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| M O N S T E R
H U N T E R
P O R T A B L E
2nd
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| M O N S T E R
H U N T E R
F R E E D O M
U N I T E |
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F E L Y N E
F I G H T E R
G U I D E
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----------------------------------------------------------------Monster Hunter Portable 2nd G - Felyne comrade Damage Formula FAQ
Platform: Playstation Portable (PSP)
Version 1.2
By: VioletKIRA & Hikki
E-mail: fullmooneve@hotmail.com
----------------------------------------------------------------=================================================================
Sections:
1.
2.
3.
4.
5.
6.
7.
8.
==============================================================
1. Introduction
==============================================================
When news of the new Monster Hunter Portable 2nd G came out,
many fans had anticipated a fresh new aspect of the game, a
co-operative AI called the Felyne Comrade (also called Felyne
comrade). This concept offered a whole new range of tactics to
the average hunt, enriching the experiences from the
precedent Monster Hunter titles.
Felyne comrades are unique, they come in different colors and
behaviors but creating the best felyne comrade is difficult.
Thats where this guide comes in to help a little... So what
are we waiting for? Lets get started, nya!
==============================================================
2. Damage Calculations
==============================================================
I'm sure many people have already started to wonder how much
damage their Slash Felyne comrade does when launch an attack
on Lunastra's head or if the Attack Up Skill gives them a
This is the body part where the monster is being hit. Felyne's
will mostly hit the legs, head and stomach. It also can do a
jumping slash attack that can sometimes reach the wings. Say
your felyne is attacking Tigrex. It runs and does a SLASH
attack on the HEAD. Looking at the Melee Damage FAQ, the hit
zone's value is 80, hence we substitute it into the equation
as 0.80.
DEFENSE:
-------This is the monster's defense which can vary from monster to
monster and rage mode to another rage mode. Again an example,
your felyne attacks Naruga, it has a defense of 85%. Simply
substitute 0.85 in Defense.
RAGE:
----When a monster gets angry it's defense in most cases
increases. Okay, now for the example: Akantor gets angry and
goes into rage mode. Its rage multiplier is 0.8, so substitute
0.8 for the Rage Value.
CRITICAL:
--------Affinity can only be unlocked with the "Combat Expert" skill.
This will give the cat an approximate affinity of 25% - 30%.
When your cat does a critical attack, it will show a light red
slash meaning that your cat has dealt 120% more damage to the
monster than usually. For the Critical part, you need to
substitute 1.2 in. There is no such thing as a negative
critical.
WEAPON DIVIDER:
--------------This is the most important part of the equation. Notice that
your cat changes its weapon now and then? This only can happen
when your cat's attack is at a certain level.
=======================================================
| Attack Power | Slash Weapon | Impact Weapon | Divider |
|=======================================================|
|
0 - 150 | Bone Pick
| Catspaw
| 10.6 |
|--------------+--------------+---------------+---------|
| 151 - 300 | Crystal Pick | Acorn Hammer | 8.9 |
|--------------+--------------+---------------+---------|
| 301 above | Ochre Scythe | Barrel Hammer | 8.0 |
|______________|______________|_______________|_________|
Note: These aren't actual names for the weapons.
So from the table above, just substitute the Divider into the
equation from above. Say if you have a Felyne with 190 Slash
attack. Your felyne's weapon will look like some kind of flat
blue crystal wrapped around a stick. Since the attack is
between the 151-300 range, substitute in 8.9 as the Divider.
----------------ELEMENTAL DAMAGE:
----------------I found that elemental damage was a bit complex to work with,
so the stuff below can be incorrect.
ELEMENTAL:
---------Your felyne will have different elemental attack values based
on their attack power. Yet again (I know I keep saying this)
it is really easy to work with:
======================================
| Attack Power | Elemental | ElemAtk Up|
|======================================|
|
0 - 150 |
220
|
240
|
|--------------+-----------+-----------|
| 151 above |
280
|
300
|
|______________|___________|___________|
Put 220 if your cat has less than 150 attack power for
whatever elemental the melee weapon has as they all (Fire,
Water, Ice, Thunder and Dragon) have the same elemental power.
Status Attack:
-------------Felyne's also have the status ability, but due to the
difficulties I have encountered, it was too hard to give a
solid value:
======================================
| Attack Power | StatusAtk | StatAtk Up|
|======================================|
|
0 - 150 |
250
|
270
|
|--------------+-----------+-----------|
| 151 above |
300
|
320
|
|______________|___________|___________|
Again, I apologise these values are only approximations. When
you calculate status, it does not do actual damage it just
lowers the monster's tolerance. Poison, Paralyze and Sleep all
have the same Status Attack.
For more information on Status Values on monsters, go to:
http://minegarde.com/wip/status.php
ELEMENTAL HITZONE:
-----------------This is same for raw, except this time it is just elemental.
Okay, this is just simple substitution, for example: Your
felyne attacks Garuga on the face with Water Elemental imbued
to its melee weapon. Garuga takes 20 Water, then just put 0.20
into the elemental hitzone.
==============================================================
3. Felyne Leveling Up Information
==============================================================
Attack, Defense and Health increase when a Felyne Comrade
levels up. Here is a table that shows these values for each
level:
=================================
Level Attack Defense Health
=================================
1
10
10
100
2
13
14
100
16
18
100
19
23
101
22
28
102
26
33
103
30
39
104
34
45
105
38
52
106
10
43
59
107
11
48
67
109
12
53
75
111
13
58
84
113
14
63
93
115
15
68
103
117
16
74
113
119
17
80
124
121
18
86
135
124
19
93
147
127
20
100
160
130
=================================
==============================================================
4. Felyne Characteristics, Loyalty and Combat Styles
==============================================================
-------------------------------Felyne Character
-------------------------------=====================================================================
Character
Attack Preference Healing Rate
Attacking Target
=====================================================================
Fool Hardy
More Melee
VrySlow Heal
Mostly Lg Monsters
Barve
More Melee
Slow Heal
Mostly Lg Monsters
Average
Both Equal
Normal Heal
Balanced
Cautious
More Bombs
Fast Heal
Mostly Sm Monsters
Cowardly
More Bombs
VryFast Heal
Mostly Sm Monsters
Scrapper
Only Melee
Normal Heal
Only Sm Monsters
Weapon Lover
Only Melee
Normal Heal
Balanced
Prefer Weapon
More Weapon
Normal Heal
Balanced
Bomb Lover
Only Bombs
Normal Heal
Balanced
Prefer Bombs
More Bombs
Normal Heal
Balanced
Aims Large
More Melee
Normal Heal
Only Lg Monsters
Aims Small
More Melee
Normal Heal
Only Sm Monsters
Peace Loving
No Attacking
Normal Heal
No Attacking
Double KO
Only Bombs
VrySlow Heal
Only Lg Monsters
=====================================================================
For more statistics check out Yuzhy's chart:
http://www.gamefaqs.com/portable/psp/file/943356/57398
-------------------------------Loyalty System
-------------------------------Felyne Comrade's have a Loyatly Level, where the more time you
spend with it doing quests, the more loyal it will become.
This means that it will for example use its health flute, set
traps often, nudge you when you are in Knock Out (Dizzy) or
==============================================================
5. Felyne comrade Skills
==============================================================
Felyne comrades can have up to three skills, each having a
different effect on the felyne. Points rewarded from different
quests completed will be needed to acquire these skills.
Certain skills will be unlocked after a condition is reached,
for example hunting the Garuga will unlock the High Grade
Earplug skill or slaying the Hypnoc will activate the Sleep
weapon imbuement skill for your felyne to later on purchase
with points.
-------------------------------Activating Skills
-------------------------------When a skill is purchased your felyne comrade cannot use the
skill straight away, rather it needs time to learn the skill.
To check if your felyne has learnt the skill, go to START
(Menu) -> Reference (Page 2) -> Felyne Status, just below the
Skill Points box it will show you what skills the felyne
currently has. It also shows that the skill is activated
(white), or in the progress of learning (grey). Some more
advanced skills will require more quests to be completed than
other skills for it to be activated. Once activated the skill
will remain until you want the felyne to forget it.
|
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-------------------------------Skills List
--------------------------------
_________________________________________________
| True Health Flute
Cost: 120 Points |
|-------------------------------------------------|
| Your Felyne comrade learns to play a tune that |
| will recover a larger amount of your health.
|
| -|
| Same effect as a Potion.
|
|-------------------------------------------------|
| Unlocked when Felyne's Loyalty is 4 Hearts.
|
|_________________________________________________|
Tip: For Status Attack skills, they go well with
the "Tireless" skill which increases the felyne
comrade's attack rate, getting the monsterinto a
certain status faster.
_________________________________________________
| Elemental Attack [Fire]
Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with Fire |
| element.
|
| -|
| See Elemental Table for more info.
|
|-------------------------------------------------|
| Unlocked at the start.
|
|_________________________________________________|
_________________________________________________
| Elemental Attack [Water]
Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with Water |
| element.
|
| -|
| See Elemental Table for more info.
|
|-------------------------------------------------|
| Unlocked at the start.
|
|_________________________________________________|
_________________________________________________
| Elemental Attack [Ice]
Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with Ice |
| element.
|
| -|
| See Elemental Table for more info.
|
|-------------------------------------------------|
| Unlocked at the start.
|
|_________________________________________________|
_________________________________________________
| Elemental Attack [Thunder]
Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with
|
| Thunder element.
|
| -|
| See Elemental Table for more info.
|
|-------------------------------------------------|
| Unlocked at the start.
|
|_________________________________________________|
_________________________________________________
| Elemental Attack [Dragon]
Cost: 30 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with Dragon|
| element.
|
| -|
| See Elemental Table for more info.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 7 or above.
|
|_________________________________________________|
_________________________________________________
| Elemental Attack Up
Cost: 50 Points |
|-------------------------------------------------|
| Enhances your Felyne comrade's attacks with
|
| elemental properties, increasing their effectiv-|
| eness.
|
| -|
| Element Attack +20
|
|-------------------------------------------------|
| Unlocked by hunting: Rathalos and Rathian.
|
|_________________________________________________|
_________________________________________________
| Status Attack [Poison]
Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with a
|
| Poison effect.
|
| -|
| See Status Table for more info.
|
|-------------------------------------------------|
| Unlocked by hunting: Iodrome, Gypceros and
|
| Chameleos.
|
|_________________________________________________|
_________________________________________________
| Status Attack [Paralysis]
Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with a
|
| Paralysis effect.
|
| -|
| See Status Table for more info.
|
|-------------------------------------------------|
| Unlocked by hunting: Gendrome, Cephadrome and |
| Khezu.
|
|_________________________________________________|
_________________________________________________
| Status Attack [Sleep]
Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne comrade's melee weapon with a
|
| Sleep effect.
|
| -|
| See Status Table for more info.
|
|-------------------------------------------------|
| Unlocked by hunting: Hypnoc, Plesioth, Basarios |
| and Gravios.
|
|_________________________________________________|
_________________________________________________
| Status Attack Up
Cost: 120 Points |
|-------------------------------------------------|
| Enhances your Felyne comrade's attacks with
|
| status effects, increasing their effectiveness |
| -|
| Status Attack +20
|
|-------------------------------------------------|
| Unlocked by hunting a Plesioth, Lunastra and
|
| Teostra.
|
|_________________________________________________|
_________________________________________________
| Wind Negate
Cost: 100 Points |
|-------------------------------------------------|
| Felyne comrade is immune to most Wind effects. |
| -|
| Same effect as "High-Wind Press" Skill.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 9 or above.
|
|_________________________________________________|
_________________________________________________
| Earplugs
Cost: 140 Points |
|-------------------------------------------------|
| Felyne comrade is completely immune to the scre-|
| ams of Monsters.
|
| -|
| Same effect as "High-Grade Earplug" Skill.
|
|-------------------------------------------------|
| Unlocked by hunting a Yian Garuga.
|
|_________________________________________________|
_________________________________________________
| Attack Up
Cost: 60 Points |
|-------------------------------------------------|
| Raises your Felyne comrade's attack.
|
| -|
| Attack + 20
|
|-------------------------------------------------|
| Unlocked by hunting: Yian Kut-Ku, Monoblos,
|
| Diablos and Rathalos.
|
|_________________________________________________|
_________________________________________________
| Defense Up
Cost: 90 Points |
|-------------------------------------------------|
| Raises your Felyne comrade's defense.
|
| -|
| Defense +30
|
|-------------------------------------------------|
| Unlocked by hunting: Basarios and Gravios.
|
|_________________________________________________|
_________________________________________________
| Strength Up
Cost: 120 Points |
|-------------------------------------------------|
| Raises your Felyne comrade's health.
|
| -|
| Health increases by 120%
|
|-------------------------------------------------|
| Unlocked by hunting: Congalala, Blangonga and |
| Rajang.
|
|_________________________________________________|
_________________________________________________
| Guard Percentage Up
Cost: 70 Points |
|-------------------------------------------------|
| Your Felyne comrade learns how to defend itself |
| well and raises its blocking effectiveness.
|
| -|
| Original Guarding Chance = 30%
|
| Guard Up Chance = 40%
|
|-------------------------------------------------|
| Unlocked by hunting: Daimyo Hermitaur, Shogun |
| Ceanataur, Red Shogun Ceanataur, Purple Daimyo |
| Hermitaur and Kushala Daora.
|
|_________________________________________________|
_________________________________________________
| Hyperdrive
Cost: 100 Points |
|-------------------------------------------------|
| Your Felyne comrade gains enhanced mobility and |
| raises its movement and gathering speed.
|
| -|
| Felyne can now catch up to you when you run. It |
| also can walk faster when holding bombs.
|
|-------------------------------------------------|
| Unlocked by hunting: Kirin, Tigrex and Naruga. |
|_________________________________________________|
_________________________________________________
| Recovery Speed Inc
Cost: 130 Points |
|-------------------------------------------------|
| Your Felyne comrade recovers from injuries fast-|
| er and lessens the time taken to recuperate.
|
| -|
| Felyne Healing rate up one level.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 18 or above.
|
|_________________________________________________|
_________________________________________________
| Affinity Attack
Cost: 80 Points |
|-------------------------------------------------|
| Your Felyne comrade learns how to score critical|
| hits.
|
| -|
| Affinity: 25%-30% (approx.)
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 5 or above.
|
|_________________________________________________|
_________________________________________________
| Rob 'em Blind
Cost: 100 Points |
|-------------------------------------------------|
| Your Felyne comrade occasionally steals items |
| for you when it attacks.
|
| -|
_________________________________________________
| Clairvoyance
Cost: 70 Points |
|-------------------------------------------------|
| Felyne comrade gains senses that help you track |
| spot Monsters.
|
| -|
| Same effect as Psychoserum works for 10 seconds |
| in 5 minute intervals. Only works if there is a |
| boss monster in the map.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 8 or above.
|
|_________________________________________________|
_________________________________________________
| Say No To Gathering
Cost: 90 Points |
|-------------------------------------------------|
| Felyne comrade doesn't gather and only attacks. |
| Attack is increased.
|
| -|
| Any form of gathering is disabled, attack power |
| is increased by 30. Idle or sleeping is still |
| possible.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 12 or above.
|
|_________________________________________________|
_________________________________________________
| Tireless
Cost: 80 Points |
|-------------------------------------------------|
| Felyne comrade attacks and does not rest. Drains|
| Felyne's comrade's strength and lowers health. |
| -|
| Sleeping and idle states are negated, but health|
| is reduced by 25%.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 15 or above.
|
|_________________________________________________|
_________________________________________________
| Fall 7x, Get Up 8x
Cost: 120 Points |
|-------------------------------------------------|
| Felyne Comrade comes back after recovering with |
| increased fervor and attack power.
|
| -|
| Attack will be increased by 10 for each time the|
| felyne faints. After the 8th faint, the attack |
| will return to the original value.
|
|-------------------------------------------------|
| Unlocked when Felyne's Level is 14 or above.
|
|_________________________________________________|
Note:
It is different when a felyne Faints and Retreats.
Fainting is when the felyne's health is reduced to
0. The felyne retreats when its health is 50% or
lower.
_________________________________________________
| Riskbreaker Technique
Cost: 150 Points |
|-------------------------------------------------|
==============================================================
7. Frequently Asked Questions / Misc. Information
==============================================================
Misc. Information:
Note: Increasing will have effect after a quest. For "Fencing"
it will increase