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TOYSOLDIERSKIRMISH A)INTRODUCTION

Anewskirmishlevelcombatsystem.

Contents
A. Introduction Contents B. Stats FigureStats C. WeaponStats D. ArmourStats E. PlayingtheGame F. Movement FigureScale G. GroundScale H. Moving I. RangedCombat J. HandtoHandCombat K. Injury,HealingandDeath Wounds L. Healing M.Death N. Bravery O. Appendix:AdvancedRules DesignBrief:

UseD6 Fast1hit=1killorrollonawoundchart SimpleFewstatsaspossible;simplemaths;toddlerlevel Designedforusewithbiggishfigures(e.g.Playmobiland54mmplastictoysoldiers). Designedforsmallscaleskirmishes(say5to10modelsperside)

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B)STATS
1)FigureStats

SpeedMovementrateinmetres,inchesorcm BraveryThemodel'sCourage. ShootSkillatRangedCombat.Amixtureofstrengthandtraining.

FightSkillinCloseCombat.Amixtureofreflexesandtraining. HealthWoundStatus.Startsat"FullHealth"anddegradesthroughbattledamage.

e.g. FigureStats Name Knight ManatArms VikingWarrior VikingHero Speed 6" 6" 6" 6" Bravery 6 4 4 6 Shoot 4 3 3 3 Fight 4 3 4 5 Health Full Full Full Full

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2)WeaponStats

Accuracytohitmodifier Powerdeathdealingpotential Rangeexpressedinmetres,inchesorcmformissileweapons ROFnumberofshotsformissileweapons Damagedeadlinessrating

e.g. FigureStats Weapon Sword Battleaxe Dagger Bow Greatsword Unarmed Accuracy 0 0 0 0 0 0 Power 1 1 0 0 2 0 Range 0 0 3" 15" 0 0 ROF 1 2 Damage 2 2 1 1 3 1

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3)ArmourStats
ArmourStats Armour Leather Mailshirt Chainmail Plate LargeShield SmallShield Protection 1 1 2 3 +2 +1

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C)PLAYINGTHEGAME
1)TurnSequence
Decidewhogoesfirst.RollaD6andhighestscorechooseswhattodo.Playthenproceedsbyturns. Duringeachturnaplayermaymove,shootandfightwithnone,anyorallofhisfigures. Theplayerchoosesoneofhisfiguresandcarriesoutalloftheactionswiththatfigurebefore movingontothenext. Onceallofthefirstplayer'sactionsareresolved,thenextplayertakesaturn. Backtotop

D)MOVEMENT
1)FigureScale
Onefigurerepresentsoneman,woman,vehicleorlargeanimal(horse,cow,sheep,dog). Onefigurerepresentsoneormoresmallanimals(cats,rats). Backtotop

2)GroundScale
a)3inchhighfigures(approxPlaymobilsize)
1metre=1.5inchesor3.75cm=approx4cm

b)54mmtoysoldiers
1metre=1inchor2.5cm

c)otherfigures
Whenusingotherfigures,assumehalfafigure'sstandingheightistheequivalentofonemetreand calculateaccordingly. Backtotop

3)Moving
Afiguremaymoveuptoitsmaximummovementdistanceinaturnormayelecttoremain stationary. Afiguremayturntofaceanydirectionanynumberoftimesduringitsmove. Afiguremaymovepartofitsdistance,shoot,thencontinuemoving. Afiguremaymovepartofitsdistance,engageinclosecombat,andthenATTEMPTtomoveaway. ItmaydosobytestingBraveryagainstitsopponent.Iftheopponentwinsthiscontest,themoving modelmaymovenofurtherthatturnandmustremaininhandtohandcombat. Backtotop

E)RANGEDCOMBAT
1)Basicsystem
RollD6,addShootSkillandweaponAccuracy,adjustformodifiersdescribedbelow. ShootingFactors Factor StandingintheOpen BehindHardCover Modifier 0 2

BehindSoftCover Moving(firerortarget) OverHalfRange Prone InCloseCombat

1 1 1 1 2

Ahitisscoredonatotalscoreof5ormore.RollontheWoundCharttodeterminetheeffect. Backtotop

F)HANDTOHANDCOMBAT
1)BasicSystem
HandtoHandcombatisatestofbrutestrength,reactiontimeandnerveaseachfighterattempts tolandakillingblowonhisopponent. Whenfiguresfromopposingsidesareincontact,theyareassumedtobeinhandtohandcombat. Toresolveafight,eachfigurerolls1D6,addsitsFightscore,anyweaponAccuracymodifierand factorsfromthetablebelow.Thehighestscorewinsandrollsfordamage. CloseCombatFactors Factor HeightAdvantage DefendingBarricade Prone Modifier +1 +1 1

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G)INJURY,HEALINGANDDEATH
1)Wounds
Whenamodelisstruckincombat,roll1D6foreachpointofdamagetheweaponinflictsandtake thehighestroll.AddthePoweroftheweaponthensubtracttheArmourwornbytheDefender. Thencomparetheresultonthefollowingcharttodeterminetheeffectofthehit. TheWoundChart Score 0orless 1 Effect NoEffect KnockedAbout Description Themodelhashadaluckyescapeandisunharmed. Themodelisunharmedbutisknockedbackorprone dependingontheresultsofaBraveryTest Themodelishurtandsuffers2onallMovement, Shooting,FightingandReactionsrolls.Amodelwhich suffersasecondLightWoundbecomesSeriously wounded. ThemodelhasitsMovement,Shooting,Fightingand scoredhalvedandmusttestBraveryeachTurnorbe incapableoffightingon.Amodelwhichtakesasecond SeriousWoundisKilled. Themodeliskilledandremovedfromplay.

2,3

LightWound

4,5

SeriousWound

6ormore

Killed

Forexample:awarriorswingingaswordhitsinhandtohandcombat.Twodicearerolled, scoring2and4.Takingthe4asthedamageroll,add+1forthePoweroftheweapon.Thisascore of5andcausesaSeriousWoundonthetarget.IfthetargethadbeenwearingaMailshirtand carryingaSmallShieldforatotalof2pointsofArmourProtection,then2wouldhavebeen subtractedfromthewoundroll(totalscore3)meaningonlyalightwoundwouldhavebeen inflicted. Backtotop

2)Healing
AmodelwhichhassufferedaLightorSeriouswoundmaybegivenmedicaltreatment. ALightWoundmaybetreatedandthemodelreturnedtofullhealth.Thisnegatesthepenaltiesfor beingLightlyWoundedandthemodelmayactnormallyfortherestofthegame(oratleastuntila furtherwoundissustained). ASeriousWoundmaybetreatedandthemodelreturnedtoaLightlyWoundedstate.Thisnegates

thepenaltiesforbeingSeriouslyWoundedandavoidstheneedtotestBraveryeachround.The modelmaynotbehealedfromthisnewLightlyWoundedstatetoFullHealth. Backtotop

3)Death
AmodelwhichhasbeenKilledtakesnofurtherpartinthegamebutitsequipmentmaystillbe availableforothermodelstoplunderand/oruse. Backtotop

H)BRAVERY
Thisstatmeasuresthemodel'scourageand"coolnessunderfire".Itisusedwhen

BreakingofffromHandtoHandcombat ResistingSeriousWounds

TotestBravery,roll1D6andaddthemodel'sBraveryscore.Atotalof9ormoreisasuccess.The modelmayactnormallyafterasuccessfultest. Ifthescoreislessthan9,thetestisfailed.Ifattemptingtobreakofffromhandtohandcombat, themodelmaynotbreakoffandmustcontinuefighting.IfresistingaSeriousWound,afailure meansthemodelcollapsesfromitsinjuries. Backtotop

I)APPENDIX:ADVANCEDRULES
Someadvancedrulesareplanned.Forexample:

1)OtherGenres
ExpandtherulestocoverCowboysandIndians,AstronautsandPlasticArmyMenasthefigure collectionexpands.

2)AdvancedStats
Toprovideabitmoreroleplayingflavour,otherstatsmaybeaddedaboveandbeyondthecombat stats.Forexample:

BodyToughness,strength,fitnessandresistancetodamage ReactionsReflexesandinitiative

3)Morale
Allowingaheroiccharactertoleadseveraltroops.

4)Skills
Specialabilities.

5)Mountedcharacters
Forcavalrybattles.

6)Vehicles
Carts,chariotsetc. Backtotop

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