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Jack Agnew

Christopher Birss

Christopher Clark

James Davenport

Jason Torrance

Haven
Game Treatment Document
Title We have decided the game is to be called Haven; the name has been derived from the main objective of the game, to reach an area known as Haven, the only safe place in the world. The name may seem ironic when compared to the environment of the game, an abandoned and semi-destroyed landscape. There will be many references to the title throughout the game, with the name featuring on signs, maps, peoples belongings, etc.

Format We are going to make the game will be available on Xbox 360 and PC After the initial release of the game we intended for there to be downloadable content such as: bonus weapons, special items, extra missions and characters. It will originally be released in English; it will then be released to different countries in different languages. There will be online features of the game including being able to play the game with other players.

Genre The game is a mixture of a couple of accepted genres, it is a free roaming RPG/Action game set in a post-apocalyptic environment in the near future.

Market Research (Game survey results) After many hours of handing out surveys we have gather all our survey results and have a summary of all our results. From the summary we have concluded that most people who we asked to answer our surveys either play on a games console every day or every other day. Only 25 % of the people we served play a games console less than 3 times a week. Therefore we have a wide range of people to sell the game to. However we will need to make our game addictive so that more people will want to spend their time on a console playing haven.

We then asked the public what type of game they play the most. The top types of game were First person shooter followed by RPG games. This is perfect for my team as we are creating first / 3rd person action RPG which covers the two top commonly played genres. Therefore our game should attract a lot of attention with the public. Another question we asked is where or not a person would rather by a series game or an original game an only 44% of people would by an

original game. However this is still a huge section of the market so if the game becomes a hit people will talk about it and there for more people will buy the game. The next question we asked was what platform do you play games on and Xbox 360 was 67% and it was followed by PC at 48%. So my teams game will be aimed at Xbox 360 and also PC. If the game became a big hit we could possibly sell it to further platforms.

We then asked how much people where prepared to spend on a game and the highest was up to 40 however I would sell our team game for 35. By doing this we will be able to attract more people to buying a game as it will be chapter than other similar games on the market. Another question we asked was do people play games alone or prefer it with friends. 55% of people said they prefer playing with friends. In our game we will have both offline and online modes this will please both sets of people.

The next question we asked is what aspects of a game do people most like and the top two where storyline and online multiplayer. Through our game we will have a action packed story line, Online multiplayer team

games and co-operative story. This will then attract more people to buying haven. The final game question we asked was how old is the person completing the questionnaire and 96% of the people who complete the game was 16 19 years of age. As our game ages rating is 16 I believe that our game will be a hit with this age group. Audience The game Haven is aimed towards mainly males at the age of 16 to 20. The games certificate will be a 16+ This will be the games primary audience. The games secondary audience will be aged 20+ aimed at men.

Languages Depending on some countries, there will be several different voice overs depending on the language. This can be things like Russian, Japanese, France, Germany and Sweden. For other regions we will add subtitles to the countries language to help save money but also provide to that country.

Territories The game will be first be released in the UK and in Europe which subtitles with be translated and localised, as well as there being different voices for languages in some countries. It will then be released in the US, Canada and finally Japan following the region code. The reason I have picked these countries is because they are the highest market for the industry.

Contents of the Game

Theme Haven is set in an apocalyptic dog eat dog world, you play as a fully customisable character. In the first moments of the gameplay you wake up in a ditch next to a road with server injuries however youre incapable of remembering anything, your character then finds a letter from his family within his PDA, this leads him to a split second of total confusion as they need him to reach their safe place called Haven, the only known safe place in the world, just as the message is read you find yourself being surrounded by mercenarys, you are brutally nocked to the ground and you awake as a captive within a makeshift prison alongside other survivors. The theme of the game revolves around the deep and dark storyline of an ever growing need for survival, as resources become scarce you come to find more and more innocent apocalypse survivors just like yourself dying of starvation and poverty due to the corruption caused by the mass colonies of mercenaries, you must choose your path, you have the choice of saving small survivors villages by taking over the enemys compounds and legionnaires. The weapons incorporated within the game are very realistic with the vast majority of weapons coming from current times, also the some of the most advanced weapons in the world like dragon fire and the corner shot rifle will also play keys points throughout the game. The theming of the game generally depends on what direction you want to take, you could be a thief, lock pick, tradesman, or you can specialise with features such as banter for trading at more beneficial prices or you could even specialise with charm and influence whereby your chances of tricking players through talking to them, this makes our game a more playable and provides a more diverse theme, this allows us to emerge within different markets of gaming genres.

Environment

Heaven is set in an baron apocalyptic world, in the very near future and the plot portrays the end of civilisation as we know it, however the baron landscapes are now the home for survivors and mercenaries fighting to survive and gain control over their most precious resources. The world is now very dangerous place as there are wild packs of vicious hounds, and many rival groups of mercenaries. The sole goal is to break out of depression and reach the safe place where water and food if not contaminated with toxic pollutions, this place is known as Haven. And so the world is dangerous and full of thousands of hazards, from roaming gangs of mercenaries to packs of plague-ridden dogs and wolves. This world is no safe place to life but everyone knows that somewhere there is a place of complete safety with an endless supply of resources and therefore self-sufficiency where you can drink the water and walk around unarmed, this place is Haven. Because apocalyptic world is set somewhere in the near future where civilisation is now a world of lawlessness and chaos, the main wonder is that people live completely unaware of how the world came to ruin and so there are many theories throughout the life of your character. The environment is packed with many of hazards man-made and natural, roaming bandits, mercenaries and all sorts of traps and contraptions, but you know that there one place where mankind can be completely safe, a sanctuary on Earth, known simply as Haven. Haven is a game set in a futuristic dystopia/wasteland featuring badass battles and extreme survival. The setting of the landscape is seen as a dusty and hazardous place where even man traps are a threat upon travellers.

Examples of different environments that would be included in the game

Game Objective The main objective of the game is to reach Haven, consulting a letter left by the main characters parents, but the player is able to take part in side-quests found in a local pub: doing these jobs earn players a reward (such as money, or a new ally), or they can simply explore the world. Another choice that players have is to join two groups warring for control of the Earth, Asura and Valhalla (picking one side can result in different allies and enemies) or choose to go it alone, building up a team with many capabilities, being able to bring the factions down. However, if the player chooses not to join either side, both groups could try to take the player out as they may think of them as a threat. If the player joins one of the factions, it has a major impact on the storyline (including some of the choices that the player makes in conversations). Players will meet various others beings looking for Haven as well (mercenaries and marauders). Some, the player has to defeat while others may join the player and fight alongside them. The character will be using clues that are found in rumours to get closer to the goal. There are alternate outcomes depending on the choices that the player makes, such as what happens to the protagonist or Haven. E.G. if they reach Haven with one of the factions: they could indulge in the peace and tranquillity that Haven has to offer or the faction could betray the protagonist and conquer all of Haven. If reaching Haven with a team that was randomly thrown together, it would just show the protagonist and the group relaxing in Haven with the credits rolling.

Features A large amount of weapons that have been used throughout time are usable by the player and any allies. However, certain weapons can only be used by specific characters; E.G. a Samurai Sword can be used by anyone in a Warrior class, but Numchuks and Tonfa can only be used by Martial Artists. The game includes a weapons condition system, whereas time passes or depending on a battle, an equipped weapon could become damaged and in need of repair. It can be fixed by replacing a damaged part or by fixing it using a toolkit, or the player can simply saw off the damaged part until a replacement can be found;

however, sawing off a part could have a negative effect on the weapons performance. A unique feature would be the weather. It will include a super-thick daily fog, which can affect the vision of the character severely. However the player can use this as an advantage in order to ambush enemies, or sneak past them undetected. Snow and ice will affect movement speed on feet or even in vehicles. The player will be able to use vehicles to traverse the map, plus player can be given the option to steal the vehicles of NPCs; but be warned as they can try to steal vehicles the player is using, which will trigger an action scene where the player has to rapidly press the buttons to fight them off (failure will result in the player getting thrown out of the vehicle). Items that the player can use include healing items that can be used inside and outside of battle: Items used inside battle are able to deal damage to an opponent(s), it could be non-elemental or elemental depending on the item used, medication (items that heal HP/MP, problems like poison and sleep), items that enable the user to steal something from an enemy and items that boosts the using characters stats for a short amount of time. Items used outside of battle are able to restore all characters to full health, increase stats like offence permanently and lower chances of getting into a fight. Powers that characters can use could come naturally to certain classes: E.G. Physical skills are learnt naturally by Warriors or Martial Artists, while Magic skills have to be taught to them through the use of a scroll. Skills that characters learn, however, can be a double-edged sword as they increase abilities, but can lower certain other skills (Example: Physical skills increase Physical Offensive and Defensive capabilities, but lowers Mental Offensive and Defensive capabilities and vice-versa). Interactive objects appear pretty much everywhere: in the wild and in towns. Certain objects could be Easter eggs, while some could be pointers or could have deadly consequences (such as calling out a tough enemy or a powerful boss). One of the interactions that can be performed is talking with NPCs; however, depending on how you respond to them can result in a fight, as they could be thugs or assassins. Players can modify and repair their weapons depending on what items they have in their possession. Repairs may include removing sections of

gun barrels if they become damaged and they do not have a replacement, do things like this will affect the weapons characteristics.

This concept art demonstrates some of the repairs and modifications that could be made, mostly using duct tape.

Mechanics Throughout haven your character will encounter enemies. You will have to defeat these enemys to survive. Once you have killed the enemy you will firstly gain a certain amount of experience points depending on the level and type of enemy that you killed. You will also get the ability to search the defeated character to loot any items which they will be carrying with them. As it is the end of the world never leave any items as you may need them further on in the game. However your character will only be able to carry a certain number of times before his or her inventory is full. Another way that your character can earn experience points is being able to find resources which you can use to your advantage such as a garage or ammo supply dump this will give you experience points which will aid you in levelling up. Also the places which you find could aid you in your further quests and also the faction you are fighting for will have these resources to use to find haven. The final way to gain experience points is to complete side quests for people you pass on your travels. If you complete side quests you can gain multiple rewards such as loyalty of a faction or town, weapons, ammunition, armour and coins. Side quests are a good way to level your character and gain resources to aid you in further quests. Though out the game there will be one main quest which you are trying to complete and the aim of this main quests is to get to the last safe place called Haven. However you can opt to take on further quests called side quests. You will be given test tasks to do to complete a side quest this will be in a journal and it will tell you what you need to do.

Some quests will be simple and some will be very difficult. However the harder the quest the better the rewards will be. Once you complete a certain section of a quest there will be a tick next to it in your journal so you know what you have done and what you still need to do. Haven is an RPG free roam game. Throughout the game your character will have the ability to interact with other charters in the game to trade and also take part in side quests. To do this your character will press a button depending on what console you are on. You will then have a set list of things to say to a charter but be careful what you say because actions you take can affect your story line for the better and also for the worse. The way in which your character will move will be the usual standard controls on game by using the left analogue stick to walk and the right analogue stick to look in different directions. When you are faced with an opponent depending on what weapons your charter has he or she will aim with the left trigger or L2 and fire with the right trigger or R2. Finally if you have a weapon with does not fire such as a sword you will have to maele which will be done by tapping the B or Circle button.

Story, background and general information. The world is set in a dystopian future apocalypse which humankinds numbers are dwindling. No one knows the true cause of how the world is ending, but many had different theories it is because of a mass infection of a deadly virus, or the feared apocalypse. A popular one is that a hacker created a deadly virus and sent nukes all around the world to several different places. No one knows the true case. In this time, the world is slowly dying. The rate of earthquakes has increased extensively and cancer runs rampant in some countries. Many people look out for themselves, and form different groups like bandit clans and hired killers. As time has passed, many cities once known to the world have begun buried in the sand and rust and humanity now must make do with settlements and considered Safe zones There is however one place rumoured to be The sanctuary of the wasteland where people can live safely with no fear of natural disasters, mercenaries and bandit clans. This place is simply known as: Haven

Most of humanity have already accepted their fate and believe Haven to be nothing more than a fantasy made by survivors. Those who wish to remain alive, fight and bicker among other groups as they struggle to find this haven. This leads to the forming of two groups, Asura and Valhalla. Asura wishes to use Haven as a place for its military might because of its rumoured stockade of weapons and food as Valhalla wish to fight so they live in Haven for simple peace. Enter the main character, simply known as Hunter (Name and gender can be changed) who wakes up at a roadside, with no memory whatsoever of what happened beforehand. In his backpack he finds a letter from his parents simply telling Hunter to Find Haven and also finds a gun stashed in there. As he finds a nearby settlement raided by bandits, he is kidnapped and so begins his first lead onto finding not only Haven but maybe his past as well. As times goes on, he will eventually have to join up with either Valhalla or Asura as they try to find Haven. Characters Hunter (Main character, name and sex can be changed) Default age: 21 (Can be changed) Hunter is the main character who you play as, who awakens at a road ditch with no memory at all. His main objective is to find Haven, as he is sure that has a connection to his past as he finds a letter from his parents to find Haven. He becomes a skilled fighter and he travels from place to place, overcoming any odds on the way, to find clues and leads to the infamous sanctuary of the wasteland. He can choose to be good or bad, depending on how the player feels.

Some concept art for the main protagonist Hunter Laura Holwight Age: 30 Laura is a soldier in Asura who suffered from post-traumatic amnesia when she was kid. The reason for this was because she was responsible for the burning of her village and family, where she accidentally unleashed a virus. This virus caused people to suffer hallucinations of their fears coming to live and killing them. For some reason Lauras hallucination was being led to safety by following a fox, before being rescued by an Asura scouting force and taken to one of the camps. However after seeing fire, she remembered what had happened of the disaster. Twenty five years later, she has become self-loathing and a battle hardened soldier, who blames Valhalla for what had happened, though truth is she is hiding from herself. If Hunter joins Valhalla she becomes a feared enemy blocking him every step of the way by using excessive force and dirty tactics. If Hunter joins Asura, she will disrupt his plans and make things very difficult for him.

Fred Lowle Age: 40 Was originally like Hunter and tried to find Haven, but Asura kept getting in his way and tried to enforce their strict rules to stop him. One day he was stopped at a checkpoint and wasnt allowed through. He tried to bribe his way, but instead they allowed him to stay at a nearby settlement. In the end the settlement that he stayed in was overrun by bandits. Killing a few, he found out that it was Asura that hired them to destroy the town, trying to kill him and the other rebels that Asura believed in. Lost, confused and unsure of confidence, Fred grew depressed as he wandered through the wastes alone, losing his cause to find Haven. Eventually Valhalla found him and trained him to fight, bringing back his goal to find Haven. At one point, both he and Hunter will meet and depending on Hunters allegiance he will prove to be a tough adversary or a good friend.

Structure This is a flowchart of a typical mission within the game, in this case the first mission; it demonstrates the way the story can branch depending on your decisions and the consequences, this will be one of the main features of the game and will be included in most of the missions and side missions.

Start This is the first mission, designed to teach the player the controls and player interaction. At the beginning of the game the main character wakes up in a ditch finds a near-by town and is kidnapped

Hints will be given throughout this mission instructing the player on controls and how to interact with the NPCs

KILL YOUR CAPTORS You have a choice negotiate your way out of the situation or kill your captors NEGOTIATE YOUR FREEDOM You escape, with your weapons and your choice of your captors weapons, you also have food a vehicle and medical supplies but now one of the factions are after you.

You escape, without your weapons. The only belongings you have are your clothes and the letter from your family; you are still neutral to all factions.
You stumble across a near-by village where you encounter neutral survivors. They are welcoming and provide food medical supplies a rifle and a map giving clues to Havens location. You can clearly see they have far more supplies than they will ever need as well as many weapons. You can either trade for them or kill them all and steal the items

You use a map your captors had giving directions to Haven; it directs you to a near-by village where you encounter neutral survivors. They are suspicious of you as they have heard the gunfire. You must either earn their trust or kill them all.

TRADE FOR ITEMS You earn the respect of the village and they offer to protect you and house you. You now have some supplies including extra weapons and food.

KILL VILLAGE You kill most of them and steal all the belongings you want, you can now use a house in the village and have access to their vehicles.

This action will give you a positive reputation with the neutral villages and will have no effect on the opinion of the factions.

This action will increase your respect with the faction while giving you a reputation as a murderer with other neutral settlements.

First mission complete.

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