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Bestiary:

Skull Island - The World of Kong


-written by Andrew “Wolverine” McColl

* Creatures with four or more legs double their Move rating


Contents when running
The Crumbling Coast and Village 1 ** Tartarusaurus suffer a -1 Size penalty on Stealth rolls
The Shrinking Lowlands 2
The Winding Waterways 5
The Steaming Jungle 6
Peracerdon
This lithe theropod has evolved to become
The Abyssal Chasms 9
highly efficient when it comes to catching
The Barren Uplands 11
fish, and the occasional seal pup.
Plot Hooks 13

Peracerdon
The Crumbling Coast Archetype: Animal
Style: 0
Motivation: Survival
Health: 8
and Village Primary Attributes
Body: 3 Charisma: 0
Dexterity: 5 Intelligence: 0
Tartarusaurus Strength: 4 Willpower: 4
A coastal hunter, tartarusaurus usually lives
Secondary Attributes
on a diet of seals and other marine wildlife
Size: 1 Initiative: 5
but will happily add humans to the list if
Move: 9 Defense: 8
they encroach on its territory.
Perception: 7 Stun: 4
Skills Base Levels Rating (Average)
Tartarusaurus Brawl 4 4 8 (4)
Archetype: Animal Motivation: Survival Stealth 5 2 6* (3)
Style: 0 Health: 11 Survival 0 4 6 (3)
Primary Attributes Talents
Body: 5 Charisma: 0 Alertness 1 (+2 Perception rating)
Dexterity: 4 Intelligence: 0 Skill Aptitude (+2 Survival rating)
Resources
Strength: 5 Willpower: 4
None
Secondary Attributes
Flaw
Size: 2 Initiative: 4
Bestial (Character cannot communicate or use tools)
Move: 9 (18)* Defense: 7
Weapons Rating Size Attack (Average)
Perception: 6 Stun: 5 Bite 1L -1 8L (4) L
Skills Base Levels Rating (Average) Claw 3L -1 10 L (5) L
Brawl 5 5 10 (5) * Peracerdon suffer a -1 Size penalty on Stealth rolls
Stealth 4 2 4** (2)
Survival 0 4 6 (3)
Talents Skull Islanders
Alertness (+2 Perception rating) See the entry for Cannibals on pages 207 and
Skill Aptitude (+2 Survival rating) 208 of Hollow Earth Expedition for
Resources
appropriate stats for the native humans.
None
Flaw
Bestial (Character cannot communicate or use tools) Aciedactylus
Weapons Rating Size Attack (Average) More placid than its contemporaries,
Bite 4L -2 12 L (6) L aciedactylus will still defend itself should
Claw 2L -2 10 L (5) L anything disturb its shellfish dinner.
Tail 2N -2 10 N (5) N

1
Flaw
Bestial (Character cannot use tools or communicate)
Aciedactylus Weapons Rating Size Attack (Average)
Archetype: Animal Motivation: Survival
Style: 0 Health: 8 Bite 3L -1 12 L (6) L
Primary Attributes Claw 1L -1 10 L (5) L
Tail 3N -1 12 N (6) N
Body: 4 Charisma: 0
* Creatures with four or more legs double their Move rating
Dexterity: 4 Intelligence: 0 when running
Strength: 4 Willpower: 3 ** Nefundusaurus suffer a -1 Size penalty on Stealth rolls

Secondary Attributes
Size: 1
Move: 8
Initiative: 4
Defense: 7
The Shrinking
Perception: 3 Stun: 4 Lowlands
Skills Base Levels Rating (Average)
Brawl 4 3 8 (4)
Stealth 4 3 6* (3) Brontosaurus
Survival 0 4 6 (3) See the entry for Brontosaurus on page 215
Talents of Hollow Earth Expedition for stats for
Alertness 1 (+2 Perception rating) brontosaurus.
Skill Aptitude (+2 Survival rating)
Resources
None Ligocristus
Flaw This duck-billed dinosaur is one of the most
Bestial (Character cannot communicate or use tools) numerous herbivores on Skull Island,
Weapons Rating Size Attack (Average) making it perfect prey.
Bite 1L -1 8L (4) L
Claw 3L -1 10 L (5) L
* Aciedactylus suffer a -1 Size penalty on Stealth rolls Ligocristus
Archetype: Animal Motivation: Survival
Style: 0 Health: 13
Nefundusaurus Primary Attributes
Similar to the tartarusaurus in build, the Body: 7 Charisma: 0
nefundusaurus feed from carcasses of Dexterity: 4 Intelligence: 0
already dead animals, often by stealing from Strength: 6 Willpower: 4
other predators. Secondary Attributes
Size: 2 Initiative: 4

Nefundusaurus Move: 10 (20)* Defense: 9


Archetype: Animal Motivation: Survival Perception: 4 (8)** Stun: 7
Style: 0 Health: 10 Skills Base Levels Rating (Average)
Primary Attributes
Brawl 6 2 8 (4)
Body: 5 Charisma: 0 Stealth 4 4 6*** (3)
Dexterity: 4 Intelligence: 0 Survival 0 4 6 (3)
Talents
Strength: 5 Willpower: 4
** Keen Senses (+4 on sight-based Perception rolls)
Secondary Attributes Skill Aptitude (+2 Survival rating)
Size: 1 Initiative: 4 Resources
Move: 9 (18)* Defense: 8 None.
Perception: 4 Stun: 5 Flaw
Skills Base Levels Rating (Average) Bestial (Character cannot use tools or communicate)
Brawl 5 3 10 (5) Weapons Rating Size Attack (Average)
Stealth 4 3 6** (3) Tail 4N -2 10 N (5) N
Survival 0 4 6 (3) Trample 4N -2 10 N (5) N
Talents * Creatures with four or more legs double their Move rating
Skill Aptitude (+2 Brawl rating) when running
Skill Aptitude (+2 Survival rating) *** Ligocristus suffer a -2 Size penalty on Stealth rolls
Resources
None

2
Skills Base Levels Rating (Average)
Ferrucutus Brawl 4 2 6 (3)
Like many of the other creatures on Skull Stealth 2 4 6 (3)
Island, ferrucutus is bigger and tougher Survival 0 4 6 (3)
Talents
than its ancestor, triceratops.
Skill Aptitude (+2 Survival rating)
Resources
Ferrucutus None
Archetype: Animal Motivation: Survival
Style: 0 Health: 15 Flaw
Primary Attributes Bestial (Character cannot communicate or use tools)
Body: 8 Charisma: 0 Weapons Rating Size Attack (Average)
Dexterity: 2 Intelligence: 0 Bite 0L 0 6L (3) L
Strength: 7 Willpower: 4 Claw 0L 0 6L (3) L
Tail 0L 0 6L (3) L
Secondary Attributes * Creatures with four or more legs double their Move rating
Size: 3 Initiative: 2 when running
** Calcarisaurus have a tough shell that provides a +3
Move: 8 (16)* Defense: 7 (9)**
Defense bonus. Attacks from underneath ignore this bonus
Perception: 6 Stun: 8
Skills Base Levels Rating (Average)
Brawl 7 3 10 (5) Termito’saurus
Stealth 2 3 2 *** (1) As its name suggests, termito’saurus lives
Survival 0 4 6 (3) on a diet of termites which it gets to by
Talents
using its claws and long, serpentine tongue.
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating)
Resources Termito’saurus
None Archetype: Animal Motivation: Survival
Style: 0 Health: 10
Flaw
Primary Attributes
Bestial (Character cannot use tools or communicate)
Body: 5 Charisma: 0
Weapons Rating Size Attack (Average)
Dexterity: 4 Intelligence: 0
Bite 3L -3 10 L (5) L
Horns**** 3L -3 10 L (5) L Strength: 5 Willpower: 4
Trample 5N -3 12 N (6) N Secondary Attributes
* Creatures with four or more legs double their Move rating
when running Size: 1 Initiative: 4
** Ferrucutus gain a +2 Defense bonus from their head Move: 9 (18)* Defense: 8
plate. Attacks from the side, rear or underbelly ignore this Perception: 6 Stun: 5
bonus
*** Ferrucutus suffer a -3 Size penalty on Stealth rolls Skills Base Levels Rating (Average)
**** Only male Ferrucutus have a Horn attack Brawl 5 3 8 (4)
Stealth 4 3 6** (3)
Survival 0 4 6 (3)
Talents
Calcarisaurus Alertness 1 (+2 Perception rating)
This placid dinosaur keeps itself safe from Skill Aptitude (+2 Survival rating)
predators with the heavily-armored shell. Resources
None
Flaw
Calcarisaurus Bestial (Character cannot communicate or use tools)
Archetype: Animal Motivation: Survival
Style: 0 Health: 11 Weapons Rating Size Attack (Average)
Primary Attributes Bite 1L -1 8L (4) L
Body: 5 Charisma: 0 Claw 3L -1 10 L (5) L
Tail 5N -1 12 N (6) N
Dexterity: 2 Intelligence: 0 * Creatures with four or more legs double their Move rating
Strength: 4 Willpower: 4 when running
** Termito’saurus suffer a -1 Size penalty to their Stealth
Secondary Attributes
rolls
Size: 0 Initiative: 2
Move: 6 (12)* Defense: 7 (10)**
Perception: 4 Stun: 5

3
Secondary Attributes
Vastatosaurus Rex Size: -1 Initiative: 5
Tyrannosaurus rex may have been alpha
Move: 8 (16)* Defense: 8
predator during the Cretaceous period, but
Perception: 6 Stun: 3
today it is the meaner and tougher v rex
which rules the roost. Skills Base Levels Rating (Average)
Brawl 4 4 8 (4)
Stealth 4 3 8** (4)
Vastatosaurus Rex Survival
Talents
1 3 6 (3)
Archetype: Animal Motivation: Survival
Style: 0 Health: 18 Alertness 1 (+2 Perception rating)
Primary Attributes Skill Aptitude (+2 Survival rating)
Resources
Body: 10 Charisma: 0
None
Dexterity: 5 Intelligence: 0
Flaw
Strength: 8 Willpower: 4
Bestial (Character cannot communicate or use tools)
Secondary Attributes
Weapons Rating Size Attack (Average)
Size: 4 Initiative: 5
Bite 1L +1 10 L (5) L
Move: 13 Defense: 11 Claw 1L +1 10 L (5) L
Perception: 5 Stun: 10 * Creatures with four or more legs double their Move rating
when running
Skills Base Levels Rating (Average) ** Lycaesaurus gain a +1 Size bonus to Stealth rolls
Brawl 8 4 14 (7)
Stealth 5 3 4* (2)
Survival
Talents
0 4 6 (3) Terror Birds
Large flightless predators like brytornis and
Alertness 1 (+2 Perception rolls)
Skill Aptitude (+2 Brawl rating)
zeropteryx may not be a physical match for
Skill Aptitude (+2 Survival rating) larger predators, but they can still be deadly
Resources to the smaller inhabitants of Skull Island.
None
Flaw Terror Bird
Bestial (Character cannot communicate or use tools) Archetype: Animal Motivation: Survival
Weapons Rating Size Attack (Average) Style: 0 Health: 9
Bite 4L -4 14 L (7) L Primary Attributes
Claw 2L -4 12 L (6) L Body: 4 Charisma: 0
Stomp 4N -4 14 N (7) L Dexterity: 3 Intelligence: 0
* Vastatosaurus Rex suffer a -4 Size penalty to Stealth rolls
Strength: 4 Willpower: 4
Secondary Attributes
Juvenile Vastatosaurus Rex Size: 1 Initiative: 3
Young v. rexes are abandoned at birth and Move: 7 Defense: 6
left to fend for themselves. They usually Perception: 6 Stun: 4
travel in packs to bring down prey. Use the
Skills Base Levels Rating (Average)
entry for venatosaurus for stats for Brawl 4 4 8 (4)
juveniles. Stealth 3 2 4* (2)
Survival 0 4 6 (3)
Talents
Lycaesaurus Alertness 1 (+2 Perception rating)
This dog-sized predator often works in Skill Aptitude (+2 Survival rating)
packs to bring down larger animals. Resources
None
Flaw
Lycaesaurus
Archetype: Animal Motivation: Survival Bestial (Character cannot communicate or use tools)
Style: 0 Health: 5 Weapons Rating Size Attack (Average)
Primary Attributes Beak 3L -1 10 L (5) L
Body: 3 Charisma: 0 Claw 1L -1 8L (4) L
* Terror birds suffer a -1 Size penalty to Stealth rolls
Dexterity: 4 Intelligence: 1
Strength: 4 Willpower: 3

4
Move: 7 (16)* Defense: 6
The Winding Perception: 6 Stun: 4

Waterways Skills
Brawl
Base
4
Levels
2
Rating
6
(Average)
(3)
Stealth 3 4 6** (3)
Survival 0 4 6 (3)
Piranhadon Talents
This titanic aquatic predator makes a habit Alertness 1 (+2 Perception rating)
of ambushing animals as they come down to Skill Aptitude (+2 Survival rating)
Resources
drink at the waters edge.
None
Flaw
Piranhadon Bestial (Character cannot communicate or use tools)
Archetype: Animal Motivation: Survival
Style: 0 Health: 8 Weapons Rating Size Attack (Average)
Primary Attributes Bite 1L -1 6L (3) L
Body: 7 Charisma: 0 Claw 1L -1 6L (3) L
* Creatures with four or more legs double their Move rating
Dexterity: 5 Intelligence: 0 when running
Strength: 8 Willpower: 4 * Malamagnus suffer a -1 Size penalty to Stealth rolls
Secondary Attributes
Size: 3 Initiative: 5 Inox
Move: 26 (0)* Defense: 12 This throwback to the Permian Age prefers
Perception: 6 Stun: 7 to lurk in areas of shallow water where it
Skills Base Levels Rating (Average) hunts wading birds, juvenile dinosaurs and
Brawl 8 4 12 (6) anything else that crosses its path.
Stealth 5 4 8** (4)
Survival 0 2 4 (2)
Talents Inox
Alertness 1 (+2 Perception rating) Archetype: Animal Motivation: Survival
Skill Aptitude (+2 Stealth rating) Style: 0 Health: 8
Skill Aptitude (+2 Survival rating) Primary Attributes
Resources
Body: 3 Charisma: 0
None
Dexterity: 4 Intelligence: 0
Flaw
Strength: 4 Willpower: 4
Bestial (Character cannot communicate or use tools)
Secondary Attributes
Weapons Rating Size Attack (Average)
Size: 1 Initiative: 4
Bite 5L -3 14 L (7) L
* Piranhadons double their Move rating when swimming but Move: 8 (16)* Defense: 6
cannot move outside of the water Perception: 6 Stun: 3
** Piranhadon suffer a -3 Size penalty to Stealth rolls
Skills Base Levels Rating (Average)
Brawl 4 2 6 (3)
Stealth 4 5 8* (4)
Malamagnus Survival 0 4 6 (3)
Despite being an herbivore, this riverbank- Talents
dwelling herbivore can still deal serious Alertness 1 (+2 Perception rating)
damage to creatures that stray into its Skill Aptitude (+2 Survival rating)
nesting grounds. Resources
None
Flaw
Malamagnus
Archetype: Animal Motivation: Survival Bestial (Character cannot communicate or use tools)
Style: 0 Health: 9 Weapons Rating Size Attack (Average)
Primary Attributes Bite 3L -1 8L (4) L
Body: 4 Charisma: 0 * Inox double their Move rating when swimming
** Inox suffer a -1 Size penalty to Stealth rolls
Dexterity: 3 Intelligence: 0
Strength: 4 Willpower: 4
Secondary Attributes
Size: 1 Initiative: 3

5
Resources
Udusaur None
This amphibious pack hunter usually hunts
Flaw
only fish. Usually. Working together they
Bestial (Character cannot communicate or use tools)
can bring down much larger prey.
Weapons Rating Size Attack (Average)
Bite 1L -1 6L (3) L
Udusaur * Turturcassis double their Move rating when swimming
Archetype: Animal Motivation: Survival ** Turturcassis suffer a -1 Size penalty to Stealth rolls
Style: 0 Health: 7
Primary Attributes
Body: 3 Charisma: 0 Ambulaquasaurus
Dexterity: 4 Intelligence: 1 Similar in physique to the coastal
Strength: 3 Willpower: 4
peracerdon, ambulaquasaurus prefer to
hunt in the rivers far inland. Use the entry
Secondary Attributes
for peracerdon for stats for
Size: 0 Initiative: 5
ambulaquasaurus.
Move: 7 (14)* Defense: 7
Perception: 7 Stun: 3
Skills
Brawl
Base
3
Levels
5
Rating
8
(Average)
(4)
The Steaming Jungle
Stealth 4 2 6 (3)
Survival 1 3 6 (3)
Talents
Venatosaurus
This descendant of the Cretaceous
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating) dromeosaurids is the most cunning and
Resources vicious pack hunter on Skull Island.
None
Flaw Venatosaurus
Bestial (Character cannot communicate or use tools) Archetype: Animal Motivation: Survival
Style: 0 Health: 11
Weapons Rating Size Attack (Average)
Primary Attributes
Bite 0L 0 8L (4) L
* Udusaur double their Move rating when swimming Body: 5 Charisma: 0
Dexterity: 6 (12)* Intelligence: 1
Strength: 5 Willpower: 4
Turturcassis
This amphibious reptile looked very much Secondary Attributes

like a miniature Scottish lake monster and Size: 2 Initiative: 7


fed almost exclusively on turtles. Move: 11 Defense: 9
Perception: 7 Stun: 5

Turturcassis Skills
Brawl
Base
5
Levels
5
Rating
10
(Average)
(5)
Archetype: Animal Motivation: Survival
Stealth 6 2 6** (3)
Style: 0 Health: 8
Survival 1 3 6 (3)
Primary Attributes
Talents
Body: 3 Charisma: 0
Alertness 1 (+2 Perception rating)
Dexterity: 5 Intelligence: 0 Skill Aptitude (+2 Survival rating)
Strength: 3 Willpower: 4 Resources

Secondary Attributes None

Size: 1 Initiative: 5 Flaw

Move: 8 (16)* Defense: 7 Bestial (Character cannot communicate or use tools)

Perception: 6 Stun: 3 Weapons Rating Size Attack (Average)


Bite 2L -2 10 L (5) L
Skills Base Levels Rating (Average) Claw 4L -2 12 L (6) L
Brawl 3 3 6 (3) * Venatosaurus double their Move rating when running
Stealth 5 4 8** (4) ** Venatosaurus suffer a -2 Size penalty to Stealth rolls
Survival 0 4 6 (3)
Talents
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Stealth rating)

6
Secondary Attributes
Venatosaurus impavidus Size: 2 Initiative: 4
This smaller cousin of Venatosaurus was
Move: 9 (18)* Defense: 7
just as cunning and a deadly predator. See
Perception: 6 Stun: 5
the entry for Velociraptor on page 218 of
Hollow Earth Expedition for stats for v. Skills Base Levels Rating (Average)
Brawl 5 3 8 (4)
impavidus. Stealth 4 2 4** (2)
Survival 0 4 6 (3)
Talents
Foetodon Alertness 1 (+2 Perception rating)
This descendant of ancient crocodiles long Skill Aptitude (+2 Survival rating)
ago abandoned the water for a life Resources
ambushing prey in the jungle. None
Flaw
Foetodon Bestial (Character cannot communicate or use tools)
Archetype: Animal Motivation: Survival Weapons Rating Size Attack (Average)
Style: 0 Health: 8 Bite 0L -2 6L (3) L
Primary Attributes Claw 2L -2 8L (4) L
Body: 4 Charisma: 0 Trample 2N -2 8N (4) N
* Creatures with four or more legs double their Move rating
Dexterity: 3 Intelligence: 0
when running
Strength: 5 Willpower: 4 ** Avarusaurus suffer a -2 Size penalty to Stealth checks
Secondary Attributes
Size: 1 Initiative: 3
Carver
Move: 8 (16)* Defense: 6 These large yet limber predators hunt in
Perception: 6 Stun: 4 mating pairs amongst the trees of the dense
Skills Base Levels Rating (Average) jungle.
Brawl 5 3 8 (4)
Stealth 3 4 6** (3)
Survival 0 4 6 (3) Carver
Talents Archetype: Animal Motivation: Survival
Alertness 1 (+2 Perception rating) Style: 0 Health: 10
Skill Aptitude (+2 Survival rating) Primary Attributes
Resources Body: 4 Charisma: 0
None Dexterity: 4 Intelligence: 1
Flaw Strength: 5 Willpower: 4
Bestial (Character cannot communicate or use tools) Secondary Attributes
Weapons Rating Size Attack (Average) Size: 2 Initiative: 5
Bite 3L -1 10 L (5) L
Tail 1N -1 8N (4) N Move: 9 (18)* Defense: 6
* Creatures with four or more legs double their Move rating Perception: 7 Stun: 4
when running Skills Base Levels Rating (Average)
** Foetodon suffer a -1 Size penalty to Stealth rolls Brawl 5 3 8 (4)
Stealth 4 4 6** (3)
Survival 1 3 6 (3)
Avarusaurus Talents
While not an active predator, avarusaurus Alertness 1 (+2 Perception rating)
will defend itself with wicked claws if Skill Aptitude (+2 Survival rating)
cornered by predators. Resources
None

Avarusaurus Flaw
Archetype: Animal Motivation: Survival Bestial (Character cannot communicate or use tools)
Style: 0 Health: 11 Weapons Rating Size Attack (Average)
Primary Attributes Bite 4L -2 10 L (5) L
Body: 5 Charisma: 0 Claw 2L -2 8L (4) L
Tail 2N -2 8N (4) N
Dexterity: 4 Intelligence: 0
* Creatures with four or more legs double their Move rating
Strength: 5 Willpower: 4 when running

7
** Carvers suffer a -2 Size penalty to Stealth rolls
Diablosaurus
Archetype: Animal Motivation: Survival
Style: 0 Health: 15
Scimitodon Primary Attributes
These arboreal hunters preferred to hunt
Body: 8 Charisma: 0
birds in the dense forests that covered Skill
Dexterity: 3 Intelligence: 0
Island. See the entry for Sabre-Toothed Cat
Strength: 6 Willpower: 4
on page 224 of Hollow Earth Expedition for
Secondary Attributes
stats for scimitodon.
Size: 3 Initiative: 3
Move: 9 (18)* Defense: 8 (10)**
Dinocanisaurus Perception: 4 (8)*** Stun: 8
Similar in build to lycaesaurus,
Skills Base Levels Rating (Average)
dinocanisaurus prefer to hunt their prey Brawl 6 2 8 (4)
amongst the tree tops. Use the entry for Stealth 3 4 4**** (2)
lycaesaurus for stats for dinocanisaurus. Survival 0 4 6 (3)
Talents
*** Keen Sense (+4 bonus on all scent-based Perception rolls)
Pinnatono Skill Aptitude (+2 Survival rating)
Pinnatono is a member of the ratite family Resources
that uses it’s particularly acidic stomach None
contents as a defense against predators. Flaw
Bestial (Character cannot communicate or use tools)

Pinnatono Weapons
Horn
Rating
5L
Size
-3
Attack
10 L
(Average)
(5) L
Archetype: Animal Motivation: Survival
Style: 0 Health: 8 Trample 3N -3 8N (4) N
Primary Attributes * Creatures with four or more legs double their Move rating
when running
Body: 4 Charisma: 0 ** Diablosaurus gain a +2 Defense bonus from their dorsal
Dexterity: 4 Intelligence: 0 osteoderms. Attacks from the side or underbelly ignore this
bonus
Strength: 3 Willpower: 4 **** Diablosaurus suffer a -3 Size penalty on Stealth rolls
Secondary Attributes
Size: 0 Initiative: 4
Move: 7 Defense: 8
Asperdorsus
Despite looking like some kind of demonic
Perception: 6 Stun: 4
monster, asperdorsus’ dorsal spikes are
Skills Base Levels Rating (Average) purely for defense as it is a peaceful
Brawl 3 5 8 (4)
Stealth 4 2 6 (3) herbivore.
Survival 0 4 6 (3)
Talents
Alertness 1 (+2 Perception rating)
Asperdorsus
Archetype: Animal Motivation: Survival
Skill Aptitude (+2 Survival rating) Style: 0 Health: 15
Resources Primary Attributes
None Body: 7 Charisma: 0
Flaw Dexterity: 3 Intelligence: 0
Bestial (Character cannot communicate or use tools) Strength: 7 Willpower: 4
Weapons Rating Size Attack (Average) Secondary Attributes
Acid Spit 2L 0 10 L (5) L
Size: 4 Initiative: 3
Move: 10 (20)* Defense: 10 (12)**
Diablosaurus Perception: 6 Stun: 7
Distinctive with their ruddy head color- Skills Base Levels Rating (Average)
ation, diablosaurs are herbivorous and well Brawl 7 3 10 (5)
protected from predators by their thick bone Stealth 3 3 2*** (1)
Survival 0 4 6 (3)
plating. Talents
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating)

8
Resources Often mistaken for more dangerous species,
None monstrutalpus is actually an herbivore that
Flaw lives on roots and fungi.
Bestial (Character cannot communicate or use tools)
Weapons
Bite
Rating
4L
Size
-4
Attack
10 L
(Average)
(5) L
Monstrutalpus
Archetype: Animal Motivation: Survival
Spike**** 4L -4 10 L (5) L Style: 0 Health: 9
Stomp 6N -4 12 N (6) N Primary Attributes
Tail 4N -4 10 L (5) L
Body: 4 Charisma: 0
* Creatures with four or more legs double their Move rating
when running Dexterity: 3 Intelligence: 0
** Asperdorsus gain a +2 Defense bonus from their dorsal Strength: 4 Willpower: 4
osteoderms. Attacks from the underbelly ignore this bonus.
*** Asperdorsus suffer a -4 Size penalty to Stealth rolls Secondary Attributes
**** Any melee attacks made on Asperdorsus from above Size: 1 Initiative: 3
automatically provoke an attack in return from a dorsal spike
Move: 7 (14)* Defense: 6
Perception: 4 (8)** Stun: 4
Sylvaceratops Skills Base Levels Rating (Average)
Unlike the rest of their genetic relatives, Brawl 4 4 8 (4)
sylvaceratops are lithe and quick on their Stealth 3 2 4*** (2)
Survival 0 4 6 (3)
feet, a trait that often comes in handy. Talents
** Keen Sense (+4 bonus for all scent-based Perception rolls)
Sylvaceratops Skill Aptitude (+2 Survival rating)
Resources
Archetype: Animal Motivation: Survival
Style: 0 Health: 7 None
Primary Attributes
Flaw
Body: 3 Charisma: 0
Bestial (Character cannot communicate or use tools)
Dexterity: 4 Intelligence: 0
Weapons Rating Size Attack (Average)
Strength: 5 Willpower: 3 Bite 1L -1 8L (4) L
Secondary Attributes Claw 3L -1 10 L (5) L
* Creatures with four or more legs double their Move rating
Size: 1 Initiative: 4 when running
Move: 9 (18)* Defense: 6 (7)** *** Monstrutalpus suffer a -1 Size penalty to Stealth rolls
Perception: 5 Stun: 3
Skills
Brawl
Base
5
Levels
1
Rating
6
(Average)
(3)
Atercurisaurus
Stealth 4 3 6*** (3) See the entry for Stegosaurus on page 216-17
Survival 0 6 8 (4) of Hollow Earth Expedition for stats for
Talents atercurisaurus.
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating)
Resources Stickalithus
None See the entry for Giant Spider on page 221 of
Flaw Hollow Earth Expedition for stats for
Bestial (Character cannot communicate or use tools) stickalithus.
Weapons Rating Size Attack (Average)
Head butt 1N -1 6N (3) N
* Creatures with four or more legs double their Move rating
when running
The Abyssal Chasms
** Sylvaceratops gain a +1 Defense bonus from their head
plate. Attacks from the side, rear or underbelly ignore this
bonus Weta-rex
*** Sylvaceratops suffer a -1 Size penalty to Stealth rolls These monstrous armored crickets hunt in
the chasms of Skull Island in packs, working
together to bring down even the largest
Monstrutalpus prey.

9
Flaw
Weta-rex
Archetype: Animal Motivation: Survival Bestial (Character cannot communicate or use tools)
Style: 0 Health: 7 Weapons Rating Size Attack (Average)
Primary Attributes Bite 0L 0 6L (3) L
Body: 4 Charisma: 0 Claw 2L 0 8L (4) L
* Creatures with four or more legs double their Move rating
Dexterity: 3 Intelligence: 0
when running
Strength: 4 Willpower: 4 ** Arachno-claw gain a +2 Defense bonus from their
Secondary Attributes hardened carapace. Attacks from the underbelly ignore this
bonus
Size: -1 Initiative: 3
Move: 7 (14)* Defense: 8 (9)**
Perception: 6 Stun: 4 Deplector
Skills Base Levels Rating (Average)
These gigantic blind land crabs use long
Brawl 4 4 8 (4) antennae to detect the approach of potential
Stealth 3 2 6*** (3) food that they snatch with their long claws.
Survival 0 4 6 (3)
Talents
Alertness 1 (+2 Perception rating) Deplector
Skill Aptitude (+2 Survival rating) Archetype: Animal Motivation: Survival
Resources Style: 0 Health: 10
Primary Attributes
None
Body: 5 Charisma: 0
Flaw
Dexterity: 5 Intelligence: 0
Bestial (Character cannot communicate or use tools)
Strength: 4 Willpower: 4
Weapons Rating Size Attack (Average)
Bite 1L +1 10 L (5) L Secondary Attributes
* Creatures with four or more legs double their Move rating Size: 1 Initiative: 7
when running
Move: 9 (18)* Defense: 9 (11)**
** Weta-rex gain a +1 Defense bonus from their hardened
carapace. Attacks from the underbelly ignore this bonus Perception: 4 Stun: 5
*** Weta-rex gain a +1 Size bonus to Stealth Rolls Skills Base Levels Rating (Average)
Brawl 4 2 6 (3)
Stealth 5 4 8*** (4)
Arachno-claw Survival 0 4 6 (3)
These fearsome arthropods are both Talents
predators and scavengers, feeding on any Quick Reflexes (+2 Initiative rating)
food they can find. Skill Aptitude (+2 Survival rating)
Resources
None
Arachno-claw Flaw
Archetype: Animal Motivation: Survival
Style: 0 Health: 8 Bestial (Character cannot communicate or use tools)
Primary Attributes Weapons Rating Size Attack (Average)
Body: 4 Charisma: 0 Bite 1L -1 6L (3) L
Claw 3L -1 8L (4) L
Dexterity: 4 Intelligence: 0
* Creatures with four or more legs double their Move rating
Strength: 3 Willpower: 4 when running
Secondary Attributes ** Deplector gain a +2 Defense bonus from their hardened
carapace. Attacks from the rear or underbelly ignore this
Size: 0 Initiative: 4 bonus.
Move: 7 (14)* Defense: 7 (9)** *** Deplector suffer a -1 Size penalty to Stealth rolls
Perception: 6 Stun: 4
Skills
Brawl
Base
3
Levels
3
Rating
6
(Average)
(3)
Carnictis
Stealth 4 4 8 (4)
Easily the most disturbing creature on Skull
Survival 0 4 6 (3) Island, Carnictis evolved from tapeworm
Talents like creatures, swapping the gut of
Alertness 1 (+2 Perception rating) dinosaurs for the exothermally-heated,
Skill Aptitude (+2 Survival rating) carrion rich chasms.
Resources
None

10
Resources
Carnictis
Archetype: Animal Motivation: Survival None
Style: 0 Health: 8 Flaw
Primary Attributes
Bestial (Character cannot communicate or use tools)
Body: 3 Charisma: 0
Weapons Rating Size Attack (Average)
Dexterity: 4 Intelligence: 0 Bite 1N -1 6L (3) L
Strength: 4 Willpower: 4 Roar 1N -1 6 N*** (3) N
* Creatures with four or more legs double their Move rating
Secondary Attributes
when running
Size: 1 Initiative: 4 ** Bear-croc suffer a -2 Size penalty to Stealth rolls
Move: 8 Defense: 6 *** Roar attacks inflict a -2 penalty on all hearing-based
Perception rolls in all non-bear-crocs within 20ft for 10
Perception: 4 Stun: 3 minutes
Skills Base Levels Rating (Average)
Brawl 4 4 10 (4)
Stealth 4 3 6* (3) Chalyceratops
Survival 0 4 6 (3) These smaller cousins of ferrucutus prefer to
Talents
stick to the relative safety of the upper
Skill Aptitude (+2 Brawl rating)
Skill Aptitude (+2 Survival rating)
slopes.
Resources
None Chalyceratops
Flaw Archetype: Animal Motivation: Survival
Style: 0 Health: 8
Bestial (Character cannot communicate or use tools) Primary Attributes
Weapons Rating Size Attack (Average) Body: 4 Charisma: 0
Bite 1L -1 10 L (5) L
* Carnictis suffer a -1 Size penalty to Stealth rolls Dexterity: 3 Intelligence: 0
Strength: 5 Willpower: 3
Secondary Attributes
Size: 1 Initiative: 3
The Barren Uplands Move: 8 (16)* Defense: 6 (8)**
Perception: 5 Stun: 4

Bear-croc Skills
Brawl
Base
5
Levels
5
Rating
10
(Average)
(5)
These large omnivorous reptiles inhabit the Stealth 3 2 4*** (2)
upper slopes of Skull Island, communicating Survival 0 4 6 (3)
with others of their kind by way of Talents
bellowing roars. Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating)
Resources
Bear-croc None
Archetype: Animal Motivation: Survival
Flaw
Style: 0 Health: 9
Primary Attributes Bestial (Character cannot communicate or use tools)
Body: 4 Charisma: 0 Weapons Rating Size Attack (Average)
Dexterity: 3 Intelligence: 0 Bite 1L -1 10 L (5) L
Horn 3L -1 12 L (6) L
Strength: 4 Willpower: 4 * Creatures with four or more legs double their Move rating
Secondary Attributes when running
** Chalyceratops gain a +2 Defense bonus from their head
Size: 1 Initiative: 3 plate. Attacks from the side, rear or underbelly ignore this
Move: 7 (14)* Defense: 6 bonus
Perception: 6 Stun: 4 *** Chalyceratops suffer a -1 Size penalty to Stealth rolls

Skills Base Levels Rating (Average)


Brawl
Stealth
4
3
2
4
6
6**
(3)
(3)
Bifurcatops
Survival 0 4 6 (3) The smallest of all ceratopsians on Skull
Talents Island, bifurcatops prefer to flee over
Alertness 1 (+2 Perception rating) standing their ground.
Skill Aptitude (+2 Survival rating)

11
Weapons Rating Size Attack (Average)
Bifurcatops Bite 1L -1 6L (3) L
Archetype: Animal Motivation: Survival Claw 3L -1 8L (4) L
Style: 0 Health: 6
* Creatures with four or more legs double their Move rating
Primary Attributes
when running
Body: 3 Charisma: 0 ** Arsartis suffer a -1 Size penalty to Stealth rolls
Dexterity: 5 Intelligence: 0
Strength: 4 Willpower: 3
Bidensaurus & Gladiodon
Secondary Attributes See the entry for Sabre-Toothed Cat on page
Size: 0 Initiative: 5 224 of Hollow Earth Expedition for stats for
Move: 9 (18)* Defense: 8 bidensaurus.
Perception: 5 Stun: 3
Skills Base Levels Rating (Average)
Brawl 4 2 6 (3) Malevolusaurus
Stealth 5 3 8 (4) This sail-backed dinosaur will eat anything
Survival 0 4 6 (3) it comes across, even each other.
Talents
Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Survival rating) Malevolusaurus
Resources Archetype: Animal Motivation: Survival
Style: 0 Health: 12
None
Primary Attributes
Flaw
Body: 6 Charisma: 0
Bestial (Character cannot communicate or use tools)
Dexterity: 2 Intelligence: 0
Weapons Rating Size Attack (Average)
Strength: 6 Willpower: 4
Head-butt 0N 0 6N (3) N
* Creatures with four or more legs double their Move rating Secondary Attributes
when running Size: 2 Initiative: 2
Move: 8 (16)* Defense: 6
Arsartis Perception: 6 Stun: 6
This swift four-legged theropod is a stealthy Skills Base Levels Rating (Average)
hunter that is just as adept at running down Brawl 6 4 10 (5)
Stealth 2 2 2** (1)
its prey. Survival 0 4 6 (3)
Talents
Arsartis Alertness 1 (+2 Perception rating)
Skill Aptitude (+2 Brawl rating)
Archetype: Animal Motivation: Survival
Style: 0 Health: 9 Resources
Primary Attributes None
Body: 4 Charisma: 0 Flaw
Dexterity: 5 Intelligence: 1 Bestial (Character cannot communicate or use tools)
Strength: 4 Willpower: 4 Weapons Rating Size Attack (Average)
Secondary Attributes Bite 4L -2 12 L (6) L
Claw 2L -2 10 L (5) L
Size: 1 Initiative: 6 Head-butt 2N -2 10 N (5) N
Move: 9 (18)* Defense: 8 * Creatures with four or more legs double the Move rating
Perception: 7 Stun: 4 when running
** Malevolusaurus suffer a -2 Size penalty to Stealth rolls
Skills Base Levels Rating (Average)
Brawl 4 2 6 (3)
Stealth
Survival
5
1
4
3
8**
6
(4)
(3)
Kong
Talents See the entry for Giant Ape on page 221 of
Alertness 1 (+2 Perception rating)
Hollow Earth Expedition for stats for Kong
Skill Aptitude (+2 Survival rating) himself.
Resources
None
Flaw
Bestial (Character cannot communicate or use tools)

12
Plot Hooks On Deadly Pond

It’s all fine and good having such a wide In order to get to their destination the
selection of creatures to choose from, but if players must cross a large lake. One of the
you don’t have interesting ways for them to NPCs ventures close to the waters edge and
interact with the players then they become is ambushed by a waiting Piranhadon. The
somewhat two-dimensional and boring. players must figure out a way to either drive
Here are a few plot hooks to get your off or kill the beast before they can continue
players running and screaming in on their way.
interesting ways.

Hollow Earth Expedition TM and © 2006


Shipwrecked in Hell Exile Game Studio, LLC

The players’ ship is dashed against the The World of Kong, King Kong and all
rocky coastline of Skull Island. At first associated creatures TM and © 2005
things don’t seem so bad, but then they Universal Studios. Content used without
realize they have become stranded in the permission
middle of a Tartarusaurus’ territory.

Hunters Become the Hunted


While traveling through the jungle the
players start to get the feeling they are being
followed. It isn’t until they make camp that
night that their suspicions are confirmed
when a pair of Carvers attack and carry off
two NPCs. The players must now hunt the
hunters in order to rescue their friends from
a gristly fate.

Rocky Mountain Showdown


While traversing a narrow mountain ridge
the players spot a herd of Bifurcatops
stampeding towards them. With a cliff on
one side and an impassible rocky slope on
the other the players must make a stand or
be driven off the cliff. The big question is
what is making the Bifurcatops stampede?

Murphy’s Dinosaur
The players encounter a Calcarisaurus in a
forest clearing. Not long after they realize it
is harmless and not something to worry
about a pair of hungry Venatosaurs arrive
on the scene. They came with a taste for
dinosaur, but don’t turn down the chance to
try some sweeter meat.

13

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