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T h o r p a sb e e ns n rl l n g h a shelvs sthealthor A o r r n en e w g a m e s p r v e g e dp o s l o .

o i t

Expanded

F|t--.lles for

Inquisitor

(olumn,leoluringnew rules, [xlerminolus our regulorInquisilor is worgeor, speciolobilifiei, eta. Thir monlh Gov presents some rondom pdwerfields,o newoplionolrule ond hisown choroder generotion rules, worbond leoder lnouisilor Kessel.

EtrIEATING
T h r ea r e a n u m b e ro f w a y st o create your characterfor tames of s o m e p l a y e r si k e t o g e n e r a t h e i r l t characters rom scratchprferring f t h e c h a l l e n g e f g a m i n gw i t h a o characteror warior band that chanceand fate have deemed for t h e m . T h e yl l g o o n t o m o d e lu p t h e r e s u l t i n g t t i b u t e sa n d e q u i p m e n t a for use on the tabletop. Random characteBare also useful for cMs w i s h i n gt o k n o c ku p a q u i c kn o n p l a y e r h a r a c t efro r a s . e n a r i o . c some playeB will prefer to lavish t i m e a n d e f f o d o n p a i n t i n ga n d c o n v e d i n g h e i r m o d e J n d o n c et h i s t a masierpieceis complete set about creatinga suitablebackgroundbased on the lookof the model. otherswil, fallsomwhere etween b these two camps generatingthe atkibutes randomly but using the e q u i p m e n a s d i c t a t e db y t h e m o d e l . t

F|ANDOM

EHAtrIAETEFIS
SEfLLIENEE T h e r e sa s e ts q ! n c e f o l o \ , !f o f r io r a n d o m g e n e r an g . h a r a c t e r s y t 1 . D e c i d e h a r a c t y p e c tr 2 . C e n e r a tp r o l e 3 . C e n e f a t: b r l t e s . 4 . C e n e f a i q up m e n t e I DEtrIDE trHAFACTER TYPE Threare a iew broadcategores or i y p e s f c h a r a c t e r h i sc h a r a d etry p e o T w r d e t e r m e t h e , o r t o f p r o ll e a n d n F i g h t e f : Ai B h t e r s b g o i W 5 t o l g h a f d s i r o n S r i r / t h r o f t h a tn a n y b l m a d so r p s y c h p o i e n i a l c M a r k s m a nT h i sc h a r a c t es g o o da t : r s r r o o t i n g ,s y o ! m i g h te x p e c i a S c o u t : c o ! t tc a ns h o o t n df r g h t n S a h a n dt o h a n dc o m b a w r t h f e a s o n a b l e t s k i l , r e l y n gm o r eo n l t e a t h , l p e e da n d d e x t e r i y h a nb r l i e f o r . e t Sage:Creatlnte ect and kno\,r' edge are the pf rne strengths a sae, of i h o u g ht h c y t c n d t o b e p h y s a y c weakerthan other ciiaractef! P s y k e rP s y k e r sr eg e n e f a l ye s s : a p h y s a l y a d p ta n d b r a v , , nb u t c y c o m p e n s a w 1 h t h e k p s y c h .p o w e r s te E GENEFATE PFC|FILE Opposie are randonrprof l geJrrators for eachiype of character. 3, GENEFIATE ABILITIES E a c hh a r a c t eA e t sD 6 + l r o s o n t h e . r a p p r o p n a tA b l t e st a b l e R e - r o e n r ! t r pe so l t h e s a n r e kl l ( p r o f e s ncreaset .!rn u arvel are Noter psykeE art with Dl 1 A n 4. GENERATE
Fi.L.hi,i.1F Jck

s S o ,t o h e l p t h i s p r o c e s a l o n g ,h e r ei s a random procedurefor teneraiing characters.Of cou6e, you may want to modify your charactera bit after y o u h a v ef i n i s h e dj,u s t t o t i d y i t u p a bit or iron out any inconsistercies. ( F o re x a m p l e i,t i s p o s s i b l et h o u g h not likely)hat your marksman t c h a r a c t ee n d su p w i t h r o r a n g e d r w e a p o n s t a l l . N o w ,t h i s i s n ' tv e r y a appfopriate for a marksman,so you m a y w a n t t o j i g g l ew i t h h i s o r h e r e q u i p m e n t o b e t t e rs u i t t h e i r Rememberalso that yo!r charactels need to be mode/ledappropriately, s o b e a rt h i s i s m i n d w h e n c h o o s i n g w e a p o n s n d s u c h .T h a ts a i d , a randomly generatinga characteris a great way to inspire yourself to make a n e w m o d e l w h i c hy o u m a y n o t necessadly have consideredbefore.

EOUIPMENT
nr+r,. !.. flici

e q l i p m e n t a b e T h e nr o o n t h e

D e i e f m i na w e a p o n a v al a b i l t yo n e 5 t h e W e a p o nts b e a n dt h e n. h o o s e a a d e a p o no f t h e a p p r o p r a t i y p e f f o m e 5. NAME 4 EXTTRMINATUS THEM!

FANEEM

ws
60r2Dt0 .r0+2D10 50 2D10 30+2D6 .10-2D10

85
40+2Dl0 60+2D10 50-2D10 3o+2D6 4 0 -2 D l 0

s
5 5- 2 D 1 0 45+2D6 50+205 30+2D10

PFI(]FILE EENEFTATclH T Nv Ld 55+206 1 5 2 D 1 0 JC+JDl0 30 lOt0 6a+)D6 5A+2D6 45+2D6 15+2D14 3 0 + 3 D 1 0 3 0 + 3 D 1 0 67+2D6 45+2D6 5 0r 2 D l 0 75-2D6 50+2D6 35+2D6 3 0 + 2 D 1 0 6 0 + 3 D 1 0 / 0 + 3 D 1 0 4o+2D6 40+3010 50-2D6 6 0 - 3 D 1 0 4 0 - l D t0 55-2D6 aat 2D6 PsYCHIEBISC'PLINE TABLE A psyker abi|ti6irom nas Dl difierent dDciplinee

3. AE}ILITIESi EENEFI,ATtr|FT + r 0w s
03-TO
ll 15 )1 21

44,10
1 11 1

06-10

01-03 -

+ 1 03 5 r55 +57

t3 2l

25.24 29 lt 32 33 .1.:17 38 40

22 27 )a 29 30-32 ll 34 35 36-42

1 a2 2 23 21 25 26-29 30 31-!4 45.)J 38 39 41

04 03 09-11 r:21 7 22 4 2 a2 6 2 72 9 30 31 32-33 34 36 3a-40

15.19

+10 Nv

91-00

Daemonology
AE'ILITIES

MISEELLANEOUS )125 Ambdeitrous slademaster 41-00 Ddeye rhot D.te.t 5hot Dodge

42 46-44 5A51 , 53-

26'29

Gae ot Death

BIOMANI-Y D1oo Abitjty

AE|LITIEs

r: t6 5 75 9

52-53 55 59 61-66 6a 71 72 Ja 79 a0 85 35 &7-49

30-34 56-70 Honehand Slord 6f Lghlning !\'b p Stren3th

45, 5 75 A 59-64 68-71 5154 61-62

l5

8l-90 91 00

40 42 TELEPATHY AEIILITIE5

11-25

Oistactlon

a5-38

76-J8

6a 66'69

+sl+s
50.59
45 50 5160 70 72 73 90, Mind San Pry.hr.5hrek Puppet Maner Telepathy

90 92

a1-86

75.,9 3 03 5 a6:90 91.00

' 78:41 32 35 86-90 91 00 -

;F.ll agdtronlithia labk Roi .ga n on Marbnan Rollag3rnon scolt tabl Ro aBai on Sege table Rollagainon Psyi(el table

93-96

93 95 97-@

TELEI<INEsI5

ABILITIES

PYHOMANCY 01l5 36-50

AEIIL'TIEs

DAEMONOLI]EY olOO Ability

F[}\A/EH5

::

"r1i.h ie :mpatrry

B,ndn8 a5h F Fin ,Burning

35.49 85 94 95 00

Instability Teeoortat on Vorterol Cha.5

..

'

s---_

EXTER'IIINATIJS 5

EXOTIC AEIILITIEs TABLE

4 . EOUIPMENT

GENEF|ATOF

31.50 ,1 ai 5 aa a

lX-20

t6-10

06-24

11-20 )1 )a 2a aa l1 35

41 50

83.90 t lal

Wordot the Fnperor liitrara...ri.t.p!rf l

8r.90 9l !5

8r-85 a6-90

'/1,84

61-75

at-90

a1-100

\A/EAPONs

TABLE

-c|MEIAT D5 I I 1-5

5TIMM5

o6
tl 4-5 ' Rollanother Dlt i you rollanother 6. theyhavea Legendary weapon .. Forgrenades the.haracrer D3 ola has Connon tyte or.ne oii les avallable iype

Ditpensertip nae iJlo.oserl (2D10doset Inlector

Rol D6 to determlre Lype. roll Re rJnot allowed wrth dspenser l,pe D6 StiFn type

'

AFIME,UFI GENEFATOFI Dloo Amow type P . t d . r... t - i a l D o n r r al l0

l9 .1.1 45 50 5l al

!':l

i'.

. i \ 1 ,e d i e i e , ; t . ' l

Cera,nltepowered 2 -.. nti rb atr.

D10 ,3 1 2p o n t : . t r r n . . , l

^
.

64 7l
il A2 83 90 9'iiC

2 pornlt atve p usroI aga ab n


R.f,:.t!'_.. Conve(ion ield P.r.r tEd i5EE.pDost.

4-a
l3 por.tsot armou, 8 Storm rh e d

Poweredarmolrcove6 al locatons except Head For other a.mouriypes, io lD6 random locanons.re rol dupli.ate isu ts

Io see,f ihe char&terhnsa helmet roi a D6. On a 1, 2 or 3 theyhave.o helhei, on a4o.5 they havean openhelm,on a 6 they hale a cosedheld. An openhen hs a 2t% char.e ol contarninil randomly D3 generated autosenses Clnsigha & Gee Auspex oppcte). A .losedheln ha5a 40% chai.e ol in.o.po.anng altosenss Dl

MISCELLANEOUS

t.$i

, u ,o
:1.t0 3145 75-42 Li.i fi.rl.4 re ro De tox (zDlO d6et

6 EXTERMINATUS

Tfiefollowingis an xtra itm of Yrargear equip your charactrs to with or for usein scenarios.
POVVEF FIELB

fhe followingare iome ertra, optionalrulesGMsmight like to introduc thir games to and campaiSns. ENtrTJMEIRANtrE These rules allowCMsto takeinto account difiicultis moving the of swiftly whilstladn downwith heavy armour, weaPons equipmnt. and lf youfindthatyourhafacters are taking everything the kitchen bar sink into battle,you maywant to introduce rules yourcampaign the to to encourage lightly-equipped more A character carrya certajn can amount equipment of before their performanceimpaired. amount is The a character cafiy (their can Encumbrance is equaltotlir value) +50, Strength afterall modifications for bionics, power armour, combat stimms, Add up the weight all etc. of weapons.and equipment caried (treat equipment all without a specified weiSht 5). In addition, ar (except eachpointof armour powered armoud weighs points. 5 This the totalwight tfiir is of

Fower fields the standard are energy defence used the lmpe um-They by wo* by throwing a forcewallto up incoming deflect energy and projectiles. Theyprcvidegood poteciion aregenerally but heavy devicEwhichrequire substantial ahounts of Powr. well as As prctection,thy are usedfor peEonal defending equipment as vital suci power generators, portais, access provide force Fowr fields a field dfence. Unlike other force fields, they have varlable a settintanda limited of A field duration use- power provides armoua nonnally D10 and eachcontains sufficient energy 20 for Urms us.Howeveithismaybe increased 2D10armour. to which will drain brns ot power two every turn, o.3o10,whih willdrain folr turns of nergy veryturn. A powerfield generator a wightof 50. ha!

equipmnt. Compa.e.this their to Encumbrance value-Forevery)5 point.s, part,thattheirequipment or is more thantheirEncumbrane valu (minimum theyareat 1 Speed 1). No model maycarry morethantwice theirEncumbrance value. NE\ / EHARAETEFI on the nextpage th rules are for Inquisitor Kessel, leadtrof my the ownwarrior band.Heis a quile simple conve6ion, using Chrubael! head Eisenhorn'! Covenant on body, s swordanda repositioning of Eisenhorn's runestafi. youmight As expect, isfai.lyradical, he havang been victim a daemonic the of possession lefthimphysically which altered. is nowa dedicated He mem-ber the Chaoticians, old of an precrlrsor the ynthite to movment, whose studies daemonolog/ into and thewarphave him earned many enemis muchrareknowledge. but His currently of a number on of Inquislto6drawntOthe wo d of Karis cephalon followiq wjdespread rumoulsof a devic calledthe Angel located that worid. on

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