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999: Nine Hours, Nine Persons, Nine Doors From Wikipedia, the free encyclopedia Jump to: navigation, search 999: Nine Hours, Nine Persons, Nine Doors 999 Cover Art.jpg North American cover art. From the bottom center counterclockwise: Junpei, Akane /June, the 9th Man, Ace, Seven, Snake, Clover, Santa, and Lotus Developer(s) Chunsoft Publisher(s) JP Spike NA Aksys Games Composer(s) Shinji Hosoe Platform(s) Nintendo DS Release date(s) JP December 10, 2009 NA November 16, 2010 Genre(s) Mode(s) Rating(s) CERO: C ESRB: M Media/distribution Nintendo DS Game Card Graphic adventure, [Touch and Point], Thriller Single-player

999: Nine Hours, Nine Persons, Nine Doors (???? 9??9?9?? Kyokugen Dasshutsu Ku J ikan Ku Nin Kyu no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors") is an adventure game developed by Chunsoft and published in Japan by Spike on De cember 10, 2009, and in North America by Aksys Games on November 16, 2010. The g ame's design team was led by Kotaro Uchikoshi, who is also the writer of the acc laimed visual novel Ever 17: The Out of Infinity.[1] A novel based on the game h as also been released, with a slightly-different plot. Nine people have been abducted by a mysterious kidnapper who uses the alias "Zer o." They find themselves on a ship possibly a replica of the RMS Titanic and are told that they have nine hours to escape before the ship sinks beneath the waves . Zero is running the "Nonary Game" - a game "where you will put your life on th e line." The group is forced to split up into various subgroups and explore "num bered doors," behind which lie Zero's puzzles. Zero promises that escape lies be hind a door numbered [9]. The characters must work together despite suspicions o f each other to advance, as well as to discover Zero's motive and identity. Emphasis is placed on the characters, their motives, and the mystery of the situ ation than the puzzles. A second game in the series, Kyokugen Dasshutsu Adv: Zennin Shibo Desu, was anno unced in August 2011, and will be released in English as Zero Escape: Virtue's L ast Reward.[2] Among the cast are Clover and Alice, both of whom were featured i n 999. The antagonist also shares the same codename, but with a "3" attached.[3] Contents 1 Gameplay 2 Plot 2.1 Characters 2.2 Story

3 4 5 6 7

Development and marketing Reception See also References External links

Gameplay Nine Hours, Nine Persons, Nine Doors has two types of gameplay. Puzzles are plac ed behind the doors the characters enter, and the player must solve them to adva nce. This involves investigating each room, picking up tools, and using any nota ble items in the room. For example, a set of music scores is scattered about in inconvenient locations; when combined and played on a piano, they unlock a door. In the rest of the game, the player interacts with the other characters and mak e decisions that affect the story of the game. Different dialogue options can re veal different useful nuggets of information, and Junpei's choices of which door s to enter personally changes the information the player learns. Junpei or the o ther characters may die depending on what doors and dialogue choices the player makes. There are 6 endings in total, and the player's decisions change which end ing occurs. Only one ending is the true ending, and one specific 'bad' ending mu st be achieved first in order to unlock the true ending. Plot Characters The game features nine characters that are introduced at the start of the game. As they have all found themselves aboard a ship against their will, and are mark ed with different numbered bracelets, they opt to use code names based on their assigned number to identify each other. Ace - Age 50. An older gentleman with prosopagnosia. Revealed to be Gentarou Hongou in the safe/letter and true endings. Snake - Also known as Light or "Prince"; Age 24. A blind young man dressed l ike a prince; he is Clover's brother and will do anything for her. Participated in the first Nonary Game as a receiver. Santa - Age 24. An aloof and sometimes foul-mouthed white-haired young man. His real name is Aoi Kurashiki, which is revealed through the true ending. Parti cipated in the First Nonary Game. Clover - Age 18. A young girl with pink hair, she is Snake's sister. Partici pated in the First Nonary Game as a transmitter in Building Q. Junpei - A 21 year old college student and the game's protagonist. Junpei's name is revealed to everyone before they opt to use code names. His nickname is "Jumpy." June - A young woman, she is Junpei's childhood friend, Akane Kurashiki. Her nickname is "Kanny." Seven - A heavy-set man who, unlike the others, has no memory of the events that led him to the ship. Revealed to be a detective who investigated the kidnap ping of the 18 kids during the First Nonary Game. Lotus - Age 40. A woman dressed as an exotic dancer. A mother of twin daught ers that were kidnapped and forced to participate in the First Nonary Game 9 yea rs ago. The 9th Man - A nervous man with a tie and messy hair; he does not offer a p seudonym. Revealed in the true ending to be Teruaki Kubota of Cradle Pharmaceuti cal. Story Junpei, the player protagonist, wakes up inside a small locked room; his last me mory was that of him being drugged to sleep by an unknown person in a gas mask. He finds that he has a bracelet with the number "5" on it and that he can not le ave the room. He appears to be on a boat, and is forced to solve a puzzle to esc

ape the room before it floods from a leaking window.[citation needed] Escaping the lower decks, he encounters eight other people, each with their own bracelets with different digits on them. Junpei recognizes one of them, his old childhood friend Akane. As they find that the ship is no longer taking on water, they are greeted by their unseen host over a loudspeaker. The host, "Zero", inf orms them they are playing the "Nonary Game", which they can only escape by find ing a door marked with a "9" before nine hours are up or else the ship will resu me sinking. They learn of electronic devices called REDs and DEADs near each mar ked door that assure that only three to five people whose bracelet numbers' tota l digital root equals the number on the door can pass through each door; otherwi se, a small bomb planted in each person's stomach will be detonated, killing the m.[citation needed] As the group assign themselves code names and plan their escape, the 9th Man hol ds Clover hostage and forces the group to help him through door 5. When he ventu res alone through it, he is killed when the bomb in his stomach detonates. Knowi ng that the game is real, the group proceeds to explore the ship, splitting into groups as necessary. The player has the option to select which group to travel with and other decisions that ultimately affect the fate of the game. Depending on the choices made, Junpei learns of several strange stories that involve forms of morphic resonance communication between people and entities from those group s he travels with, as well as stories of a woman named Allice, an Egyptian pries tess apparently frozen in ice-9 for centuries. Certain decisions may lead to a b ad ending in which Junpei and others are killed before they can escape; the game allows the player to start again from the beginning with knowledge of these eve nts to avoid them. This is required to access the True Ending of the game.[citat ion needed] In reaching the game's True Ending, Junpei is told of the events leading up to t his point. Nine years before, Cradle Pharmaceutical, led by CEO Gentarou Hongou, kidnapped nine sets of siblings for an experiment involving morphic fields. The children included Snake and Clover, and Santa and Akane, as well as Lotus' chil dren, twins Nona and Ennea. One of each set of siblings was to be placed aboard the Gigantic, the sister ship of the RMS Titanic, the others in a secret facilit y in the Nevada desert-Building Q. Both sets of children were to play the Nonary Game with those in the building solving the puzzles and sending the solutions t o those aboard the ship. Hongou's desire was to understand morphic fields to try to cure his prosopagnosia. People are more easily able to access morphic fields under conditions of "epiphany" and "danger" - thus, trying to solve problems in a life-and-death situation, exactly what the Nonary Game sets up. However, the experiment went awry: first, Akane was misplaced, put alongside her brother Sant a on the ship rather than sent to Nevada; second, Seven, a detective at the time , had discovered Cradle to be behind the kidnappings, and was able to rescue the children on the ship. As they fled, Hongou recaptured Akane and forced her back into the incinerator room to continue the experiment alone. She was unable to s olve the sudoku puzzle to escape the incinerator, and apparently died. However, Akane (June) has been playing the Nonary Game with Junpei and the rest of the gr oup the whole time, implying a mysterious paradox.[citation needed] At this point, the player learns that the gameplay is shown through the viewpoin t of young Akane during the first Nonary Game. She was able to connect to the Ju npei in the second Nonary Game nine years in the future through morphic fields a nd watch his actions. Akane had been able to see multiple futures for Junpei dep ending on his choices (i.e. the multiple Endings), and is able to provide him wi th guidance as to which choices will succeed. During the timelines in which Junp ei is on track to fail, Akane falls ill from a mysterious fever the fact that she will have been unable to survive the incinerator in her own Nonary Game if Junpe i fails his. Junpei learns that Ace is really Hongou, and the 9th Man was anothe r Cradle executive. During the second Nonary Game, Ace had lured the 9th Man to

act as he did to test the seriousness of the game and to avoid his identity bein g revealed, as well as obtain the "9" bracelet he possessed. Ace also kills two other Cradle executives that Akane had planted for revenge for the first Nonary Game. Junpei and the group also learn that Zero is really Akane assisted by Sant a, having created the second Nonary Game to guide Junpei to the same puzzle in t he incinerator that Akane faced nine years earlier. Junpei, under duress and lin ked by the same situation, is able to communicate back to young Akane, and demon strates the solution to the puzzle to her. Young Akane reunites with Seven, Sant a, Snake, and the other children, and escapes the ship before it sinks.[citation needed] In the present, Junpei and his friends escape, discovering they were at the Neva da facility all along and their bracelets did not contain detonators. Outside, t hey find an SUV with Ace tied up in the back, and they drive off, hoping to catc h up to Santa and Akane. As the story closes, they encounter a hitchhiker, who J unpei recognizes to be Alice, and Clover stops the car to let her on.[citation n eeded] Development and marketing In 999, Uchikoshi and producer, Jiro Ishii, initially intended to have boys and girls locked together via explosive handcuffs, but later decided against it.[4] In the United States, a replica of the watches seen on the wrists of the game's characters was offered as a pre-order bonus at GameStop;[5] due to low pre-order s, Aksys later made these available on their website's shop, both in a bundle wi th the game and individually.[6] Reception Reception Aggregate scores Aggregator Score GameRankings 82.41%[7] Metacritic 82 / 100[8] GameStats 9.0 / 10[9] Review scores Publication Score Edge 6 / 10[7] Eurogamer 7 / 10[7] GameSpot 8.5 / 10[9] GamesTM 8 / 10[7] GamesRadar 9 / 10[9] IGN 9 / 10[9] Nintendo Power 9 / 10[7] PALGN 9 / 10[9] Cheat Code Central 4.5/5 stars[7] Destructoid 10 / 10[7] Metro GameCentral 8 / 10[10] RPGFan 90%[11] Awards Entity Award RPGFan[12] Best Graphic Adventure IGN Best Story[13] 999 received critical acclaim, with several near perfect scores emphasizing its well written story, remarkable presentation, and addictive gameplay. Some of the notable review scores are a 10 out of 10 from Destructoid, 4.5 out of 5 from Ch eat Code Central, and 9 out of 10 from IGN, Nintendo Power, and GamesRadar.[8] T he game received aggregate scores of 9.0 out of 10 from GameStats (based on 13 r eviews),[9] 83.42% from GameRankings (based on 17 reviews),[7] and 82 out of 100 on Metacritic (based on 26 critics).[8] Metro GameCentral compared "the effect your decisions have on the unfurling plot" to that of Mass Effect 2 and conclude d that 999 has "one of gaming's best told stories."[10] The game received the "B

est Story" award from IGN's Best of 2010 awards,[13] and received the award for "Best Graphic Adventure" of 2010 from RPGFan.[12] Following the game's release, it sold out from many US retailers both traditiona l and online, including Amazon.com[14] and GameStop, resulting in high prices on the secondary market. Aksys has since announced a second printing.[15] See also Theresia Zero Escape: Virtue's Last Reward References ^ http://www.siliconera.com/2010/08/30/rpgs-fulfill-hero-fantasies-shooterssatiate-pilot-dreams/ ^ Gantayat, Anoop (2011-08-24). "ChunSoft Developing 999 Successor for PlayS tation Vita and 3DS". Andriasang.com. Retrieved 2011-11-04. ^ "Extreme Escape Adventure: Good People Die Had Many, Many Different Titles ". Siliconera.com. 2011-11-02. Retrieved 2011-11-04. ^ http://ameblo.jp/chunsoft-blog/entry-10402667264.html ^ Fahey, Mike (2010-09-20). "Nine Hours, Nine Persons, Nine Doors, One Watch ". Kotaku.com. Retrieved 2010-12-26. ^ "Best of the Best (In This Particular Category, at Least)". aksysgames.com . 2010-12-14. Retrieved 2010-12-26. ^ a b c d e f g h "Nine Hours, Nine Persons, Nine Doors". GameRankings. Retr ieved 26 December 2011. ^ a b c "Nine Hours, Nine Persons, Nine Doors for DS Reviews, Ratings, Credi ts, and More at Metacritic". Metacritic.com. 2010-11-16. Retrieved 2010-12-26. ^ a b c d e f "999: 9 Hours, 9 Persons, 9 Doors". GameStats. Retrieved 26 De cember 2011. ^ a b "Review: 999: Nine Hours, Nine Persons, Nine Doors dials in". GameCent ral. Metro. 10 January 2011. Retrieved 1 March 2012. ^ Steinman, Robert (12/26/10). "RPGFan Reviews: 9 Hours, 9 Persons, 9 Doors" . RPGFan. Retrieved 1 March 2012. ^ a b "Best Graphic Adventure". RPGFan Games of 2010 Awards. RPGFan. 2010. R etrieved 1 March 2012. ^ a b "Best Story". Best of 2010. IGN. 2010. Retrieved 26 December 2011. ^ Cassidy, Kevin (2010-12-26). "Finding 999: 9 Hours, 9 Persons, 9 Doors can be an expensive outing". GoNintendo.com. Retrieved 2010-12-26. ^ Cassidy, Kevin (2011-01-05). "Aksys rep says 999: 9 Hours, 9 Persons, 9 Do ors stock replenishments are on the way". GoNintendo.com. Retrieved 2011-01-08. External links Japanese official website North American official website View page ratings Rate this page What's this? Trustworthy Objective Complete Well-written I am highly knowledgeable about this topic (optional) Categories: 2009 video games Adventure games Chunsoft games

Nintendo DS games Nintendo DS-only games Visual novels Non-H visual novels available in English Log in / create account Article Talk Read Edit View history Main page Contents Featured content Current events Random article Donate to Wikipedia Interaction Help About Wikipedia Community portal Recent changes Contact Wikipedia Toolbox Print/export Languages Italiano ??? This page was last modified on 7 May 2012 at 00:56. Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of use for details. Wikipedia is a registered trademark of the Wikimedia Foundation, Inc., a nonprofit organization. Contact us Privacy policy About Wikipedia Disclaimers Mobile view Wikimedia Foundation Powered by MediaWiki Our updated Terms of Use will become effective on May 25, 2012. Find out more. 999: Nine Hours, Nine Persons, Nine Doors From Wikipedia, the free encyclopedia Jump to: navigation, search 999: Nine Hours, Nine Persons, Nine Doors 999 Cover Art.jpg North American cover art. From the bottom center counterclockwise: Junpei, Akane /June, the 9th Man, Ace, Seven, Snake, Clover, Santa, and Lotus

Developer(s) Publisher(s)

Chunsoft

JP Spike NA Aksys Games Composer(s) Shinji Hosoe Platform(s) Nintendo DS Release date(s) JP December 10, 2009 NA November 16, 2010 Genre(s) Mode(s) Rating(s) CERO: C ESRB: M Media/distribution Nintendo DS Game Card Graphic adventure, [Touch and Point], Thriller Single-player

999: Nine Hours, Nine Persons, Nine Doors (???? 9??9?9?? Kyokugen Dasshutsu Ku J ikan Ku Nin Kyu no Tobira?, lit. "Extreme Escape: 9 Hours, 9 Persons, 9 Doors") is an adventure game developed by Chunsoft and published in Japan by Spike on De cember 10, 2009, and in North America by Aksys Games on November 16, 2010. The g ame's design team was led by Kotaro Uchikoshi, who is also the writer of the acc laimed visual novel Ever 17: The Out of Infinity.[1] A novel based on the game h as also been released, with a slightly-different plot. Nine people have been abducted by a mysterious kidnapper who uses the alias "Zer o." They find themselves on a ship possibly a replica of the RMS Titanic and are told that they have nine hours to escape before the ship sinks beneath the waves . Zero is running the "Nonary Game" - a game "where you will put your life on th e line." The group is forced to split up into various subgroups and explore "num bered doors," behind which lie Zero's puzzles. Zero promises that escape lies be hind a door numbered [9]. The characters must work together despite suspicions o f each other to advance, as well as to discover Zero's motive and identity. Emphasis is placed on the characters, their motives, and the mystery of the situ ation than the puzzles. A second game in the series, Kyokugen Dasshutsu Adv: Zennin Shibo Desu, was anno unced in August 2011, and will be released in English as Zero Escape: Virtue's L ast Reward.[2] Among the cast are Clover and Alice, both of whom were featured i n 999. The antagonist also shares the same codename, but with a "3" attached.[3] Contents 1 Gameplay 2 Plot 2.1 Characters 2.2 Story 3 Development and marketing 4 Reception 5 See also 6 References 7 External links Gameplay

Nine Hours, Nine Persons, Nine Doors has two types of gameplay. Puzzles are plac ed behind the doors the characters enter, and the player must solve them to adva nce. This involves investigating each room, picking up tools, and using any nota ble items in the room. For example, a set of music scores is scattered about in inconvenient locations; when combined and played on a piano, they unlock a door. In the rest of the game, the player interacts with the other characters and mak e decisions that affect the story of the game. Different dialogue options can re veal different useful nuggets of information, and Junpei's choices of which door s to enter personally changes the information the player learns. Junpei or the o ther characters may die depending on what doors and dialogue choices the player makes. There are 6 endings in total, and the player's decisions change which end ing occurs. Only one ending is the true ending, and one specific 'bad' ending mu st be achieved first in order to unlock the true ending. Plot Characters The game features nine characters that are introduced at the start of the game. As they have all found themselves aboard a ship against their will, and are mark ed with different numbered bracelets, they opt to use code names based on their assigned number to identify each other. Ace - Age 50. An older gentleman with prosopagnosia. Revealed to be Gentarou Hongou in the safe/letter and true endings. Snake - Also known as Light or "Prince"; Age 24. A blind young man dressed l ike a prince; he is Clover's brother and will do anything for her. Participated in the first Nonary Game as a receiver. Santa - Age 24. An aloof and sometimes foul-mouthed white-haired young man. His real name is Aoi Kurashiki, which is revealed through the true ending. Parti cipated in the First Nonary Game. Clover - Age 18. A young girl with pink hair, she is Snake's sister. Partici pated in the First Nonary Game as a transmitter in Building Q. Junpei - A 21 year old college student and the game's protagonist. Junpei's name is revealed to everyone before they opt to use code names. His nickname is "Jumpy." June - A young woman, she is Junpei's childhood friend, Akane Kurashiki. Her nickname is "Kanny." Seven - A heavy-set man who, unlike the others, has no memory of the events that led him to the ship. Revealed to be a detective who investigated the kidnap ping of the 18 kids during the First Nonary Game. Lotus - Age 40. A woman dressed as an exotic dancer. A mother of twin daught ers that were kidnapped and forced to participate in the First Nonary Game 9 yea rs ago. The 9th Man - A nervous man with a tie and messy hair; he does not offer a p seudonym. Revealed in the true ending to be Teruaki Kubota of Cradle Pharmaceuti cal. Story Junpei, the player protagonist, wakes up inside a small locked room; his last me mory was that of him being drugged to sleep by an unknown person in a gas mask. He finds that he has a bracelet with the number "5" on it and that he can not le ave the room. He appears to be on a boat, and is forced to solve a puzzle to esc ape the room before it floods from a leaking window.[citation needed] Escaping the lower decks, he encounters eight other people, each with their own bracelets with different digits on them. Junpei recognizes one of them, his old childhood friend Akane. As they find that the ship is no longer taking on water, they are greeted by their unseen host over a loudspeaker. The host, "Zero", inf orms them they are playing the "Nonary Game", which they can only escape by find ing a door marked with a "9" before nine hours are up or else the ship will resu

me sinking. They learn of electronic devices called REDs and DEADs near each mar ked door that assure that only three to five people whose bracelet numbers' tota l digital root equals the number on the door can pass through each door; otherwi se, a small bomb planted in each person's stomach will be detonated, killing the m.[citation needed] As the group assign themselves code names and plan their escape, the 9th Man hol ds Clover hostage and forces the group to help him through door 5. When he ventu res alone through it, he is killed when the bomb in his stomach detonates. Knowi ng that the game is real, the group proceeds to explore the ship, splitting into groups as necessary. The player has the option to select which group to travel with and other decisions that ultimately affect the fate of the game. Depending on the choices made, Junpei learns of several strange stories that involve forms of morphic resonance communication between people and entities from those group s he travels with, as well as stories of a woman named Allice, an Egyptian pries tess apparently frozen in ice-9 for centuries. Certain decisions may lead to a b ad ending in which Junpei and others are killed before they can escape; the game allows the player to start again from the beginning with knowledge of these eve nts to avoid them. This is required to access the True Ending of the game.[citat ion needed] In reaching the game's True Ending, Junpei is told of the events leading up to t his point. Nine years before, Cradle Pharmaceutical, led by CEO Gentarou Hongou, kidnapped nine sets of siblings for an experiment involving morphic fields. The children included Snake and Clover, and Santa and Akane, as well as Lotus' chil dren, twins Nona and Ennea. One of each set of siblings was to be placed aboard the Gigantic, the sister ship of the RMS Titanic, the others in a secret facilit y in the Nevada desert-Building Q. Both sets of children were to play the Nonary Game with those in the building solving the puzzles and sending the solutions t o those aboard the ship. Hongou's desire was to understand morphic fields to try to cure his prosopagnosia. People are more easily able to access morphic fields under conditions of "epiphany" and "danger" - thus, trying to solve problems in a life-and-death situation, exactly what the Nonary Game sets up. However, the experiment went awry: first, Akane was misplaced, put alongside her brother Sant a on the ship rather than sent to Nevada; second, Seven, a detective at the time , had discovered Cradle to be behind the kidnappings, and was able to rescue the children on the ship. As they fled, Hongou recaptured Akane and forced her back into the incinerator room to continue the experiment alone. She was unable to s olve the sudoku puzzle to escape the incinerator, and apparently died. However, Akane (June) has been playing the Nonary Game with Junpei and the rest of the gr oup the whole time, implying a mysterious paradox.[citation needed] At this point, the player learns that the gameplay is shown through the viewpoin t of young Akane during the first Nonary Game. She was able to connect to the Ju npei in the second Nonary Game nine years in the future through morphic fields a nd watch his actions. Akane had been able to see multiple futures for Junpei dep ending on his choices (i.e. the multiple Endings), and is able to provide him wi th guidance as to which choices will succeed. During the timelines in which Junp ei is on track to fail, Akane falls ill from a mysterious fever the fact that she will have been unable to survive the incinerator in her own Nonary Game if Junpe i fails his. Junpei learns that Ace is really Hongou, and the 9th Man was anothe r Cradle executive. During the second Nonary Game, Ace had lured the 9th Man to act as he did to test the seriousness of the game and to avoid his identity bein g revealed, as well as obtain the "9" bracelet he possessed. Ace also kills two other Cradle executives that Akane had planted for revenge for the first Nonary Game. Junpei and the group also learn that Zero is really Akane assisted by Sant a, having created the second Nonary Game to guide Junpei to the same puzzle in t he incinerator that Akane faced nine years earlier. Junpei, under duress and lin ked by the same situation, is able to communicate back to young Akane, and demon strates the solution to the puzzle to her. Young Akane reunites with Seven, Sant

a, Snake, and the other children, and escapes the ship before it sinks.[citation needed] In the present, Junpei and his friends escape, discovering they were at the Neva da facility all along and their bracelets did not contain detonators. Outside, t hey find an SUV with Ace tied up in the back, and they drive off, hoping to catc h up to Santa and Akane. As the story closes, they encounter a hitchhiker, who J unpei recognizes to be Alice, and Clover stops the car to let her on.[citation n eeded] Development and marketing In 999, Uchikoshi and producer, Jiro Ishii, initially intended to have boys and girls locked together via explosive handcuffs, but later decided against it.[4] In the United States, a replica of the watches seen on the wrists of the game's characters was offered as a pre-order bonus at GameStop;[5] due to low pre-order s, Aksys later made these available on their website's shop, both in a bundle wi th the game and individually.[6] Reception Reception Aggregate scores Aggregator Score GameRankings 82.41%[7] Metacritic 82 / 100[8] GameStats 9.0 / 10[9] Review scores Publication Score Edge 6 / 10[7] Eurogamer 7 / 10[7] GameSpot 8.5 / 10[9] GamesTM 8 / 10[7] GamesRadar 9 / 10[9] IGN 9 / 10[9] Nintendo Power 9 / 10[7] PALGN 9 / 10[9] Cheat Code Central 4.5/5 stars[7] Destructoid 10 / 10[7] Metro GameCentral 8 / 10[10] RPGFan 90%[11] Awards Entity Award RPGFan[12] Best Graphic Adventure IGN Best Story[13] 999 received critical acclaim, with several near perfect scores emphasizing its well written story, remarkable presentation, and addictive gameplay. Some of the notable review scores are a 10 out of 10 from Destructoid, 4.5 out of 5 from Ch eat Code Central, and 9 out of 10 from IGN, Nintendo Power, and GamesRadar.[8] T he game received aggregate scores of 9.0 out of 10 from GameStats (based on 13 r eviews),[9] 83.42% from GameRankings (based on 17 reviews),[7] and 82 out of 100 on Metacritic (based on 26 critics).[8] Metro GameCentral compared "the effect your decisions have on the unfurling plot" to that of Mass Effect 2 and conclude d that 999 has "one of gaming's best told stories."[10] The game received the "B est Story" award from IGN's Best of 2010 awards,[13] and received the award for "Best Graphic Adventure" of 2010 from RPGFan.[12] Following the game's release, it sold out from many US retailers both traditiona l and online, including Amazon.com[14] and GameStop, resulting in high prices on the secondary market. Aksys has since announced a second printing.[15] See also

Theresia Zero Escape: Virtue's Last Reward References ^ http://www.siliconera.com/2010/08/30/rpgs-fulfill-hero-fantasies-shooterssatiate-pilot-dreams/ ^ Gantayat, Anoop (2011-08-24). "ChunSoft Developing 999 Successor for PlayS tation Vita and 3DS". Andriasang.com. Retrieved 2011-11-04. ^ "Extreme Escape Adventure: Good People Die Had Many, Many Different Titles ". Siliconera.com. 2011-11-02. Retrieved 2011-11-04. ^ http://ameblo.jp/chunsoft-blog/entry-10402667264.html ^ Fahey, Mike (2010-09-20). "Nine Hours, Nine Persons, Nine Doors, One Watch ". Kotaku.com. Retrieved 2010-12-26. ^ "Best of the Best (In This Particular Category, at Least)". aksysgames.com . 2010-12-14. Retrieved 2010-12-26. ^ a b c d e f g h "Nine Hours, Nine Persons, Nine Doors". GameRankings. Retr ieved 26 December 2011. ^ a b c "Nine Hours, Nine Persons, Nine Doors for DS Reviews, Ratings, Credi ts, and More at Metacritic". Metacritic.com. 2010-11-16. Retrieved 2010-12-26. ^ a b c d e f "999: 9 Hours, 9 Persons, 9 Doors". GameStats. Retrieved 26 De cember 2011. ^ a b "Review: 999: Nine Hours, Nine Persons, Nine Doors dials in". GameCent ral. Metro. 10 January 2011. Retrieved 1 March 2012. ^ Steinman, Robert (12/26/10). "RPGFan Reviews: 9 Hours, 9 Persons, 9 Doors" . RPGFan. Retrieved 1 March 2012. ^ a b "Best Graphic Adventure". RPGFan Games of 2010 Awards. RPGFan. 2010. R etrieved 1 March 2012. ^ a b "Best Story". Best of 2010. IGN. 2010. Retrieved 26 December 2011. ^ Cassidy, Kevin (2010-12-26). "Finding 999: 9 Hours, 9 Persons, 9 Doors can be an expensive outing". GoNintendo.com. Retrieved 2010-12-26. ^ Cassidy, Kevin (2011-01-05). "Aksys rep says 999: 9 Hours, 9 Persons, 9 Do ors stock replenishments are on the way". GoNintendo.com. Retrieved 2011-01-08. External links Japanese official website North American official website View page ratings Rate this page What's this? Trustworthy Objective Complete Well-written I am highly knowledgeable about this topic (optional) Categories: 2009 video games Adventure games Chunsoft games Nintendo DS games Nintendo DS-only games Visual novels Non-H visual novels available in English Log in / create account Article

Talk Read Edit View history Main page Contents Featured content Current events Random article Donate to Wikipedia Interaction Help About Wikipedia Community portal Recent changes Contact Wikipedia Toolbox Print/export Languages Italiano ??? This page was last modified on 7 May 2012 at 00:56. Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of use for details. Wikipedia is a registered trademark of the Wikimedia Foundation, Inc., a nonprofit organization. Contact us Privacy policy About Wikipedia Disclaimers Mobile view Wikimedia Foundation Powered by MediaWiki

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