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FORGE WORLD IMPERIAL ARMOUR SIXTH EDITION VEHICLE UPDATES

Presented here is a brief set of conversion guidelines intended to allow you to quickly put your Forge World models to use in games of sixth edition Warhammer 40,000. For Apocalypse-type units (ie, those with Structure Points, etc), please refer to our separate Imperial Armour Apocalypse update also available via the Forge World website. Forge World is currently preparing FAQs intended to provide completely updated rules for all of the Imperial Armour and Imperial Armour Apocalypse books released prior to the arrival of the sixth edition of Warhammer 40,000. If you have any queries about Imperial Armour rules, army lists or units, please send an e-mail, including examples of how this query has come up in play, entitled Imperial Armour rules query to forgeworld@gwplc.com. You can also call 0115 900 4995 within the UK, 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe Thanks The Forge World Team

VEHICLE UPDATE TABLE The table below covers all of the vehicles available from Forge World for use in Warhammer 40,000, divided into sections for each of the major factions of the Warhammer 40,000 universe. Simply check the list in the appropriate section to find the appropriate number of Hull Points for a given vehicle. In many cases these vehicles will have additional unique special rules and wargear, and these will be noted in their individual entries and should be used as written except where noted. Profiles Vehicle Types: Fast=F, Flyer=Fl, Heavy=Hv, Hover=H, Open-topped=O, Skimmer=S, Tank=Tk, Transport=T, Walker=W, Immobile=I. New Vehicle Type: Immobile Vehicle. An Immobile Vehicle cannot move under any circumstances after deployment. Any special rules which force it to move will instead cause the vehicle to take a single Glancing hit. If an Immobile Vehicle sustains a Vehicle Immobilised damage result then it loses an additional Hull Point instead. Vehicle Imperial Guard Cyclops Demolition Vehicle Sentinel Powerlifter Support Sentinel Drop Sentinel Tauros Assault Vehicle Tauros Venator Centaur Artillery Tractor Centaur Light Assault Carrier Hydra Support Platform Manticore Support Platform Earthshaker Support Platform Hades Breaching Drill Trojan Support Vehicle Salamander Command Vehicle Salamander Scout Vehicle Atlas Recovery Vehicle Leman Russ Conqueror Leman Russ Annihilator Thunderer Imperial Bombard Destroyer Tank Hunter Vehicle Imperial Navy Lightning Thunderbolt Fighter Aquila Lander Vulture Gunship Valkyrie Sky Talon Arvus Lighter Hull Points 1 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 Hull Points 2 3 3 3 3 3 Type O,W O,W O,W F, O F, O F, O, T F, O, T I I I Hv, Tk Tk Tk, F, O Tk, F, O Tk Tk Tk Tk Tk, Hv Tk Type Fl Fl Fl, H, T Fl, H Fl, H Fl, H, T Type F, S W W Tk Tk Tk, T Fl, H, Tk Tk, T Tk, T Tk, T Tk, T Tk, T Fl, H,T Universal Special Rules Move Through Cover, Deep Strike Scout Scout Skyfire, Interceptor, Immobile Vehicle Immobile Vehicle Immobile Vehicle - (Ignore Lumbering rule) (Ignore Overcharged Engine rule) Scout, (Ignore Overcharged Engine rule) Universal Special Rules Supersonic, Deep Strike Supersonic, Deep Strike Supersonic, Deep Strike Strafing Run, Vector Dancer Vector Dancer Deep Strike Universal Special Rules Deep Strike Fleet Fleet (When stationary gains the Skyfire special rule) Skyfire, Interceptor (Hyperios Launcher) Assault Vehicle, Deep Strike, Supersonic (May conduct ram attacks, this is an exception to the usual rules for Flyers) Power of the Machine Spirit Power of the Machine Spirit Assault Vehicle, Power of the Machine Spirit Assault Vehicle, Power of the Machine Spirit Assault Vehicle, Power of the Machine Spirit Assault Vehicle, Power of the Machine Spirit, Deep Strike

Vehicle Hull Points Space Marines Land Speeder Tempest 2 Contemptor Dreadnought 3 Contemptor Mortis Dreadnought 3 Predator Executioner 3 Whirlwind Hyperios 3 Damocles Rhino 3 Caestus Assault Ram 3 Land Raider Proteus Armoured Land Raider Proteus Land Raider Achilles Land Raider Helios Land Raider Prometheus Storm Eagle Assault Gunship 4 4 4 4 4 4

Vehicle Orks Grot Bomm Launcha Attak Fighta Grot Tank Warkopta Grot Mega-tank Ork Half-trukk Ork Big Trakk Ork Mega Dread Ork Meka-dread Fighta-bommer Vehicle Eldar Eldar Hornet Wasp Assault Walker Nightwing Interceptor Eldar Warp Hunter Eldar Firestorm Eldar Nightspinner Phoenix Bomber Vehicle Tau Piranha TX-42 Tetra Barracuda Air Superiority Fighter DX-6 Remora Drone Fighter Vehicle Chaos Hell Blade Blood Slaughterer Blood Slaughterer Impaler Decimator Daemon Engine Dreadclaw Blight Drone Plague Hulk Hell Talon Vehicle Dark Eldar Raven Strike Fighter Dark Eldar Reaper Dark Eldar Tantalus

Hull Points 2 2 2 2 3 3 3 3 3 3 Hull Points 2 2 2 3 3 3 3 Hull Points 2 2 2 2 Hull Points 2 3 3 3 3 3 4 4 Hull Points 2 3 4

Type F, O Fl Tk F, S, O Tk Tk, O Tk, O W W Fl Type F, S W Fl Tk, S, F Tk, S, F Tk, S, F Fl Type S, F, O S, F, O Fl Fl, H Type Fl W W W Fl, H Fl, H W Fl Type Fl S, F, O S, F, O, Tk

Universal Special Rules Supersonic, Deep Strike Supersonic, Deep Strike Universal Special Rules Scout Deep Strike Deep Strike, Supersonic, Vector Dancer, Shrouded Skyfire, Interceptor Deep Strike, Supersonic, Shrouded, Vector Dancer, Strafing Run Universal Special Rules Scout Supersonic, Deep Strike Universal Special Rules Supersonic, Deep Strike Daemon Daemon Daemon Assault Vehicle Daemon Daemon Supersonic, Strafing Run, Deep Strike Universal Special Rules Deep Strike, Night Vision, Vector Dancer, Supersonic, Strafing Run Night Vision Night Vision, Deep Strike

Vehicle Sisters of Battle Repressor

Hull Points 3

Type Tk

Universal Special Rules -

These vehicles either are, or may be upgraded to be, Daemon Engines, gaining the Daemon special rule. The Shrouded special rule included on the profile of these vehicles replaces the Eldar Titan Holo Fields rule included in their original profiles.

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