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Students need to synergize culture of creativity in their daily activities so they can optimize human capital with first class mentality. Creative qualities in students, if not polished will be less prominent. Overall innovation begins with creative ideas by individuals or in teams.
Students need to synergize culture of creativity in their daily activities so they can optimize human capital with first class mentality. Creative qualities in students, if not polished will be less prominent. Overall innovation begins with creative ideas by individuals or in teams.
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Students need to synergize culture of creativity in their daily activities so they can optimize human capital with first class mentality. Creative qualities in students, if not polished will be less prominent. Overall innovation begins with creative ideas by individuals or in teams.
Copyright:
Attribution Non-Commercial (BY-NC)
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Als PDF, TXT herunterladen oder online auf Scribd lesen
CREATIVITY INSTRUMENT FOR STUDENTS UNIVLkSI1I kL8ANGSAAN MALASIA ANI1A ISA IAMIL AnMAD 2 Select () only one figure that does not follow the pattern. A B C D A B C D 3 4 Innovation starts with ideas of creative individuals. Students need to synergize culture of creativity in their daily activities so they can optimize human capital with first class mentality. Creative qualities in students, if not polished will be less prominent. Creative potential can be identified by the instruments that are able to measure the creativity of students. INTRODUCTION 5 (i) first class human capital that capable of using knowledge in a proactive, creative, innovative and skilled technical; to address global environmental changes to improve quality of life; contribute to the prosperity and wealth of the country (ii)knowledge, ideas, and creativity; that is generated from research, absorption and adaptation of existing knowledge from around the world that could be a basis for national development. (National Higher Education Strategic Plan Beyond 2020) INTRODUCTION DEFINITIONS OF CREATIVITY A pragmatic approach is concerned with the discovery of creativity and understanding. (Sternberg 2007) Overall innovation begins with creative ideas by individuals or in teams and it is a starting point for innovation. (Amabile 1996) Edward de Bono (1970) defines creativity as an effort to think through a new lens to explore new alternatives in view of a phenomenon. Creative individuals are normally able to see a particular thing the same way as everybody else but their way of thinking works differently (Wycoff 1995). 6 7 a) Identifying and supporting students' strengths and helping them recognize the strengths and weaknesses, respectively. b) Expanding the understanding of individual ability and being able to predict the performance of the students. c) Making diagnosis of the needs of students to effectively plan various challenging activities that stay parallel with their creativity. d) Evaluating the effort or program has been implemented to enhance creativity. e) Providing a standard measurement of consistency in the communication of findings. f) Assessing domains of creativity and see how they work in various situations and levels of motivation to explore further. Treffinger (1987) SIX PURPOSES OF MEASURING CREATIVITY Six Ps Creative person Creative process Creative press Creative product Creative persuasion Creative potential 8 Conceptual Framework 9 Research Design Phase I :Planning Identify the purpose of the instrument Literature review Interview panel of experts Phase II: Construction of Items Analysis of experts interview transcription Generate item bank Experts item review Improvement item Phase III: Instrument validity Preliminary Pilot study SPSS, Winsteps, AMOS Actual study 10 face validity content validity construct validity convergent validity divergent validity predictive validity 11 Validity Measurement Theory Classical Test Theory Item Response Theory IRT is a modern theory that complements the CTT 12 Conclusion Instrument development needs of creativity culture local context the terms of national education Psychometric Validity Reliability quality items 13 Ihonk you... 14
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