Beruflich Dokumente
Kultur Dokumente
17 STR 3 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 Passive Insight 10 + 2
Strength 15 FORT 10 3 2
12 CON 1 1
CONDITIONAL BONUSES
17 Passive Perception 10 + 7
Constitution
SPECIAL SENSES
10 +
Low-light Vision
15 DEX 2 2
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 WIS 2 2
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 7 0 3 3
Wisdom 13 WILL 10 2 1 ABILITY:
Melee Basic Attack - Trident
10 CHA 0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH
Charisma
+ 6 0 3 2
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
27 13 6 10 2 3 Melee Basic Attack - Longsword
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
1/2 HP 1/4 HP DAMAGE ABIL FEAT ENH MISC
CURRENT HIT POINTS CURRENT SURGE USES
1d8+5 3 2
RACE FEATURES ABILITY:
Melee Basic Attack - Trident
Trance - Meditate 4 hours (like 6 hours of sleep). Remain normally aware while in trance.
DAMAGE ABIL FEAT ENH MISC
SECOND WIND 1/ENCOUNTER USED Eladrin Weapon Proficiency - Proficient with longsword.
TEMPORARY HIT POINTS
1d8+5 3 2
Eladrin Education - Training in any one additional skill.
DEATH SAVING THROW FAILURES Eladrin Will - +1 to Will defense; +5 to saving throws against charm. BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
SAVING THROW MODS +5 racial bonus against charm effects
Fey Step - Use fey step as an encounter power.
7 vs AC Longsword 1d8+5
RESISTANCES Fey Origin - Your origin is fey, not natural.
6 vs AC Trident (Melee) 1d8+5
CURRENT CONDITIONS AND EFFECTS 6 vs AC Trident (Range) 1d8+5
vs
SKILLS
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
FEATS
0 Acrobatics 2 0 -2 Eladrin Soldier - +2 damage and proficiency with longswords
DEX
6 Athletics STR 3 5 -2
4 Endurance CON 1 5 -2
0 Stealth DEX 2 0 -2
0 Thievery DEX 2 0 -2