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U.s. District Court in new york denies summary judgment on patent infringement motions. '664 patent attempts "to provide a stereoscopic video image having natural stereopsis" "bottom line" order explains the reasons for the Court's decision.
U.s. District Court in new york denies summary judgment on patent infringement motions. '664 patent attempts "to provide a stereoscopic video image having natural stereopsis" "bottom line" order explains the reasons for the Court's decision.
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U.s. District Court in new york denies summary judgment on patent infringement motions. '664 patent attempts "to provide a stereoscopic video image having natural stereopsis" "bottom line" order explains the reasons for the Court's decision.
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------- x TOMITA TECHNOLOGIES USA, LLC; TOMITA TECHNOLOGIES INTERNATIONAL, INC. 11 Civ. 4256 (JSR) Plaintiffs, MEMORANDUM -v- NINTENDO CO., LTD.; NINTENDO OF AMERICA INC., I I Defendants. . " .............., I : " , ------------------------------ X ! JED S. RAKOFF, U.S.D.J. Tomita Technologies USA, LLC and Tomita Technologies International (collectively, "Tomita"), the owners of the intellectual property rights of inventor Seijiro Tomita, sue Nintendo Co., Ltd. and Nintendo of Inc. (collectively, "Nintendo") for patent infringement, claiming that the Nintendo 3DS infringes U.S. Patent No. 7,417,664 (the "'664 patent"). On 21, 2012, Nintendo filed two motions for summary judgment. In the first, it argued that Tomita could not prove Nintendo had infringed the '664 patent. In the second, Nintendo argued that Tomita could not prove that Nintendo had infringed the '664 patent. On April 20, 2012, the Court issued a "bottom line" order denying both motions. Memorandum explains the reasons for the Court's decision. The Memorandum assumes familiarity with the Court's prior Memorandum Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 1 of 28 dated February 21, 2012, which construed claim terms in the '664 patent and set forth pertinent background information. The Court turns first to Nintendo's motion for summary judgment on Tomita's claim that Nintendo infringed the '664 patent. The '664 patent attempts "to provide a stereoscopic video image pick-up and display system which is capable of providing the stereoscopic video image having natural stereopsis even if the video image producing and playback conditions are different." Def.'s Rule 56.1 Statement in Support of Their Motion For Summary Judgment of Non-Infringement ("Infringement 56.1 Statement") ~ 2.1 The Nintendo 3DS is a handheld video gaming system that can capture and display stereoscopic photo and video images. Id. ~ 3. The 3DS has a camera application and an Augmented-Reality Garnes ("AR Games") application. Id. ~ 7. Claim one is the only independent claim of the '664 patent. Id. ~ 8. Tomita has accused Nintendo of infringing claim one as well as dependent claims seven, eight, ten, nineteen, twenty, and twenty-two. Id. Claim one requires a "cross point measuring means for measuring CP information on the cross-point (CP) of optical axes of [the] pickup means. II Id. ~ 9. The Court has previously construed this term as a means plus-function limitation under 35 U.S.C. 112 ~ 6, and found that the function is "to measure CP 1 Unless otherwise indicated, citations refer to the corresponding paragraphs of both parties' Rule 56.1 statements. 2 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 2 of 28 information on the cross-point (CP) the optical axes of the two video pick-up means. II Id. ~ 10. Nintendo contends that a person of ordinary s 11 in the art 2003 would have construed "optical axis" to mean "the straight line that coincides with the axis of rotational symmetry of the lens" of the pickup means, but Tomita notes that the Court has already rejected this construction of the term. Memorandum dated February 21, 2012 at 13-15. The '664 patent indicates that patented system's cameras will have optical axes that intersect. Infringement 56.1 Statement ~ 12. The two outward fac cameras in 3DS generally point in paral directions. Id. ~ 4. 2 Nintendo argues that, as a result, their opt axes will not intersect. Nonetheless, Tomita has produced evidence that suggests that the images captured by the 3DS's left- and right-eye cameras converge approximately ten inches in front of the cameras. Decl. of Paul I. Margulies dated February 21, 2012 ("Margul s Decl.") Ex. 2 ("Merritt Rep.") ~ 50. According to Tomita's expert, such convergence indicates that the image sensors in the left- and right cameras are not centered tly behind the cameras' respective lenses. Id. 2 Nonetheless, Tomita has produced evidence suggesting that cameras in individual units may not conform to manufacturing specifications and that the Nintendo 3DS uses a software program to correct deviations from the manufacturing specifications. Decl. of Paul I. Margulies dated February 21, 2012 ("Margulies Decl. n ) Ex. 2 ("Merritt Rep.") ~ 48. 3 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 3 of 28 Tomita's expert also asserts that stereoscopic devices with parallel cameras can shift camera chips behind the cameras' s to generate a cross-point. Id. ~ ~ 31, 33. Thus, Tomita's expert concludes that, in the parallel camera arrangement, the cross-point is defined by the offset, or shift, between the left- and right images, and that the 3DS measures cross information bas on the positions of objects within a captured scene. Id. ~ ~ 78, 80. For example, the 3DS's cameras automatically focus on the closest object that occupies more than twenty percent of the captured scene. Id. ~ 80. The 3DS changes the offset between the images based on the distance between the cameras and the object on which they focus. Id. Claim one also requires an "offset presetting means for offsetting and displaying . different video images based upon . video image information, cross-point information and information on the size of the image which is displayed by [the] stereoscopic video image display device. H Infringement 56.1 Statement ~ 18 (emphasis added). The '664 patent states that the system uses information on "the size of the screen on which the images are actually displayed H for "presetting a offset [s value to display the left-eye and right-eye video images. H Id. ~ 21. Resolution (in pixels) differs from physical display size. Id. ~ 22. Nintendo asserts that the 3DS calculates the offset value based on an image's resolution pixels. Tomita disputes 4 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 4 of 28 this assertion, however, and it has produced evidence that the pixels on the 3DS's screen have a fixed size, allowing one to convert information about pixels into information about an image's size. Decl. of John O. Merritt dated March 6, 2012 ("Merritt Decl.") ~ 6. Moreover, another of Tomita's experts has opined that the 3DS's camera application mUltiplies the fset value described above by a "scaling factor" in order to determine the offset between left and right eye images. Margulies Decl. Ex. 11 ~ 4. According to that expert, the scaling factor includes information about the size of the image upon display. Id. Thus, while Nintendo contends that the 3DS uses only information about resolution in pixels, Tomita argues that the 3DS relies on information about the physical size of images. Finally, the system described by '664 patent includes a "manual entry unit" through which the viewer can change "the operation condition of the display control circuit." Infringement 56.1 Statement ~ 27. Both the 3DS's circle pad and the image adjustment option on the 3DS's touch screen function in the camera application, but do not function in the AR games application. Id. ~ 28. In both the camera application and the AR games application, the 3DS's 3D depth slider only changes the display from a two-dimensional image ( the three dimensional display "off") to a three-dimensional one (turning the three-dimensional display "on"). Id. ~ 32. 5 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 5 of 28 Under Federal Rule of Civil Procedure 56(a), a party requesting summary judgment must demonstrate that there is "no genuine dispute as to any material fact H and that she is "entitled to a judgment as a matter of law." Fed. R. Civ. P. 56(a) i see also Celotex Corp. v. Catrett, 477 U.S. 317, 322 23 (1986). "[S]ummary judgment will not lie . if the evidence is such that a reasonable jury could return a verdict for the nonmoving party./I Anderson v. LibertY:L0bby, Inc., 477 U.S. 242, 248 (1986). "To prove literal infringement, the patentee must show that the accused device contains every limitation in the asserted claims." Mas-Hamilton Grp. v. LaGard, Inc., 156 F.3d 1206, 1211 (Fed. Cir. 1998). Where the Court has construed a term to impose a means-pIus-function limitation under 112 ~ 6, literal infringement requires that "the relevant structure in the accused device perform the identical function recited in the claim and be identical or equivalent to the corresponding structure in the specification./I Weatherford Int'l, 389 F.3d 1370, 1378 (Fed. Cir. 2004) (quoting Odetics, Inc. v. Storage Tech. Corp., 185 F.3d 1259, 1267 (Fed. Cir. 1999}). Equivalent structure must perform "the claimed function in substantial the same way to achieve substantially the same result as the corresponding structure described in the specification./I Id. (quoting Odetics, 185 F.3d at 1267). 6 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 6 of 28 Even if a plaintiff cannot prove literal infringement i.e.! that the accused device performs the identical function recited in the claim -- she might still prevail under the doctrine of equivalents if the accused product "performs substantial the same function! in substantially the same way! to achieve substantially the same result! as disclosed the claim.1I Abbott Labs. v. Sandoz Inc., 566 F.3d 1282, 1296 (Fed. Cir. 2009). "Summary judgment on the issue of infringement is proper when no reasonable jury could find that every limitation recited in a properly construed claim either is or is not found in the accused device either 1 ly or under the doctrine of equivalents. 1I U.S. Philips Cq:t;p. v. Iwasaki Elec. Co., 505 F.3d 1371, 1374-75 (Fed. Cir. 2007) (quoting PC Connector Solutions LLC v. SmartDisk Corp., 406 F.3d 1359, 1364 (Fed. . 2005)) Nintendo argues that the 3DS does not infringe the '664 patent three different reasons. First, Nintendo argues that Tomita has produced no evidence that the 3DS "measure [es] CP information on the cross-po (CP) of optical axes of said pick up means. 1I U.S. Patent No. 7,417,664 (filed Aug. 26,2008) ("'664 patent") at 21:55-57 (emphas added). This measuring function is an express limitation on the coverage of claim one in the '664 patent. Thus, to sustain a claim for infringement, Tomita must have produced evidence that would allow a reasonable jury to find 7 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 7 of 28 that the 3DS performs an ident or equivalent measuring function. In its Memorandum of February 21 construing the '664 patent's claims, the Court concluded that even cameras that pointed in parallel directions, such as the 3DS's, could generate optical axes that intersected at a cross point, therefore rejecting Nintendo's argument to the contrary. Memorandum dated February 21, 2012 at 10 15 & n.3. Nintendo now argues that, notwithstanding the fact that the 3DS's cameras could, in the abstract, have optical axes that intersect at a cross-point, Tomita has not produced any evidence that they, in fact, do. Specifically, Nintendo argues that Tomita's analysis of the 3DS's camera application, rather than describing a "cross-point (CP) of optical axes, redefines the cross-point as "the point in space at which there is zero parallax between the left and right eye images," which is determined by "an offset, or shift, between the ft and right eye images." Merritt Rep. ~ 78. 3 Nintendo faults Tomita's analysis for two reasons. First, Nintendo argues that Tomita has not even referred to the term "optical " According to Nintendo, without specifically 3 Similarly, Tomita's experts asserts that, in the AR Garnes application, "cross-point information is measured based upon the distance between the 3DS and the AR Game card," Merritt Rep. ~ 83, implying that the cross-point coincides with the location of the AR Game card. 8 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 8 of 28 explaining how the 3DS incorporates optical axes into its operation, Tomita cannot show that the 3DS "measure [es] CP information on the cross-point (CP) of optical axes. H Second, Nintendo argues that the" fset. between the left and right eye images" is an aspect of the patented system's presentation of stereoscopic images, rather than recording of such images. Nintendo points out that, in fact, the patented tern "offset[s] and display[s] . video images based upon cross-point information." '664 patent at 21:61 63. Thus, Nintendo concludes that Tomita's def tion of cross-point requires the 3DS to perform the absurd and impossible task of determining the offset between the ft and right-eye images "based upon H offset between the left- and right eye images. Nonetheless, a reasonable jury could find that the 3DS "measure [es] CP information on the cross-point (CP) of optical axes of said pick-up means. H The fact that the cross-point is necessari the "cross-point (CP) of optical axes" does not mean that the patented system must specifically measure information about the optical axes or otherwise incorporate optical axes into its operations. As the Court noted previously, the cross-point and the two cameras form three vertices of a triangle, and the patented system can perform an identical function by measuring different aspects of that triangle, all of which constitute cross-point information. Memorandum dated February 21, 2012 at 9 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 9 of 28 12. Indeed, claim eight of patent, which Tomita alleges the 3DS infringes, covers a "system as defined in claim 1 in which said cross-point measuring means calculates the cross-point based upon the position of . an object in [the images picked up by the] two pick-up means which are disposed in a parallel relationship." '664 patent at 22:30-34; see also Memorandum dated February 21, 2012 at 20 (construing relevant claim terms).4 Tomita has produced evidence that would allow a reasonable jury to find that the 3DS measures cross point information "based on the position of an object in the images picked up" by the 3DS's two cameras. Tomita's expert asserts that cameras that point in parallel directions can generate a cross-point by shifting camera chips behind the cameras' lenses. Merritt Rep. ~ ~ 31, 33; see also Memorandum dated February 21, 2012 at 15-16 n.3 (noting a distinction in the parallel camera arrangement between lenses' optical axes and cameras' optical axes) . According to Tomita's expert, the images captured by the 3DS's left and right cameras converge approximately ten inches from the cameras' lenses, suggesting that the image sensors in the cameras are not centered behind the cameras! lenses. Merritt Rep. ~ 50. 4 By focusing on claim eight! the Court does not imply that Tomita could not show infringement of other claims in the '664 patent. Rather, the Court merely uses the discussion of measuring cross-point information in claim 8, a dependent claim, as an example of how a system can infringe on claim one without emphasizing optical axes. 10 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 10 of 28 Tomita's expert further claims that the 3DS automatically focuses on the closest object that occupies more than twenty percent of the captured area. Id. ~ 80. Thus, a reasonable jury could infer that, by jointly focusing on the same object, the 3DS's cameras form a cross-point "based on the position of an object in the images picked up." Tomita has further produced evidence that would permit a reasonable jury to infer that the 3DS measures information about the cross-point its cameras produce. Because of the difference in the two cameras' locations, the object on which both cameras focus will occupy a different position in the image picked up by each camera. The offset between that location in each of the images is cross-point information. For example, as the object on which the 3DS's cameras' focus gets farther away from the cameras, the offset between its location in each camera's image gets smaller. Merritt Rep. ~ ~ 57-58. Because these factors directly correlate with one another, the 3DS could calculate the cross-point based on the position of the object within the images captured by its two cameras. Id. 5 Tomita's expert has produced 5 Although Tomita has not made this connection, one can translate information about the position of the focused-upon object in the image captured by each camera into information about the cameras' optical axes. Cameras in a parallel arrangement can, as described above, shift image sensors located behind the lenses to generate intersecting optical axes. Because the position of the object on which the cameras focus in the captured scene will determine the location of the image sensor behind the lens, cf. Merritt Rep. ~ 50, it will also determine 11 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 11 of 28 evidence that one can readily see "how the offset changes when objects in a scene being captured are closer to or farther from the 3DS," which indicates that "the 3DS is determining and changing cross-point information." Id. ~ 58. A reasonable jury could er from this evidence that the 3DS measures cross-point information exactly as the patent describes in claim eight, i.e., by calculating "the cross-point based upon the position of an object [the images picked up by the] two pick-up means which are disposed in a parallel relationship." '664 patent at 22:30 34; see also Memorandum dated February 21, 2012 at 20 (construing relevant claim terms).6 Second, Nintendo argues that the 3DS does not offset the left- and right eye images based upon "information on the size of the image which displayed." Instead, Nintendo points out that the 3DS manipulates ft and right-eye images based upon the cameras' optical axes and the point at which they intersect. 6 Nor need one be concerned by the supposed circularity that Nintendo identifies. The parties acknowledge that the '664 patent seeks "to provide a stereoscopic video image pick-up and display which is capable of providing the stereoscopic video image having natural stereopsis even if the video image producing and playback conditions are different" (emphasis added). Images recorded by two different situated cameras will unavoidably have some offset. That offset will not, however, be the offset for display. Instead, as explained in the Court's previous Memorandum, the offset the displays will preserve ratios between certain distances from the captured scene -- , the ratio of the distance between the cameras to the distance from cameras to the cross-point. Memorandum dated February 21, 2012 at 21. Thus, the patented system can determine the offset between images in the presented scene based, in part, on the offset between those in the recorded scene. 12 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 12 of 28 resolution in pixels. Infringement 56.1 Statement, 23. According to Nintendo, physical size does not always correlate to pixel specifications. For example, 32", 55", 60", and 70" HD televisions can all have a resolution of 1920 pixels by 1080 pixels. Decl. of Jan Michael Frahm dated February 20, 2012 ("Frahm Decl.") Ex. A , 148. Because the system covered by claim one of the '664 patent offsets images based, in part, on "information on the size of the image which is displayed," Nintendo's distinction, if accepted, would entitle it to summary judgment on Tomita's claims for infringement. Nonetheless, Tomita has produced evidence that would allow a reasonable jury to find that the 3DS offsets left- and right-eye images based on the size of those images. Tomita's expert asserts that, because pixels in the 3DS have a fixed phys size, the number of pixels in an image determines the physical size of that image in the 3DS's display. Merritt Decl. , 6. Moreover, Tomita has produced evidence that the 3DS uses a \\scaling factor" that incorporates information about images' size when it displays images. Merritt Rep. , 98. Specifically, one of the 3DS's programming manual provides that: When displaying images read using ImageDb, please usually offset the image left and right in accordance with the GetOffsetH{) value. Since this value indicates the amount of movement for the image pixels, it must be made larger or smaller to match the size of the display on the screen. 13 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 13 of 28 Declaration of Alexander Solo in Support of Tomita Technologies' Response to Nintendo's Motion for Summary Judgment of Non Infringement dated March 6, 2012 ("Infringement Solo Decl.") Ex. G. At his deposition, Tomita's expert explained that the 3DS calculates the scaling factor based on the ratio between the number of pixels in the relevant image and the number of pixels in the display screen. Infringement Solo Decl. Ex. B at 111:9 113:21. Thus, with respect to the 3DS's screen, because the pixels in the 3DS's screen have a fixed size, calculating the offset based upon the number of pixels in an image is the same as calculating it based on the image's size. Moreover, if the 3DS wanted to present three-dimensional images on a screen with a different size, it could make the offset or smaller to match the size of the display screen" by using the scaling factor to preserve the ratio between the number of pixels in the image and the number of pixels in the screen. Because only one image size will preserve this ratio, a reasonable jury could find that the data on which the 3DS relies when it uses the scaling factor equivalent to image size. Accordingly, a reasonable jury could find that the 3DS substantially the same function, in substantially the same way, to achieve substantially the same result, as disclosed in the claim," infringing under the doctrine of equivalents. Abbott Labs., 566 F.3d at 1296. 14 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 14 of 28 Finally, Nintendo argues that the 3DS's AR Games application does not infringe the '664 patent because that application does not utilize a "manual entry unit," which is a required component of the offset presetting means's structure. See Memorandum dated February 211 2012 at 18. Whereas both the 3DS / s circle pad and the image adjustment option on its touch screen function in the camera application, neither functions the AR Games application. Infringement 56.1 Statement 28. Moreover, the parties agree that, in the AR Games application, the 3DS's 3D depth slider only determines whether the 3DS will display a single image -- turning three-dimensional viewing "off" -- or two, offset images turning three-dimensional viewing "on." The parties dispute whether, by turning three dimensional viewing on or offl the 3D depth slider operates as a manual entry unit within the offset presetting means/s structure. To infringe the '664 patent, "the relevant structure" in the 3DS must "perform the identical function recited in the claim." ____ 389 F.3d at 1378 (quoting Odetics, 185 F.3d at 1267). The offset presetting means performs the function of "offsetting and displaying . . different video images based upon. . video image information, . cross-point information and information on the size of the image which is displayed by said stereoscopic video image display device. 1I Memorandum dated February 21, 2012 at 17. The structure that performs this 15 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 15 of 28 function is comprised of "a circuit and a manual entry unit that sets the offset," as described in several passages in the '664 patent's specification. Id. at 18-19. In the Court's earlier Markman proceeding, neither party advocated a construction of offset presetting means that attributed any specific aspect of the means's function to an individual component of its structure. A reasonable jury could find that the 3DS's 3D depth slider constitutes a component of the offset presetting means's structure, performing one aspect of "the identical function recited in the claim." Specifically, the '664 patent notes that the "manual entry unit may be switch [sic] . which is actuated by the viewer depending upon user's preferences for changing the operation conditions of the display control circuit." '664 patent at 15:58-67. Both parties acknowledge that the 3D depth slider functions in the AR Games application as a "switch," allowing the user to exercise control over the display control circuit's operation conditions. Specifically, the 3D depth slider allows the viewer to determine whether the display circuit presents an offset at all. 7 Thus, a reasonable jury could 7Because the parties agree upon the relevant facts, and dispute only whether the '664 patent covers systems in which the manual entry unit performs only the role described above, the issue may not be appropriate for resolution by a jury. See Markman v. Westview Instruments, Inc., 517 U.S. 370, 372 (1996) (noting that construction of a patent's claims, "the portion[s] of the patent document that definer] the scope of the patentee's rights," "is exclusively within the province of the court."). To the extent that the Court must 16 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 16 of 28 find that the manual entry unit, along with the circuits described in the '664 patent, performs the function of "offsetting and displaying" video images by allowing the user to determine whether the circuits will display an offset. Because the Court finds each of Nintendo's three supporting arguments unpersuasive, it denies Nintendo's motion for summary judgment on Tomita's claim that Nintendo infringed the '664 patent. The Court next considers whether a reasonable jury could conclude that Nintendo willfully infringed the '664 patent. With respect to Tomita's claims of willful infringement, the parties agree on the following facts. The '664 patent issued on August 26, 2008. Def.'s Rule 56.1 Statement in Support of Their Motion for Summary Judgment of No Willful Infringement ("Willfulness 56.1 Statement") ~ 1. Tomita did not "specifically notify" Nintendo of the '664 patent prior to commencing this lawsuit on June 22, 2011. Id. ~ ~ 8-9. Tomita did not have any direct communications with Nintendo between September 2003 and June 22, 2011, the dated on which Tomita filed this lawsuit. Id. ~ ~ 2, 13 15. Prior to filing this case, Tomita had never had any communications with Nintendo's American subsidiary. Id. Despite resolve this issue, it finds, essentially for the reasons stated above, that the '664 patent covers systems in which the manual entry unit operates only as an on/off "switch." 17 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 17 of 28 accusing Nintendo of willful infringement, Tomita has not moved for a preliminary injunction barring infringement. Id. , 6. Tomita bases its allegations of willfulness on the following evidence. In August 2003, Mr. Tomita met with representatives from Nintendo for the purpose of demonstrating his technology. Decl. of Alexander Solo dated March 6, 2012 ("Willfulness Solo Decl. H ) Ex. A ("Tomita Dep.H) at 101:3-6. Kaga Electronics ("Kaga"), which allegedly hoped to create a 3D display module for Nintendo, had arranged the meeting between Mr. Tomita and Nintendo employees, and several of Kaga's employees attended. Id. at 98:21-101:9. Prior to the meeting, Mr. Umezu, a Nintendo employee who led Nintendo's efforts to develop both the hardware and the software for the 3DS, sent an email to the research and engineering department that indicated that Kaga had said that Tomita's technology was "original,H that it was "also being considered for medical applications," and that the" 1 of the demo has been extremely good . . and people seem to be surprised at the degree of precision. H Willfulness Solo Decl. Ex. Jj id. Ex. H at 17, 53. Another Nintendo employee, Mr. Kiyuna, responded, "I'm interested. Please show it to us, but don't convey that we're too interested. H Id. Ex. L. When asked at his deposition what he meant, Mr. Kiyuna said, "This is what we always say when a technology is introduced. We do not want to show too much interest when the technology is introduced so that 18 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 18 of 28 if the technology is used, we can be in a stronger position." Id. Ex. H at 68:18 22. Tomita has produced evidence that seven Nintendo employees attended the August 2003 demonstration: Mr. Kiyuna, Mr. Murakami, Mr. Takada, Mr. Iijima, Mr. Sumi, Mr. Ohashi, and Mr. Otani. Id. Ex. A 102:18 20j id. Ex. Gi id. Ex. H at 38:5-7. Mr. Kiyuna helped develop the 3DS's "LCD module containing 3D function and the LCD module of the touch panel of the 3DS display device./I Id. Ex. H at 15:3-6. Mr. Murakami also helped to design the "3DS LCD module and touch panel." Id. at 45:24-46:2. While Mr. Takada worked on "mechanism design" in 2003, he later transferred to a department that evaluated products, including the 3DS. Id. at 43:18-45:6. Mr. Iijima "did work related to the debugging of game software for the 3DS." Id. at 47:1 3. Nintendo had previously declined to meet with Tomita because Tomita had insisted on a nondisclosure agreement. Id. at 63:2-3. Instead of requesting a nondisclosure agreement for the August 2003 meeting, Tomita filed a Patent Cooperation Treaty ("PCT") application in March 2003. Id. Ex. A at 104:5 14. Tomita told the Nintendo representatives with whom he met that he had applied for a patent both in Japan and under the PCT, but he "did not go so far as to tell them the numbers." Id. at 103:23-104:4. At the meeting, Tomita demonstrated his prototype for an hour and a half. Id. at 105:15-108:3. According to Tomita, the 19 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 19 of 28 Nintendo employees who attended were "very excited," and they called their technical people. rd. at 108:19-23. About a month after the meeting, a representative from Kaga called Tomita on behalf of Nintendo and asked if he could create a sample with a smal screen. rd. at 120:6-23. Tomita advised the representative that he would require payment for creating such a sample and that he would want to enter a technical cooperation agreement or a license agreement. rd. at 121:8-12. The representative from Kaga made no further contact with Mr. Tomita. rd. Mr. Kiyuna stated in his deposition that he did not remember whether, at the August 2003 meeting, Tomita had mentioned any patent applications. rd. Ex. H at 77:7-12. Nintendo began developing the 3DS in either 2007 or 2008. rd. at 14:7 16. Nintendo's American subsidiary conducts patent clearance searches "from time to time . before [it] introduce[s] a new product." rd. Ex. M at 140:19-22. To establish willful infringement, a plaintiff must make both an objective and a subjective showing. rn re Seagate Tech., LLC, 497 F.3d 1360, 1371 (Fed. Cir. 2007). First, "a patentee must show by clear and convincing evidence that the infringer acted despite an objectively high likelihood that its actions constituted infringement of a valid patent." rd. "The state of mind of the accused infringer is not relevant to this objective 20 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 20 of 28 inquiry.1I Id. Even if the patentee can make the required objective showing, it must further "demonstrate that this objectively-defined risk (determined by the record developed in the infringement proceeding) was either known or so obvious that it should have been known to the accused infringer. 1I Id. Tomita alleges willful infringement both before and after the filing of this action. When deciding a motion for summary judgment, the Court must take must take the heightened standard of proof - in this case, the requirement of clear and convincing evidence into account. Anderson v. Liberty Lobby, 477 U.S. 242, 254-55 (1986) . With respect to the objective prong of the Seagate test, the parties do not dispute that the '664 patent issued before Nintendo began distributing the 3DS in America. Compare Willfulness 56.1 Statement ~ 1, with Willfulness Solo Decl. Ex. N at 94:2-8. Nintendo argues that, because has advanced three legitimate defenses to Tomita's claims of infringement, Tomita cannot prove that "an objectively high likelihood" of infringement ever existed. Black & Decker, Inc. v. Robert Bosch Tool Corp., 260 F. App'x 284, 291 (Fed. Cir. 2008). Nonetheless, the Court concludes that a reasonable jury could find, based on clear and convincing evidence, that Nintendo's defenses are so unpersuasive that "an objectively high likelihood" of infringement in fact sts. As noted above, Nintendo's defenses 21 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 21 of 28 rely on strained interpretations of the '664 patent. For example, Nintendo relies on the non sequitur that, because the cross-point is the "cross-point optical axes," the system described in the '664 patent must incorporate information about optical axes into its method for measuring cross-point information. This argument not only fai as a logical proposition, but also ignores a claim in the '664 patent that describes how to calculate cross-point information without reference to optical axes. See '664 patent at 22:30-35. 8 The mere existence of a defense cannot preclude that possibility of an "objectively high likelihood" of infringement. Indeed, those who knowingly infringe a patent presumably attempt to manufacture defenses, however contrived and unavailing they may prove. Accordingly, the Court finds that Tomita has satisfied the objective prong of the Seagate test. The sUbjective prong of the Seagate test presents a more complicated question. Nintendo argues that Tomita cannot satisfy the subjective prong of the Seagate test because it has produced no evidence that Nintendo knew of the '664 patent. See State 8Nintendo's other defenses fail for similar reasons. First, Nintendo's distinction between the size of an image and its resolution in pixels ignores that, for a given screen, size and resolution in pixels directly correlate with one another, a correlation on which the 3DS allegedly relies in certain circumstances. Final , Nintendo's argument that the 3D depth slider cannot function as a "manual entry unity" in the AR Games application applies only to one of the 3DS's applications and, in any event, ignores that the '664 patent describes the "manual unit" as a "switch." '664 patent at 15:58-67. 22 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 22 of 28 Indus. Inc. v. A , 751 F.2d 1226, 1236 (Fed. Cir. 1985) (ftTo will ly infringe a patent, the patent must exist and one must have knowledge of it."). While Seagate does not include actual knowledge of a patent among the requirements for willful infringement, Nintendo argues that, logically, for a risk of infringement to have been "so obvious that it should have been ~ ~ n , " t ~ leged infringer must at least have had knowledge of the existence and scope of the allegedly infringed rights. Nintendo relies heavily on State Industries, where the Federal Circuit wrote: A "patent pending" notice gives one no knowledge whatsoever. It is not even a guarantee that an application has been filed. Filing an application is no guarantee any patent will issue and a very substantial percentage of applications never result in patents. What the scope of claims in patents that do issue will be is something totally unforeseeable. 751 F.2d at 1236. Analogizing Mr. Tomita's mention of his PCT application to a ftpatent pending" notice, Nintendo concludes that its employees had no bas for inferring that a valid patent would issue or that it would cover what the '664 patent in fact covers. Nonetheless, Seagate routinely refers to willfulness as a form of recklessness. 497 F.3d at 1370-71. Recklessness, as the Seagate test acknowledges, depends not upon knowledge of any specific facts, but instead upon knowledge or near-knowledge of an objective risk. While an leged infringer may often need to 23 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 23 of 28 know of a patent's existence and scope in order to adequately comprehend the risk she faces, this case amply demonstrates that, in certain circumstances, an al infringer can know of an ftobjectively high likelihood" of infringement even though she does not know that the relevant patent has issued. Here, Tomita has produced evidence that Mr. Tomita specifically told Nintendo employees that he had applied a patent under the PCT. Tomita has further shown that the '664 patent is virtually identical to an English translation of the application that Mr. Tomita submitted to the PCT. Willfulness Solo Decl. Ex. C. A reasonable jury could conclude that the Nintendo employees who attended the demonstration could have inferred and did infer, based on Kaga's representations about the originality of , s technology and based on their own excitement over the demonstration, that patent that ultimately issued would closely track the appl ion about which Mr. Tomita had informed them. Thus, in contrast to State Industries, where the plaintiff succeeded in patenting its invention only after allegedly infringing product entered the market, 751 F.2d at 1236, the scope of the protection that Tomita's invention would receive was not "totally unforeseeable." Indeed, had Nintendo had any questions about the scope of the patent that ult ly issued, it could have answered those questions by searching for the actual patent, which issued only shortly after Nintendo began 24 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 24 of 28 developing the 3DS and years before Nintendo first distributed the 3DS in the United States. The same employees who attended the demonstration helped to develop the 3DS, and a reasonable jury could find that they would have understood the similarities between the 3DS and the prototype Mr. Tomita had shown them. To require actual knowledge of the patent at issue in circumstances such as these -- where evidence suggests that the alleged infringer knew of the value of an invention, of the investor's intention to obtain a patent, and of the similarity between the allegedly infringing product and the invention -- would allow even copiers to shelter themselves from liability for willfulness merely by avoiding confirmation of what they, in essence, already knew. Accordingly, the Court rejects Nintendo's argument that Tomita must show that Nintendo knew of the '664 patent and finds that the evidence Tomita has provided would allow a reasonably jury to conclude that Nintendo ignored an "objectively high likelihood" of infringement that was "so obvious that it should have been known." Furthermore, even if Tomita needed to prove that Nintendo had actual knowledge of the '664 patent, it has produced evidence that would allow a reasonable jury to infer such knowledge. As described above, Nintendo did not release the 3DS until years after the '664 patent had issued. Nintendo employees had seen Mr. Tomita's prototype and heard that Tomita had filed a patent 25 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 25 of 28 application with the peT. The '664 patent is virtually identical to the patent appl ion of which Nintendo's employees had notice. Moreover, Nintendo "from time to time conduct[s] patent clearance before [it] introducers] a new product." Willfulness Solo Decl. Ex. M at 140:9-24. While Nintendo's witnesses, relying on Nintendo's counsel's assertions of privilege, see id. at 1416 15, did not specify whether the company conducted clearance searches in connection with the release of the 3DS, a jury could infer from the fact that Nintendo often conducted clearance searches and the fact that its employees knew cisely what to search for that Nintendo in fact conducted searches in connection with the release of the 3DS and discovered the '664 patent. Finally, Nintendo argues , even if Tomita's claim for pre-filing willful infringement can overcome a motion for summary judgment, its motion for post-fil willful infringement should not proceed because Tomita has not sought a preliminary injunction. See Seagate, 497 F.3d at 1374 (\\A patentee who does not attempt to stop an accused 's activities in this manner should not be allowed to accrue enhanced damages based solely on the infringer's post-filing conduct."). Nonetheless: The pursuit of preliminary injunction may 1 reasons other than its lack of merit on the underlying claim. Even a strong claim for injunctive relief will ordinarily fail when an inventor, who does not 26 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 26 of 28 the invention and does not compete with the infringer, sues injunction. Krippelz v. Ford Motor CO' I 670 F. Supp. 2d 806 1 812 (N.D. Ill. 2009) I rev/d on other grounds I 667 F.3d 1261, 1269 (Fed. Cir. 2012) (finding claim at issue invalid). Here, Tomita does not manufacture products and thus does not compete with Nintendo in selling handheld gaming systems. Willfulness Solo Decl. Ex. Q at 6. Thus, even with a strong infringement claim, would have had difficulty showing that remedies available at law could not compensate it for its injuries, which presumably consist of lost licensing fees. Cf. eBay v. MercExchange L.L.C., 547 U.S. 388, 391-93 (2006). Moreover, Tomita does not seek enhanced damages based "solely on the infringer's post-filing conduct l H but instead, as noted above, has identified substantial evidence of filing willful infringement. It is one thing to assert that a claim alleging willfulness based solely on a defendant's reaction to notice that a lawsuit inevitably provides may be insufficient; but once pre-filing willfulness has been shown, it may be presumed to continue beyond the filing date. Accordingly, the Court denies Nintendo's motion for summary judgment on Tomita's claims for pre-filing and post filing willful infringement. 27 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 27 of 28 In sum, for the foregoing reasons, the Court reaffirms its bottom-line order dated April 20, 2012. Dated: New Y ~ ~ , New York June ~ , 2012 28 Case 1:11-cv-04256-JSR Document 82 Filed 06/26/12 Page 28 of 28