Beruflich Dokumente
Kultur Dokumente
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Responsibilities 1. Responsibility to allow others to learn. 2. Responsibility to behave safely. 3. Responsibility to respect others.
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What is Technology?
In this course you will use different methods to solve problems. DESIGN TECHNOLOGY The process of creating solutions to problems. The tools, skills and materials used to solve the problem.
Read this example of a real life Design and Technology situation: Film maker D.W. Griffith was creating a silent film in 1916, he wanted the stars eyelashes to look longer than they did on the screen, to brush her cheeks, to look mystical and make her eyes sparkle. A wigmaker came up with the worlds first pair of human hair false eyelashes by weaving human hair through thin strips of gauze fabric. At the start of filming each day, two short strips were cut off and gummed to the film stars eyelids.
Class Discussion 1. What was the problem that needed to be solved? .............................................................................................................................. .............................................................................................................................. 2. Who solved the problem? .............................................................................................................................. 3. Try and guess the process the wigmaker would have gone through to solve the problem. i.e. out line the DESIGN PROCESS. .............................................................................................................................. .............................................................................................................................. 4. What technologies would the wigmaker have used to solve the problem? .............................................................................................................................. ..............................................................................................................................
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Technology aims to provide you with: 1. 2. thinking skills so that you will be able to design solutions to problems. skills in using a variety of technologies, e.g. wood, the computer, the sewing machine, fabrics, food, drawing tools, etc.
If you were to design the following what technologies would you use? You will need to look back on the definition for technology to assist you complete this. Technologies Tools: .......................................................................... A healthy salad Skills: ........................................................................... Materials: .................................................................... Tools: .......................................................................... A wooden box to store CDs Skills: ........................................................................... Materials: .................................................................... Tools: .......................................................................... A timetable for school Skills: ........................................................................... Materials: .................................................................... Tools: .......................................................................... A bag made from fabric Skills: ........................................................................... Materials: .................................................................... Tools: .......................................................................... A new sporting game Skills: ........................................................................... Materials: ....................................................................
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Rude goldfish, A, sticks out tongue at cat, B, which reacts with indignant hiss. Hiss awakens snake, C, which rises from basket and hits head on shelf, D, causing egg, E, to fall into frying-pan. F, Eventually smoke, G, from burned eff sets off smoke alarm. H, Noise disrupts radar of passing bat, I, which crashes into wire. J, This lifts and lights match, K, setting off cannon, L, and sending cannonball down chute. M, Cannonball lands on bellows, N, which blow out candles on birthday cake, O.
On the following page, design a fun contraption that will complete a task that you do not enjoy, e.g. making your bed, cleaning your room, bathing the dog, etc 1. 2. The contraption must have at least 6 steps. Label each step clearly and describe what is happening at each step as shown in the sample above.
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INVENTION
Torch
Electric blanket
Ipod
Mobile Phone
GPS
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3. Coming up with possible solutions 4. Choosing the best solution 5. Making the product/system 6. Evaluation
The diagram below shows the order the design process is completed. Colour in each step of the design process in the colour it has been labelled.
Design Brief
Green
Evaluation
Blue
Productio n
Red
Ideas
Yellow
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A Sample Design Brief You are the props person for the local drama group. In the next play one scene requires an actor to hold up a dead bird that he has just shot. The director has asked you to create this prop i.e. create a product that will look like a dead bird when held up on stage. Complete the steps in solving this problem as you complete these steps record your results in the table.
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Good Design
Like a work of art, the product designed will please some people and not others. Designers can make mistakes. A poorly designer product may: 1. 2. 3. 4. 5. Not perform the task it was designed to do. Be difficult to use. Look, feel, or smell disgusting not be aesthetically pleasing. Be harmful to people and/or the environment. Be too expensive.
Why do you think the following designs were not successful? 1. An American doll made in 1952 that came with removable parts the stomach, heart, and kidneys. .............................................................................................................................. .............................................................................................................................. 2. A vibrating toilet seat. The aim was that the vibrations would prevent constipation. .............................................................................................................................. .............................................................................................................................. 3. A device that enabled people to look inside their own ears. .............................................................................................................................. .............................................................................................................................. 4. The contraption which when tucked inside a babies nappy, played the song, When the Saints go marching in when the nappy became wet. .............................................................................................................................. ..............................................................................................................................
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2. 3.
4. 5.
6.
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Research
Roller Coaster Facts
1. 2. 3. 4. Open Microsoft Word. (Double Click) Save As Roller Coaster Facts in your Technology folder. Type the heading Roller Coaster Facts and centre it on the page. Type the following questions: a. b. c. 5. Name the tallest roller coaster ride in the world. What is the fastest roller coaster in the world? How fast does the roller coaster go? What is the name of the roller coaster at Australias Dream World?
Open Internet Explorer. Using the Google search engine (www.google.com.au) try and find answers to the questions. Record your answers under each question.
Simulate:....................................................................................................................... ......................................................................................................................................
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1. Open Microsoft Word. (Double Click) 2. 3. Save As Findaword in your Technology folder. Type the heading Findaword.
4. Highlight and centre the heading. 5. Insert a table. (18 columns; 18 rows) 6. Type in the Roller Coaster Key Terms under the Table you have just inserted. 7. When you have typed in your key terms, fill your find-a-word with each of the 20 words. (See below for an example)
8. When you have entered all 20 words, fill the remaining empty cells with randomly chosen letters. 9. If there is time, swap your find-a-word with another student and see if they can find all the hidden terms.
D E S I G N
N V A E D I A L U A T I O N E R R I
Roller Coaster Key Terms Design Research Evaluation Production Transport Terrain Promote Idea Process Coaster Select Simulate Software Editor Carriage Scenery Track Segment Station Brake
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SPECIAL FEATURES
p
f
An object will gain Potential Energy the higher it gets. This is because it has gravity acting on it. What happens if you jump out of a plane? Thats right, you fall to Earth. You actually accelerate due to gravity acting on your body. The higher you are, the more speed you will gain. So when youre in the Aeroplane 1000 metres above the Earths surface you have a lot of Potential to drop really fast. This is the same concept of Potential Energy. The next type of Energy is Kinetic Energy. Kinetic Energy is moving Energy. The formula for Kinetic is: Kinetic Energy = mass x velocity2 Mass is similar to the weight (but different, Ill explain later) of an object and velocity is the speed of an object. How can we make this make sense with Roller Coasters? Potential Energy Kinetic Energy
l
Potential Energy
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ACTIVITY http://school.discovery.com/lessonplans/programs/rollercoaster/
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WORK Work for some students is a dirty word. Work is the way that a roller coaster gets its energy. Energy is given to the coaster train in a number of different ways. The conventional roller coasters have an electric motor attached to a chain (called the chain dog) that pulls the roller coaster to the top of the first rise. The motor has to do work to get the coaster train to the top of the hill. Work is measure in Joules (J) and is represented by the following formula: Work = Forces x Distance So work is the weight (Force) x the distance that it has to travel gains a force (usually gravity). Why is Weight = to Force. Your mass is not actually your weight even though it is measured in kg. Your weight is a measurement in Newtons (named after the brilliant bloke who discovered all this stuff). Your weight on the Earth is actually: Youre mass x the Earths gravity. Gravity on the Earth acts at around 10 meters per second2. What the heck does that mean? It means if you jump out of a plane at 1000 feet you will increase you speed by 10 m2 per second. After 1 second you be travelling 10 meters per second. After another second you will be travelling 20 meters per second. After another second you will be travelling 40 meters per second, so on and so forth. If you hit the ground youre going to hit it with some serious force. Thats right a force! Youre exerting a force on your chair right now.
q
Now back to the Coaster. Just to confuse you but the work required to get the coaster train to the top of the first rise will equal the trains potential energy at the top. Let me prove it.
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Example: A chain dog and electric motor has pushed a 100 kg coaster train to the top of the first rise at the height of 25 meters. Determine the work done by the motor and the potential energy at the top of the first hill.
5 meters
First lets work out the weight (Force) of the train. Weight (Force) = Mass x Gravity W = 100 kg x 10 m/s2 Weight (Force) = 1000 Newtons Work =Force x distance W = 1000 N x 25 m Work = 25000 Joules Potential Energy = Mass x Gravity x Height PE = 100 kg x 10 m/s2 x 25 m Potential Energy = 25000 Joules Work = Potential Energy. What makes a ride on a Roller Coaster so exhilarating? Is it the drops, the loops, twists or the air time? Well actually its all this stuff! You guessed it, it all comes back to physics. The truth is the exhilaration of a ride comes from the G -force. G force is an increase or a decrease of someones or somethings weight. An increase in G force will give a sensation of pressure on the body, a negative G force will give the sense of weightlessness. If you had a measurement of 2 g, you would weigh double your normal weight. If you had measurement of 0.5 g you would half your normal weight. To make the ride safe you must keep the G force below 4 g and a negative of 0.5 g. At 6 g the eyes start to bulge out of your skull and you can pass out and a 10 g you will meet your maker.
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On a roller coaster G force is created from acceleration and centrifugal forces. To demonstrate centrifugal forces, fill up a bucket with water and spin it around really fast. Why doesnt the water spill? Centrifugal force. The G-force is created in the train when the coaster changes direction or speeds up. This happens when the train goes around a bend, at the very bottom of a slope and at the very top of hills.
At the top of the hill the train changes direction downward the centrifugal forces gives the feeling of weightlessness.
At the bottom of the hill the train changes direction upward the centrifugal forces gives the feeling of pressure.
Parts of the Roller Coaster Use the internet to help you complete the following exercises. 1. Explain the early methods of holding a roller coaster train onto the track. How does it differ to methods used today. Provide pictures to support your answer. 2. Explain and show pictures of the different types of roller coasters and their trains. 3. Explain and show pictures of the different types of roller coaster structures. 4. Explain and show pictures of the different methods of giving the coaster train energy.
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Ideas
Brainstorm different features that you could include in the design of your roller coaster.
Best Idea
From the list of features that we have brainstormed together, select 4 that you will use in the design of your roller coaster. 1. .................................................................................................................................. 2. .................................................................................................................................. 3. .................................................................................................................................. 4. ..................................................................................................................................
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Year 7 Technology - Roller Coaster Marking Rubric Name: Level of Achievement Function Progressing Satisfactory High
The roller coaster The roller coaster exceeds 20km/hr when it doesnt exceed 20km/hr enters the Station. when it enters the Station. The Lateral, Vertical, and The Lateral, Vertical, and Acceleration Acceleration gravitational forces, go gravitational forces, go above +7.0, or below above +7.0, or below 7.0, two or more times. 7.0 once. The supports are The supports are positioned at irregular positioned at irregular gaps. gaps. They cut across the They do not cut across track. the track. The roller coaster is positioned too close to vegetation. Trees are not used creatively. The roller coaster does not collide into vegetation. Different types of trees are used.
The Lateral, Vertical, and Acceleration gravitational forces, do not go above +7.0, or below 7.0. The supports are positioned at small, regular gaps. They do not cut across the track.
/15 Aesthetics
One hill and one lake are Rolling hills and a lake created. are used.
Different types of trees are used creatively to enhance the ride experience. Rolling hills and a lake are used creatively to enhance the ride experience.
The use of lifts and transport sections doesnt enhance the roller coaster ride.
/30 Comment
TOTAL
/60
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Production
LESSON 1 Students learn to: Zoom in /out. Add vertex points to complete a segment. Vertex Close a track (c). How to select vertex points (blue dots) and manipulate the control points to change the shape of the track. Change the properties of different segments: Station; Lift; Brake; Track (x). Change from each of the 5 orthogonal views: Top, Front, Back, Left, and Right. Track Raise and lower the height of the track in the Left view. Lift Start the simulation. LESSON 2 Students learn to: Brake Create a new track the same as last lesson. Add a new vertex point. Change the properties of different segments: Station; Lift; Brake; Track and Lift (x). Change the settings of those segments by double clicking on the track. New settings include: Segment track colour; adding a Tunnel and changing the speed of Lift and Transport segments. Rolling the track to create banked corners and therefore how to take corners at a faster speed. LESSON 3 Students learn to: Create a new track. Create a Loop-the-Loop. Loop-the-Loop Add different varieties of vegetation. Add supports to the track including how to support a loop-the-loop. LESSON 4 Lift Students learn to: Create their own track with a limit of 20 vertex points. Station Create an Inverted coaster and how to add inverted supports.
Brake Station
Transport
LESSON 5 Students learn to: Create a shuttle coaster. - Coaster > Settings > Operation Mode: Shuttle. - Station segment > Optional > None; Shuttle Mode > Passes:1 (select Reverse Cable Lift Start). - Lift segment > Shuttle Mode (select Release when reaching end; Reverse Cable Lift). Modify segment settings so that coasters do not exceed 7g.
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Use the terrain setting in 3D view to create rivers, lakes and mountains.
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Evaluation
Self Assessment
1. Describe your roller coaster ride. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 2. What were the main challenges or difficulties you faced when you designed your roller coaster? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 3. What changes would you make to the design of your roller coaster if you were to build it again? .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. .............................................................................................................................. 4. What kind of people would most like your roller coaster? .............................................................................................................................. .............................................................................................................................. 5. What is your roller coasters best feature? .............................................................................................................................. ..............................................................................................................................
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Peer Assessment
When you make decisions about which ideas you like best and which things you do not like you are evaluating. Use the faces below to measure how you feel about the following roller coaster tracks. Circle the face that best express your feelings. You also need to record the best feature of the track. Student Rating The best feature was
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corners, Body Paint work down the side of the carriage, extra carriages linked on behind the original carriage.
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Complete the Solid Edge for Beginners Tutorials 1 to 9 to produce a Childs Pull Cart. You will need to listen to the tutorial using headphones.
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Satisfactory
Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2) Completed with errors (2)
High
Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3) Completed Perfectly (3)
No innovation (0)
Comment
TOTAL
/40
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Appendix
Computer Room Rules Test
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. You must never enter the computer room without from your teacher. Only use the that your teacher has asked you to. You must always share the use of the computer with your partner if you are not the only person on the computer. Do not any connections on your computer. Do not take or into the computer room. If you do not understand what to do, you must ask your All bags must be outside the room. Only use the computer that your teacher has asked you to use. Do not turn a computer on or unless you have been told to do so by your teacher. Turn and your teacher when instructions are being given.
of has passed the computer rules test. Teacher Signature computer, touch, drink, teacher, left, permission, evenly, food, program, off, face
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Name of the Invention The date the Patent was issued What Problem does it solve? How does the invention work? Picture of the Invention
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