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#Logitech Cordless Rumblepad 2 / Generic Rumble Controller [PAD1] Index=0 Left Analog X=1 Left Analog Y=-2 Right

Analog X=s1 Right Analog Y=-6 Left Analog X Linear=0 Left Analog Y Linear=0 Right Analog X Linear=0 Right Analog Y Linear=0 Left Analog X+ Button=0 Left Analog X- Button=0 Left Analog Y+ Button=0 Left Analog Y- Button=0 Right Analog X+ Button=0 Right Analog X- Button=0 Right Analog Y+ Button=0 Right Analog Y- Button=0 D-pad POV=1 D-pad Up=0 D-pad Down=0 D-pad Left=0 D-pad Right=0 A=3 B=2 X=4 Y=1 Left Shoulder=7 Right Shoulder=8 Back=9 Start=10 Left Thumb=11 Right Thumb=12 Left Trigger=5 Right Trigger=6 UseForceFeedback=1 ForceLargeGain=10000 ForceLargePeriod=120000 ForceLargeFadeTime=10 ForceLargeFadeIn=0 ForceLargeFadeOut=0 ForceLargeStartMag=0 ForceSmallGain=10000 ForceSmallPeriod=30000 ForceSmallFadeTime=10 ForceSmallFadeIn=0

ForceSmallFadeOut=0 ForceSmallStartMag=0 WheelInertiaGain=2500 WheelSpringGain=5000 SteeringWheel=0

#Logitech G25 Racing Wheel / Generic Wheel [PAD2] Index=-1 Left Analog X=1 Left Analog Y=7 Right Analog X=7 Right Analog Y=7 Left Analog X Linear=30 Left Analog Y Linear=0 Right Analog X Linear=0 Right Analog Y Linear=0 Left Analog X+ Button=0 Left Analog X- Button=0 Left Analog Y+ Button=0 Left Analog Y- Button=0 Right Analog X+ Button=0 Right Analog X- Button=0 Right Analog Y+ Button=0 Right Analog Y- Button=0 D-pad POV=1 D-pad Up=0 D-pad Down=0 D-pad Left=0 D-pad Right=0 A=18 B=19 X=17 Y=16 Left Shoulder=6 Right Shoulder=5 Back=8 Start=7 Left Thumb=3 Right Thumb=4 Left Trigger=a-6 Right Trigger=a-2 UseForceFeedback=1 ForceLargeGain=8000 ForceLargePeriod=120000 ForceLargeFadeTime=10 ForceLargeFadeIn=0 ForceLargeFadeOut=1 ForceLargeStartMag=1000 ForceSmallGain=8000 ForceSmallPeriod=30000 ForceSmallFadeTime=10 ForceSmallFadeIn=0

#axis index; use - to invert; p #axis index; use - to invert; p #-100 to +100 raise this num #-100 to +100 raise this num #-100 to +100 raise this num #-100 to +100 raise this num #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable

#button id; 0 to disable

#button id; precede with 'a' f #button id; precede with 'a' f #use 0 to 1; default 0 #use 0 to 10000; default 100 #use 0 to 200000; default 12 #use 0 to 100; default 10 #use 0 to 1; default 1 #use 0 to 1; default 1 #use 0 to 10000; default 200 #use 0 to 10000; default 100 #use 0 to 200000; default 30 #use 0 to 100; default 10 #use 0 to 1; default 1

ForceSmallFadeOut=1 ForceSmallStartMag=1000 WheelInertiaGain=2500 WheelSpringGain=5000 SteeringWheel=1

#use 0 to 1; default 1 #use 0 to 10000; default 200 #use 0 to 10000; default 250 #use 0 to 10000; default 500

#controller index in game controllers list; 0 is first; -1 to ignore this pad #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable xis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable xis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable 100 to +100 raise this number to increase sensitivity near center 100 to +100 raise this number to increase sensitivity near center 100 to +100 raise this number to increase sensitivity near center 100 to +100 raise this number to increase sensitivity near center utton id; 0 to disable utton id; 0 to disable utton id; 0 to disable utton id; 0 to disable

#POV index; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable utton id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable #button id; 0 to disable utton id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1 utton id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1 se 0 to 1; default 0 se 0 to 10000; default 10000; effect intensity se 0 to 200000; default 120000; effect frequency; wheel only se 0 to 100; default 10 se 0 to 1; default 1 se 0 to 1; default 1 se 0 to 10000; default 2000; effect will begin with this value and end with 10000 se 0 to 10000; default 10000; effect intensity se 0 to 200000; default 30000; effect frequency; wheel only se 0 to 100; default 10 se 0 to 1; default 1

se 0 to 1; default 1 se 0 to 10000; default 2000; effect will begin with this value and end with 10000 se 0 to 10000; default 2500; effect intensity; wheel only se 0 to 10000; default 5000; effect intensity; wheel only #use 0 to 1; enable for all wheel effects

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