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Computer Graphics The term computer graphics includes almost everything on computers that is not text or sound.

Today almost every computer can do some graphics, and people have even come to expect to control their computer through icons and pictures rather than just by typing. Computer Graphic is the discipline of producing picture or images using a computer include modeling - creation, manipulation, and storage of geometric objects and rendering converting a scene to an image, or the process of transformations, rasterization, shading, illumination, and animation of the image. Computer Graphics has been widely used, such as graphics presentation, paint systems, computer-aided design (CAD), image processing, simulation & virtual reality, and entertainment. Transformation The transformations I know of are flip, stretch, shrink, or crop. Flip will flip the picture vertically or horizontally as specified. Stretch will project the picture onto a larger grid of pixels. Shrink will project the picture onto a smaller grid of pixels. Crop trims any edges you want off the picture.

Rasterization
Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics. "Vector", in this context, implies more than a straight line. Vector graphics is based on images made up of vectors (also called paths, or strokes) which lead through locations called control points. Each of these points has a definite position on the x and y axes of the work plan. Each point, as well, is a variety of database, including the location of the point in the work space and the direction of the vector (which is what defines the direction of the track). Each track can be assigned a color, a shape, a thickness and also a fill. This does not affect the size of the files in a substantial way because all information resides in the structure; it describes how to draw the vector.

In computer graphics, a raster graphics image, or bitmap, is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats (see Comparison of graphics file formats). A bitmap corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. A bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).

There are instances when working with vector tools and formats is the best practice, and instances when working with raster tools and formats is the best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.
Shading Shading is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas.

Illumination
An illumination is a computer graphic which is used to make people see images in thin air. You have to look at an illumination for a while and when it goes off,you look anywhere and blink several times,and there you will see the picture you were first staring at. Animating Image http://www.myspacegens.com/handler.php?gen=animatedimage Tutorial from Net

http://www.youtube.com/watch?v=D8HYqSdCnec

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