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TITLE PAGE TABLET EMULATOR

By

Gregorio M. Aquino III Lorenz R. Barola

A Thesis Submitted in Fulfillment of the Requirements for the Degree of Bachelor of Science In Computer Science

At AMA Computer University Manila August 2012

APPROVAL SHEET

This study which is entitled Tablet Emulator prepared by Gregorio M. Aquino III and Lorenz R. Barola has been approved and accepted as a partial fulfillment of the requirements of the degree of Bachelor of Science in Computer Science.

_______________________ Signature over Printed Name Thesis Adviser

RECOMMENDATION FOR ORAL DEFENSE

This study entitled Tablet Emulator, prepared and submitted by Gregorio M. Aquino III and Lorenz R. Barola of Bachelor of Science in Computer Science, has been examined and has been recommended for acceptance and approval for oral examination.

_______________________ Thesis Adviser

ACKNOWLEDGEMENT

The proponents would like to extend their heartfelt gratitude and acknowledge the help of the following people for making this thesis a reality:

Our loving family specially our parents, for providing us with our needs, financial and moral support and believing that we can do this;

To our friends and classmates who never fail to uplift our spirits and making us believe in ourselves;

To our doubters who are our motivation to continue in order to prove them wrong;

Most of all, to God for this unconditional love, for making us capable of overcoming the obstacles of life;

Thank you so much for all of your support and help!

Greg and Lorenz

DEDICATION

This thesis is dedicated to my father, who taught me that the best kind of knowledge to have is that which is learned for its own sake. It is also dedicated to my mother, who taught me that even the largest task can be accomplished if it is done one step at a time. -Greg

I dedicate this thesis to all the people that Im connected to whether it be an enemy or friend. Most of all, to the forever-loving God. -Lorenz

ABSTRACT

Since the outbreak of technological era came out, many cool and amazing items or gadgets quickly arises in no time. Technological companies keeps on making and designing new items that can make individuals life more easy and effortless. One great example is the iPad made by Apple and other tablet devices developed by famous companies such as Samsung, ASUS, Motorola and Toshiba. Technology has limitless evolution because of mans creative imagination and curiosity. The Proponents goal is to create a Virtual Tablet that can be accessed thru a computer that can be used efficiently just like the real thing.

The Proponents Tablet Emulator has the capacity to help individuals in terms of multitasking, entertainment and educational purposes. The Proponents intends to be helpful to others and make their daily life much more flexible and less time consuming. The program is an application that consists of multiple applications inside that can benefit individuals in their daily routine. The program itself is also dedicated to individuals who cannot afford to buy a real tablet device offered by merchandisers due to its high cost.

Table of Contents TITLE PAGE ......................................................................................................... 1 APPROVAL SHEET ............................................................................................. 2 RECOMMENDATION FOR ORAL DEFENSE...................................................... 3 ACKNOWLEDGEMENT ....................................................................................... 4 DEDICATION ....................................................................................................... 5 ABSTRACT .......................................................................................................... 6 LIST OF TABLES ................................................................................................. 9 LIST OF FIGURES ............................................................................................. 10 CHAPTER I ........................................................................................................ 11
INTRODUCTION ..................................................................................................................... 11 Objectives of the Study .......................................................................................................... 12 General Objectives.............................................................................................................. 12 Specific Objectives .............................................................................................................. 13 Statement of the Problem ...................................................................................................... 13 Hypothesis of the Study ......................................................................................................... 13 Scope and Limitation .............................................................................................................. 14 Significance of the Study........................................................................................................ 14

CHAPTER II ....................................................................................................... 15
INTRODUCTION ..................................................................................................................... 15 Related Literature and Studies.............................................................................................. 15 Local Literature and Studies .............................................................................................. 15 Foreign Literature and Studies .......................................................................................... 17 Conceptual and Theoretical Framework.............................................................................. 18 Definition of Terms .................................................................................................................. 19

CHAPTER III ...................................................................................................... 21


INTRODUCTION ..................................................................................................................... 21 Methods of Research Used ................................................................................................... 21 Data Gathering Tools.............................................................................................................. 22 Analytical Tools ....................................................................................................................... 23 Methods Used in Developing the Software ......................................................................... 27

Methods Used for Product Evaluation ................................................................................. 28 Operational Feasibility ............................................................................................................ 29 Software Requirements Analysis .......................................................................................... 30

Chapter IV .......................................................................................................... 32
INTRODUCTION ..................................................................................................................... 32 Analysis of the Report ............................................................................................................ 32 Statistical Analysis of Data .................................................................................................... 38 Results of the Survey.............................................................................................................. 42

CHAPTER V ....................................................................................................... 43
INTRODUCTION ..................................................................................................................... 43 Summary .................................................................................................................................. 43 Conclusions .............................................................................................................................. 43 Recommendations .................................................................................................................. 44

BIBLIOGRAPHY ................................................................................................. 45 APPENDICES .................................................................................................... 46


APPENDIX A ........................................................................................................................... 46 APPENDIX B ........................................................................................................................... 50 APPENDIX C ........................................................................................................................... 51 APPENDIX D ........................................................................................................................... 51 APPENDIX E ........................................................................................................................... 52 APPENDIX F ............................................................................................................................ 52 APPENDIX G ........................................................................................................................... 53 APPENDIX H ........................................................................................................................... 54 APPENDIX I ............................................................................................................................. 55 APPENDIX J ............................................................................................................................ 77 APPENDIX K ........................................................................................................................... 77 APPENDIX L ............................................................................................................................ 78 APPENDIX M ........................................................................................................................... 81 APPENDIX N ........................................................................................................................... 82 APPENDIX O ........................................................................................................................... 83 APPENDIX P ........................................................................................................................... 84

LIST OF TABLES Table 4.1 Table 4.2 Table 4.3 Table 4.4 Table 4.5 Table 4.6 Table 4.7 Table 4.8 Table 4.9 Table 4.10 Table 4.11 Table 4.12 Table 4.13 Table 4.14 Table 4.15 Reliability According to the Students Efficiency According to the Students Speed According to Students User-friendliness According to the Students Usefulness According to the Students Reliability According to the Professionals Efficiency According to the Professionals Speed According to the Professionals User-friendliness According to the Professionals Usefulness According to the Professionals The T-Test Result Mean Perception Summary of Both Respondents The Lickert Scale Used by the Proponents Mean Perception Profile of the Students Mean Perception Profile of the Professionals

LIST OF FIGURES Figure A Figure B Figure C Figure D Figure E Figure F Conceptual and Theoretical Framework Input Process Output (IPO) Hierarchical Input-Process-Output (HIPO) Data Flow Diagram Context Diagram System Flow Chart

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CHAPTER I THE PROBLEM AND ITS SETTINGS

INTRODUCTION This chapter indicates the purpose of the study, the research problem, offers a justification for the study, and defines the research objectives. The definition of key terms and limitations of the study are listed and finally the significance of the study is explained. Background of the Study Since the outbreak of technological era came out, many cool and amazing items or gadgets quickly arises in no time. Technological companies keeps on making and designing new items that can make individuals life more easy and effortless. One great example is the iPad made by Apple and other Tablet gadgets developed by famous companies such as Samsung, ASUS, Motorola and Toshiba. Technology has limitless evolution because of mans wild imagination and curiosity. The Proponents goal is to create a Virtual Tablet that can be accessed thru a computer or a laptop that can be used efficiently just like the real thing.

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The Proponents Tablet Emulator has the capacity to help individuals in terms of multitasking, entertainment and educational purposes. The Proponents intends to be helpful to others and make their daily life much more flexible and less time consuming. The program is an application that consists of multiple applications inside that can benefit individuals in their daily routine. The program itself is dedicated to individuals who cannot afford to buy a real tablet device offered by merchandisers due to its high cost. Real Tablet Devices undergo on the same routine everyday which is recharging and using it. Not to mention protective gears to maintain your device properly and for safety purposes are extremely costly. Although there are some accessories that are not expensive but, quality wise it is not recommended to use. Due to the expensiveness of the Tablet Devices it also became a social status icon. The device is also an eye catcher for thieves once you have exposed the item to unsecured public places. Objectives of the Study General Objectives The main objective of the proponents research is to design a program that has a built in application that can help students in terms of education, multitasking, and entertainment purposes.

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Specific Objectives 1. To provide easy accessibility for the users in tracking and managing their computers health. 2. To develop a simple tool that can help students in their activities. 3. To provide students an application that can boost their thinking and logical capabilities. 4. To develop an application that entertains students. Statement of the Problem The researchers interest has led them to understand some of the computer users present problems: 1. Unorganized system applications 2. Complicated system commands 3. Lack of system entertainment Hypothesis of the Study Students who will try our Tablet Emulator will experience a unique and entertaining time exploring our program. They can multitask in a much more organize way and design their desktop in a fun and creative way. The program may also inspire their minds and be more enthusiastic in developing their own program.

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Scope and Limitation The Tablet Emulator only replicate Tablet Devices via virtual means with the help of a computer device, the Tablet Emulator has built in applications and do not provide installation from third party users. All applications are built by the Proponents. Some of the applications working capacity varies from one computer to another due to system specifications and hardware devices. The application Music Player has some of its function that does not corresponds to what the user thinks. Significance of the Study Proponents - Conducting this study is significant to the proponents because it can add knowledge in their filed as in computer science student. It also develops the communication, writing and grammar skills of the proponents. And most importantly the proponents skill of making the proposed study enable them to research more about the programming languages that best suits to the proposed system, and adds significant knowledge and experience to the proponents capabilities of making a system. Students Developing this program will benefit beginners in the field of programming to boost their curiosity and enthusiasm about the subject. The program will also help students in their activities, multitasking, and entertainment. Future Researchers - This will benefit other group of researchers who wish to undertake similar studies as they can get more background information from the result of the study, which can serve as a basis to modify or improve their own research.
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CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES

INTRODUCTION This chapter places the current study into the context of previous, related research. It consist of both the theoretical and conceptual framework of the present study, the critique of both related studies and literature that are related to the present study, as well as the operational definition of terms that are based on the observable characteristics and how it is used in the study. Related Literature and Studies This section presents both foreign and local related literatures relevant to the study. This relevance is shown by the proponents In order to give more reason and understanding of the proposition Local Literature and Studies 1. Wordtrotter Wordtrotter, the first ever Filipino-created, developed and owned video game on the social networking site Facebook, was launched November of 2009. Breaking into the world of foreign game applications in Facebook .

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2. Anino Anino, led by another friend, Niel Dagundon, is best known for breaking the barrier and making the first, all-pinoy-made, RPG for the PC (offline, single player) Anito: Defend A Land Enraged. 3. Pinoy FPS We all know how big the Counterstrike phenomenon was in the early years of this decade. And a Filipino company called Ladyluck tried their luck in making a multi-platform FPS (PC, Xbox, PS2) called Terra Wars NY Invasion. 4. MMDA Navigator Navigate your way through Metro Manila traffic with the MMDA for BlackBerry app. Plan your trip by checking the traffic situation in areas like EDSA, C5, SLEX, Roxas Blvd, Ortigas, Commonwealth, Marcos Highway, Katipunan, Espana, & Quezon Ave. MMDA FAQs and a Directory are also included for your guidance. 5. Philippine Weather The application shows updates on Philippine weather conditions, forecasts and news, gathered from the DOST-PAGASA and other media sources. The satellite images cover not just the Philippines, but also Taiwan and neighboring South East Asian countries.

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Foreign Literature and Studies 1. Android Browser Emulator In late 2008 Android Browser Emulator helped the early Android SDK up and running as a simple browser emulator and getting easier access to modern mobile browsers for the web development and design community was becoming a necessity. 2. Windows Phone Emulator Windows Phone Emulator is designed to provide comparable performance to an actual device, and to meet the peripheral specifications typically required for application development. You interact with Windows Phone Emulator in the same way that you would interact with a Windows Phone device, except that rather than touch the screen, you use the mouse pointer to select on-screen options. Alternatively, you can use your computer keyboard to provide input to Windows Phone Emulator. 3. iPhoneBT iPhone BT is a prototype application that emulates the iPhone made by Apple. It provides a virtualized environment just like the actual device. Although it has a limited complete running application it can still work as a sort of entertainment to others. It is a virtualized replica that can be explored before you buy the actual device.

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4. DJ Emulator It is a application that is used on a touch screen computers or tablets that lets you play like a real music DJ. The application lets you practice or learn tricks for beginners and aspiring DJs to be in the future. 5. ePSXe Is a PlayStation Emulator for x86-based PC hardware for Microsoft Windows or Linux. As with many modern emulators, ePSXe makes use of plug-ins to emulate GPU, SPU (sound), and CD-ROM drive functions, a model first established in PSEmu Pro. Games can be loaded from the computer's CD drive or from one of many types of CD images directly from the user's hard drive. Conceptual and Theoretical Framework The study is focused on the System Theory, which states that, A System refers to any collection or combination of programs, procedures data and equipment utilized in processing information. A system is mainly made up of three components that represent the units of analysis or the variables under study. As the result of the study, it represents Input as the Independent Variable (IV), the Process, as the Intervening Variable (ITV), and the Output as the Dependent Variable (DV). Refer to Figure on the next page.

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Input

Process

Output

1. Execute the application. 2. Unlock the program 3. Choose preferred application

1. The system loads the desired application

1. The chosen application pops up. 2. The user navigates on what to do next.

Definition of Terms The following terms below are used verbosely during the study. The definitions of terms are based on observable characteristics and how it is used in the study. 1. Application computer software designed to help the user to perform specific tasks 2. Device is usually a constructed tool 3. Emulator - Is hardware or software or both that duplicates (or emulates) the functions of a first computer system in a different second computer system, so that the behavior of the second system closely resembles the behavior of the first system. 4. Gadget is a small tool such as a machine that has a particular function

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5. Program An organized list of instructions that, when executed, causes the computer to behave in a predetermined manner. 6. Prototype Is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. 7. RPG Is a game in which players assume the roles of characters in a fictional setting. 8. System a set of interacting or interdependent components forming an integrated whole 9. Tablet Is a mobile computer, larger than a mobile phone or personal digital assistant integrated into a flat touch screen and primarily operated by touching the screen rather than using a physical keyboard. 10. Virtual - computer-simulated environments that can simulate physical presence in reality

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CHAPTER III METHODOLOGY AND SYSTEM / SOFTWARE DESIGN

INTRODUCTION To create the most complete program possible for this design project, a number of different research methods were employed. These methods were used as tools to gather information from people who use them. These methods include: a review of literature, precedent studies/observation, field measurements, and surveys. Methods of Research Used The proponents have used the Descriptive Research Method which involves gathering data to obtain information regarding concerning the current situation and then organize, tabulate, depict and describe the data. Under the Descriptive Research Method, the researchers gathered information of the current system through survey. With the survey method, the researchers are able to gather data on the the behavior, practices, attitudes, opinions, interest and perceptions of the users on the existing and the proposed system, and then such data is analyzed, organized and interpreted.

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Data Gathering Tools These are the instruments or tools for gathering data in research used as basis for drawing conclusions or making inferences. Some of these tools are questionnaires, interviews, empirical observations, research and analysis used by the proponents as they conduct the proposed study. Interview - An Interview is defined as a meeting of two people face to face to confer about something or an act of questioning to receive a desired answer that is necessary in solving a specific problem. This is where data gathering occurs by asking questions for much needed information from the interviewee verbally and directly. Observation - This technique is used when the researcher cannot secure adequate or valid data through the use of the questionnaire or some other technique. It is considered to be the most direct means of studying people in so far as their overt behavior is concerned. Observation of a current operating procedure is another data gathering tool seeing the system in action gives you additional perspective and better understanding of system procedures. Research - Research is simply, the systematic search for pertinent information on a specific topic or problem. It is systematic study or investigation or something for the purpose of answering questions posed by the researcher. It includes reviewing journals, periodicals, and books to obtain background information, technical material, and news about industry trends and developments.

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Questionnaire - A pre-written series of questions used in gathering important informations from one or more persons. This will be given to the individual who have a direct bearing of the study and in order to satisfy the proponents goal that is to get and measure the opinions, polls and attitude of the respondents of the study. Analysis - Analysis is the process of breaking-up the whole study into its constituent parts of the categories according to the specific questions under the statement of the problem. This is to bring out into focus the essential feature of the study. Analytical Tools The analytical tools used in conducting the proposed study are the IPO (Input Process Output) and HIPO (Hierarchical Input-Process-Output), Data Flow Diagram, Context Diagram, and System Flowchart which are precisely discussed in this section for the development of the system. IPO or the Input Process Output - These are the components or elements that make up the system. It is also described as tools on the design of the entire software. INPUT
Select Desired Application

PROCESS
The System Displays the Selected Application

OUTPUT
Explore the Selected Application

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HIPO or Hierarchical Input-Process-Output - A high-level view of the functions performed by a system as its functions and software implementation.
Displaying of the Application

Utilities / Games / Entertainment


Select Application

Use the Application


Run the Application

Data Flow Diagram - This is a graphic illustration that shows the flow of data and logic within the system.
User

Execute the System Choose Application

Processing of Request

Output

Application Representation

User

Execute Application Choose another Application

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Context Diagram - This is an overview of the organizational system that shows the system boundary, external entities that interact with the system, and the major information flows between the entities and the system.

TABLET EMULATOR EXIT

End APPLICATIONS

Selecting of Applications HOME Processing of Request Entering of Applications Requirements LOADING Return I N T E R N T

COMPUTER DEVICE

USER

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System Flowchart - It is formalized graphic representation of a program logic sequence, work or manufacturing process, organizing chart, or similar formalized structure.
Start

Unlock Tablet Emulator

Select Application to Open

Execute Application

Select another Application or Exit the Program

End

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Methods Used in Developing the Software At this point, the work of the system analyst will be tested to its fullest ability. This is the part where the system analyst must be able to determine and explain the methods that will be used throughout the entire project. Software Development is a tedious task not only for the programmer but also for the system analyst, because they will decide on the type, size and creativeness of the system. At this juncture, the methods used in developing the software must be explained and defined. The following are the system development methods, namely, software planning, software analysis, software design, software testing and software implementation. Software Planning - This software development method designates a plan in which a system analyst must first identify. Identify meaning, to identify the product goals and requirement of the system. System analyst must also put into consideration the capabilities of the programmer before deciding the product itself. Software Analysis - It can be considered as the most difficult phase because in this phase raw materials or informations must first examine thoroughly before converting it into a software design. Software Design - Design is a visualization of the outcome of a product but then in software design phase, time is very essential because designing software is not an overnight job. It takes a long period of time to ensure efficiency, maintainability and reliability if the software.
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Software Testing - A stage or phase where the proposed system will be given to a panel of critics and end-users for testing. In this way, the developer can determine the response of the user whether the system works or not. Software Implementation - The phase of the software development method where software has already been debugged documented and tested. The objective of the implementation phase is to deliver a completely functioning and documented information system. Software Operation and Maintenance - Maintenance keeps the system functional at an acceptable level, correct errors and adapts changes in the new environment to provide new features and benefits. Methods Used for Product Evaluation The proponents system will be evaluated by 60 respondents classified as 30 students and 30 working professionals. This part consists of the methods used in evaluating the proposed system in terms of attractive, entertaining, interesting, reliability, and user friendliness which lead to the integrity of the proposed system. CBA (Cost Benefit Analysis) - This estimates and totals up the equivalent money value of the benefits and costs to the community about whatever projects to establish are worthwhile. Evaluating hardware and software, identifying and forecasting cost and benefits and performing cost benefit analysis are all necessary activities the system analyst must accomplish in preparing material for the systems proposal.
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Operational Feasibility To determine if the proposed system is operationally feasible to apply or implement. Below are the given criteria, which serve as a basis to test the proposed system if it really works. Reliability - The ability to be trusted to do what is expected or has been promised. Efficiency The ability to do something well or achieve a desired result without wasted energy or effort, or the degree to which this ability is used in the system. Speed To accomplish things in a manner that consumes less time. Speed is the main concern of the proponents so that the proposed system will be at use successfully. User-Friendliness - Understandable software applications. Easy access and easy to use Windows based system. Usefulness The ability to help users at their activities and be accurate at all times.

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Software Requirements Analysis Operating System The Visual Studio 2008 Express edition is a newer form of the Microsoft development platform. The .NET framework used in the 2008 edition is 2.0 and 3.5. The developer can install .NET framework versions 2.0 and 3.5, which are compatible with Windows XP and any newer Windows operating systems. The Windows 2003 server operating system is also compatible with Visual Studio 2008 Express. If the developer runs Visual Studio Express 2008 on Windows XP, the computer should have Service Pack 2 installed. This is a critical update to the Windows XP operating system. Although these are recommended requirements, some users may find the software runs on other Windows operating systems. Memory Random Access Memory (RAM) is the physical memory installed on the machine. Most development platforms require elevated levels of memory to provide developers with enough storage for advanced application programming. The amount of RAM recommended by Microsoft is dependent on the operating system used as the development platform. Users using Windows XP should have at least 384 megabytes of free memory. This is not much memory for a development platform, but the requirements are increased with Windows 2003 or Vista. Users should have at least 1 gigabyte of memory free if the development environment is installed on Windows 2003, Vista or 7.

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CPU The central processing unit, or CPU, is the "brains" of the computer. Each time the user clicks a button, starts a program or tests software development, the memory sends information to the CPU. Like the memory requirements, Microsoft recommends a CPU speed dependent on the computer's installed operating system. Users who run Windows XP with Service Pack 2 should have a 1gigahertz CPU installed. Those who run Windows 2003, Vista or 7 should have at least a 1.6-gigahertz processor installed.

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Chapter IV PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA

INTRODUCTION This chapter presents the data gathering of the study, interpretation of the results from the conducted survey and software product analysis. Analysis of the Report Table 4.1 Reliability According to the Students
Mean Standard Deviation (SD) The software performs the required functions. 4.52 0.35 0.64 0.63 0.54

The software meets the specified requirements and the 4.72 users need and expectations. The software does all its function well. Average 4.60 4.60

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Table 4.2 Efficiency According to the Students


Mean Standard Deviation (SD) The software can execute efficiently under a minimum processing time. 4.61 0.51 0.46 0.49 0.49

The software can perform its functions with a minimum 4.68 expenditure of time and effort. The software provides desirable outputs in the least 4.58 amount of time. Average 4.63

Table 4.3 Speed According to Students


Mean Standard Deviation (SD) The software is easy. The software is easy to understand. 4.51 4.53 0.26 0.46 0.46 0.39

The software provides implementation of functions in 4.49 the most understandable manner. Average 4.51

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Table 4.4 User-friendliness According to the Students


Mean Standard Deviation (SD) The software is can be used by users. The software is applicable for any users. The software is practical worth. 4.79 4.79 4.79 0.64 0.63 0.49

Average

4.79

0.59

Table 4.5 Usefulness According to the Students


Mean Standard Deviation (SD) The software performs the required functions. 4.88 0.41 0.49 0.51 0.47

The software meets the specified requirements and the 4.84 users needs and expectations. The software is practical worth. Average 4.86 4.86

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Table 4.6 Reliability According to the Professionals


Mean Standard Deviation (SD) The software produces positive results and outputs to the user. 4.58 0.63 0.51 0.52 0.55

The software is effective in carrying out its functions in 4.54 a least amount of time and effort. The software executes well. Average 4.56 4.56

Table 4.7 Efficiency According to the Professionals


Mean Standard Deviation (SD) The software can execute efficiently under a minimum processing time. 4.48 0.41 0.35 0.41 0.39

The software can perform its functions with a minimum 4.62 expenditure of time and effort. The software provides desirable outputs in the least 4.67 amount of time. Average 4.62

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Table 4.8 Speed According to the Professionals


Mean Standard Deviation (SD) The software is easy. The software is easy to understand. 4.64 4.57 0.46 0.46 0.44 0.45

The software provides implementation of functions in 4.60 the most understandable manner. Average 4.57

Table 4.9 User-friendliness According to the Professionals


Mean Standard Deviation (SD) The software is can be used by users. The software is applicable for any users. The software is practical worth. Average 4.87 4.82 4.87 4.85 0.69 0.54 0.49 0.57

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Table 4.10 Usefulness According to the Professionals


Mean Standard Deviation (SD) The software performs the required functions. 4.87 0.46 0.51 0.49 0.49

The software meets the specified requirements and the 4.87 users needs and expectations. The software is practical worth. Average 4.87 4.87

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Statistical Analysis of Data


Criteria Reliability Mean 4.58 Standard Deviation (SD) 0.52 T-Value 0.32 T-Critical 2.15 Decision Accept Ha Reject Ho Efficiency 4.62 0.59 0.59 2.15 Accept Ha Reject Ho Speed 4.51 0.44 0.8 2.15 Accept Ha Reject Ho UserFriendliness Usefulness 4.87 0.56 0.10 2.15 4.82 0.39 0.68 2.15 Accept Ha Reject Ho Accept Ha Reject Ho Overall Rate 4.68 0.50 0.49 2.15 Accept Ha Reject Ho

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Table 4.11 The T-Test Result


Criteria Reliability Efficiency Students 4.60 4.63 Professionals 4.56 4.62

Speed User-Friendliness Usefulness

4.51 4.79 4.85

4.57 4.85 4.87

Table 4.12 Mean Perception Summary of Both Respondents


Points 5 4 3 2 1 Ranges 4.51-5.00 3.51.-4.50 2.51-3.50 1.51-2.50 1.00-1.50 Scale Strongly Agree Agree Uncertain Disagree Strongly Disagree

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4.13 The Lickert Scale Used by the Proponents Lickert Scale helps the proponents to determine the level of acceptance from the two sets of respondents. The respondents can choose items with various degrees of positive and negative strengths. The scores can also be used as weights. This is a way of generating a quantitative value to a qualitative questionnaire. The proponents used a five-point Likert Scale in evaluating the proposed Mail Monitoring with Support Provider, wherein the respondents can choose from five (5) different scales- Strongly Agree, Agree, Uncertain, Disagree, and Strongly Disagree. 4.14 Mean Perception Profile of the Students
Criteria Reliability Efficiency Speed User-friendliness Usefulness Overall Mean 4.60 4.63 4.51 4.79 4.85 4.66 Scale Strongly Agree Strongly Agree Strongly Agree Strongly Agree Strongly Agree Strongly Agree

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The table above shows the mean perception profile of the students and corresponding scale in the likert scale. All the criteria were strongly agreed by the professional respondents. The overall average is 4.70 which is strongly agree. 4.15 Mean Perception Profile of the Professionals
Criteria Reliability Efficiency Speed User-friendliness Usefulness Overall Mean 4.56 4.62 4.57 4.85 4.87 4.70 Scale Strongly Agree Strongly Agree Strongly Agree Strongly Agree Strongly Agree Strongly Agree

The table above shows the mean perception profile of the professionals and corresponding scale in the likert scale. All the criteria were strongly agreed by the professional respondents. The overall average is 4.70 which is strongly agree.

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Results of the Survey The proponents conducted an evaluation in school where in there are the IT, Computer Science students and other professionals who know about computer. After the evaluation, all of the data was gathered and summed up to create an overall score to examine the final results. The total of all the respondents are 30, composing of 15 students and 15 professionals. The proponents have proven that the proposed system is acceptable to the users in terms of reliability, efficiency, speed, user-friendliness and usefulness. The proponents show that the overall mean of the proposed Tablet Emulator obtained an average of 4.67, which falls under Strongly Agree scale of the proponents five-point Likert Scale. Therefore, it means that the respondents strongly agreed that the proposed software meets its requirements.

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CHAPTER V SUMMARY, CONCLUSIONS AND RECCOMENDATIONS

INTRODUCTION This chapter discusses the summary, conclusion and recommendation of the software Tablet Emulator. Summary It has always been the aspiration of humankind to create devices that would simplify the work of people. With the invention of computers many programmers have taken the leap to develop applications as to maximize the productivity of users in terms of efficiency, speed, accuracy, and most important the long term cost. Conclusions Based on the information gathered, the researchers come up with the following conclusions: 1. The proposed system will help users to develop skills such as being efficient and be less time consuming in operating applications in the computer. 2. The proposed system will help students in their activities at school. 3. As a whole, the proposed system will generate new creative ideas and enthusiasts to beginners in the field of computer programming.

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Recommendations Based on the results of the findings and conditions gathered, the researchers would like to recommend the following: 1. The proponents recommend that the students consider the proposed system to try and see if the system can be at help to them. 2. The proponents recommend that future researchers continue to improve the proposed system.

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BIBLIOGRAPHY

http://gmtristan.com/pinoy-made-video-games/ http://www.migsmobile.net/2012/04/04/filipino-made-blackberry-app/ http://www.scribd.com/chester_barry_1/shelf http://www.scribd.com/McBilly/shelf http://www.thepoc.net/thepoc-features/lintech/lintech-features/3793-the-firstfilipino-made-game-on-facebook.html http://en.wikipedia.org/wiki/

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APPENDICES APPENDIX A APPROVED THESIS PROPOSAL

Research Proposal Proponents Name: Gregorio M. Aquino III Lorenz R. Barola School Year / Trimester: 2011-2012 3rd Trimester Proposed Thesis Title: Tablet Emulator Area of Investigation The Proponents have seen number of individuals who keep on repairing their devices, recharging, updating, and buying expensive accessories. The proponents also encountered individuals who keep on misplacing their gadgets and sometimes being robbed by criminals. The proponents decided to make a virtual application that can access the same features and utilize its application just like the real device to help individuals who cannot afford to buy one.

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Reason for the Choice of Project The Proponents chose this project to propose because we want to help other people in terms of multitasking, entertainment, and educational purposes. We intend to be helpful to others and make their daily life much more flexible and less time consuming. Some of the applications that the proponents intend to do are Music Media Player, Arcade Games, Unit Converter, Alarm Clock, and Auto Shutdown System.

Importance of the Study The Proponents application is far from the originals features but it can be at help of those who are aiming to be a application developer in the future, in our own opinion we can say that we can inspire aspiring programmers to pursue their goals even more.

Target Beneficiaries The Proponents aim to be at help to those people who loves music, playing computer games, and studying. Our application also targets individuals who want to have a real tablet device but cannot afford to buy one due to its expensiveness

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Similarities with Any Previous Project The Proponents have seen some similar project to our proposal. The only similarity that we can say is that the body of the application is almost the same of the original. The designs and applications inside it will be completely provided and revised by the proponents.

Software Development Tools to Be Used Visual Basic 2008 The Proponents chose this object oriented application because the proponents feel comfortably and has knowledge in using this application due to their past projects.

Adobe Photoshop Version 12.0.3 The Proponents chose this program because they have basic knowledge

in art and design that can be used in designing the proposed application.

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Proponents Signature

_______________________ Gregorio M. Aquino III

________________________ Date

________________________ Lorenz R. Barola

________________________ Date

Recommending Approval

________________________ Judith Espina

________________________ Date

Thesis Committee

________________________ Angelica Asprer

________________________ Date

________________________ Jesus Paguigan

________________________ Date

________________________ Katherene Malvecino Committee Chairman


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APPENDIX B AMA HYMN AMA HYMN You put us in mold, Dear Alma Mater You hold the future In this race against time Through the years in your folds We nurture our dreams Our promise to you The toast is for you **** Dear Alma Mater You have given us arms For the battles of life And the conquest of our dreams. **** Oh, dear AMA You have sharpened our minds We will triumph by which The toast is for you ****

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The light up ahead is victory foreseen With noble desires we behold its gleam Our motherland lays her hopes on the youth The future that we hold Is her hope that unfolds. APPENDIX C AMA VISION AMA VISION Provide a holistic, relevant, quality and globally-recognized IT-based education in all levels and disciplines. With this mission, it aims to produce professionals and leaders that will be responsive to the needs of science and the international community cognizant of the welfare and benefits of its men and women thereby realizing their potentials as productive members of society for the honor and glory of God Almighty. APPENDIX D AMA MISSION AMA MISSION To be the leader and dominant provider of relevant and globally recognized information technology based education and related services in the global market.

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APPENDIX E - HIERARCHICAL INPUT PROCESS OUTPUT (HIPO)

Displaying of the Application

Utilities / Games / Entertainment

Use the Application

Select Application

Run the Application

APPENDIX F VISUAL TABLE OF CONTENTS

Tablet Emulator

Unlock

Lock

Select Application

Hide

Games

Entertainment

Utilities

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APPENDIX G INPUT PROCESS OUTPUT (IPO)

INPUT
Select Desired Application

PROCESS
The System Displays the Selected Application

OUTPUT
Explore the Selected Application

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APPENDIX H - PROGRAM FLOWCHART

Start

Unlock Tablet Emulator

Select Application to Open

Execute Application

Select another Application or Exit the Program

End

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APPENDIX I MARKET ANALYSIS MERKET ANALYSIS Software development cost I. Hardware Lenovo G450 RAM 2 GB DDR3 HDD 320GB 5400RPM NVDIA GeForce G 210M Hardware Cost Hardware Life Expectancy Software development period = = = = Php 22,000.00 6years 6months/12months 0.5 Php 22,000.00

Salvage value = (hardware cost/life expectancy) x development period / 1year = (Php22,000.00 / 6) x 0.5/1 = Php 1,833.00 Annual Depreciation Cost = hardware cost salvage value / life expectancy = 22,000 1,833.00/6 = Php 3,361.00 Monthly Depreciation Cost = annual depreciation cost / 12 = 3,361.00/12 = Php 280

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Total hardware depreciation cost = monthly depreciation x development Period (in months) = Php 280.00 x 6 months = Php 1,680 Total Hardware Depreciation cost = Php 1,680.00

II. Software Microsoft windows 7 ultimate (http://shop.ebay.ph) Microsoft Visual Basic 2008 (http://shop.ebay.ph) Software Cost Software Life Expectancy Software Development Period months = 0.5 year = = = Php 5,294.49 6 years 6 months / 12 Php 214.49 Php 5,080.00

Salvage value = (Software Cost/Life Expectancy) x Development Period / 1year = (5,294.49 / 6) x 0.5 / 1 = Php 437.46 Annual Depreciation Cost = software cost salvage value / life expectancy = 5,249.49 437.46 / 6 = Php 802.00

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Monthly Depreciation Cost = annual depreciation cost / 12 = 802.00 /12 = Php 66.83 Total hardware depreciation cost = monthly depreciation x development Period (in months) = Php 66.83 x 6 months = Php 401.00 Total Software Depreciation cost = Php 401.00

III. Miscellaneous Xerox (survey and evaluation questionnaires) Blank Cd Long envelope and cover Coupon bond Total Miscellaneous Cost = Php 100.00 Php 10.00 Php 25.00 Php 20.00 Php 155.00

IV. Energy Consumption Development period = 6 months ( Feb 2008 July 2008 )

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First Month (Feb 2012) 1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 225 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 225 watts) / 1000 = 28.2 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 32 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 32 watts) / 1000 = 4 kWh

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3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (125 hours x 50 watts) / 1000 = 6.25 kWh

Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for First Month Second Month (March 2012) 1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 225 watts =

28.2 kWh 4 kWh 6.25 kWh 38.45 kWh

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kWh Used = (hours per Day Used x Wattage) / 1000 = (60 hours x 225 watts) / 1000 = 13.5 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 32 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (60 hours x 32 watts) / 1000 = 1.92 kWh

3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (60 hours x 50 watts) / 1000 = 3 kWh

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Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for Second Month =

13.5 kWh 1.92 kWh 3 kWh 18.42 kWh

Third Month (April 2012) 1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 225 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (60 hours x 225 watts) / 1000 = 13.5 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 32 watts

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kWh Used = (hours per Day Used x Wattage) / 1000 = (60 hours x 32 watts) / 1000 = 1.92 kWh

3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 4 hours 15 day 60 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (60 hours x 50 watts) / 1000 = 3 kWh

Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for Third Month =

13.5 kWh 1.92 kWh 3 kWh 18.42 kWh

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Fourth Month (May 2012) 1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 225 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 225 watts) / 1000 = 28.2 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 32 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 32 watts) / 1000 = 4 kWh

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3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 5 hours 25 day 125 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (125 hours x 50 watts) / 1000 = 6.25 kWh

Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for Fourth Month Fifth Month (June 2012) =

28.2 kWh 4 kWh 6.25 kWh 38.45 kWh

1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 6 hours 25 day 150 hours 225 watts

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kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 225 watts) / 1000 = 33.75 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 6 hours 25 day 150 hours 32 watts

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 32 watts) / 1000 = 3.84 kWh

3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 6 hours 25 day 120 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (125 hours x 50 watts) / 1000 = 6 kWh

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Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for Fifth Month Sixth Month (July 2012) 1. Computer with Monitor Hours per day used Days per Month Used Hours per Month Used Wattage 8 hours 30 day 240 hours 225 watts =

28.2 kWh 4 kWh 6.25 kWh 43.59 kWh

kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 225 watts) / 1000 = 54 kWh

2. 1 Fluorescent Light 21 Hours per day used Days per Month Used Hours per Month Used Wattage 8hours 30 day 240 hours 32 watts

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kWh Used = (hours per Day Used x Wattage) / 1000 = (125 hours x 32 watts) / 1000 = 7.68 kWh

3. 1 Stand Fan 12 Hours per day used Days per Month Used Hours per Month Used Wattage 8 hours 30 day 240 hours 50 watts

kWh Used = (hours per day used x Wattage) / 1000 = (125 hours x 50 watts) / 1000 = 12 kWh

Computer with Monitor Fluorescent light 21 Stand fan 12 Total kWh for Sixth Month =

28.2 kWh 4 kWh 6.25 kWh 73.68 kWh

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SUMMARY OF KILOWATTS CONSUMED First Month (Feb 2012) Second Month (March 2012) Third Month (April 2012) Fourth Month (May 2012) Fifth Month (June 2012) Sixth Month (July 2012) TOTAL kWh Used 38.45 kWh 18.42 kWh 18.42 kWh 38.45 kWh 43.59 kWh 73.68 kWh 231.01 kWh

SUMMARY OF KILOWATTS CONSUMED First Month (Feb 2012) Second Month (March 2012) Third Month (April 2012) Fourth Month (May 2012) Fifth Month (June 2012) Sixth Month (July 2012) TOTAL ENERGY Consumption Cost

Php 336.05 Php 160.99 Php 160.99 Php 336.05 Php 380.98 Php 643.70 Php 2,018.71

Labor Cost 2 Programmers Development Period = = Php 8,000 / month 6 months

Total Labor Cost

Labor Cost x Development Period

Php 8,000 x 6 months

Total Labor Cost

Php 48,000.00

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Total Software Development Cost Total Hardware Depreciation Cost Total Software Depreciation Cost Total Miscellaneous Cost Total Energy Consumption Cost Total Labor Cost TOTAL Development Cost Php Php Php Php Php = 1,680.00 401.00 155.00 2,018.71 48,000.00 52,254.71

Market Analysis I. Software Cost Number of Copies to be sold Mark-up = = 100 copies 50%

Software Cost

Total Development Cost/Number Of Copies

= Software Cost II. Packaging Cost CD Users Manual Cost Packaging Cost = = = =

52,254.71 / 100 522.55

Php 10.00 Php 10.00 Php 20.00

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III.

Selling Price Selling Price = (Software cost x Markup) + Software Cost + Packaging Cost = 261.28 + Php 522.55 + Php 20.00 = Php 803.83 Selling Price = Php 803.83

IV.

Annual benefit Total Number of copies to be sold Selling Price = = 100 copies 803.83

First Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 6,680.60 Php 803.83 8 Php 6,430.6

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Second Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Third Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 7,484.47 Php 803.83 9 Php 7,234.47 Php 150.00 Php 120.00 Php 270.00 Php 4,289.15 Php 803.83 5 Php 4,019.15

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Forth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 120.00 Php 270.00 Php 4,289.15 Php 803.83 5 Php 4,019.15

Fifth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 7,484.47 Php 803.83 9 Php 7,234.47

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Sixth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 120.00 Php 270.00 Php 4,289.15 Php 803.83 5 Php 4,019.15

Seventh Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 6,680.60 Php 803.83 8 Php 6,430.6

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Eight Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 130.00 Php 280.00 Php 5,098 Php 4,818 Php 803.83 6

Ninth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 7,484.47 Php 803.83 9 Php 7,234.47

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Tenth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 100.00 Php 250.00 Php 6,680.60 Php 803.83 8 Php 6,430.6

Eleventh Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits Php 150.00 Php 130.00 Php 280.00 Php 5,098 Php 4,818 Php 803.83 6

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Twelfth Month Selling Price Number of copies to be sold Revenue Price Less: Expenses Electricity Packaging Cost Total Expenses Benefits
SUMMARY Month 1st month 2nd month 3rd month 4th month 5th month 6th month 7th month 8th month 9 month 10th month 11th month 12th month Total expenses Php 250.00 Php 270.00 Php 250.00 Php 270.00 Php 250.00 Php 270.00 Php 250.00 Php 280.00 Php 250.00 Php 250.00 Php 280.00 Php 270.00 Sales per month 8 5 9 5 9 5 8 6 9 8 6 5 Selling Price Revenue Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 803.83 Php 6,430.6 Benefit

Php 803.83 5 Php 4,019.15

Php 150.00 Php 120.00 Php 270.00 Php 4,289.15

Annual Benefit

Php 6,680.60 Php Php 4,019.15 4,289.15 Php Php 7,234.47 7,484.47 Php Php 4,019.15 4,289.15 Php Php 7,234.47 7,484.47 Php Php 4,019.15 4,289.15 Php 6,430.6 Php 6,680.60 Php 4,818 Php 5,098 Php Php 7,234.47 7,484.47 Php 6,430.6 Php 6,680.60 Php 4,818 Php 5,098 Php Php 4,019.15 4,289.15 = Php 69,847.81

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APPENDIX J SAMPLE SOURCE CODE

APPENDIX K SAMPLE SCREEN LAYOUT

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APPENDIX L USERS MANUAL

1.0 Virtual Tablet Emulator The Virtual Tablet is developed by the proponents namely: Gregorio M. Aquino III and Lorenz R. Barola taking up BS Computer Science at AMA Computer University, Manila branch. 1.1 Exploring the Program 1.1.a After installation of the program, double click the Virtual Tablet icon on your desktop to launch the application. Refer to Figure 1.1.a below for the design.

1.1.b Upon clicking the Virtual Tablet icon, the Virtual Tablet will now appear at the center of your screen. Refer to Figure 1.1.b on the next page for the design.

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1.1.b.1

Click the Unlock icon.

1.1.c Upon clicking the Unlock icon a set of applications will appear on the Virtual Tablet. Refer to Figure 1.1.c below for the design.

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1.1.c.1

The user can select any application and explore its built in features.

1.1.c.2

Tip: Always try to press the Right Click button on your mouse to explore additional features.

1.1.d Click the Home button to go back to the home page and to lock the Virtual Tablet. 1.1.e Have fun using and exploring the beta version of the Virtual Tablet.

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APPENDIX M PROOFREED CERTIFICATE

CERTIFICATE OF COMPLETION

This is to certify that Gregorio M. Aquino III and Lorenz R. Barola have proofread their documents, in fulfillment of their thesis requirements. Issued on this day August ___, 2012

_______________________ Signature over Printed Name English Professor

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APPENDIX N SAMPLE SURVEY FORM

Clean Survey Form

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APPENDIX O GANTT CHART

Start Programming Design Debugging Finalizing System Jan Feb Mar Apr May Jun Jul Aug End

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APPENDIX P CURRICULUM VITAE CONTACT INFORMATION Name: Gregorio M. Aquino III Address: 437 Pureza Extension Sta. Mesa Manila Telephone: 353-0396 Cell Phone: 09152807156 Email: rigor.aquino@yahoo.com

PERSONAL INFORMATION Date of Birth: March 12, 1993 Place of Birth: Manila Citizenship: Filipino Sex: Male

EMPLOYMENT HISTORY OJT and Internship Jollibee Foods Corporation, JACCIS Bldg. Shaw Blvd. Pasig City Quality Assurance

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EDUCATION College: AMA Computer College (Present), Adamson University (2009-2010) BS Computer Science High School: Adamson University (2005-2009)

TECHNICAL PROFICIENCY Programming Languages: Visual Basic.NET, C++ and Java Operating System: Windows Applications and Database Systems: MS Access and MYSQL Knowledge in CISCO1: Network Fundamentals Knowledge in CISCO2: Routing Protocols and Concepts

CERTIFICATIONS CCNA Exploration: Routing Protocols and Concepts CCNA Exploration: Network Fundamentals Certificate of Participation: 21st Century Trends in Communications Technology for Philippine Business

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CONTACT INFORMATION Name: Lorenz R. Barola Address: 1003 Int.6 Mendiola Otis Paco Manila Cell Phone: 09195244730 Email: mrmhine002@yahoo.com

PERSONAL INFORMATION Date of Birth: Jan. 24, 1993 Place of Birth: Manila Citizenship: Filipino Sex: Male

EDUCATION College: AMA Computer College (Present), Adamson University (2009-2010) BS Computer Science High School: Eulogio Amang Rodriguez Voc. High school (2005-2009)

TECHNICAL PROFICIENCY Programming Languages: Visual Basic.NET, C++ and Java Operating System: Windows Applications and Database Systems: MS Access and MYSQL Knowledge in CISCO1: Network Fundamentals Knowledge in CISCO2: Routing Protocols and Concepts

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CERTIFICATIONS CCNA Exploration: Routing Protocols and Concepts CCNA Exploration: Network Fundamentals Certificate of Participation: 21st Century Trends in Communications Technology for Philippine Business

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