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National Cyber Collegiate League Official Dota Rules

GENERAL
Game used: Dota v6.74c (or latest official release) Competition method: 5 versus 5 (Team play, 5 players per team) Game mode: Captain Mode (CM) Sides: (Sentinel / Scourge; Ban first) decided by a coin toss. Victory condition: The first team to destroy the other teams ancient (main building).

NCCL SPECIFIC RULES


Each team must consist of members from the same school (no mixed teams). Members must be enrolled to a semester of their respective school within June 2012 to October 2012. Upon registration, participants MUST present proof of enrollment which can be two of the following: 1. Validated School ID 2. Official Registration Form 3. School Certificate (original) Participants are then required to prove their identity before accepting their registration through confirmation of credentials (loggin in 2-5 personal accounts e.g. university module, social networking site, etc.)

TOURNAMENT SPECIFIC RULES


Competitors must be clothed politely and appropriately. Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events. All competitors must be present at the tournament area 15 minutes prior to their scheduled match.

Tournament PCs are only to be used for match play only. Any other activities on the PCs are not allowed (ie checking emails, surfing the net, etc). Each team will be given around 10 to 15 minutes to set up their equipment after which, the match will immediately start. If a competitor has to leave the tournament area during their scheduled match, a referee/ official must be informed. The tournament area is restricted only to tournament competitors. Competitors are not allowed to enter the tournament area with companions that are not participating in the tournament. In addition, tournament officials reserve the right to deny anyone, even a competitor from entering the tournament area within reason. At the conclusion of match play, teams are expected to break down their equipment in an orderly manner. Teams need to straighten their tournament area up once they break down. Please take into consideration that other matches may be taking place and it would be unsportsmanlike to disturb other competitors while competing.

SUBSTITUTIONS
The tournament official or referees must be informed if any substitutions are to be done. Teams are allowed to substitute twice only in the tournament. Substitutions can only be done before or after a match is done and not during. The substitute player must be registered with the team prior to the tournament starting. The substitute player for the team must not be playing for any other team in the tournament.

RESTRICTIONS
The sharing of basic regeneration items, consumables, and gems are allowed. Items shared may not be kept or used for any other purpose (ie reselling). It is not allowed to purposefully suicide to drop item for another player. It is not allowed to block his own creeps with the help of spells. It is only allowed to use hero model to intercept creeps.

Backdooring is allowed. Any cheats, hacks or exploits are illegal and not allowed in play.

DISCONNECTIONS
In the case of a disconnection, the game can be continued from the latest save. The person who hosted the lobby for the match will have the option to load from a save file when they host again. Saving the game in case of disconnections is the responsibility of both competing teams in a match. In the unlikely event that the reload does not work, the game will be replayed with the same exact hero picks and lane movements until the first creep wave of the Sentinel and Scourge side meets.

CONDUCT
Competitors will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, members of the press, tournament staff, and to other participants of the event. Competitors must remain quiet when inside the designated tournament area. Talking is permitted, but must be kept at a reasonable level, and away from other competitors. It is strictly forbidden for spectators to communicate with a player while he or she is competing. Competitors will refrain from the use of vulgar language during the entire competition. All rules of conduct also apply to chatting through the game console. Competitors are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the tournament. The board of referees has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any reason, with no prior warning to the player.

CHEATING AND EXPLOITS


Exploiting game or map bugs/glitches/flaws ("exploits") for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis.

The use of any third-party addons, hooks, programs or wrappers that interact with or alter the game, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited. Players and teams caught using such addons will, at the discretion of the tournament administrators, be removed from the tournament and forfeit any prizes awarded by their position. Impersonating an eligible player by attempting to alias as them is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament. If a team is caught for aliasing twice, be it in the same match or in different matches, the entire team will be removed from the tournament and forfeit any prizes awarded by their position.

PUNISHMENT AND DISPUTES


The dispute process has been set up for team captains to report teams and/or player(s) that may have broken the rules of the tournament Tournament administrators may initiate a dispute if they witness a team in breach of the rules during the course of administrating a match. Team captains must lodge disputes within fifteen (15) minutes of match completion. To lodge a dispute, a team captain must report to a tournament administrator. When lodging the dispute, please include all relevant information and evidence to support the allegation. Disputes lodged with insufficient supporting information and/or evidence will be closed without an investigation being opened. Once a dispute has been lodged and received by the administrators, disputes will be handled in a three stage process: 1. Checked for Merit: The administrators will assess the submitted evidence and make a determination whether there is sufficient evidence presented to support an investigation into the dispute. If it is determined that there is sufficient evidence, then the dispute will move onto the next stage, otherwise the dispute will be closed and no further action will be taken. 2. Administrator Investigation: The administrators will investigate the lodged dispute and may request additional supporting evidence such as POV demos.

3. Deliberation and Ruling: Once the dispute has been investigated, the administrators will deliberate and make a ruling. The ruling will be posted and 'stickied' in the disputes sub-forum and an announcement made. All rulings are final.

FORFEIT AND DEFAULTS


By accepting an invitation to this tournament, participants are making a commitment to attend all scheduled contests. It is with this commitment in mind that the following policy regarding forfeits has been designed. Any team that fails to appear for any scheduled Standard Match will be charged with a forfeit. Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allocatted to start a match. A Standard Match forfeit will count as a loss. Standard Matches include any match that is not a quarter-final, semi-final, grand final, play-off or special match. Any team that fails to appear for a Finals Match or indicates an inability to appear prior to a Finals Match, including but not limited to, quarter-finals, semifinals, grand finals and play-offs, will be charged with a forfeit. Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allotted to start a finals match. A Finals Match forfeit will count as a loss and incur immediate expulsion from the tournament including forfeiture of all tournament prizes that would have been awarded by their end placing or position. Individual players of a forfeiting team will also become ineligible for tandem awards upon a Finals Match forfeit. This policy will be strictly enforced. In an effort to avoid match forfeits, please take advantage of player exceptions Any team that forfeits two Standard Matches during the course of the tournament will forfeit all tournament prizes that would have been awarded to them by their end placing or position.