Beruflich Dokumente
Kultur Dokumente
System
: 2 CPUs found
Date&Time : 01/06/2012 11:03
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(16,24,6,6), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1280x720p @ DirectX9
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
green = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
blue = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(2,4,4,3), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...
passed...
passed...
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
35.9% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(122 off,2pels~0.0%, Loc:(718,17)x(2,1)) - (718,10)x(2,566)
green = worst(124 off,2pels~0.0%, Loc:(718,19)x(2,1)) - (718,10)x(2,566)
blue = worst(122 off,2pels~0.0%, Loc:(718,23)x(2,1)) - (718,10)x(2,566)
alpha = passed.
37.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
green = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
blue = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
alpha = passed.
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(8,16,4,5), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...
passed...
passed...
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
35.9% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(122 off,2pels~0.0%, Loc:(718,17)x(2,1)) - (718,10)x(2,566)
green = worst(124 off,2pels~0.0%, Loc:(718,19)x(2,1)) - (718,10)x(2,566)
blue = worst(122 off,2pels~0.0%, Loc:(718,23)x(2,1)) - (718,10)x(2,566)
alpha = passed.
37.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
green = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
blue = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
alpha = passed.
Resolution: 720x480i @ DirectX9 - IL-Field render
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
9.78sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (193,39)mb/s (up,down)
[(6.60,2),(10.58,7)]
5.49sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (108,39)mb/s (up,down)
[(3.47,2),(5.99,4)]