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3000 Pts - Daemons of Chaos

Name
Keeper of Secrets (1 , 515 pts) Keeper of Secrets

Type

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Soul Hunger Torment Blade

1. Acquiescence

2. Cacophonic Caress 3. Succour of Chaos

4. Slicing Shards of Slaanesh

5. Pavane of Slaanesh

6. Phantasmagoria

1 Mo 10 9 6 6 5 10 6 9 5+ 2 515 Composition: Lord Always Strikes First; Armour Piercing; General; Hand Weapon; Level 2 Wizard; Causes Fear; Causes Terror; Daemonic; Immune to Psychology; Large Target; Thunder Stomp 1 The Daemon may re-roll failed to wound in the first round of combat. [25] 1 Hand Weapon. A model that suffers an unsaved wound from the Torment [5] Blade may not strike during that combat phase unless it can pass a Leadership test. 1 5+ Cast . This spell may be cast on a single enemy unit within 18". If [0] Acquiescene is successfully cast, the target is subject to Stupidity for the rest of the game. 1 6+ Cast . All enemy units within 2D6" of the caster (including those in close [0] combat) suffer D6 Str 3 hits with no armour saves allowed. 1 7+ Cast . This spell can be cast on any friendly unit engaged in combat within [0] 18". All models in the unit gain the Always Strikes First rule and may re-roll failed to hit rolls in the subsequent round of close combat. 1 7+ Cast . This is a magic missile with a range of 24". If successfully cast, the [0] Slicing Shards of Slaanesh causes D6 Str 5 hits. The Target must then immediately pass a Leadership test or suffer a further D6 str 5 hits. This continues until the target passes a Leadership test or is torn to bloody shreds. 1 8+ Cast . This spell can be cast on a single enemy model within 24" visible [0] to the caster. The target must pass a Leadership test or suffer D6 wounds. No armour saves are allowed against the effects of the Pavane of Slaanesh. 1 10+ Cast . All enemy units on the battlefield must roll an extra D6 when [0] taking Leadership test of any kind, discarding the lowest result rolled. Phantasmagoria last until the start of the caster's next Magic phase. 1 In 6 7 4 3 2 7 4 8 5+ 90 Composition: Hero Always Strikes First; Armour Piercing; Hand Weapon; Locus of Slaanesh: Heralds of Slaanesh compel thier followers to greater swiftness, and grant the Always Strikes First rule to all Daemonettes and Aluresses in the the same unit. If the Herald is Slain, this bonus is lost immediately.; Causes Fear; Daemonic; Immune to Psychology

Herald of Slaanesh (1 , 90 pts) Herald of Slaanesh

Daemonettes of Slaanesh (19 , 258 pts) Daemonettes of Slaanesh 18 In 6 5 3 3 1 5 2 7 5+ 258 Composition: Core Armour Piercing; Hand Weapon; Musician ; Standard Bearer ; Causes Fear; Daemonic; Immune to Psychology Alluress 1 In 6 5 3 3 1 5 3 7 5+ [24] Hand Weapon Herald of Khorne (1 , 115 pts) Herald of Khorne
1 In 5 7 6 4 2 6 3 8 3+ 5+ 115 Composition: Hero Hand Weapon; Locus of Khorne: The presence of a Herald infuses nearby Bloodletters with even greater ferocity. All Bloodletters and Bloodreapers in the Herald's unit Hate all enemies. If the Herald is slain, this bonus is immediately lost; Causes Fear; Daemonic; Hatred; Immune to Psychology; Killing Blow; Magic Resistance (1) Armour of Khorne 1 The Armour of Khorne grants an armour save of 3+. [15] 438

Bloodletters of Khorne (34 , 438 pts) Bloodletters of Khorne 33 In 5 5 5 3 1 4 1 7 5+ Composition: Core Hand Weapon; Musician ; Standard Bearer ; Causes Fear; Daemonic; Immune to Psychology; Killing Blow; Magic Resistance (1) Bloodreaper 1 In 5 5 5 3 1 4 2 7 5+ Hand Weapon

[24]

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Name
Herald of Tzeentch (1 , 140 pts) Herald of Tzeentch

Type

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1 In 4 3 4 3 3 2 3 2 8 4+ 2 140 Composition: Hero Hand Weapon; Locus of Tzeentch: Heralds of Tzeentch warp time and alter probability. All Horrors in the same unit as a Herald of Tzeentch have their daemonic save increased to 4+. If the Herald is slain, this bonus is lost immediately.; Level 2 Wizard; Causes Fear; Daemonic; Flaming Attacks; Immune to Psychology Spell Breaker 1 Once per battle the Daemon may automatically dispel one enemy spell [25] exactly as if it had used a Dispel scroll.

Pink Horrors of Tzeentch (11 , 198 pts) Pink Horrors of Tzeentch 10 In 4 3 3 3 1 3 1 7 5+ 1 198 Composition: Core Magic: A unit of Horrors can cast Spells from the Daemon Lore of Tzeentch. Details are given on page 61 (Daemons of Chaos Army book).; Hand Weapon; Musician ; Standard Bearer ; Causes Fear; Daemonic; Flaming Attacks; Immune to Psychology The Changeling 1 In 4 3 3 3 1 3 1 7 5+ [60] Formless Horror : At the start of each Combat phase, the Changeling may choose an enemy model in base contact and 'swap' any or all of his Weapon Skill, Strength, Toughness, Initiative and Attack values with those of the chosen foe until the end of that Combat phase.; Hand Weapon; Causes Fear; Daemonic; Flaming Attacks; Immune to Psychology 1. Flickering Fire of Tzeentch 1 4+ Cast . This is a magic missile with range of 18", causing D6+1 Str D6+1 [0] hits. Flaming Attacks Herald of Khorne (1 , 165 pts) Herald of Khorne
1 MC 5 7 6 4 2 6 3 8 1+ 5+ 165 Composition: Hero Hand Weapon; Locus of Khorne: The presence of a Herald infuses nearby Bloodletters with even greater ferocity. All Bloodletters and Bloodreapers in the Herald's unit Hate all enemies. If the Herald is slain, this bonus is immediately lost; Causes Fear; Daemonic; Hatred; Immune to Psychology; Killing Blow; Magic Resistance (1) Juggernaut of Khorne 1 MB 7 5 5 4 1 2 2 7 [50] Brass Behemoth: A Juggernaut adds +3 to it's rider's armour save, rather than normal +1.; Causes Fear; Daemonic; Immune to Psychology; Killing Blow; Magic Resistance (1); Stomp; Swiftstride Armour of Khorne 1 The Armour of Khorne grants an armour save of 3+. [15]

Bloodcrushers of Khorne (3 , 260 pts) Bloodcrushers of Khorne 2 MC 5 5 6 4 2 4 2 7 4+ 5+ 260 Composition: Rare Hand Weapon; Musician ; Standard Bearer ; Causes Fear; Daemonic; Immune to Psychology; Killing Blow; Magic Resistance (1) Bloodreaper 1 MC 5 5 6 4 2 4 3 7 4+ 5+ [90] Hand Weapon; Swiftstride Bloodcrusher Mount 3 7 5 5 2 2 7 [0] Brass Behemoth: A Juggernaut adds +3 to it's rider's armour save, rather than normal +1.; Causes Fear; Daemonic; Immune to Psychology; Killing Blow; Magic Resistance (1); Stomp; Swiftstride Seekers of Slaanesh (10 , 270 pts) Seekers of Slaanesh
9 Ca 6 5 3 3 1 5 2 7 6+ 5+ 270 Composition: Special Poison Attacks (Steeds only); Armour Piercing; Hand Weapon; Musician ; Standard Bearer ; Causes Fear; Daemonic; Fast Cavalry; Immune to Psychology; Swiftstride Alluress 1 Ca 6 5 3 3 1 5 3 7 6+ 5+ [36] Hand Weapon; Swiftstride Steed of Slaanesh 10 WB 10 3 3 3 1 5 1 7 6+ [0] Armour Piercing; Causes Fear; Daemonic; Fast Cavalry; Immune to Psychology; Poisoned Attacks; Swiftstride

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Name

Type

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Flesh Hounds of Khorne (5 , 175 pts) Flesh Hounds of Khorne 5 WB 8 5 5 4 2 4 2 7 5+ 175 Composition: Special Hand Weapon; Causes Fear; Daemonic; Immune to Psychology; Magic Resistance (3); Swiftstride Flamers of Tzeentch (3 , 120 pts) Flamers of Tzeentch
3 In 6 2 4 4 4 2 4 2 7 5+ Composition: Special Warpflame; Hand Weapon; Causes Fear; Daemonic; Flaming Attacks; Immune to Psychology; Skirmishers Flames of Tzeentch 1 This Daemon can fire D6 bolts in the Shooting phase with a range of 18" and a Strength of 4. This attack is treated as a normal missile weapon (and may therefore stand & shoot) but does not suffer the -1 to hit penalty for multiple shots. Flaming Attacks Flaming Attacks Soulgrinder 120

[0]

Squad (1 , 250 pts)


1 Mo 8 3 3 6 7 6 3 4 7 4+ 5+ 250 Composition: Rare Caught by the Iron Claw; Harvester Cannon; Implacable Advance; Causes Fear; Causes Terror; Daemonic; Immune to Psychology; Large Target; Thunder Stomp
Total Cost: 2994

Option Footnotes Hand Weapon Musician Standard Bearer Caught by the Iron Claw Options 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 to Combat Resolution; Standard can be captured if unit Flees. Special Immediately before the Soulgrinder makes its Attacks, nominate one model in base contact with the Soulgrinder. That model must pass an Initiative test. If the test is failed, all other attacks the Soulgrinder makes against that model this turn hit automatically. Causes fear in War Beasts, Chariots and Cavalry. Re-roll failed wounds when assaulting a building This allows the Soulgrinder to fire Grapeshot. If a misfire is rolled on the artillery dice, the Soulgrinder instead suffers a wound with no saves of any kind allowed. R 12"; S 5; Armour Piercing This model can move (not march) and still shoot any one of its weapons. 1 automatic hit at creature's strength, Always strikes last When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of 2D6 for distance. D6 automatic hits at creature's strength, Always strikes last At end of phase, roll D6 for each unit that suffered unsaved wound from attack. On a 6, suffers D3 wounds with no armour save. On a 1, gains Regeneration (6+), If it already has Regeneration, gains +1.

Flaming Attacks Harvester Cannon

Implacable Advance Stomp Swiftstride Thunder Stomp Warpflame

Validation Report Army Subtype: Daemons of Chaos; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown, Allow Unofficial Units, Allow Warhammer Forge Roster satisfies all enforced validation rules Roster Statistics General's Ld: 9 # Models: 91 Total Characters: 1025 Total Core: 894 Total Magic Items: 85 Total Rare: 510 Total Special: 565 % Characters: 34.2
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

% Core: 29.9 % Magic Items: 2.8 % Rare: 17 % Special: 18.9 Group Points of Lords Points of Heroes Points of Core Points of Special Points of Rare Min 0 0 750 0 0 Max 750 750 Unlimited 1500 750 Used 515 510 894 565 510

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