Beruflich Dokumente
Kultur Dokumente
Study semester:
A2
Assessment:
Exam
Objectives:
To create opportunities for acquiring theoretical knowledge about main research areas of educational technology. To support developing ones ability to choose appropriate educational technology tools and methods for different learning situations.
Course outline:
Introduction to educational technology. Learning environments: new trends & developments; personal & institutionalised learning environments; open & closed learning environments; roles, control & responsibility in learning environments. Digital learning resources: learning objects, repositories, metadata, authoring tools, open educational resources.
Instructional design.
Pedagogical aspects of learning technologies. Game-based and project-based learning. Research trends in educational technology.
Learning Outcomes:
Upon successful completion of the course, participants will be able
to:
- Describe the main application areas and research trends of educational technology;
- Choose appropriate online tools to support own learning and integrate them to a personal learning environment;
- Analyze learning environments by pedagogical principles;
- Create and share simple digital learning resources;
- Design meaningful learning activities involving innovative technologies.
Assessment Methods:
Exam
Hans Pldoja, researcher (responsible lecturer)
Kai Pata, PhD, senior researcher
Terje Vljataga, Dr.Sc, researcher
Mart Laanpere, researcher
Martin Sillaots, researcher
Teacher(s):
Haridustehnoloogia
Prerequisite subject(s):
-
Conole, G., Dyke, M., Oliver, M., & Seale, J. (2004). Mapping pedagogy and tools for effective learning design. Computers & Education, 43(1-2), 1733. doi:10.1016/j.compedu.2003.12.018
Study Literature:
Winn, W. (2002). Research into Practice: Current Trends in Educational Technology Research: The Study of Learning Environments. Educational Psychology Review, 14(3), 331351. doi:10.1023/A:1016068530070
Replacement Literature:
Gurell, S. (2008). Open Educational Resources Handbook for Educators Version 1.0. (D. Wiley, Ed.). Logan: Center for Open and Sustainable Learning.
Participation and Students are required to:
Exam requirements:
Attend at least 80% of face-to-face sessions
Participate in online activities
Complete five assignments
Independent work:
Independent work consists of 5 assignments on the following topics:
learning environments
digital learning resources
instructional design
pedagogical aspects of learning technologies
game-based and project-based learning
Grading criteria scale or the minimal level necessary for passing the subject:
Grading criteria:
A - 90-100% of the work is done - excellent: outstanding work with only few minor errors.
B - 80-90% of the work is done - very good: above average work but with some minor errors.
C - 70-80% of the work is done - good: generally good work with a number of notable errors.
D - 60-70% of the work is done - satisfactory: reasonable work but with significant shortcomings.
E - 50-60% of the work is done - sufficient: passable performance
meeting the minimum criteria.
F- less than 50% of the work is done - fail: more work is required before the credit can be awarded.
Information about the course:
November 1,
14.1515.45
Mart Laanpere
November 1,
16.1517.45
Hans Pldoja
November 8,
14.1515.45
Hans Pldoja
November 8,
16.1517.45
Hans Pldoja
November 15,
14.1515.45
Terje Vljataga
November 15,
16.1517.45
Hans Pldoja
November 22,
14.1515.45
Mart Laanpere
November 22,
16.1517.45
Terje Vljataga
November 29,
14.1515.45
Kai Pata
November 29,
16.1517.45
Mart Laanpere
December 6,
14.1515.45
Martin Sillaots
Lecture:
Introduction to educational technology
Practical lesson:
Setting up a learning environment (Dippler)
Lecture:
Digital learning resources:
learning objects, repositories, metadata, authoring tools, open educational resources.
Practical lesson:
Using Web 2.0 tools for teaching and learning.
Lecture:
Learning environments: the concept of learning environment; new trends & developments; personal & institutionalised learning environments; open & closed learning environments; roles, control & responsibility in learning environments.
Practical lesson:
Creating digital learning resources
Lecture:
Instructional design
Practical lesson:
analysis of learning environments; exploration of potential elements for designing environments
Lecture:
Pedagogical aspects of learning technologies
learning theories and metaphors for learning in instructional design, cognitive, metacognitive and affective support for learning
Practical lesson:
Instructional design
Lecture:
Game-based and project-based learning
Overview of SG - Serious (Learning) Games and GBL - (Digital) Game Based Learning approaches. Different strategies how to implement digital games in learning. One of the strategies is asking students to design educational games (e.g. http://itec.aalto.fi/scenario/designing-maths-games/) - special form of project based learning.
Home task is to select one topic and objective from the educational curriculum and to provide one idea how to achieve this objective through SG (idea for new game) or GBL (implement existing game).
December 6,
16.1517.45
Kai Pata
December 13,
14.1515.45
Mart Laanpere
December 13,
16.1517.45
Martin Sillaots
Practical lesson:
Analyzing learning environments by pedagogical principles.
Lecture:
Research trends in educational technology
Practical lesson:
Game-based and project-based learning
Workshop of eAdventure - platform for designing educational adventure games.
Institute of Educational Sciences
Hans Pldoja
Unit in charge of subject:
Name of person compiling course programme:
Signature:
Date:
Course programme registered in the academic unit: Date: Name of study assistant: Signature: