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GGS COLLEGE OF MODERN TECHNOLOGY, KHARAR

Software Lab VII (Computer Graphics) CS-319

GGS College of Modern Technology, Kharar (Mohali)-Punjab


(Approved by AICTE & Affiliated to Punjab Technical University, Jalandhar)

PRACTICAL FILE CSE/IT DEPARTMENT

GGS COLLEGE OF MODERN TECHNOLOGY, KHARAR

Software Lab VII (Computer Graphics) CS-319

GGS COLLEGE OF MODERN TECHNOLOGY, KHARAR


Approved by AICTE& Affiliated to PTU, Jalandhar

CSE/IT DEPARTMENT

LABORATORY REPORT
(CS - 319 SOFTWARE LAB VII)
(Computer Graphics)

NAME OF STUDENT______________________ ROLL NO._______________________________ SEMESTER _____________________________ SESSION ________________________________

STUDENT SIGNATURE__________ FACULTY SIGNATURE__________


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GGS COLLEGE OF MODERN TECHNOLOGY, KHARAR

Software Lab VII (Computer Graphics) CS-319

COURSE OBJECTIVE This Guide is designed for helping the students to perform better in various practical courses. It describes the structure of a good laboratory report, outlines the different sections of the report and explains the need for each of them. It also introduces some standard conventions and rules for writing reports of professional quality. The quality of your written report will strongly affect your grade for the course. EVALUATION OF PRACTICAL WORK Each student will be required to perform the experiment individually. Student will be required to write theory, algorithm, program, outputs etc. during practical session itself. Each experiment will be marked by the teacher on the basis of experiment performed and write up on the same day. These marks will account for 40% of the sessional marks. Sessional marks will also include VIVA and Attendance marks as per rules. GOOD LABORATORY PRACTICES You must develop good laboratory habits by keeping complete laboratory note books. Keep all your notes about the laboratory procedures and data in this notebook in pen. It is always better to read experiment in advance. The expectation is that you will work individually on separate computers. Each of you will write a separate report. Please bring your laboratory manual to the lab on every turn.
THINGS TO DO AND DONT DO IN THE LABORATORY DOS DONT iii Write anything on the furniture. Delete or change other students file. Uninstall the software. Create, change or remove any password. Play computer games. Remember this is a practice laboratory & keep silence. Sit down in proper manner. Laboratory instructor can help to access software and printer. If require more in depth help you can concern lecturer. Proper shut down the computer system before leaving the laboratory. Exit laboratory quickly, if short circuit or any emergency occurs.

GGS COLLEGE OF MODERN TECHNOLOGY, KHARAR

Software Lab VII (Computer Graphics) CS-319

List of Experiments
Sr. No.

List of Experiments
Draw a line using DDA Algorithm Draw a line using Bresenhams Algorithm Do two line segments intersect? Draw a circle using Mid-Point circle Algorithm. Translate a Line, Rectangle and Triangle. Rotate a Line, Rectangle and Triangle. Shear a Line, Rectangle and Triangle. Filling a polygon by using flood fill algorithm Clip line segments against windows.

Date of Teachers performance signature

Marks

1 2 3 4 5 6 7 8 9

10 Implement the polygon clipping. 11 cycle by using graphics functions.


Implement a smiley and roaming

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