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PuttheRocketintotheSpreadGunWingT

JeremyPlaa HeadCoach ThomasDowneyHighSchool,Modesto,CA

www.tdfootball.com plaa.j@monet.k12.ca.us WhatistheRocket? TheRocketisaquicktosstoaback,eitherinmotionorinanoffsetalignment;withthegoaltogetoutsidequickly. Bestwaytostretchthedefensehorizontally. AplaythatwillneutralizeabetterdefensivelinebecausenoisblockedintheAorBgaps. WhyaddtheRockettotheSpreadGunWingT? Limitsthedefenseswillingnesstoblitzinside becausetheygiveupdefenders. Givesusanimmediateoutsiderunplaythat forcesdefensestodefendit. OpensuptheCounter&PlayActiongameeven more. Canusea2in1playconceptwithit. CanberunoutofanySpreadset. GeneralRules PlaysideWR:Stalkblock#1 PlaysideHB:Reachblock#2,stayengaged Tailback:FakeTrap,runthroughAgap BSHB:Fullspeedmotionto1yardbehindTB,stayparalleltoLOSuntilyoucatchball QB:Takepigeontoedjabstepasyougetsnap,turnanddeadpitchballtoplaysidenumberofHalfback. BSWR:3quickstepsupfield,retraceback,throttlebehindandparraleltoLOS,catchballandreadGuardsblockon#2from sideline. PST:PullaroundDE&WalloffLBorSafety PSG:PullaroundDTandwalloffInsideLB C:Focusonaperfectsnap,especiallyonthisplaybecauseCenterisnonfactoronboththeRocket&WRscreen. BSG:Twoquickstepsplayside,block#2fromsideline. BST:Twoquickstepsplayside,block#1fromsideline. RuleChangesforNoMotionRocket(SpreadorTrips) BSHalfback:TakeblocktheFreeSafety. TB:Alignplayside,getintoRocketpathfast,gettothesideline. RuleChangesfor3x1Rocket(Trips) TB:Goesinshortmotion,getstheRocketToss. SlotWR:Blocks#2fromsideline. PSHalfback:Blocks#3fromsideline. RuleChangesfor3x2Rocket(Empty) BSHalfback:Goesinfullmotion,getstheRocketToss. PSWR,Slot,PSHB:Block1,2,3fromsideline BSHalfback:Goesinfullmotion,getstheRocketToss. PSWR,Slot,PSHB:Block1,2,3fromsideline

BacksideWideReceiverScreen OnanygivenRocket,theQBcheckstheCoachforasignaltothrow theWRScreen. TheonlypersonwhoneedstoknowistheQuarterback. WRScreenisagoodcallwhen: WehaveaspeedorsizemismatchwithourWR. Theyhavetoomanydefendersplaysideorwehavepoorangles. WecannotphysicallyblocktheOLBwithourHalfbacktothe Rocketside. Screens&RocketsDrill

FieldSetup Needatleast8footballs,preferably12. NeedthreegarbagecansORcoaches/managersholdingshieldstogivelinemenatargetfortheirscreenblocks. NeedacoachonthefarHashtodetermineRocketRacewinner. NeedacoachontheWRsideline,todeterminewhichWRswinstheirbattle. Anyextracoachesormanagers,usethemasRushDEstoannoyorblocktheQBsvisionwhoisthrowingthescreen. PlayerSetup Leftsideofoffensegoesononeside,rightsideofoffensegoesontheotherside. Setuponthehashmark,totheshortsideofthefield. CombineJV&Varsityteamsifneeded. Needfourcenters,fourQBs,twoGuards,two,Tackles,twoWRs,andtwoballcarriersatatime. Allballcarriers&WRsmustrunthefootballbacktothenestandstayoutofthedrill. Anymistakesintechniqueorexecutionis10pushups. Anylosstoyourcompetitorisalso10pushups.

CompetitionFactor RocketQBscompeteagainstotherQBsbygettingtheirbackaperfectpitch. QBsthrowingScreencompeteagainstotherQBbymakingagoodfakeandperfectthrow. BallcarrierscompetetocatchtheRocketandbethefirstoneacrosstheoppositehashmark. WRsworktocatchtheballandbeattheotherWR10yardsdownfield. TacklesworkversusotherTacklestogettogarbagecans. GuardsworkversusotherGuardstogettogarbagecans.

Clinicpresentationsthatincludepractice&gamefilmareavailableat www.tdfootball.com/clinic

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