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AppVersion: Check3D - V2.1.0.4 started.

System
: 2 CPUs found
Date&Time : 01/06/2012 11:03
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(16,24,6,6), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

31.6% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz


red = worst(127 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
green = worst(108 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
blue = worst(89 off,4pels~0.0%, Loc:(718,15)x(2,7)) - (718,10)x(2,566)
alpha = passed.
31.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(127 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
green = worst(108 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
blue = worst(88 off,8pels~0.0%, Loc:(718,15)x(2,10)) - (0,10)x(720,566)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed (I2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,196952pels~47.5%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,27756pels~6.7%, Loc:(0,6)x(238,563)) - (0,6)x(238,563)
blue = worst(1 off,246538pels~59.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
alpha = passed.

Resolution: 720x576i @ DirectX9 - IL-Field render


Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

31.6% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz


red = worst(127 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
green = worst(108 off,8pels~0.0%, Loc:(718,10)x(2,13)) - (718,10)x(2,566)
blue = worst(89 off,4pels~0.0%, Loc:(718,15)x(2,7)) - (718,10)x(2,566)
alpha = passed.
31.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(127 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
green = worst(108 off,14pels~0.0%, Loc:(718,10)x(2,13)) - (0,10)x(720,566)
blue = worst(88 off,8pels~0.0%, Loc:(718,15)x(2,10)) - (0,10)x(720,566)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed...

In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,196952pels~47.5%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,27756pels~6.7%, Loc:(0,6)x(238,563)) - (0,6)x(238,563)
blue = worst(1 off,246538pels~59.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
alpha = passed.
passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,21922pels~10.6%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)

green = worst(1 off,2580pels~1.2%, Loc:(0,6)x(58,540)) - (0,6)x(58,540)


blue = worst(1 off,21922pels~10.6%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
alpha = worst(1 off,1588pels~0.8%, Loc:(0,2)x(58,560)) - (0,2)x(58,560)
Resolution: 1280x720p @ DirectX7
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(6,12,4,4), No PP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
green = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
blue = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1280x720p @ DirectX9
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)

alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
green = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
blue = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2117 (Newer than qualified!
)] - [A011,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=250MB, (R
GB,YUV,REC,OUT)=(2,4,4,3), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
35.9% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(122 off,2pels~0.0%, Loc:(718,17)x(2,1)) - (718,10)x(2,566)
green = worst(124 off,2pels~0.0%, Loc:(718,19)x(2,1)) - (718,10)x(2,566)
blue = worst(122 off,2pels~0.0%, Loc:(718,23)x(2,1)) - (718,10)x(2,566)
alpha = passed.
37.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
green = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
blue = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
alpha = passed.
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(8,16,4,5), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)

alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
35.9% off In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
red = worst(122 off,2pels~0.0%, Loc:(718,17)x(2,1)) - (718,10)x(2,566)
green = worst(124 off,2pels~0.0%, Loc:(718,19)x(2,1)) - (718,10)x(2,566)
blue = worst(122 off,2pels~0.0%, Loc:(718,23)x(2,1)) - (718,10)x(2,566)
alpha = passed.
37.5% off In-RGBA32, Out-Screen,B&W vert. line,CheckVert
red = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
green = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
blue = worst(128 off,59996pels~14.5%, Loc:(1,10)x(706,566)) - (0,10)x(720,566)
alpha = passed.
Resolution: 720x480i @ DirectX9 - IL-Field render
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2117 (Newer than qualified!)] - [A011,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=250MB, (RGB,YUV,
REC,OUT)=(26,34,8,8), ILPP
9.78sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (193,39)mb/s (up,down)
[(6.60,2),(10.58,7)]
5.49sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (108,39)mb/s (up,down)

[(3.47,2),(5.99,4)]

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