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Starting Allowance: 300pts.

Force Organisation Chart: 0-1 HQ 0-1 Elites 1-3 Troops 0-1 Fast Attack One model in the army must be declared the "Kill-Team Leader", if possible this must be a Independent Character, otherwise it must be a "Sergeant" model from a unit with a progression of HQ/Elite/Troop. Once designated, the Kill-Team Leader is given the Independent Character special rule Special Rules: Every Man For Himself: With the exception that all members purchased together as a unit still count as a unit for specific purposes such as embarking onto vehicles, morale checks for being reduced to less than 25% and Experience. As well a single model may not split it's fire as described in Battle Missions, pg. 91; The Exception to this is any unit where every model has a base cost of 5 or less (Tyranid Termagants, Imperial Guard Infantry Squads, Ork Gretchin) as they are so numerous/ill trained at operating individually to be used in this manner. Units taken in this manner may use the Splitfire rule Zone of Command: Any model within 12 inches of the Kill-Team Leader, or 6 inches of it's Squad Leader may use thier leadership instead of it's own. Tactical Withdrawl/Rout: Once a Kill-Team has sustained half of it's models in casualties it must take a Leadership test against it's Kill-Team Leader's leadership (or highest leadership if Kill-Team leader is down) at the beginning of each turn thereafter. If this leadership test is failed then the KillTeam loses the battle regardless of mission objectives. Apply a cumlative -1 modifier for each test taken after the first. Fire Priority: In order to declare a shooting attack against an enemy model that is not the closest, a leadership test must be passed first. Models with the Precision Fire Special Rule ignore this. Outnumbered! If a model finds itself in an assault with enemy models outnumbering friendly models in the assault a morale check must be taken at the end of the Assault Phase (checking at the end of the assault phase) with a penalty for how outnumbered they are: -1 ld for 2:1, -2 3:1 and so on. Rules Modifications: Look Out, Sir has a radius around the Independent Character of 2 inches Independent Character's are treated as being a member of whatever legal friendly unit they are closest to a member of -Certain abilities provide bonuses to all friendly units within a certain distance; replace unit with model in those instances. In instances where a single unit would recieve benefit, instead it benefits one friendly model and all friendly models within 2 inches of it -Due to the reduced nature and size of the game, the Assault movement is reduced to 2d6 with the controlling player picking the higher of the two for assault distance moved with it being changed to 3d6 for models with the fleet rule. Also due to the likely cluttered nature of the battlefield charging through cover has no penalty. -Transports may only carry members of one particular unit at a time, but not all members of a unit must embark onto the vehicle. -Ignore the Determine Assault Results step of the Fight sub-phase. Models locked in bloody melee fight to the end unless the Outnumbered! rule occurs. Restrictions: No Model may have a 2+ Armor or 2+ Invulnerable Save No Vehicle taken may exceed a total of 32 armor or 50pts. A Kill-Team may only have up to a total of 2 vehicles No Kill-Team may take monstrous creatures

Hammer of Wrath impact hits from chariots are reduced to a d3 All units must be purchased at minimum unit size

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