Beruflich Dokumente
Kultur Dokumente
Operation Sinterklaas
-Written by Andrew McColl
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Operation Sinterklaas
for the mission. Once ready, they are driven to a whose snow-capped peaks are a little too close
local military airfield where a military Ford for comfort. The pilot takes emergency evasive
Trimotor waits on the tarmac. It has been measures and no damage is done.
modified with machine-gun turrets on either
side of the fuselage, and snow skis are in the
Death From Above
process of being attached. At this point, the players need to make a
Perception roll with a difficulty rating of 2. Any
The characters are informed that they should characters that succeed will spot a large eagle
be able to catch up with the airship within a day flying above and slightly behind the aircraft. It
or two. It will then be up to them to assess the will soon become relevant that the creature is
situation and proceed as they see fit. Major much larger than first thought. The aircraft has
Thompson explains that cold weather gear is inadvertently attracted the attentions of a
waiting for them on the plane and there should colossal Roc (see pg. 223, Hollow Earth
be ample ammunition for any weapons they Expedition) intent on defending its territory from
have on them. this new intruder.
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Operation Sinterklaas
(Diff: 3). Any player succeeding will notice that players may make an Animal Handling roll
the clearing had recently been passed through (Diff: 3) to attempt to pacify the animals. Any
by a group of humans. The tracks lead to a small player who also uses any of their names
path leading away from the clearing. (Dasher, Dancer, Prancer, Vixen, Comet, Cupid,
Donner, and Blitzen) gains an additional two
The pilot informs the players that it will take successes. The reindeer have stats identical to
some time for him to affect repairs, allowing those of the Irish Elk (see pg. 227, Hollow Earth
them some free time to investigate the tracks. Expedition) with a flight speed of twice their
They can easily follow the path through the Move rating.
forest and it leads them to a small rise that looks
over the next valley. Nestled in a valley is what “What about Rudolph?”
looks like a small log cabin. Any player who Time for a quick history lesson: Rudolph was
makes a Perception roll with a difficulty of 3 will added to the sleigh team some time after Santa
also be able to see that the area around the cabin became a cultural icon, in 1939 to be precise. He
looks like it has been the site of a recent conflict. was created by Robert L. May for department
store chain Montgomery Ward as part of a
As the players advance down the path towards Christmas promotion. Seeing as the events of
the cabin, a squad of Nazi soldiers walks out of this adventure take place three years prior to his
the front door. They do not appear to be creation, Rudolph has been left out of the
expecting trouble, so are not on their guard and adventure.
do not spot the players immediately. There are
enough trees between the players and the Nazis Soon after the reindeer have been pacified, they
that they can take cover if they wish to make a each start gesturing to their backs with their
stealthy approach. Use the stats on page 201 of antlered heads. They want the players to get on
Hollow Earth Expedition for the soldiers. Feel free their backs for some reason. They even lower
to include as many soldiers as you think your their hindquarters to make it easier for the
players can handle. The fight should not be too players to jump on. The players may be hesitant
challenging, and reward the players for simply to do so at first, but remind them it has only
not charging in. been a short time since they left the pilot with
the plane, so they can afford to explore a little
Once the Nazis have been defeated, the players more.
can get a better look of the area around the
cabin, as well as the inside of the cabin itself. A With all the players mounted safely, the
quick search of the area reveals that if there was reindeer start trotting towards the far edge of
anyone living here, they are now gone. The the clearing. As they approach the tree line they
inside of the cabin has been ransacked and there begin to pick up speed and, just when it looks
are signs of a scuffle outside. If any of the like they are about to run into the tree, kick off
soldiers were taken alive, some pointed with their front legs and start climbing into the
questioning will get them to reveal that the rest air. These really are Santa’s flying reindeer. The
of their detachment has already left with the old flight is surprisingly smooth, and the players do
man and his flying machine. They had been left not feel any ill effects despite the altitude and
behind to guard the cabin and would be picked the cold air obviously rushing past them.
up later.
The reindeer turn towards the location of the
The Reindeer downed aircraft, quickly form into the familiar
As soon as the players have finished searching sleigh formation, and soar through the sky. This
the area and questioning any prisoners, they time there are no Rocs to bother the players and
hear an indignant snorting from the tree line. they can get a much better view of the
Looking around, they see that eight large deer surrounding terrain. The cabin and clearing are
have emerged into the clearing. Canny players nestled within a range of low hills that rise to
may realize that these are Santa’s reindeer. The snow-capped peaks in the middle distance.
Behind them, the hills give way to forested
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Operation Sinterklaas
lowlands and eventually an ocean. Strangely securely tied to a chair. The soldiers heard the
enough, the horizon at the edge of their vision commotion outside the room, but decided to
does not seem to fall away as it would normally. stand firm and keep watching their prisoner.
It is almost as if the ground is sloping upwards Now the players have bought the fight to them.
instead. You are free to add your own terrain This time, however, the Nazis get the drop on
features as you see fit – especially if the players the players, though in their haste open fire as
will be staying in the Hollow Earth at the end of soon as the first player walks through the
this adventure. doorway. They reindeer will not be able to help
the players this time, as they are too big to fit
The reindeer fly low enough over the downed through the doorway.
aircraft that the players can see the pilot staring
in amazement as he watches his charges soar Santa Claus
past on the backs of flying deer. They carry on Archetype: Hermit Motivation: Duty
past the clearing and back towards where the Style: 4 Health: 9
Primary Attributes
players first emerged into this weird verdant
Body: 4 Charisma: 5
world. Ask the players to make a Perception roll
(Diff: 3), any player who succeeds will spot a Dexterity: 3 Intelligence: 4
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Operation Sinterklaas
If the players choose to head to the bridge first Lehrer focuses on making sure the players do
they find it manned by two Nazi pilots (use the not get too close to the sleigh during the combat,
stats for soldiers) armed with pistols and while Santa attempts to stay out of as much
daggers. Provided the players quickly deal with trouble as possible. If things look like they are
the pilots and manage to take charge of the going badly for the players, you could have the
controls, the people in the aft room will have no reindeer, which have been waiting patiently
idea that anything is amiss. outside the airship all this time, burst in through
the hangar’s door and flank the Nazis.
When the players choose to enter the aft room,
they will go unnoticed at first – the Nazis Once the players have captured Lehrer, and
commander is far too occupied with examining given the proper persuasion, he will reveal the
the sleigh. Once all of the players have entered details of the Nazi plan. They had received
the room Santa calls out to the Nazi asking for intelligence that Santa Claus was not only real,
his peaceful surrender. Startled by the but also lived in a hidden cave located at the
interruption, the commander instead calls North Pole and possessed ancient technology far
loudly for reinforcements. Four Nazi soldiers more advanced than anything known today.
run into the room from a side door and level The Thule Society – the group within the Nazi
their guns at the players. The leader insists the Party – had ordered Lehrer to take an airship to
players will not come between him and his prize the pole and retrieve this technology. They had
and the soldiers begin to advance. not expected to discover the ‘world within the
world’ that they ended up in, but had still
managed to carry out the mission. That was,
until the players turned up.
Hauptmann Lehrer
Archetype: Scientist Motivation: Power
Style: 4 Health: 6 If the players try to question Santa, he suggests
Primary Attributes they fly the airship back to his cabin. When they
Body: 3 Charisma: 3 get there, he will answer their questions as best
Dexterity: 4 Intelligence: 5 he can.
Strength: 3 Willpower: 3
Secondary Attributes Santa Revealed
Size: 0 Initiative: 7 The return flight to Santa’s cabin is uneventful,
Move: 7 Defense: 8 and the players can take the time to examine his
Perception: 7 Stun: 3 sleigh further. On first inspection, it appears to
Skills Base Levels Rating (Average) be a normal wooden sleigh, used in the colder
Brawl 3 3 6 (3) parts of the world. On much closer inspection
Mechanics 5 5 10 (5)
Electronics 5 3 8 (4)
(and a Mechanics roll with a difficulty of 3) it
Firearms 4 4 8 (4) will become apparent that this is merely a
Linguistics 5 2 7 (3+) façade. The sleigh actually has a number of
Melee 3 3 6 (3)
Engineering 5 5 10 (5)
advanced technological devices built in to it, but
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Operation Sinterklaas
it is impossible to tell what they are without It was because of this power that he was
specialized equipment. chosen to take on the mantle of becoming Santa
Claus. The power has gifted him an extra-
The airship easily lands near Santa’s cabin and ordinarily long life, all the better for portraying
all aboard disembark. Any surviving Nazi the ancient mythical figure. His organization has
prisoners have their hands and legs bound and been responsible for Santa for centuries now,
are closely watched over by the reindeer. Santa and being selected for the position is seen as a
leads the players into his cabin and offers to tell great honor – even if it means having to leave
them his story while they help him tidy up. your family and friends behind forever.