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+demoui2 - Bring the advanced demo player UI (demoui2) to foreground.

+mat_texture_list +showbudget +showbudget_texture +showbudget_texture_global +showvprof +vgui_drawtree +voicerecord -demoui2 - Send the advanced demo player UI (demoui2) to background. -mat_texture_list -showbudget -showbudget_texture -showbudget_texture_global -showvprof -vgui_drawtree -voicerecord BindToggle - Performs a bind <key> "increment var <cvar> 0 1 1" CreatePredictionError - Create a prediction error Test_CreateEntity Test_EHandle Test_InitRandomEntitySpawner Test_Loop - Test_Loop <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount - Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds - Test_LoopForNumSeconds <loop name> <time> - loop back t o the specified start point for the specified # of seconds. Test_ProxyToggle_EnableProxy Test_ProxyToggle_SetValue Test_RandomChance - Test_RandomChance <percent chance, 0-100> <token1> <token2.. .> - Roll the dice and maybe run the command following the percentage chance. Test_RandomPlayerPosition Test_RandomizeInPVS Test_RemoveAllRandomEntities Test_RunFrame Test_SendKey Test_SpawnRandomEntities Test_StartLoop - Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript - Start a test script running.. Test_Wait Test_WaitForCheckPoint TransmitEvents - Transmits Game Events to <address:port> _bugreporter_restart - Restarts bug reporter .dll _record - Record a demo incrementally. _resetgamestats - Erases current game stats and writes out a blank stats file _restart - Shutdown and restart the engine. addip - Add an IP address to the ban list. adsp_reset_nodes ai_clear_bad_links - Clears bits set on nav links indicating link is unusable ai_debug_node_connect - Debug the attempted connection between two nodes ai_disable - Bi-passes all AI logic routines and puts all NPCs into their idle a nimations. Can be used to get NPCs out of your way and to test effect of AI log ic routines on frame rate ai_drop_hint - Drop an ai_hint at the player's current eye position. ai_dump_hints ai_hull - Controls which connections are shown when ai_show_hull or ai_show_conn ect commands are used Arguments: NPC name or classname, <none>=NPC under crosshair ai_next_hull - Cycles through the various hull sizes. Currently selected hull s

ize is written to the screen. Controls which connections are shown when ai_show _hull or ai_show_connect commands are used Arguments: -noneai_nodes - Toggles node display. First call displays the nodes for the given ne twork as green objects. Second call displays the nodes and their IDs. Nodes a re color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked ai_resume - If NPC is stepping through tasks (see ai_step ) will resume normal p rocessing. ai_set_move_height_epsilon - Set how high AI bumps up ground walkers when checki ng steps ai_setenabled - Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_show_connect - Displays the allowed connections between each node for the cur rently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_connect_crawl - Displays the allowed connections between each node for t he currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbi ng movement Red - connection disabled ai_show_connect_fly - Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_connect_jump - Displays the allowed connections between each node for th e currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled ai_show_graph_connect - Toggles graph connection display for the node that the p layer is looking at. Nodes that are connected to the selected node by the net g raph will be drawn in red with magenta lines connecting to the selected node. N odes that are not connected via the net graph from the selected node will be dra wn in blue. ai_show_grid - Draw a grid on the floor where looking. ai_show_hints - Displays all hints as small boxes Blue - hint i s available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled ai_show_hull - Displays the allowed hulls between each node for the currently se lected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbi ng movement Arguments: -noneai_show_visibility - Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible f rom the selected node will be drawn in blue. ai_step - NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' ai_test_los - Test AI LOS from the player's POV ainet_generate_report - Generate a report to the console. ainet_generate_report_only - Generate a report to the console. air_density - Changes the density of air for drag computations. alias - Alias a command. ammome -

askconnect_accept - Accept a redirect request by the server. asw_engine_finished_building_map - Notify engine that we've finished building a map async_resume audit_save_in_memory - Audit the memory usage and files in the save-to-memory sy stem autobuy - Attempt to purchase items with the order listed in cl_autobuy autosave - Autosave autosavedangerous - AutoSaveDangerous autosavedangerousissafe banid - Add a user ID to the ban list. banip - Add an IP address to the ban list. bench_end - Ends gathering of info. bench_start - Starts gathering of info. Arguments: filename to write results int o bench_upload - Uploads most recent benchmark stats to the Valve servers. benchframe - Takes a snapshot of a particular frame in a time demo. bind - Bind a key. bind_osx - Bind a key for OSX only. blackbox_dump - Dump the contents of the blackbox blackbox_record - Record an entry into the blackbox bot_add - bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the gi ven criteria. bot_add_ct - bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bo t matching the given criteria. bot_add_t - bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. bot_all_weapons - Allows the bots to use all weapons bot_control_next_all_teams - Take control of the next bot regardless of team (de velopment only). bot_goto_mark - Sends a bot to the marked nav area (useful for testing navigatio n meshes) bot_goto_selected - Sends a bot to the selected nav area (useful for testing nav igation meshes) bot_kick - bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific b ot, or all bots, matching the given criteria. bot_kill - bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific b ot, or all bots, matching the given criteria. bot_knives_only - Restricts the bots to only using knives bot_pistols_only - Restricts the bots to only using pistols bot_place - bot_place - Places a bot from the map at where the local player is p ointing. bot_snipers_only - Restricts the bots to only using sniper rifles bot_take_control - Take control of a bot. box - Draw a debug box. buddha - Toggle. Player takes damage but won't die. (Shows red cross when healt h is zero) budget_toggle_group - Turn a budget group on/off bug - Show the bug reporting UI. bug_swap - Automatically swaps the current weapon for the bug bait and back agai n. buildcubemaps - Rebuild cubemaps. buildmodelforworld - buildmodelforworld cache_print - cache_print [section] Print out contents of cache memory. cache_print_lru - cache_print_lru [section] Print out contents of cache memory. cache_print_summary - cache_print_summary [section] Print out a summary contents of cache memory. callvote - Start a vote on an issue. cast_hull - Tests hull collision detection cast_ray - Tests collision detection

ch_createairboat - Spawn airboat in front of the player. ch_createjeep - Spawn jeep in front of the player. changelevel - Change server to the specified map changelevel2 - Transition to the specified map in single player cl_csm_server_status - Usage: cl_csm_server_status cl_fullupdate - Forces the server to send a full update packet cl_precacheinfo - Show precache info (client). cl_showents - Dump entity list to console. cl_view - Set the view entity index. clear - Clear all console output. clear_anim_cache - Clears the animation cache, freeing the memory (until the nex t time a streaming animblock is requested). clear_debug_overlays - clears debug overlays cmd - Forward command to server. cmd1 - sets userinfo string for split screen player in slot 1 cmd2 - sets userinfo string for split screen player in slot 2 cmd3 - sets userinfo string for split screen player in slot 3 cmd4 - sets userinfo string for split screen player in slot 4 collision_test - Tests collision system colorcorrectionui - Show/hide the color correction tools UI. commentary_cvarsnotchanging commentary_finishnode con_min_severity - Minimum severity level for messages sent to any logging chann el: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. connect - Connect to specified server. connect_splitscreen - Connect to specified server. With multiple players. crash - Cause the engine to crash (Debug!!) create_flashlight creditsdone cs_make_vip - Marks a player as the VIP cvarlist - Show the list of convars/concommands. dbghist_addline - Add a line to the debug history. Format: <category id> <line> dbghist_dump - Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player debugsystemui - Show/hide the debug system UI. demo_gototick - Skips to a tick in demo. demo_pause - Pauses demo playback. demo_resume - Resumes demo playback. demo_timescale - Sets demo replay speed. demo_togglepause - Toggles demo playback. demolist - Print demo sequence list. demos - Demo demo file sequence. demoui - Show/hide the demo player UI. demoui2 - Show/hide the advanced demo player UI (demoui2). devshots_nextmap - Used by the devshots system to go to the next map in the devs hots maplist. devshots_screenshot - Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences - Show all convars which are not at their default values. disconnect - Disconnect game from server. disp_list_all_collideable - List all collideable displacements display_elapsedtime - Displays how much time has elapsed since the game started drawcross - Draws a cross at the given location Arguments: x y z drawline - Draws line between two 3D Points. Green if no collision Red is c ollides with something Arguments: x1 y1 z1 x2 y2 z2 droppistol dsp_reload dti_flush - Write out the datatable instrumentation files (you must run with -dt i for this to work).

dump_entity_sizes - Print sizeof(entclass) dump_globals - Dump all global entities/states dumpentityfactories - Lists all entity factory names. dumpeventqueue - Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable - Dump the contents of the game string table to the console. dumpstringtables - Print string tables to console. echo - Echo text to console. editdemo - Edit a recorded demo file (.dem ). editor_toggle - Disables the simulation and returns focus to the editor endmovie - Stop recording movie frames. endround - End the current round. ent_absbox - Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_attachments - Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_autoaim - Displays the entity's autoaim radius. Arguments: {entity_ name} / {class_name} / no argument picks what player is looking at ent_bbox - Displays the movement bounding box for the given entity(ies) in orang e. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_cancelpendingentfires - Cancels all ent_fire created outputs that are curren tly waiting for their delay to expire. ent_create - Creates an entity of the given type where the player is looking. ent_dump - Usage: ent_dump <entity name> ent_fire - Usage: ent_fire <target> [action] [value] [delay] ent_info - Usage: ent_info <class name> ent_keyvalue - Applies the comma delimited key=value pairs to the entity with th e given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>= <value2>,...,<keyN>=<valueN> ent_messages - Toggles input/output message display for the selected entity(ies) . The name of the entity will be displayed as well as any messages that it send s or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_name ent_orient - Orient the specified entity to match the player's angles. By defaul t, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> ent_pause - Toggles pausing of input/output message processing for entities. Wh en turned on processing of all message will stop. Any messages displayed with ' ent_messages' will stop fading and be displayed indefinitely. To step through th e messages one by one use 'ent_step'. ent_pivot - Displays the pivot for the given entity(ies). (y=up=green, z=f orward=blue, x=left=red). Arguments: {entity_name} / {class_name} / n o argument picks what player is looking at ent_rbox - Displays the total bounding box for the given entity(s) in green. So me entites will also display entity specific overlays. Arguments: {entity_ name} / {class_name} / no argument picks what player is looking at ent_remove - Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all - Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate - Rotates an entity by a specified # of degrees ent_script_dump - Dumps the names and values of this entity's script scope to th e console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_setang - Set entity angles ent_setname - Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player i s looking at

ent_setpos - Move entity to position ent_show_response_criteria - Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / n o argument picks what player is looking at ent_step - When 'ent_pause' is set this will step through one waiting input / ou tput message at a time. ent_teleport - Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text - Displays text debugging information about the given entity(ies) on to p of the entity (See Overlay Text) Arguments: {entity_name} / {class_n ame} / no argument picks what player is looking at ent_viewoffset - Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at envmap escape - Escape key pressed. exec - Execute script file. execifexists - Execute script file if file exists. exit - Exit the engine. explode - Kills the player with explosive damage explodevector - Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> fadein - fadein {time r g b}: Fades the screen in from black or from the specifi ed color over the given number of seconds. fadeout - fadeout {time r g b}: Fades the screen to black or to the specified co lor over the given number of seconds. find - Find concommands with the specified string in their name/help text. find_ent - Find and list all entities with classnames or targetnames that contai n the specified substring. Format: find_ent <substring> find_ent_index - Display data for entity matching specified index. Format: find_ ent_index <index> findflags - Find concommands by flags. firetarget flush - Flush unlocked cache memory. flush_locked - Flush unlocked and locked cache memory. fogui - Show/hide fog control UI. forcebind - Bind a command to an available key. (forcebind command opt:suggested Key) foundry_engine_get_mouse_control - Give the engine control of the mouse. foundry_engine_release_mouse_control - Give the control of the mouse back to Ham mer. foundry_select_entity - Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view - Move Hammer's 3D view to the same position as the eng ine's 3D view. foundry_update_entity - Updates the entity's position/angles when in edit mode fs_clear_open_duplicate_times - Clear the list of files that have been opened. fs_dump_open_duplicate_times - Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was s pent reading from them. fs_fios_cancel_prefetches - Cancels all the prefetches in progress. fs_fios_flush_cache - Flushes the FIOS HDD cache. fs_fios_prefetch_file - Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. fs_fios_prefetch_file_in_pack - Prefetches a file in a pack: <portal2/models/con tainer_ride/fineDebris_part5.ani>. The preftech is medium priority and non-persi stent. fs_fios_print_prefetches - Displays all the prefetches currently in progress. fs_printopenfiles - Show all files currently opened by the engine. fs_syncdvddevcache - Force the 360 to get updated files that are in your p4 chan

gelist(s) from the host PC when running with -dvddev. fs_warning_level - Set the filesystem warning level. gameui_activate - Shows the game UI gameui_allowescape - Escape key allowed to hide game UI gameui_allowescapetoshow - Escape key allowed to show game UI gameui_hide - Hides the game UI gameui_preventescape - Escape key doesn't hide game UI gameui_preventescapetoshow - Escape key doesn't show game UI give - Give item to player. Arguments: <item_name> global_set - global_set <globalname> <state>: Sets the state of the given env_gl obal (0 = OFF, 1 = ON, 2 = DEAD). god - Toggle. Player becomes invulnerable. gods - Toggle. All players become invulnerable. groundlist - Display ground entity list <index> hammer_update_entity - Updates the entity's position/angles when in edit mode hammer_update_safe_entities - Updates entities in the map that can safely be upd ated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. help - Find help about a convar/concommand. hideconsole - Hide the console. host_reset_config - reset config (for testing) with param as splitscreen index. host_runofftime - Run off some time without rendering/updating sounds host_writeconfig - Store current settings to config.cfg (or specified .cfg file) . host_writeconfig_ss - Store current settings to config.cfg (or specified .cfg fi le) with first param as splitscreen index. hunk_print_allocations hurtme - Hurts the player. Arguments: <health to lose> incrementvar - Increment specified convar value. item_show_whitelistable_definitions - Lists the item definitions that can be whi telisted in the item_whitelist.txt file in tournament mode. jpeg - Take a jpeg screenshot: jpeg <filename> <quality 1-100>. kdtree_test - Tests spatial partition for entities queries. key_findbinding - Find key bound to specified command string. key_listboundkeys - List bound keys with bindings. key_updatelayout - Updates game keyboard layout to current windows keyboard sett ing. kick - Kick a player by name. kickid - Kick a player by userid or uniqueid, with a message. kickid_ex - Kick a player by userid or uniqueid, provide a force-the-kick flag a nd also assign a message. kill - Kills the player with generic damage killserver - Shutdown the server. killvector - Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> light_crosshair - Show texture color at crosshair lightprobe - Samples the lighting environment. Creates a cubemap and a file indi cating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. linefile - Parses map leak data from .lin file listRecentNPCSpeech - Displays a list of the last 5 lines of speech from NPCs. listdemo - List demo file contents. listid - Lists banned users. listip - List IP addresses on the ban list. listissues - List all the issues that can be voted on. listmaps listmodels - List loaded models. load - Load a saved game. log - Enables logging to file, console, and udp < on | off >. log_color - Set the color of a logging channel.

log_dumpchannels - Dumps information about all logging channels. log_flags - Set the flags on a logging channel. log_level - Set the spew level of a logging channel. logaddress_add - Set address and port for remote host <ip:port>. logaddress_del - Remove address and port for remote host <ip:port>. logaddress_delall - Remove all udp addresses being logged to logaddress_list - List all addresses currently being used by logaddress. map - Start playing on specified map. map_background - Runs a map as the background to the main menu. map_commentary - Start playing, with commentary, on a specified map. map_edit map_setbombradius - Sets the bomb radius for the map. map_showbombradius - Shows bomb radius from the center of each bomb site and pla nted bomb. map_showspawnpoints - Shows player spawn points (red=invalid) mapgroup - Specify a map group maps - Displays list of maps. mat_configcurrent - show the current video control panel config for the material system mat_crosshair_edit - open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer - open the material under the crosshair in explorer and h ighlight the vmt file mat_crosshair_printmaterial - print the material under the crosshair mat_crosshair_reloadmaterial - reload the material under the crosshair mat_debug - Activates debugging spew for a specific material. mat_edit - Bring up the material under the crosshair in the editor mat_hdr_enabled - Report if HDR is enabled for debugging mat_info - Shows material system info mat_reloadallmaterials - Reloads all materials mat_reloadmaterial - Reloads a single material mat_reloadtextures - Reloads all textures mat_rendered_faces_spew - 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this) mat_reporthwmorphmemory - Reports the amount of size in bytes taken up by hardwa re morph textures. mat_savechanges - saves current video configuration to the registry mat_setvideomode - sets the width, height, windowed state of the material system mat_showaspectratioinfo - Spew info about the hardware aspect ratio mat_showmaterials - Show materials. mat_showmaterialsverbose - Show materials (verbose version). mat_showtextures - Show used textures. mat_suppress - Suppress a material from drawing mat_texture_list_exclude - 'load' - loads the exclude list file, 'reset' - reset s all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod - Adjust LOD of the last viewed texture +1 to inc resolut ion, -1 to dec resolution mat_texture_list_txlod_sync - 'reset' - resets all run-time changes to LOD overr ides, 'save' - saves all changes to material content files mat_updateconvars - updates the video config convars maxplayers - Change the maximum number of players allowed on this server. mem_dump - Dump memory stats to text file. mem_eat mem_incremental_compact mem_test mem_vcollide - Dumps the memory used by vcollides mem_verify - Verify the validity of the heap memory - Print memory stats. meta - Metamod:Source control options

minisave - Saves game (for current level only!) mm_datacenter_debugprint - Shows information retrieved from data center mm_dlc_debugprint - Shows information about dlc mod_DumpWeaponWiewModelCache - Dumps the weapon view model cache contents mod_DumpWeaponWorldModelCache - Dumps the weapon world model cache contents motd movie_fixwave - Fixup corrupted .wav file if engine crashed during startmovie/en dmovie, etc. mp_disable_autokick - Prevents a userid from being auto-kicked mp_forcerespawnplayers - Force all players to respawn. mp_forcewin - Forces team to win mp_scrambleteams - Scramble the teams and restart the game mp_swapteams - Swap the teams and restart the game mp_switchteams - Switch teams and restart the game mp_tournament_restart - Restart Tournament Mode on the current level. multvar - Multiply specified convar value. mvpup nav_add_to_selected_set - Add current area to the selected set. nav_add_to_selected_set_by_id - Add specified area id to the selected set. nav_analyze - Re-analyze the current Navigation Mesh and save it to disk. nav_analyze_scripted - commandline hook to run a nav_analyze and then quit. nav_avoid - Toggles the 'avoid this area when possible' flag used by the AI syst em. nav_begin_area - Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end _area' command. nav_begin_deselecting - Start continuously removing from the selected set. nav_begin_drag_deselecting - Start dragging a selection area. nav_begin_drag_selecting - Start dragging a selection area. nav_begin_selecting - Start continuously adding to the selected set. nav_begin_shift_xy - Begin shifting the Selected Set. nav_build_ladder - Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_connectivity - Checks to be sure every (or just the marked) nav area c an get to every goal area for the map (hostages or bomb site). nav_check_file_consistency - Scans the maps directory and reports any missing/ou t-of-date navigation files. nav_check_floor - Updates the blocked/unblocked status for every nav area. nav_check_stairs - Update the nav mesh STAIRS attribute nav_chop_selected - Chops all selected areas into their component 1x1 areas nav_clear_attribute - Remove given nav attribute from all areas in the selected set. nav_clear_selected_set - Clear the selected set. nav_clear_walkable_marks - Erase any previously placed walkable positions. nav_compress_id - Re-orders area and ladder ID's so they are continuous. nav_connect - To connect two Areas, mark the first Area, highlight the second Ar ea, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect t he second area to the first. nav_corner_lower - Lower the selected corner of the currently marked Area. nav_corner_place_on_ground - Places the selected corner of the currently marked Area on the ground. nav_corner_raise - Raise the selected corner of the currently marked Area. nav_corner_select - Select a corner of the currently marked Area. Use multiple t imes to access all four corners. nav_crouch - Toggles the 'must crouch in this area' flag used by the AI system. nav_delete - Deletes the currently highlighted Area. nav_delete_marked - Deletes the currently marked Area (if any). nav_disconnect - To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between th

e two Areas. nav_dont_hide - Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_end_area - Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting - Stop continuously removing from the selected set. nav_end_drag_deselecting - Stop dragging a selection area. nav_end_drag_selecting - Stop dragging a selection area. nav_end_selecting - Stop continuously adding to the selected set. nav_end_shift_xy - Finish shifting the Selected Set. nav_flood_select - Selects the current Area and all Areas connected to it, recur sively. To clear a selection, use this command again. nav_gen_cliffs_approx - Mark cliff areas, post-processing approximation nav_generate - Generate a Navigation Mesh for the current map and save it to dis k. nav_generate_incremental - Generate a Navigation Mesh for the current map and sa ve it to disk. nav_jump - Toggles the 'traverse this area by jumping' flag used by the AI syste m. nav_ladder_flip - Flips the selected ladder's direction. nav_load - Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max - Lower the top of the drag select volume. nav_lower_drag_volume_min - Lower the bottom of the drag select volume. nav_make_sniper_spots - Chops the marked area into disconnected sub-areas suitab le for sniper spots. nav_mark - Marks the Area or Ladder under the cursor for manipulation by subsequ ent editing commands. nav_mark_attribute - Set nav attribute for all areas in the selected set. nav_mark_walkable - Mark the current location as a walkable position. These posi tions are used as seed locations when sampling the map to generate a Navigation Mesh. nav_merge - To merge two Areas into one, mark the first Area, highlight the seco nd by pointing your cursor at it, and invoke the merge command. nav_merge_mesh - Merges a saved selected set into the current mesh. nav_no_hostages - Toggles the 'hostages cannot use this area' flag used by the A I system. nav_no_jump - Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill - Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops wh en it hits an Area with the same Place, or a different Place than that of the in itial Area. nav_place_list - Lists all place names used in the map. nav_place_pick - Sets the current Place to the Place of the Area under the curso r. nav_place_replace - Replaces all instances of the first place with the second pl ace. nav_place_set - Sets the Place of all selected areas to the current Place. nav_precise - Toggles the 'dont avoid obstacles' flag used by the AI system. nav_raise_drag_volume_min - Raise the bottom of the drag select volume. nav_recall_selected_set - Re-selects the stored selected set. nav_remove_from_selected_set - Remove current area from the selected set. nav_remove_jump_areas - Removes legacy jump areas, replacing them with connectio ns. nav_run - Toggles the 'traverse this area by running' flag used by the AI system . nav_save - Saves the current Navigation Mesh to disk. nav_save_selected - Writes the selected set to disk for merging into another mes h via nav_merge_mesh. nav_select_blocked_areas - Adds all blocked areas to the selected set nav_select_damaging_areas - Adds all damaging areas to the selected set nav_select_half_space - Selects any areas that intersect the given half-space.

nav_select_invalid_areas - Adds all invalid areas to the Selected Set. nav_select_obstructed_areas - Adds all obstructed areas to the selected set nav_select_overlapping - Selects nav areas that are overlapping others. nav_select_radius - Adds all areas in a radius to the selection set nav_set_place_mode - Sets the editor into or out of Place mode. Place mode allow s labelling of Area with Place names. nav_shift - Shifts the selected areas by the specified amount nav_simplify_selected - Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_splice - To splice, mark an area, highlight a second area, then invoke the s plice command to create a new, connected area between them. nav_split - To split an Area into two, align the split line using your cursor an d invoke the split command. nav_stand - Toggles the 'stand while hiding' flag used by the AI system. nav_stop - Toggles the 'must stop when entering this area' flag used by the AI s ystem. nav_store_selected_set - Stores the current selected set for later retrieval. nav_strip - Strips all Hiding Spots, Approach Points, and Encounter Spots from t he current Area. nav_subdivide - Subdivides all selected areas. nav_test_stairs - Test the selected set for being on stairs nav_toggle_deselecting - Start or stop continuously removing from the selected s et. nav_toggle_in_selected_set - Remove current area from the selected set. nav_toggle_place_mode - Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting - Toggles Place Painting mode. When Place Painting, po inting at an Area will 'paint' it with the current Place. nav_toggle_selected_set - Toggles all areas into/out of the selected set. nav_toggle_selecting - Start or stop continuously adding to the selected set. nav_transient - Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark - Clears the marked Area or Ladder. nav_update_blocked - Updates the blocked/unblocked status for every nav area. nav_update_lighting - Recomputes lighting values nav_use_place - If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk - Toggles the 'traverse this area by walking' flag used by the AI syste m. nav_world_center - Centers the nav mesh in the world net_channels - Shows net channel info net_dumpeventstats - Dumps out a report of game event network usage net_start - Inits multiplayer network sockets net_status - Shows current network status net_steamcnx_status - Print status of steam connection sockets. nextdemo - Play next demo in sequence. nextmap notarget - Toggle. Player becomes hidden to NPCs. npc_ammo_deplete - Subtracts half of the target's ammo npc_bipass - Displays the local movement attempts by the given NPC(s) (triangula tion detours). Failed bypass routes are displayed in red, successful bypasses a re shown in green. Arguments: {entity_name} / {class_name} / no argume nt picks what player is looking at. npc_combat - Displays text debugging information about the squad and enemy of th e selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_ name} / no argument picks what player is looking at npc_conditions - Displays all the current AI conditions that an NPC has in the o verlay text. Arguments: {npc_name} / {npc class_name} / no argument pick s what player is looking at npc_create - Creates an NPC of the given type where the player is looking (if th

e given NPC can actually stand at that location). Arguments: [npc_cla ss_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (opti onal) ] npc_create_aimed - Creates an NPC aimed away from the player of the given type w here the player is looking (if the given NPC can actually stand at that location ). Note that this only works for npc classes that are already in the world. Yo u can not create an entity that doesn't have an instance in the level. Argument s: {npc_class_name} npc_destroy - Removes the given NPC(s) from the universe Arguments: {npc_nam e} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected - Removes all NPCs from the universe that aren't currentl y selected npc_enemies - Shows memory of NPC. Draws an X on top of each memory. Eluded e ntities drawn in blue (don't know where it went) Unreachable entities dra wn in green (can't get to it) Current enemy drawn in red Current target e ntity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus - Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze - Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -nonenpc_freeze_unselected - Freeze all NPCs not selected npc_go - Selected NPC(s) will go to the location that the player is looking (sho wn with a purple box) Arguments: -nonenpc_go_random - Sends all selected NPC(s) to a random node. Arguments: -nonenpc_heal - Heals the target back to full health npc_kill - Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest - Draw's a while box around the NPC(s) nearest node Argument s: {entity_name} / {class_name} / no argument picks what player is looking at npc_relationships - Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset - Reloads schedules for all NPC's from their script files Argument s: -nonenpc_route - Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color c oded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final t arget position Arguments: {npc_name} / {npc_class_name} / no argument pick s what player is looking at npc_select - Select or deselects the given NPC(s) for later manipulation. Selec ted NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_set_freeze - Selected NPC(s) will freeze in place (or unfreeze). If there ar e no selected NPCs, uses the NPC under the crosshair. Arguments: -nonenpc_set_freeze_unselected - Freeze all NPCs not selected npc_squads - Obsolete. Replaced by npc_combat npc_steering - Displays the steering obstructions of the NPC (used to perform lo cal avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all - Displays the steering obstructions of all NPCs (used to perfo rm local avoidance) npc_task_text - Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Argument s: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_tasks - Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_teleport - Selected NPC will teleport to the location that the player is loo king (shown with a purple box) Arguments: -nonenpc_thinknow - Trigger NPC to think npc_viewcone - Displays the viewcone of the NPC (where they are currently lookin g and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at particle_test_start - Dispatches the test particle system with the parameters sp ecified in particle_test_file, particle_test_attach_mode and particle_test_atta ch_param on the entity the player is looking at. Arguments: {entity_ name} / {class_name} / no argument picks what player is looking at particle_test_stop - Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at path - Show the engine filesystem path. pause - Toggle the server pause state. perfui - Show/hide the level performance tools UI. physics_budget - Times the cost of each active object physics_constraints - Highlights constraint system graph for an entity physics_debug_entity - Dumps debug info for an entity physics_highlight_active - Turns on the absbox for all active physics objects physics_report_active - Lists all active physics objects physics_select - Dumps debug info for an entity picker - Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping - Display ping to server. pingserver - Ping a server for info play - Play a sound. playdemo - Play a recorded demo file (.dem ). playflush - Play a sound, reloading from disk in case of changes. playvol - Play a sound at a specified volume. plugin_load - plugin_load <filename> : loads a plugin plugin_pause - plugin_pause <index> : pauses a loaded plugin plugin_pause_all - pauses all loaded plugins plugin_print - Prints details about loaded plugins plugin_unload - plugin_unload <index> : unloads a plugin plugin_unpause - plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all - unpauses all disabled plugins press_x360_button - Press the specified Xbox 360 controller button (lt, rt, st[a rt], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) print_colorcorrection - Display the color correction layer information. progress_enable prop_crosshair - Shows name for prop looking at prop_debug - Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. prop_dynamic_create - Creates a dynamic prop with a specific .mdl aimed away fro m where the player is looking. Arguments: {.mdl name} prop_physics_create - Creates a physics prop with a specific .mdl aimed away fro m where the player is looking. Arguments: {.mdl name} quit - Exit the engine. r_cleardecals - Usage r_cleardecals <permanent>. r_flushlod - Flush and reload LODs. r_lightcache_invalidate r_printdecalinfo rcon - Issue an rcon command. rebuy - Attempt to repurchase items with the order listed in cl_rebuy

recompute_speed - Recomputes clock speed (for debugging purposes). record - Record a demo. reload - Reload the most recent saved game (add setpos to jump to current view p osition on reload). reload_vjobs - reload vjobs module remote_bug - Starts a bug report with data from the currently connected rcon mac hine removeid - Remove a user ID from the ban list. removeip - Remove an IP address from the ban list. render_blanks - render N blank frames report_entities - Lists all entities report_simthinklist - Lists all simulating/thinking entities report_soundpatch - reports sound patch count report_touchlinks - Lists all touchlinks reset_expo - Reset player scores, player controls, team scores, and end the roun d reset_gameconvars - Reset a bunch of game convars to default values respawn_entities - Respawn all the entities in the map. respawnme restart - Restart the game on the same level (add setpos to jump to current view position on restart). rpt - Issue an rpt command. rpt_client_enable rpt_connect rpt_download_log rpt_end rpt_password rpt_screenshot rpt_server_enable rpt_start rr_debugresponseconcept_exclude - Set a list of concepts to exclude from rr_debu gresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset. rr_forceconcept - fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." crite ria values are optional. rr_reloadresponsesystems - Reload all response system scripts. save - Saves current game. save_finish_async say - Display player message say_team - Display player message to team scene_flush - Flush all .vcds from the cache and reload from disk. scene_playvcd - Play the given VCD as an instanced scripted scene. scoreup screenshot - Take a screenshot. script - Run the text as a script script_debug - Connect the vscript VM to the script debugger script_dump_all - Dump the state of the VM to the console script_execute - Run a vscript file script_help - Output help for script functions, optionally with a search string script_reload_code - Execute a vscript file, replacing existing functions with t he functions in the run script script_reload_entity_code - Execute all of this entity's VScripts, replacing exi sting functions with the functions in the run scripts script_reload_think - Execute an activation script, replacing existing functions with the functions in the run script sdkhooks_listhooks - Lists all current hooks server_game_time - Gives the game time in seconds (server's curtime) setang - Snap player eyes to specified pitch yaw <roll:optional> (must have sv_c heats).

setang_exact - Snap player eyes and orientation to specified pitch yaw <roll:opt ional> (must have sv_cheats). setinfo - Adds a new user info value setmaster - add/remove/enable/disable master servers setmodel - Changes's playe setpause - Set the pause state of the server. setpos - Move player to specified origin (must have sv_cheats). setpos_exact - Move player to an exact specified origin (must have sv_cheats). setpos_player - Move specified player to specified origin (must have sv_cheats). shake - Shake the screen. showconsole - Show the console. showtriggers_toggle - Toggle show triggers skip_next_map - Skips the next map in the map rotation for the server. sm - SourceMod Menu sm_addban - sm_addban <time> <steamid> [reason] sm_admin - Displays the admin menu sm_ban - sm_ban <#userid|name> <minutes|0> [reason] sm_banip - sm_banip <ip|#userid|name> <time> [reason] sm_beacon - sm_beacon <#userid|name> [0/1] sm_blind - sm_blind <#userid|name> [amount] - Leave amount off to reset. sm_burn - sm_burn <#userid|name> [time] sm_cancelvote - sm_cancelvote sm_chat - sm_chat <message> - sends message to admins sm_conhook_start sm_conhook_stop sm_cookies - sm_cookies <name> [value] sm_csay - sm_csay <message> - sends centered message to all players sm_dropc4 - Forces bomb drop sm_drug - sm_drug <#userid|name> [0/1] sm_dump_admcache - Dumps the admin cache for debugging sm_dump_classes - Dumps the class list as a text file sm_dump_datamaps - Dumps the data map list as a text file sm_dump_handles - Dumps Handle usage to a file for finding Handle leaks sm_dump_netprops - Dumps the networkable property table as a text file sm_dump_netprops_xml - Dumps the networkable property table as an XML file sm_dump_teprops - Dumps tempentity props to a file sm_execcfg - sm_execcfg <filename> sm_firebomb - sm_firebomb <#userid|name> [0/1] sm_freeze - sm_freeze <#userid|name> [time] sm_gag - sm_gag <player> - Removes a player's ability to use chat. sm_giveweapon sm_gravity - sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amo unt is 0.0 through 5.0 sm_help - Displays SourceMod commands and descriptions sm_hsay - sm_hsay <message> - sends hint message to all players sm_kick - sm_kick <#userid|name> [reason] sm_knives - Sets up a knife round. sm_listlockedcvars sm_map - sm_map <map> sm_maphistory - Shows the most recent maps played sm_msay - sm_msay <message> - sends message as a menu panel sm_mute - sm_mute <player> - Removes a player's ability to use voice. sm_noclip - sm_noclip <#userid|name> sm_perplayer_debug - Command used to debug per player stuff sm_pistols - Sets up a pistol round. sm_play - sm_play <#userid|name> <filename> sm_print_telist - Prints the temp entity list sm_psay - sm_psay <name or #userid> <message> - sends private message sm_rcon - sm_rcon <args> sm_reload_restrictions - Reloads all restricted weapon cvars and removes any adm

in overrides sm_reloadadmins - sm_reloadadmins sm_remove_restricted - Removes restricted weapons from players to the limit the weapons are set to. sm_rename - sm_rename <#userid|name> sm_resetcvar - sm_resetcvar <cvar> sm_restrict - Restrict weapons sm_revote sm_say - sm_say <message> - sends message to all players sm_searchcmd - Searches SourceMod commands sm_settings sm_silence - sm_silence <player> - Removes a player's ability to use voice or ch at. sm_slap - sm_slap <#userid|name> [damage] sm_slay - sm_slay <#userid|name> sm_timebomb - sm_timebomb <#userid|name> [0/1] sm_tsay - sm_tsay [color] <message> - sends top-left message to all players sm_unban - sm_unban <steamid|ip> sm_ungag - sm_ungag <player> - Restores a player's ability to use chat. sm_unmute - sm_unmute <player> - Restores a player's ability to use voice. sm_unrestrict - Unrestrict weapons sm_unsilence - sm_unsilence <player> - Restores a player's ability to use voice and chat. sm_vote - sm_vote <question> [Answer1] [Answer2] ... [Answer5] sm_votealltalk - sm_votealltalk sm_voteban - sm_voteban <player> [reason] sm_voteburn - sm_voteburn <player> sm_voteff - sm_voteff sm_votegravity - sm_votegravity <amount> [amount2] ... [amount5] sm_votekick - sm_votekick <player> [reason] sm_votemap - sm_votemap <mapname> [mapname2] ... [mapname5] sm_voteslay - sm_voteslay <player> sm_who - sm_who [#userid|name] snd_async_flush - Flush all unlocked async audio data snd_async_showmem - Show async memory stats snd_async_showmem_music - Show async memory stats for just non-streamed music snd_async_showmem_summary - Show brief async memory stats snd_dump_filepaths snd_dumpclientsounds - Dump sounds to console snd_front_stereo_speaker_position - Specifies the position (in degrees) of the v irtual front left/right speakers. snd_front_surround_speaker_position - Specifies the position (in degrees) of the virtual front left/right speakers. snd_getmixer - Get data related to mix group matching string snd_headphone_pan_exponent - Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used. snd_headphone_pan_radial_weight - Apply cos(angle) * weight before pan law snd_print_channel_by_guid - Prints the content of a channel from its guid. snd_p rint_channel_by_guid <guid>. snd_print_channel_by_index - Prints the content of a channel from its index. snd _print_channel_by_index <index>. snd_print_channels - Prints all the active channel. snd_print_dsp_effect - Prints the content of a dsp effect. snd_rear_headphone_position - Specifies the position (in degrees) of the virtua l rear left/right headphones. snd_rear_stereo_speaker_position - Specifies the position (in degrees) of the vi rtual rear left/right speakers. snd_rear_surround_speaker_position - Specifies the position (in degrees) of the virtual rear left/right speakers. snd_rebuildaudiocache - rebuild audio cache for current language

snd_restart - Restart sound system. snd_set_master_volume - Sets the master volume for a channel. snd_set_master_vol ume <guid> <mastervolume>. snd_setmixer - Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer - Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount - Set named mix layer mix amount. snd_sos_flush_operators - Flush and re-parse the sound operator system snd_sos_print_operators - Prints a list of currently available operators snd_soundmixer_flush - Reload soundmixers.txt file. snd_soundmixer_list_mix_groups - List all mix groups to dev console. snd_soundmixer_list_mix_layers - List all mix layers to dev console. snd_soundmixer_list_mixers - List all mixers to dev console. snd_soundmixer_set_trigger_factor - Set named mix layer / mix group, trigger amo unt. snd_stereo_speaker_pan_exponent - Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used. snd_stereo_speaker_pan_radial_weight - Apply cos(angle) * weight before pan law snd_surround_speaker_pan_exponent - Specifies the exponent for the pan xfade fro m speaker to speaker if the "exp" pan law is being used. snd_surround_speaker_pan_radial_weight - Apply cos(angle) * weight before pan la w snd_updateaudiocache - checks _master.cache based on file sizes and rebuilds any change/new entries snd_writemanifest - If running a game, outputs the precache manifest for the cur rent level sndplaydelay soundfade - Fade client volume. soundlist - List all known sounds. soundscape_flush - Flushes the server & client side soundscapes speak - Play a constructed sentence. spike - generates a fake spike ss_connect - If connected with available split screen slots, connects a split sc reen player to this machine. ss_disconnect - If connected with available split screen slots, connects a split screen player to this machine. ss_map - Start playing on specified map with max allowed splitscreen players. star_memory - Dump memory stats startdemos - Play demos in demo sequence. startmovie - Start recording movie frames. startupmenu - Opens initial menu screen and loads the background bsp, but only i f no other level is being loaded, and we're not in developer mode. stats - Prints server performance variables status - Display map and connection status. stop - Finish recording demo. stopdemo - Stop playing back a demo. stopsound stringtabledictionary - Create dictionary for current strings. stripper_dump - Dumps the map entity list to a file stuffcmds - Parses and stuffs command line + commands to command buffer. surfaceprop - Reports the surface properties at the cursor sv_benchmark_force_start - Force start the benchmark. This is only for debugging . It's better to set sv_benchmark to 1 and restart the level. sv_clearhinthistory - Clear memory of server side hints displayed to the player. sv_dump_serialized_entities_mem - Dump serialized entity allocations stats. sv_findsoundname - Find sound names which reference the specified wave files. sv_game_mode_convars - Display the values of the convars for the current game_mo de. sv_precacheinfo - Show precache info. sv_pure - Show user data. sv_pure_finduserfiles - ListPureServerFiles

sv_pure_listfiles - ListPureServerFiles sv_pure_listuserfiles - ListPureServerFiles sv_querycache_stats - Display status of the query cache (client only) sv_showtags - Describe current gametags. sv_shutdown - Sets the server to shutdown when all games have completed sv_soundemitter_filecheck - Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush - Flushes the sounds.txt system (server only) sv_soundemitter_reload - Flushes the sounds.txt system sv_soundemitter_spew - Print details about a sound. sv_soundscape_printdebuginfo - print soundscapes switchme terminateround test_dispatcheffect - Test a clientside dispatch effect. Usage: test_disp atcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> test_entity_blocker - Test command that drops an entity blocker out in front of the player. test_outtro_stats thread_test_tslist thread_test_tsqueue threadpool_cycle_reserve - Cycles threadpool reservation by powers of 2 threadpool_run_tests timedemo_vprofrecord - Play a demo and report performance info. Also record vpr of data for the span of the demo timedemoquit - Play a demo, report performance info, and then exit timeleft - prints the time remaining in the match timerefresh - Profile the renderer. toggle - Toggles a convar on or off, or cycles through a set of values. togglebuy toggledrop toggleprice toggleround toolload - Load a tool. toolunload - Unload a tool. tv_clients - Shows list of connected SourceTV clients. tv_msg - Send a screen message to all clients. tv_record - Starts SourceTV demo recording. tv_relay - Connect to SourceTV server and relay broadcast. tv_retry - Reconnects the SourceTV relay proxy. tv_status - Show SourceTV server status. tv_stop - Stops the SourceTV broadcast. tv_stoprecord - Stops SourceTV demo recording. tweak_ammo_impulses - Allow real-time tweaking of the ammo impulse values. unbind - Unbind a key. unbindall - Unbind all keys. unbindalljoystick - Unbind all joystick keys. unbindallmousekeyboard - Unbind all mouse / keyboard keys. unload_all_addons - Reloads the search paths for game addons. unpause - Unpause the game. update_addon_paths - Reloads the search paths for game addons. use - Use a particular weapon Arguments: <weapon_name> user - Show user data. users - Show user info for players on server. vehicle_flushscript - Flush and reload all vehicle scripts version - Print version info string. vgui_drawtree_clear vgui_dump_panels - vgui_dump_panels [visible] vgui_spew_fonts vgui_togglepanel - show/hide vgui panel by name.

voice_mute - Mute a specific Steam user voice_reset_mutelist - Reset all mute information for all players who were ever muted. voice_show_mute - Show whether current players are muted. voice_unmute - Unmute a specific Steam user, or `all` to unmute all connected pl ayers. voicerecord_toggle vox_reload - Reload sentences.txt file voxeltree_box - View entities in the voxel-tree inside box <Vector(min), Vector( max)>. voxeltree_playerview - View entities in the voxel-tree at the player position. voxeltree_sphere - View entities in the voxel-tree inside sphere <Vector(center) , float(radius)>. voxeltree_view - View entities in the voxel-tree. vphys_sleep_timeout - set sleep timeout: large values mean stuff won't ever slee p vprof - Toggle VProf profiler vprof_adddebuggroup1 - add a new budget group dynamically for debugging vprof_cachemiss - Toggle VProf cache miss checking vprof_cachemiss_off - Turn off VProf cache miss checking vprof_cachemiss_on - Turn on VProf cache miss checking vprof_child vprof_collapse_all - Collapse the whole vprof tree vprof_dump_counters - Dump vprof counters to the console vprof_dump_groupnames - Write the names of all of the vprof groups to the consol e. vprof_expand_all - Expand the whole vprof tree vprof_expand_group - Expand a budget group in the vprof tree by name vprof_generate_report - Generate a report to the console. vprof_generate_report_AI - Generate a report to the console. vprof_generate_report_AI_only - Generate a report to the console. vprof_generate_report_budget - Generate a report to the console based on budget group. vprof_generate_report_hierarchy - Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only - Generate a minimal hi earchical report to the console. vprof_generate_report_map_load - Generate a report to the console. vprof_nextsibling vprof_off - Turn off VProf profiler vprof_on - Turn on VProf profiler vprof_parent vprof_playback_average - Average the next N frames. vprof_playback_start - Start playing back a recorded .vprof file. vprof_playback_step - While playing back a .vprof file, step to the next tick. vprof_playback_stepback - While playing back a .vprof file, step to the previous tick. vprof_playback_stop - Stop playing back a recorded .vprof file. vprof_prevsibling vprof_record_start - Start recording vprof data for playback later. vprof_record_stop - Stop recording vprof data vprof_remote_start - Request a VProf data stream from the remote server (require s authentication) vprof_remote_stop - Stop an existing remote VProf data request vprof_reset_peaks - Reset just the peak time in VProf profiler vprof_to_csv - Convert a recorded .vprof file to .csv. vprof_vtune_group - enable vtune for a particular vprof group ("disable" to disa ble) vtune - Controls VTune's sampling. vx_model_list - Dump models to VXConsole wc_air_edit_further - When in WC edit mode and editing air nodes, moves positio

n of air node crosshair and placement location further away from player wc_air_edit_nearer - When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit - When in WC edit mode, toggles laying down or air nodes instea d of ground nodes wc_create - When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_ next_hull) wc_destroy - When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo - When in WC edit mode restores the last deleted node wc_link_edit weapon_reload_database - Reload the weapon database wipe_nav_attributes - Clear all nav attributes of selected area. writeid - Writes a list of permanently-banned user IDs to banned_user.cfg. writeip - Save the ban list to banned_ip.cfg. xload - Load a saved game from a console storage device. xsave - Saves current game to a console storage device.

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