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Neverwinter Nights 2 Crafting Recipes Game Version: 1.02809 Guide Version: 1.

51 By: Jake Zahn Date: 11/17/2006 -------------------------------------------------------------------------------Table of Contents -------------------------------------------------------------------------------INTRO LEGAL CREDITS HISTORY CURRENT BUGS RECIPES X0000 Universal Ingredients X0001 Alchemical Creations X0002 Amulets X0003 Armor Basic Elemental Other X0004 Belts X0005 Boots X0006 Cloaks X0007 Gloves X0008 Head X0009 Items X0010 Poisons X0011 Quest Items X0012 Rings X0013 Robes X0014 Traps X0015 Weapons Basic Elemental Other APPENDIX X1. Armor/Weapon Material Properties X2. Basic Crafting Ranks Required X3. Crafting Gem List X4. Crafting Spell List X5. Crafting Chart X6. Misc Crafting Information X7. Ultimate Crafter Build -------------------------------------------------------------------------------INTRO -------------------------------------------------------------------------------This is simply a list of all the Crafting recipes contained in the Standard Campaign. These entries were taken directly from the in-game Recipe Books and may not be entirely accurate, though I did clean them up a bit for ease of understanding as well as formatting issues. If you see any errors, or find any recipes not listed, please E-Mail them to me at "Offkorn_69@yahoo.com", with 'Crafting' in the Subject line. This guide assumes you already know how to Craft. If you do not, I suggest consulting the User Manual or talking to the Craft Master at Fort Locke. I have

however added some more esoteric information that the Manual doesn't cover in detail into the Appendix. -------------------------------------------------------------------------------LEGAL -------------------------------------------------------------------------------Any websites wishing to post this guide may do so as long as credit is given and no content is altered in any way. -------------------------------------------------------------------------------CREDITS -------------------------------------------------------------------------------immortalpob - For the uploaded text versions of the Crafting Books over at http://nwvault.ign.com Dominus_Cruor - For the boatload of undocumented recipes J.E. Sawyer - For the information on Combining/Diluting Essences, and the info about customized code for naming Items. Nabeel Ali - For the information about using the Spells 'Heroism' and 'Greater Heroism' to boost Crafting scores, as well as a few recipe corrections. Alavatar - For bringing Dominus_Cruor's recipes to my attention Adam Sundermeyer - Noticing that Adamantine gives different Damage Resistance depending on the Shield size. Gemini - Noticing that the Zalantar H.Shields don't get the +2 AC bonus. -------------------------------------------------------------------------------HISTORY -------------------------------------------------------------------------------Version 1.0 - 11/06/06 First version Version 1.1 - 11/08/06 Tested all recipes Fixed various minor errors Added new unlisted recipes Added some new Misc Info Version 1.11 - 11/09/06 Updated with new information about Crafting using Scroll/Wand spells Version 1.12 - 11/11/06 Fixed minor error with information about Crafting from a Scroll/Wand Gave 'CURRENT BUGS' and 'Universal Ingredients' their own sections Version 1.2 - 11/13/06 100% correct information about Crafting from a Scroll/Wand Added missing Nymph Cloak +2 recipe Fixed Caster Level error on the 5th Level Spell Rings Added Crafting Chart into the Appendix Version 1.5 - 11/14/06

Updated Ultimate Crafter section with new information Added Venom bug to CURRENT BUGS Added new Misc information about naming Crafted Items Added a boatload of new recipes Version 1.51 - 11/17/06 Couple Material Property fixes -------------------------------------------------------------------------------CURRENT BUGS --------------------------------------------------------------------------------The 'Medalion of Thought' recipe gives a 'Talisman of Pure Evil' instead. -The 'Armor of Arrow Deflection' recipe currently lists 'Spell Specialization: Abjuration' on the Armor enchanted. -The 'Invulnerable Armor', 'Poison Weapon', and 'Lucky' recipes currently don't actually do anything except steal your ingredients and allow you to rename your Armor/Weapon. -The 'Armor of Spell Resistance' recipes currently reduce Spell Failure penalties instead of giving Spell Resistance. -Crafting from a Scroll works even if you fail your 'Use Magic Device' check. -Bee and Scorpion Venom recipes don't work due to the Glands for those posions having the wrong Tag Referances. -------------------------------------------------------------------------------RECIPES -------------------------------------------------------------------------------/////Universal Ingredients\\\\\ X0000 Armor: Any Armor (including one already enchanted) Belts: 1 Leather Hide Boots: 1 Leather Hide Cloaks: 2 Leather Hides Rings: 1 Iron Ingot Traps: Trap Mold Weapons: Any Weapon (including one already enchanted) -------------------------------------------------------------------------------/////Alchemical Creations\\\\\ X0001 Acid Flask: Thrown Weapon inflicts 1d6 Acid Damage Requires: Craft Alchemy 4 Ingredients: Venom Gland + Quicksilver Acid Flask (Improved): Thrown Weapon inflicts 1d8 Acid Damage Requires: Craft Alchemy 8 Ingredients: 2 Venom Gland + 2 Quicksilver Acid Flask (Greater): Thrown Weapon inflicts 1d10 Acid Damage Requires: Craft Alchemy 12 Ingredients: 3 Venom Gland + 3 Quicksilver Acid Flask (Perfected): Thrown Weapon inflicts 2d6 Acid Damage

Requires: Craft Alchemy 16 Ingredients: 4 Venom Gland + 4 Quicksilver Alchemist's Fire: Thrown Weapon inflicts 1d6 Fire Damage or coats a Weapon with Fire to add 1d4 Fire Damage to attacks Requires: Craft Alchemy 4 Ingredients: Fairy Dust + Distilled Alcohol Alchemist's Fire (Improved): Thrown Weapon inflicts 1d8 Fire Damage or coats a Weapon to add 1d6 Fire Damage to attacks Requires: Craft Alchemy 8 Ingredients: 2 Fairy Dust + 2 Distilled Alcohol Alchemist's Fire (Greater): Thrown Weapon inflicts 1d10 Fire Damage or coats a Weapon to add 1d6 Fire Damage to attacks Requires: Craft Alchemy 12 Ingredients: 3 Fairy Dust + 3 Distilled Alcohol Alchemist's Fire (Perfected): Thrown Weapon inflicts 2d6 Fire Damage or coats a Weapon to add 1d10 Fire Damage to attacks Requires: Craft Alchemy 16 Ingredients: 4 Fairy Dust + 4 Distilled Alcohol Choking Powder: Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 4 Ingredients: Garlic + Belladonna Choking Powder (Improved): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 8 Ingredients: 2 Garlic + 2 Belladonna Choking Powder (Greater): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Garlic + 3 Belladonna Choking Powder (Perfected): Creates a Stinking Cloud effect that lasts 5 rounds Requires: Craft Alchemy 16 Ingredients: 4 Garlic + 4 Belladonna Holy Water: Thrown Weapon inflicts 2d4 Holy Damage to Undead Requires: Craft Alchemy 4 Ingredients: Amethyst + Powdered Silver Holy Water (Improved): Thrown Weapon inflicts 2d6 Holy Damage to Undead Requires: Craft Alchemy 8 Ingredients: 2 Amethyst + 2 Powdered Silver Holy Water (Greater): Thrown Weapon inflicts 2d8 Holy Damage to Undead Requires: Craft Alchemy 12 Ingredients: 3 Amethyst + 3 Powdered Silver Holy Water (Perfected): Thrown Weapon inflicts 2d10 Holy Damage to Undead Requires: Craft Alchemy 16 Ingredients: 4 Amethyst + 4 Powdered Silver Tanglefoot Bag: Creates Entangle effect that lasts for 2 rounds Requires: Craft Alchemy 4 Ingredients: Quicksilver + Belladonna Tanglefoot Bag (Improved): Creates Entangle effect that lasts for 3 rounds

Requires: Craft Alchemy 8 Ingredients: 2 Quicksilver + 2 Belladonna Tanglefoot Bag (Greater): Creates Entangle effect that lasts for 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Quicksilver + 3 Belladonna Tanglefoot Bag (Perfected): Creates Entangle effect that lasts for 6 rounds Requires: Craft Alchemy 16 Ingredients: 4 Quicksilver + 4 Belladonna Thunderstone: Deafens target for 5 rounds Requires: Craft Alchemy 4 Ingredients: Diamond Dust + Amethyst Thunderstone (Improved): Deafens target for 5 rounds Requires: Craft Alchemy 8 Ingredients: 2 Diamond Dust + 2 Amethyst Thunderstone (Greater): Deafens target for 5 rounds Requires: Craft Alchemy 12 Ingredients: 3 Diamond Dust + 3 Amethyst Thunderstone (Perfected): Deafens target for 5 rounds Requires: Craft Alchemy 16 Ingredients: 4 Diamond Dust + 4 Amethyst -------------------------------------------------------------------------------/////Amulets\\\\\ X0002 Amulet of Health (Lesser): Immunity to Disease and Poison Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Weak Power Essence + Weak Water Essence + Obsidian + Iron Ingot Spell: Remove Disease or Neutralize Poison Amulet of Health: Immunity to Ability/Level Drain, Disease, and Poison Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Glowing Water Essence + Canary Diamond + Iron Ingot Spell: Remove Disease or Neutralize Poison Amulet of Health (Greater): Immunity to Ability/Level Drain, Disease, and Poison Regeneration +1 Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Radient Power Essence + Radient Water Essence + Blue Diamond + Iron Ingot Spell: Remove Disease or Neutralize Poison Amulet of Natural Armor +1: +1 bonus to AC Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Sapphire + Iron Ingot Spell: Barkskin Amulet of Natural Armor +2: +2 bonus to AC Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Weak Earth Essence + Emerald + Iron Ingot Spell: Barkskin Amulet of Natural Armor +3: +3 bonus to AC

Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Faint Power Essence + Glowing Earth Essence + Jacinth + Iron Ingot Spell: Barkskin Amulet of Natural Armor +4: +4 bonus to AC Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Earth Essence + Blue Diamond + Iron Ingot Spell: Barkskin Amulet of Natural Armor +5: +5 bonus to AC Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Weak Power Essence + Radiant Earth Essence + Beljuril + Iron Ingot Spell: Barkskin Brooch of Shielding: Shield (5) 3/day Requires: Caster Level 1, Craft Wondrous Item feat Ingredients: Faint Power Essence + Sapphire + 2 Iron Ingots Spell: Mage Armor Periapt of Wisdom +2: +2 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Water Essence + Diamond + Iron Ingot Spell: Owl's Wisdom Periapt of Wisdom +4: +4 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Water Essence + Star Sapphire + Iron Ingot Spell: Owl's Wisdom Periapt of Wisdom +6: +6 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Glowing Water Essence + Rogue Stone + Iron Ingot Spell: Owl's Wisdom Periapt of Wisdom +8: +8 bonus to Wisdom Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Radiant Water Essence + Beljuril + Iron Ingot Spell: Owl's Wisdom Scarab of Greater Protection: Spell Resistance 20, Immunity to Death Effects, and Immunity to Energy Drain Requires: Caster Level 18, Craft Wondrous Item feat Ingredients: Iron Ingot + Radiant Power Essence + Radiant Fire Essence + Radiant Water Essence + Blue Diamond Spell: Death Ward Talisman of Pure Evil: +3 CHA, +3 WIS, Spell Resistance 12, Only Usable by Evil Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Weak Water Essence + Canary Diamond + Iron Ingot Spell: Owl's Wisdom -------------------------------------------------------------------------------/////Armor\\\\\ X0003 **Basic**

Base Armor Enchantment +1: Armor gains +1 Enhancement bonus Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Obsidian Spell: Light Base Armor Enchantment +2: Armor gains +2 Enhancement bonus Requires: Caster Level 6, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Diamond Spell: Light Base Armor Enchantment +3: Armor gains a +3 Enhancement bonus Requires: Caster Level 9, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Earth Essence + Emerald Spell: Light Base Armor Enchantment +4: Armor gains a +4 Enhancement bonus Requires: Caster Level 12, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Earth Essence + Star Sapphire Spell: Light Base Armor Enchantment +5: Armor gains a +5 Enhancement bonus Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Earth Essence + Blue Diamond Spell: Light **Elemental** Armor of Acid Resistance: Acid Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Earth Essence + Jacinth Spell: Resist Energy Armor of Acid Resistance (Improved): Acid Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Rogue Stone Spell: Resist Energy Armor of Acid Resistance (Greater): Acid Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Earth Essence + King's Tear Spell: Resist Energy Armor of Cold Resistance: Cold Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Jacinth Spell: Resist Energy Armor of Cold Resistance (Improved): Cold Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Rogue Stone Spell: Resist Energy Armor of Cold Resistance (Greater): Cold Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + King's Tear Spell: Resist Energy

Armor of Electricity Resistance: Electricity Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Jacinth Spell: Resist Energy Armor of Electricity Resistance (Improved): Electricity Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Air Essence + Rogue Stone Spell: Resist Energy Armor of Electricity Resistance (Greater): Electricity Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Air Essence + King's Tear Spell: Resist Energy Armor of Fire Resistance: Fire Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Fire Essence + Jacinth Spell: Resist Energy Armor of Fire Resistance (Improved): Fire Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Fire Essence + Rogue Stone Spell: Resist Energy Armor of Fire Resistance (Greater): Fire Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Fire Essence + King's Tear Spell: Resist Energy Armor of Sonic Resistance: Sonic Resistance 10 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Jacinth Spell: Resist Energy Armor of Sonic Resistance (Improved): Sonic Resistance 20 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Rogue Stone Spell: Resist Energy Armor of Sonic Resistance (Greater): Sonic Resistance 30 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + King's Tear Spell: Resist Energy **Other** Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Air Essence + Jacinth Spell: Mage Armor *BUGGED* Armor of Spell Resistance: Spell Resistance 14 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Fire Essence + Star Sapphire Spell: Spell Resistance *BUGGED* Armor of Spell Resistance (Improved): Spell Resistance 18

Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Radiant Fire Essence + Blue Diamond Spell: Spell Resistance *BUGGED* Armor of Spell Resistance (Greater): Spell Resistance 22 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril Spell: Spell Resistance Fortified Armor: Immunity to Critical Hits and Sneak Attack Requires: Caster Level 13, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Radiant Earth Essence + Blue Diamond Spell: Banishment *BUGGED* Invulnerable Armor: Damage Reduction 10/Magic Requires: Caster Level 18, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Blue Diamond Spell: Stoneskin Quick Armor: Haste (10) 3/day Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Weak Air Essence + Blue Diamond Spell: Haste Shadowy Armor: +5 competence bonus on Hide checks Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Fire Opal Spell: Invisibility Shadowy Armor (Improved): +10 competence bonus on Hide checks Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: Invisibility Shadowy Armor (Greater): +15 competence bonus on Hide checks Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + Blue Diamond Spell: Invisibility Silent Armor: +5 competence bonus on Move Silently checks Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Water Essence + Fire Opal Spell: Silence Silent Armor (Improved): +10 competence bonus on Move Silently checks Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: Silence Silent Armor (Greater): +15 competence bonus on Move Silently checks Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Water Essence + Blue Diamond Spell: Silence -------------------------------------------------------------------------------/////Belts\\\\\ X0004 Belt of Agility +2: +2 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat

Ingredients: Leather Hide + Faint Air Essence + Diamond Spell: Cat's Grace Belt of Agility +4: +4 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Air Essence + Star Sapphire Spell: Cat's Grace Belt of Agility +6: +6 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Air Essence + Rogue Stone Spell: Cat's Grace Belt of Agility +8: +8 bonus to Dexterity, Freedom of Movement Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Air Essence + Beljuril Spell: Cat's Grace Belt of Frost Giant Strength: +4 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Fire Essence + Blue Diamond Spell: Bull's Strength Belt of Stone Giant Strength: +6 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Fire Essence + Beljuril Spell: Bull's Strength Belt of Cloud Giant Strength: +8 bonus to Strength Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Fire Essence + King's Tear Spell: Bull's Strength -------------------------------------------------------------------------------/////Boots\\\\\ X0005 Boots of Elvenkind: +5 bonus on Move Silently checks Requires: Caster Level 3, Craft Wondrous Items feat Ingredients: Leather Hide + Faint Water Essence + Fire Opal Spell: Silence Boots of Speed: Haste (10) 3/day Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: Weak Air Essence + Weak Power Essence + Star Sapphire Spell: Haste Boots of Striding +4: +4 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Earth Essence + Jacinth Spell: Bear's Endurance Boots of Striding +6: +6 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Earth Essence + Rogue Stone Spell: Bear's Endurance Boots of Striding +8: +8 bonus to Constitution Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Earth Essence + Beljuril

Spell: Bear's Endurance -------------------------------------------------------------------------------/////Cloaks\\\\\ X0006 Cloak of Displacement: Cast Displacement three times per day Requires: Caster Level 3, Craft Wondrous Item feat Ingredients: Weak Air Essence + Blue Diamond Spell: Displacement Cloak of Elvenkind: +5 bonus on Hide checks Requires: Caster Level 3, Craft Wondrous Item feat Ingredients: Faint Water Essence + Fire Opal Spell: Invisibility Cloak of Resistance +1: +1 bonus on Saving Throws Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Obsidian Spell: Resistance Cloak of Resistance +2: +2 bonus on Saving Throws Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Faint Earth Essence + Diamond Spell: Resistance Cloak of Resistance +3: +3 bonus on Saving Throws Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Weak Earth Essence + Canary Diamond Spell: Resistance Cloak of Resistance +4: +4 bonus on Saving Throws Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Earth Essence + Jacinth Spell: Resistance Cloak of Resistance +5: +5 bonus on Saving Throws Requires: Caster Level 15, Craft Wondrous Item feat Ingredients: Radiant Earth Essence + Blue Diamond Spell: Resistance Greater Mantle of Spell Resistance: Spell Resistance 20 Requires: Caster Level 9, Craft Wondrous Item feat Ingredients: Radiant Power Essence + Radiant Fire Essence + King's Tear Spell: Spell Resistance Nymph Cloak +2: +2 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Water Essence + Diamond Spell: Eagle's Splendor Nymph Cloak +4: +4 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Water Essence + Star Sapphire Spell: Eagle's Splendor Nymph Cloak +6: +6 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Glowing Water Essence + Rogue Stone Spell: Eagle's Splendor

Nymph Cloak +8: +8 bonus to Charisma Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Radiant Water Essence + Beljuril Spell: Eagle's Splendor -------------------------------------------------------------------------------/////Gloves\\\\\ X0007 Bracers of Armor +1: +1 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Faint Earth Essence + Obsidian Spell: Mage Armor Bracers of Armor +2: +2 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Faint Earth Essence + Diamond Spell: Mage Armor Bracers of Armor +3: +3 bonus to AC Requires: Caster Level 7, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Weak Earth Essence + Canary Diamond Spell: Mage Armor Bracers of Armor +4: +4 bonus to AC Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Weak Earth Essence + Jacinth Spell: Mage Armor Bracers of Armor +5: +5 bonus to AC Requires: Caster Level 10, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Glowing Earth Essence + Blue Diamond Spell: Mage Armor Bracers of Armor +6: +6 bonus to AC Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Glowing Earth Essence + Rogue Stone Spell: Mage Armor Bracers of Armor +7: +7 bonus to AC Requires: Caster Level 14, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Radiant Earth Essence + Beljuril Spell: Mage Armor Bracers of Armor +8: +8 bonus to AC Requires: Caster Level 16, Craft Wondrous Item feat Ingredients: 2 Iron Ingots + Radiant Earth Essence + King's Tear Spell: Mage Armor Gauntlets of Ogre Power: +2 Strength Requires: Caster Level 6, Craft Wondrous Item feat Ingredients: Faint Fire Essence, Ruby, 2 Iron Ingots Spell: Bull's Strength -------------------------------------------------------------------------------/////Head\\\\\ X0008

Headband of Intellect +2: +2 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Faint Fire Essence + Diamond Spell: Fox's Cunning Headband of Intellect +4: +4 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Weak Fire Essence + Star Sapphire Spell: Fox's Cunning Headband of Intellect +6: +6 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Glowing Fire Essence + Rogue Stone Spell: Fox's Cunning Headband of Intellect +8: +8 bonus to Intelligence Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Leather Hide + Radiant Fire Essence + Beljuril Spell: Fox's Cunning -------------------------------------------------------------------------------/////Items\\\\\ X0009 Gem of Seeing: Casts True Seeing once per day Requires: Caster Level 10, Craft Wondrous Item feat Ingredients: Weak Air Essence + King's Tear Spell: True Seeing Scabbard of Keen Edges: Casts Keen Edge once per day Requires: Caster Level 5, Craft Wondrous Item feat Ingredients: Wooden Plank + Faint Earth Essence + Jacinth Spell: Keen Edge -------------------------------------------------------------------------------/////Poisons\\\\\ X0010 Giant Bee Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Constitution damage) Requires: Craft Alchemy 4 Ingredients: Giant Bee Venom Gland Giant Bee Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Constitution damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Bee Venom Glands Giant Bee Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Constitution damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Bee Venom Glands Giant Bee Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Constitution damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Bee Venom Glands Giant Centipede Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Intelligence damage)

Requires: Craft Alchemy 4 Ingredients: Giant Centipede Venom Gland Giant Centipede Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Intelligence damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Centipede Venom Glands Giant Centipede Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Intelligence damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Centipede Venom Glands Giant Centipede Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Intelligence damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Centipede Venom Glands Giant Scorpion Venom (Mild): Coats a weapon with Poison (DC 18, 1d2 points of Strength damage) Requires: Craft Alchemy 4 Ingredients: Giant Scorpion Venom Gland Giant Scorpion Venom (Average): Coats a weapon with Poison (DC 20, 1d2 points of Strength damage) Requires: Craft Alchemy 8 Ingredients: 2 Giant Scorpion Venom Glands Giant Scorpion Venom (Strong): Coats a weapon with Poison (DC 22, 1d2 points of Strength damage) Requires: Craft Alchemy 12 Ingredients: 3 Giant Scorpion Venom Glands Giant Scorpion Venom (Deadly): Coats a weapon with Poison (DC 26, 1d2 points of Strength damage) Requires: Craft Alchemy 16 Ingredients: 4 Giant Scorpion Venom Glands -------------------------------------------------------------------------------/////Quest Items\\\\\ X0011 ***NOTE*** These only work in the Main Campaign. Gold Filigree Charm: Used for summoning Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Faint Power Essence + Glowing Fire Essence + Star Sapphire + Gold Necklace Spell: Darkness Infernal Focus 1: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Glowing Power Essence + Ruby + Darksteel Ingot Spell: Darkness Infernal Focus 2: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: Glowing Fire Essence + Sapphire + Mithral Ingot Spell: Darkness

Infernal Focus 3: Used for bargaining with Mephasm in Crossroad Keep Requires: Caster Level 1, Mephasm Quest Ingredients: 1 Faint Power Essence + Faint Fire Essence + Blue Diamond + Iron Ingot Spell: Darkness -------------------------------------------------------------------------------/////Rings\\\\\ X0012 Ring of Divine Power 1: Store one extra 1st-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Fire Essence + Obsidian Spell: Owl's Wisdom Ring of Divine Power 2: Store one extra 2nd-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Fire Essence + Obsidian Spell: Owl's Wisdom Ring of Divine Power 3: Store one extra 3rd-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Power Essence + Weak Fire Essence + Canary Diamond Spell: Owl's Wisdom Ring of Divine Power 4: Store one extra 4th-Level Divine spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Fire Essence + Star Sapphire Spell: Owl's Wisdom Ring of Divine Power 5: Store one extra 5th-Level Divine spell per day Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Radiant Fire Essence + Blue Diamond Spell: Owl's Wisdom Ring of Wizardry 1: Store one extra 1st-Level Acane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Air Essence + Obsidian Spell: Fox's Cunning Ring of Wizardry 2: Store one extra 2nd-Level Acane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Air Essence + Obsidian Spell: Fox's Cunning Ring of Wizardry 3: Store one extra 3rd-Level Acane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Faint Power Essence + Weak Air Essence + Canary Diamond Spell: Fox's Cunning Ring of Wizardry 4: Store one extra 4th-Level Acane spell per day Requires: Caster Level 8, Craft Wondrous Item feat Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire Spell: Fox's Cunning Ring of Wizardry 5: Store one extra 5th-Level Acane spell per day Requires: Caster Level 12, Craft Wondrous Item feat Ingredients: Glowing Power Essence + Radiant Air Essence + Blue Diamond Spell: Fox's Cunning

-------------------------------------------------------------------------------/////Robes\\\\\ X0013 Robe of the Archmagi: Armor Bonus +5, Spell Penetration feat, Bonus Level 5, 6, & 7 Wizard/Sorcerer Spells, Spell Resistance 20, +3 Universal Saves, Only Usable by Wizard or Sorcerer Requires: Caster Level 14, Craft Wonderous Item feat Ingredients: Glowing Power Essence + Radiant Air Essence + Radiant Earth Essence + Radiant Fire Essence + Radiant Water Essence + King's Tear + Iron Ingot + Leather Hide Spell: Mage Armor -------------------------------------------------------------------------------/////Traps\\\\\ X0014 Acid Splash (Minor) Requires: Craft Trap 5 Ingredients: Acid Flask Acid Splash (Average) Requires: Craft Trap 10 Ingredients: 3 Acid Flasks Acid Splash (Major) Requires: Craft Trap 15 Ingredients: 5 Acid Flasks Acid Splash (Deadly) Requires: Craft Trap 20 Ingredients: 7 Acid Flasks Acid Blob (Minor) Requires: Craft Trap 5 Ingredients: Acid Flask, Tanglefoot Bag Acid Blob (Average) Requires: Craft Trap 10 Ingredients: 2 Acid Flasks, 2 Tanglefoot Bags Acid Blob (Major) Requires: Craft Trap 15 Ingredients: 5 Acid Flasks, 5 Tanglefoot Bags Acid Blob (Deadly) Requires: Craft Trap 20 Ingredients: 7 Acid Flasks, 7 Tanglefoot Bags Electrical (Minor) Requires: Craft Trap 5 Ingredients: Quartz Crystal Electrical (Average) Requires: Craft Trap 10 Ingredients: 2 Quartz Crystals Electrical (Major) Requires: Craft Trap 15 Ingredients: 5 Quartz Crystals

Electrical (Deadly) Requires: Craft Trap 20 Ingredients: 7 Quartz Crystals Fire (Minor) Requires: Craft Trap 5 Ingredients: Alchemist's Fire Fire (Average) Requires: Craft Trap 10 Ingredients: 3 Alchemist's Fire Fire (Major) Requires: Craft Trap 15 Ingredients: 5 Alchemist's Fire Fire (Deadly) Requires: Craft Trap 20 Ingredients: 7 Alchemist's Fire Frost (Minor) Requires: Craft Trap 5 Ingredients: Coldstone Frost (Average) Requires: Craft Trap 10 Ingredients: 3 Coldstones Frost (Major) Requires: Craft Trap 15 Ingredients: 5 Coldstones Frost (Deadly) Requires: Craft Trap 20 Ingredients: 7 Coldstones Gas (Minor) Requires: Craft Trap 5 Ingredients: Choking Powder Gas (Average) Requires: Craft Trap 10 Ingredients: 3 Choking Powders Gas (Major) Requires: Craft Trap 15 Ingredients: 5 Choking Powders Gas (Deadly) Requires: Craft Trap 20 Ingredients: 7 Choking Powders Holy (Minor) Requires: Craft Trap 5 Ingredients: Holy Water Holy (Average) Requires: Craft Trap 10 Ingredients: 3 Holy Waters

Holy (Major) Requires: Craft Trap 15 Ingredients: 5 Holy Waters Holy (Deadly) Requires: Craft Trap 20 Ingredients: 7 Holy Waters Negative Energy (Minor) Requires: Craft Trap 5 Ingredients: Obsidian Negative Energy (Average) Requires: Craft Trap 10 Ingredients: 3 Obsidian Negative Energy (Major) Requires: Craft Trap 15 Ingredients: 5 Obsidian Negative Energy (Deadly) Requires: Craft Trap 20 Ingredients: 7 Obsidian Sonic (Minor) Requires: Craft Trap 5 Ingredients: Thunderstone Sonic (Average) Requires: Craft Trap 10 Ingredients: 3 Thunderstones Sonic (Major) Requires: Craft Trap 15 Ingredients: 5 Thunderstones Sonic (Deadly) Requires: Craft Trap 5 Ingredients: 7 Thunderstones Spike (Minor) Requires: Craft Trap 5 Ingredients: Dagger Spike (Average) Requires: Craft Trap 10 Ingredients: 3 Daggers Spike (Major) Requires: Craft Trap 15 Ingredients: 5 Daggers Spike (Deadly) Requires: Craft Trap 20 Ingredients: 7 Daggers Tangle (Minor) Requires: Craft Trap 5 Ingredients: Tanglefoot Bag

Tangle (Average) Requires: Craft Trap 10 Ingredients: 3 Tanglefoot Bags Tangle (Major) Requires: Craft Trap 15 Ingredients: 5 Tanglefoot Bags Tangle (Deadly) Requires: Craft Trap 20 Ingredients: 7 Tanglefoot Bags -------------------------------------------------------------------------------/////Weapons\\\\\ X0015 **Basic** Base Weapon Enchantment +1 Requires: Caster Level 3, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Obsidian Spell: Light Base Weapon Enchantment +2 Requires: Caster Level 6, Craft Magic Arms and Armor feat Ingredients: Faint Air Essence + Diamond Spell: Light Base Weapon Enchantment +3 Requires: Caster Level 9, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Weak Air Essence + Emerald Spell: Light Base Weapon Enchantment +4 Requires: Caster Level 12, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire Spell: Light Base Weapon Enchantment +5 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Air Essence + Blue Diamond Spell: Light **Elemental** Acid Weapon: +1d6 Acid Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Emerald Spell: Melf's Acid Arrow Flaming Burst: Adds 1d10 fire damage to Criticals Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Glowing Fire Essence + Faint Power Essence + Fire Opal Spell: Fireball or Flame Strike Flaming Weapon: +1d6 Fire Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat

Ingredients: Weak Fire Essence + Ruby Spell: Fireball or Flame Strike Frost Weapon: +1d6 Cold Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Water Essence + Star Sapphire Spell: Ice storm Shock Weapon: +1d6 Electricity Damage Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Air Essence + Canary Diamond Spell: Call Lightning or Lightning Bolt **Other** Anarchic Weapon: +2d6 Damage against Lawful creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Air Essence + Canary Diamond Spell: Inflict Critical Wounds Axiomatic Weapon: +2d6 Damage against Chaotic creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Earth Essence + Jacinth Spell: Inflict Critical Wounds Defending: Adds +1 to AC Requires: Caster Level 8, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Diamond Spell: Mage Armor or Shield of Faith Defending (Improved): Adds +2 to AC Requires: Caster Level 8, Craft Magic Arms and Armor feat Ingredients: Glowing Earth Essence + Emerald Spell: Mage Armor or Shield of Faith Defending (Greater): Adds +3 to AC Requires: Caster Level 8, Craft Magic Arms and Armor feat Ingredients: Radiant Earth Essence + Blue Diamond Spell: Mage Armor or Shield of Faith Holy Weapon: +2d6 Damage against Evil creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Water Essence + Diamond Spell: Cure Critical Wounds Hunting Weapon: +2d6 Damage against Beasts Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Water Essence + Star Sapphire Spell: Light Keen: Doubles Threat Range Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence, Ruby Spell: Lightning Bolt *BUGGED* Lucky: Adds +1 to all saves Requires: Caster Level 5, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Earth Essence + Obsidian

Spell: Resistance *BUGGED* Poison Weapon: Poison (DC 14, 1d2 Con Damage) on hit Requires: Caster Level 10, Craft Magic Arms and Armor feat Ingredients: Weak Earth Essence + Emerald Spell: Poison Unholy Weapon: +2d6 Damage against Good creatures Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Faint Power Essence + Faint Fire Essence + Star Sapphire Spell: Inflict Critical Wounds Weapon of Disruption: Undead must make a DC 14 Will Save or be destroyed Requires: Caster Level 14, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Water Essence + Jacinth Spell: Undeath to Death Weapon of Life Stealing: Vampiric Regeneration 1 Requires: Caster Level 7, Craft Magic Arms and Armor feat Ingredients: Weak Power Essence + Weak Fire Essence + Ruby Spell: Enervation Weapon of Life Stealing (Improved): Vampiric Regeneration 3 Requires: Caster Level 11, Craft Magic Arms and Armor feat Ingredients: Glowing Power Essence + Glowing Fire Essence + Canary Diamond Spell: Enervation Weapon of Life Stealing (Greater): Vampiric Regeneration 5 Requires: Caster Level 15, Craft Magic Arms and Armor feat Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril Spell: Enervation -------------------------------------------------------------------------------Appendix -------------------------------------------------------------------------------Here is where I'll provide various useful information. -------------------------------------------------------------------------------X1. Armor/Weapon Material Properties Hides Leather Hide - Leather/Hide/Studded Armor None Red Dragon Hide - Plate Armor (except Full-Plate) AC Bonus: +3 Fire Resistance: 20/Weight Reduction: 20% Salamander Hide - Leather/Hide/Studded Armor AC Bonus: +1 Fire Resistance: 10/40% Weight Reduction Umber Hulk Hide - Plate Armor (except Full-Plate), Shields

AC Bonus: +2 Immunity: Mind Effecting Spells Wyvern Hide - Plate Armor (except Full-Plate) AC Bonus: +2 Poison Save Bonus: +4 Weight Reduction: 20% Metal Ingots Adamantine - Metal Weapons, Chain/Plate Armor, Shields Damage Reduction: 1/- (Chain Armor/L.Shields) Damage Reduction: 2/- (H.Shields) Damage Reduction: 3/- (Plate Armor/T.Shields) Magic Damage: 2 (Weapons) Alchemical Siver - Metal Weapons None Cold Iron - Metal Weapons None Darksteel - Metal Weapons, Chain/Plate Armor, Shields Acid Resistance: 5/- (All Armor) Electric Damage: 1 (Weapons) Iron - Metal Weapons, Chain/Plate Armor, Shields None Mithral - Metal Weapons, Chain/Plate Armor, Shields Armor Check Penalty: Reduced by 3 (Chain/Plate Armor) Light Armor (Medium Armor) Max Dex Bonus: +2 (Chain/Plate Armor) Medium Armor (Heavy Armor) Spell Failure: -05% (L.Shield) Spell Failure: -10% (Chain/Plate Armor) Spell Failure: -15% (H.Shield) Spell Failure: -20% (T.Shield) Weight Reduction: 40% (Shields/Weapons) Weight Reduction: 50% (Chain/Plate Armor) Wooden Planks Duskwood - Bows, Shields, Wooden Weapons Attack Bonus +3 (Crossbow) Mighty +6 (Long/Short Bow) Weight Reduction: 40% (All Weapons) Weight Reduction: 60% (Shields) Shederran - Bows Attack Bonus +2 (Crossbow) Mighty +4 (Long/Short Bow) Wood - Bows, Wooden Weapons None Zalantar - Bows, Shields, Wooden Weapons AC Bonus +2 (L.Shields/T.Shields) Attack Bonus +1 (Crossbow) Electrical Damage: 1 (Staff) Magic Damage: 1 (Club, Spear) Mighty +2 (Long/Short Bow)

Spell Failure: -05% (H.Shields) Spell Failure: -10% (L.Shields/T.Shields) -------------------------------------------------------------------------------X3. Basic Crafting Ranks Required Craft Armor Light Shield: 1 Padded Armor: 1 Heavy Shield: 2 Leather Armor: 2 Hide Armor: 3 Studded Leather Armor: 3 Chain Shirt: 4 Tower Shield: 4 Breastplate: 5 Chain Mail: 5 Banded Mail: 6 Half-Plate Armor: 7 Full-Plate Armor: 8 Iron: +0 Leather Hide: +0 Duskwood: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Salamander Hide: +12 Adamantine: +15 Umber Hulk Hide: +17 Wyvern Hide: +20 Red Dragon Hide: +23 Craft Weapon Bow: 2 Simple: 2 Crossbow: 5 Martial: 5 Exotic: 8 Iron: +0 Wood: +0 Alchemical Silver: +5 Cold Iron: +5 Duskwood: +5 Shederran: +5 Darksteel: +10 Mithril: +10 Zalantar: +10 Adamantine: +15 -------------------------------------------------------------------------------X3. Crafting Gem List Amethyst Beljuril Blue Diamond Canary Diamond Diamond Emerald Fire Opal Jacinth

King's Tear Obsidian Rogue Stone Ruby Sapphire Star Sapphire -------------------------------------------------------------------------------X4. Crafting Spell List Banishment (Cleric 6, Wizard 7) Barkskin (Druid/Ranger 2) Bear's Endurance (Cleric/Druid/Ranger/Wizard 2) Bull's Strength (Bard/Cleric/Druid/Paladin/Wizard 2) Call Lightning (Druid 3) Cat's Grace (Bard/Druid/Ranger/Wizard 2) Cure Critical Wounds (Bard/Cleric 4, Druid 5) Darkness (Bard/Cleric/Wizard 2) Death Ward (Cleric/Paladin 4, Druid 5) Displacement (Bard/Wizard 3) Eagle's Splendor (Bard/Cleric/Paladin/Wizard 2) Enervation - (Wizard 4) Fireball - (Wizard 3) Flame Strike - (Druid 4, Cleric 5) Fox's Cunning - (Bard/Cleric/Wizard 2) Haste - (Bard/Wizard 3) Ice Storm (Druid/Wizard 4, Bard 6) Inflict Critical Wounds (Cleric 4) Invisibility (Bard/Wizard 2) Keen Edge (Wizard 3) Light (Bard/Cleric/Druid/Wizard 0) Lightning Bolt (Wizard 3) Mage Armor (Wizard 1) Melf's Acid Arrow (Wizard 2) Neutralize Poison (Druid/Ranger 3, Bard/Cleric/Paladin 4) Owl's Wisdom (Bard/Cleric/Druid/Paladin/Ranger/Wizard 2) Posion (Druid 3, Cleric 4) Remove Disease (Cleric/Druid/Ranger 3) Resist Energy (Ranger 1, Cleric/Druid/Paladin/Wizard 2) Resistance (Bard/Cleric/Druid/Wizard 0, Paladin 1) Silence (Bard/Cleric 2) Shield of Faith (Cleric 1) Spell Resistance (Cleric/Druid 5) Stoneskin (Druid/Wizard 4) True Seeing (Cleric 5, Wizard 6, Druid 7) Undeath to Death (Cleric/Wizard 6) -------------------------------------------------------------------------------X5. Crafting Chart This is a chart detailing which recipes various classes (Wizard, Druid, Cleric, Bard, Non-Caster) can and cannot Craft, assuming they have the 'Use Magic Device' skill. Items are listed in semi-alphabetical order, a 'Y' means the class has the ability to Craft the item while a 'N' means they have no way of Crafting it. A Cleric can take the following Domains to expanded the amount of items they can Craft: Earth (Invulnerable Armor), Magic (Bracers of Armor +6 through +8), Plant (Amulet of Natural Armor +4 & +5), and Trickery (Greater Shadowy Armor).

*Wonderous Items* --------------------------------------------------------------Item | NON | WIZ | CLC | DRD | BRD | --------------------------------------------------------------Amulet of Heath (Lesser) | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Heath | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Heath (Greater) | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Natural Armor +1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Natural Armor +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Natural Armor +3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Amulet of Natural Armor +4 | N | N | N | Y | N | --------------------------------------------------------------Amulet of Natural Armor +5 | N | N | N | Y | N | --------------------------------------------------------------Belt of Agility +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Agility +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Agility +6 | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Agility +8 | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Cloud Giant Strength | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Frost Giant Strength | Y | Y | Y | Y | Y | --------------------------------------------------------------Belt of Stone Giant Strength | Y | Y | Y | Y | Y | --------------------------------------------------------------Boots of Elvenkind | Y | Y | Y | Y | Y | --------------------------------------------------------------Boots of Speed | Y | Y | Y | Y | Y | --------------------------------------------------------------Boots of Striding +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Boots of Striding +6 | Y | Y | Y | Y | Y | --------------------------------------------------------------Boots of Striding +8 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +5 | Y | Y | Y | Y | Y | --------------------------------------------------------------Bracers of Armor +6 | N | Y | N | N | N | --------------------------------------------------------------Bracers of Armor +7 | N | Y | N | N | N | --------------------------------------------------------------Bracers of Armor +8 | N | Y | N | N | N |

--------------------------------------------------------------Brooch of Shielding | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Displacement | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Elvenkind | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Resistance +1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Resistance +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Resistance +3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Resistance +4 | N | Y | Y | Y | Y | --------------------------------------------------------------Cloak of Resistance +5 | N | Y | Y | Y | Y | --------------------------------------------------------------Gauntlets of Ogre Power | Y | Y | Y | Y | Y | --------------------------------------------------------------Gem of Seeing | Y | Y | Y | Y | Y | --------------------------------------------------------------Greater Mantle of Spell Res | Y | Y | Y | Y | Y | --------------------------------------------------------------Headband of Intellect +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Headband of Intellect +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Headband of Intellect +6 | Y | Y | Y | Y | Y | --------------------------------------------------------------Headband of Intellect +8 | Y | Y | Y | Y | Y | --------------------------------------------------------------Nymph Cloak +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Nymph Cloak +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Nymph Cloak +6 | Y | Y | Y | Y | Y | --------------------------------------------------------------Nymph Cloak +8 | Y | Y | Y | Y | Y | --------------------------------------------------------------Periapt of Wisdom +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Periapt of Wisdom +4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Periapt of Wisdom +6 | Y | Y | Y | Y | Y | --------------------------------------------------------------Periapt of Wisdom +8 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Divine Power 1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Divine Power 2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Divine Power 3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Divine Power 4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Divine Power 5 | N | Y | Y | Y | Y | --------------------------------------------------------------Ring of Wizardry 1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Wizardry 2 | Y | Y | Y | Y | Y |

--------------------------------------------------------------Ring of Wizardry 3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Wizardry 4 | Y | Y | Y | Y | Y | --------------------------------------------------------------Ring of Wizardry 5 | N | Y | Y | N | Y | --------------------------------------------------------------Robe of the Archmagi | N | Y | N | N | N | --------------------------------------------------------------Scabbard of Keen Edges | Y | Y | Y | Y | Y | --------------------------------------------------------------Scarab of Greater Protection | N | N | Y | Y | N | --------------------------------------------------------------Talisman of Pure Evil | Y | Y | Y | Y | Y | --------------------------------------------------------------*Armor Enchantments* --------------------------------------------------------------Item | NON | WIZ | CLC | DRD | BRD | --------------------------------------------------------------Armor of Arrow Deflection | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Acid Resistance | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Acid Resistance (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Acid Resistance (Grt) | N | Y | Y | Y | N | --------------------------------------------------------------Armor of Cold Resistance | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Cold Resistance (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Cold Resistance (Grt) | N | Y | Y | Y | N | --------------------------------------------------------------Armor of Elec Resistance | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Elec Resistance (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Elec Resistance (Grt) | N | Y | Y | Y | N | --------------------------------------------------------------Armor of Fire Resistance | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Fire Resistance (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Fire Resistance (Grt) | N | Y | Y | Y | N | --------------------------------------------------------------Armor of Sonic Resistance | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Sonic Resistance (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Armor of Sonic Resistance (Grt) | N | Y | Y | Y | N | --------------------------------------------------------------Armor of Spell Resistance | N | N | Y | Y | N | --------------------------------------------------------------Armor of Spell Resistance (Imp) | N | N | Y | Y | N | --------------------------------------------------------------Armor of Spell Resistance (Grt) | N | N | Y | Y | N | --------------------------------------------------------------Base Armor Enchantment +1 | Y | Y | Y | Y | Y |

--------------------------------------------------------------Base Armor Enchantment +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Base Armor Enchantment +3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Base Armor Enchantment +4 | N | Y | Y | Y | Y | --------------------------------------------------------------Base Armor Enchantment +5 | N | Y | Y | Y | Y | --------------------------------------------------------------Fortified Armor | N | Y | Y | N | N | --------------------------------------------------------------Invulnerable Armor | N | Y | N | Y | N | --------------------------------------------------------------Quick Armor | Y | Y | Y | Y | Y | --------------------------------------------------------------Shadowy Armor | Y | Y | Y | Y | Y | --------------------------------------------------------------Shadowy Armor (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Shadowy Armor (Grt) | N | Y | N | N | Y | --------------------------------------------------------------Silent Armor | Y | Y | Y | Y | Y | --------------------------------------------------------------Silent Armor (Imp) | Y | Y | Y | Y | Y | --------------------------------------------------------------Silent Armor (Grt) | N | N | Y | N | Y | --------------------------------------------------------------*Weapon Enchantments* --------------------------------------------------------------Item | NON | WIZ | CLC | DRD | BRD | --------------------------------------------------------------Base Weapon Enchantment +1 | Y | Y | Y | Y | Y | --------------------------------------------------------------Base Weapon Enchantment +2 | Y | Y | Y | Y | Y | --------------------------------------------------------------Base Weapon Enchantment +3 | Y | Y | Y | Y | Y | --------------------------------------------------------------Base Weapon Enchantment +4 | N | Y | Y | Y | Y | --------------------------------------------------------------Base Weapon Enchantment +5 | N | Y | Y | Y | Y | --------------------------------------------------------------Acid Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Flame Burst | Y | Y | Y | Y | Y | --------------------------------------------------------------Flaming Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Frost Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Shock Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Anarchic Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Axiomatic Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Defending Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Defending Weapon (Imp) | Y | Y | Y | Y | Y |

--------------------------------------------------------------Defending Weapon (Grt) | Y | Y | Y | Y | Y | --------------------------------------------------------------Holy Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Hunting Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Keen | Y | Y | Y | Y | Y | --------------------------------------------------------------Lucky | Y | Y | Y | Y | Y | --------------------------------------------------------------Poison Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Unholy Weapon | Y | Y | Y | Y | Y | --------------------------------------------------------------Weapon of Disruption | N | Y | Y | N | N | --------------------------------------------------------------Weapon of Life Stealing | Y | Y | Y | Y | Y | --------------------------------------------------------------Weapon of Life Stealing (Imp) | N | Y | N | N | N | --------------------------------------------------------------Weapon of Life Stealing (Grt) | N | Y | N | N | N | ---------------------------------------------------------------------------------------------------------------------------------------------X6. Misc Crafting Information -Using a Scroll to Craft gives you an effective Caster Level of 10, even if you're a higher Level, a lower Level, or a non-Caster Class using the 'Use Magic Device' skill. -Caster Levels don't stack, a Cleric 11/Wizard 9 only has a Caster Level of 11. -Weapons and Armor can be enchanted with multiple effects. For Example: You can use an 'Adamantine Longsword +5' in the +5 Vampiric recipe and will end up with an 'Vampiric Adamantine Longsword +5'. -Duplicate enchantments, on the other hand, will not stack. For Example: If you use a 'Longsword +2' in the Basic +3 recipe, you will end up with a 'Longsword +3', NOT a 'Longsword +5'. -All Weapons and Armor have a maximum of 3 Magical Properties, including Base Bonus. This includes ranged weapons such as Arrows/Darts/Bolts/etc, as well as Shields and Clothes. Be careful when enchanting items crafted from special materials as some of them have inherent abilities that will take up an Enchantment slot. Examples: Adamantine's +2 Magic Damage or Mithril's Weight Reduction. -Filling all 3 enchantment slots will prevent you from upgrading any earlier existing enchantments, so you should upgrade the existing enchantments before adding new ones. -"PROTIP: Any Essence can be downgraded to an Essence of lesser power by using the mortar & pestle on it. Radiant > Glowing > Weak > Faint. Likewise, putting two identical Essences in an Alchemy Bench and then using the Mortar & Pestle on the bench will upgrade it to the next power level. 2 Faint = 1 Weak 2 Weak = 1 Glowing 2 Glowing = 1 Radiant"

-"PROTIP: Remember, you can use text formatting tags when naming your items. I did this all the time in the OC and made a garish list of weapons. <b>Text in here is bold.</b> <i>Text in here is italicized.</i> <c=red>Text in here is red</c> You can look up the color constants in Colors.2da (I think) or you can enter colors as hexadecimal values. http://www.december.com/html/spec/color.html" -Highest Ranks (including bonuses) needed: Caster Level: 18 (Invulnerable Armor, Scarab of Greater Protection) Craft Alchemy rank: 16 (Deadly Poisons, Perfected Potions) Craft Armor rank: 30 (Red Dragon Hide Half-Plate) Craft Trap rank: 20 (Deadly Traps) Craft Weapon rank: 23 (Exotic Adamantine Weapon) -------------------------------------------------------------------------------x7. Ultimate Crafter Character Build You need several things: 1. Craft Magic Arms and Armor & Craft Wondrous Item feats 2. Access to High Levels of the Craft Armor/Alchemy/Weapons skills 3. Access to most of the spells required 4. Moderate ranks in the Craft Trap, Use Magic Device, and Appraise skills What this boils down to is that you'll need a starting Intelligence of at least 18, as well as be either a Wizard or Cleric. That starting 18, combined with an additional +2 from Leveling and the Headband of Intellect +6 will allow you to reach all Crafting requirements by Level 18. The Use Magic Device skill is needed to use the Scrolls for the spells your Class doesn't have access to, and the Appraise skill will be needed in order to get your basic supplies. Gems don't come cheap, plus you'll need to be buying scrolls as well. Choice of Race is rather limited; either Drow or Sun Elf. Drow is the optimal choice, but if you either don't have access (a Persistant World character) or don't want to deal with the XP penalty, Sun Elf will suffice. As for the Class; Cleric 11/Wizard 7 is the optimal choice, but even with the Practiced Spellcaster feat you'd only have a Caster Level of 15. Perhaps when the Level Cap is raised this will be a viable build. Drow STR: DEX: CON: INT: WIS: CHA: gives starting scores of: 8 --------> 8 10 --------> 16 6 --------> 10 11 --------> 18 8 --------> 10 10 --------> 18 gives starting scores: --------> 8 --------> 14 --------> 10 --------> 18 --------> 10 --------> 16

Sun Elf STR: 8 DEX: 8 CON: 6 INT: 11 WIS: 8 CHA: 8

Using Wizard as your Class will require you to buy scrolls for the following spells: Barkskin Cure Critical Wounds Inflict Critical Wounds Poison Silence Using any Wizard Sub-Class will cause you to miss out on spells needed for various recipes, except Illusion, but that would prevent you from casting the spells 'Heroism' and 'Greater Heroism'. So being a Generalist is the best path. For Skills you need: Appraise, Craft Alchemy/Armor/Trap/Weapon, and Use Magic Device. The starting INT of 18 covers these perfectly; every other Level you raise the 3 off-class skills, having saved 3 points the Level before. At 5th Level you'll stop raising Craft Alchemy and can start on a new skill of your choice, at 8th Level you'll have an extra Skill point from your INT increases, at 13th level you'll stop raising Craft Weapon, at 15th you'll stop raising Craft Trap, and at 16th you stop raising Craft Armor, as it should've reached 19 ranks at 16th Level. Following the above plan, you'll end up at 18th Level with 2 extra points (to raise Appraise and UMD next Level with) and: Appraise: 10 Craft Alchemy: 7 Craft Armor: 18 Craft Trap: 8 Craft Weapon: 15 Use Magic Device: 10 Skill A of Choice: 21 Skill B of Choice: 21 Feat selection: Silver Palm, Craft Wonderous Items, Craft Magic Arms and Armor, Skill Focus (Use Magic Device), and Skill Focus (Appraise). If the Scroll UMD check bug doesn't get fixed, you can safely skip the UMD skill focus, though I'd keep it simply because UMD is so useful. Normally you'd also have to have: Skill Focus (Craft Trap) and Skill Focus (Craft Armor), but thanks to the 'Greater Heroism' spell, you don't. As for Equipment; you'll be wearing the Headband of Intellect +6, which should be the first thing you Craft once you hit Level 8. Anything else is optional. With the preliminaries out of the way; on to the Build: Race: Drow Class: Wizard (Generalist) Alignment: Any Diety: Any Familiar: Beetle (for the HP) STR: 8 DEX: 16 CON: 10 INT: 18 WIS: 10 CHA: 18 Background: Wizard's Apprentice

Appraise: 2 Craft Alchemy: 4 Craft Armor: 4 Craft Trap: 2 Craft Weapon: 4 Use Magic Device: 2 Silver Palm 02: +1 Craft Alchemy/Armor/Weapon (Save 3) 02: 03: +1 Craft Alchemy/Armor/Trap/Weapon, +1 Appraise, +1 Use Magic Device 03: Craft Wonderous Items feat 04: +1 Craft Alchemy/Armor/Weapon (Save 3) 04: +1 INT 05: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD, New Skill A 05: Craft Magic Arms and Armor feat 06: +1 Craft Armor/Weapon, +1 NSA (Save 3) 06: Skill Focus (Use Magic Device) feat 07: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD, +1 NSA 07: 08: +1 Craft Armor/Weapon, +2 NSA (Save 3) 08: +1 INT 09: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD, +2 NSA 09: Skill Focus (Appraise) feat 10: +1 Craft Armor/Weapon, +2 NSA (Save 3) 10: Craft Wand feat 11: +1 Craft Armor/Trap/Weapon, +1 Appraise, +1 UMD, +2 NSA 11: 12: +1 Craft Armor/Weapon, +2 NSA (Save 3) 12: +1 INT, *Feat of Choice* 13: +1 Craft Armor/Trap, +1 Appraise, +1 UMD, +3 NSA 13: 14: +1 Craft Armor, +1 NSA, +2 New Skill B (Save 3) 14: 15: +1 Craft Armor, +1 Appraise, +1 UMD, +1 NSA, +4 NSB 15: *Bonus feat of Choice*, *Feat of Choice* 16: +1 NSA, +5 New Skill B (Save 2) 16: +1 INT 17: +1 Appraise, +1 UMD, +1 NSA, +5 NSB 17: 18: +1 NSA, +5 New Skill B (Save 2) 18: *Feat of Choice* Folowing the above, at 18th level while wearing the Headband of Intellect +6, you will have effecive rank scores of: Appraise: 10 (Base) + 6 (INT) + 1 (Silver Plam) + 3 (Headband) + 3 (Feat) = 23 Craft Alchemy: 7 (Base) + 1 (Background) + 6 (INT) + 3 (Headband) = 17 Craft Armor: 18 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 31 Craft Trap: 8 (Base) + 6 (INT) + 3 (Headband) + 4 (G.Heroism) = 21 Craft Weapon: 15 (Base) + 6 (INT) + 3 (Headband) = 24 Use Magic Device: 10 (Base) + 4 (CHA) + 3 (Feat) = 17 You may have noticed the scores are 1 over the maximum needed, this is because Drow get -1 to all Skill Checks during the Day. If you chose to take Sun Elf instead of Drow, the second two Ability Score Bonuses (Levels 12 & 16) could be placed somewhere other then INT. If you have access to the Materials for a Headband of Intellect +8, you could also redistribute those later 2 points. You could also redistribute some of the points in Craft Trap and Craft Weapon to take the +4 bonus from 'Greater Heoism' into account, though I think this would just be adding unnessisary aggravation for a mere 8 Skill Points.

For one of your feats of choice, I'd suggest the 'Extra Spell Slot: 2' feat, since there are ALOT of Level 2 Spells used in recipes. --------------------------------------------------------------------------------

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