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2000 Pts - Black Templars

Name
HQ: Marshal (1 , 185 pts)
1 5 5 4/8 4 3 5/1 4 10 2+/3(i) 185 (C:BT, pg. 31); Unit Type: Infantry; Crusader Seals; Terminator Armor; Chain Fist (x1); Storm Shield (x1); Accept Any Challenge...; Rites of Battle Adamantine Mantle 1 Prevents Instant Death from high strength weapons. See Codex for details. [35] (p27 C:BT) Marshal

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: Emperor's Champion (1 , 140 pts) Emperor's Champion 1 6 4 4/6 4 2 5 2/3 10 2+/4(i) 140 (C:BT, pg. 31); Unit Type: Infantry; Crusader Seals; Frag Grenades; Bolt Pistol; The Black Sword; Accept Any Challenge...; Independent Character; Slayer of Champions Elite: Sword Brethren Terminator Assault Squad (8 , 578 pts) Sword Brethren Terminator Assault 1 578 Squad (C:BT, pg. 34); Unit Type: Infantry; Accept Any Challenge...; Teleport Terminator with Thunder Hammer 7 4 4 4/8 4 1 4/1 2 9 2+/3(i) [280] & Storm Shield Terminator Armour; Storm Shield; Thunder Hammer; Accept Any Challenge... Land Raider Crusader 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [298] (C:BT, pg. 42); Unit Type: Vehicle (Tank); Transport Capacity: 15 models; Access Points: 3; Extra Armor; Frag Assault Launchers; Multi-melta; Blessed Hull: Armor Value counts as normal against weapons with the Lance special rule. (p29 C:BT); Dozer Blade; Smoke Launchers; Twin-Linked Assault Cannon; 2x Hurricane Bolters; Accept Any Challenge...; Assault Vehicle; Power of the Machine Spirit Elite: Sword Brethren Terminator Squad (5 , 275 pts) Sword Brethren Terminator Squad 1 275 (C:BT, pg. 34); Unit Type: Infantry; Terminator; Terminator with Chainfist; Terminator with Cyclone Missile Launcher; Terminator with Cyclone Missile Launcher; Accept Any Challenge...; Tank Hunters; Teleport Terminator 2 4 4 4/8 4 1 4/1 2 9 2+/5(i) [86] Terminator Armour; Power Fist; Storm Bolter; Accept Any Challenge...; Tank Hunters Terminator with Chainfist 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [48] Terminator Armour; Chainfist; Storm Bolter; Accept Any Challenge...; Tank Hunters Terminator with Cyclone Missile 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [73] Launcher Terminator Armour; Cyclone Missile Launcher; Storm Bolter; Chainfist; Accept Any Challenge...; Tank Hunters Terminator with Cyclone Missile 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [68] Launcher Terminator Armour; Cyclone Missile Launcher; Power Fist; Storm Bolter; Accept Any Challenge...; Tank Hunters Troops: Crusader Squad (5 , 80 pts) Crusader Squad 1 80 (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Accept Any Challenge... Initiate with Bolt Pistol and CCW 5 4 4 4 4 1 4 1/2 8 3+ [80] Bolt Pistol; Close Combat Weapon; Accept Any Challenge... Troops: Crusader Squad (5 , 80 pts) Crusader Squad 1 80 (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Accept Any Challenge... Initiate with Bolt Pistol and CCW 5 4 4 4 4 1 4 1/2 8 3+ [80] Bolt Pistol; Close Combat Weapon; Accept Any Challenge... Troops: Crusader Squad (7 , 122 pts) Crusader Squad 1 122 (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Bolt Pistol & Power Weapon; Accept Any Challenge... Initiate with Bolt Pistol and CCW 6 4 4 4 4 1 4 1/2 8 3+ [96] Bolt Pistol; Close Combat Weapon; Accept Any Challenge... Initiate with Bolt Pistol & Power 1 4 4 4 4 1 4 1/2 8 3+ [26] Weapon Bolt Pistol; Power Weapon; Accept Any Challenge...

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Fast Attack: Land Speeder Squadron (2 , 140 pts) Land Speeder Squadron 1 140 (C:BT, pg. 39); Unit Type: Vehicle Squadron; Land Speeder Typhoon; Deep Strike Land Speeder Typhoon 2 Grp: BS: 4 FA: 10 SA: 10 RA: 10 [140] Heavy Bolter; Typhoon Missile Launcher Fast Attack: Land Speeder Squadron (2 , 140 pts) Land Speeder Squadron 1 140 (C:BT, pg. 39); Unit Type: Vehicle Squadron; Land Speeder Typhoon; Deep Strike Land Speeder Typhoon 2 Grp: BS: 4 FA: 10 SA: 10 RA: 10 [140] Heavy Bolter; Typhoon Missile Launcher Heavy Support: Land Raider (1 , 260 pts) Land Raider 1 Grp: 260 BS: 4 FA: 14 SA: 14 RA: 14 (C:BT, pg. 42); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Dozer Blade; Extra Armor; 2x Twin Linked Lascannons; Twin-Linked Heavy Bolter; Accept Any Challenge...; Assault Vehicle; Power of the Machine Spirit
Total Cost: 2000

Option Footnotes Accept Any Challenge... Vows Any BT unit that can charge must do so if they are in range of an enemy unit at the start of the Assault Phase. In CC, BT units count as having Preferred Enemy against the enemy army. Neophytes do not benefit from this. If there are only Neophytes left in the unit, they are no longer bound to this vow. Dreadnoughts are bound by this vow. Skills Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E) Special Rules Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Unit may arrive by Deep Strike (BRB, pg. 95). Awlays an Indepdendent Character and may never lead, join, or be attached to a Command Squad. The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT, pg. 29 + BT FAQ v1.1). If a Black Templars Commander is on the table then all other Black Templars units may use his Leadership for Morale, Pinning, or Leadership tests. Before resolving combats in any Assault phase where the Emporer's Champion is in combat with an enemy unit containing one or more enemy Indepedent Characters, you must immediately move the Emporer's Champion so that he is in base- to-base contact with at least one enemy Independent Character. Unit may arrive by Deep Strike (BRB, pg. 95). Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) Unit Type: Vehicle Squadron (WH40k, pp. 64) Wargear 2+ Armor Save, 4+ Invulnerable Save in close combat. (p31 C:BT) May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT) Can re-roll a failed Difficult Terrain test as long not moving more than 6" that turn. Crew Stunned results count as Crew Shaken instead. See (C:BT, pg. 29). See C:SM, pg. 82. Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). 24" Range; S8; AP1; Heavy 1; Melta. Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). 2+ Armor Save, 5+ Invulnerable Save, have Relentless USR (See C:BT, pg. 29 + BT FAQ v1.1).
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Tank Hunters Assault Vehicle Deep Strike Independent Character Power of the Machine Spirit Rites of Battle Slayer of Champions

Teleport Unit Type: Infantry Unit Type: Vehicle (Tank) Unit Type: Vehicle Squadron Armor of Faith Crusader Seals Dozer Blade Extra Armor Frag Assault Launchers Frag Grenades Multi-melta Smoke Launchers

Terminator Armor

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Terminator Armour 2x Hurricane Bolters 2x Twin Linked Lascannons Bolt Pistol Chain Fist Chainfist Close Combat Weapon Cyclone Missile Launcher Heavy Bolter Power Fist Power Weapon Storm Bolter Storm Shield The Black Sword Thunder Hammer

Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 3 Weapons, each 24" Range; S4; AP5; Rapid Fire, Linked 48" Range; S9; AP2; Heavy 1 Linked 12" Range; S4; AP5; Pistol Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP. Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP. If used with another close combat weapon, +1 attack in close combat. Frag: Range: 48"; S4; AP6; Heavy 2, Blast. Krak: Range: 48"; S8; AP3; Heavy 2. 36" Range; S5; AP4; Heavy 3 Ignores armour saves, increases strength in close combat. Ignores armour saves in close combat (p42 WH40K 5E) 24" Range; S4; AP5; Assault 2 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. +2 Strength Power Weapon. (p31 C:BT) Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model that suffers an unsaved wound from it and is not killed may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 24" Range; S6; AP4; Heavy 4 Rending Linked

Twin-Linked Assault Cannon Twin-Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3 Linked Typhoon Missile Launcher Frag: Range 48"; S4; AP6; Heavy 2, Blast. Krak: Range 48"; S8; AP3; Heavy 2. Roster Design Information And They Shall Know No Fear... (p22 C:BT) Drop Pod Assault (p22 C:BT) Righteous Zeal (p22 C:BT) Abhor The Witch (p22 C:BT) Kill Them All (p22 C:BT) No Pity! No Remorse! No Fear! (p22 C:BT)

Validation Report c-1. File Version: 1.43 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 42.6 % Fast: 14 % Heavy: 13 % HQ: 9.3 Model Count: 37 % Troops: 14.1 % Wargear: 1.8 Files version: 1.43 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 2 3 2 1

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