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MED2_PC_UnitList_UKv2.

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10/10/06

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CITY BUILDINGS

COMMON BUILDINGS

CASTLE BUILDINGS

MAX 1

MAX 1

MAX 3

MAX 3

MAX 3

MAX 1

MAX 1

MAX 1

MAX 6

MAX 6

MAX 6

MAX 6

ATTK 3

ATTK 4 DEF 4

ATTK 3

ATTK 4 DEF 4

ATTK 1

ATTK 4

ATTK 5 DEF 5

ATTK 5 DEF 5

ATTK 5

ATTK 7 DEF 8

ATTK 5 DEF 8

ATTK 5 DEF 8

Wooden Palisade Town Militia

DEF 3

Masons Guild Town Militia


MAX 1

DEF 3

Ballista Range Ballista


MAX 4

DEF 3

Motte & Bailey Hobilars

DEF 2

Earls Stables

DEF 8

Italian Militia
MAX 1 MAX 1

Italian Spear Militia


MAX 4 MAX 4

Mounted Sergeants
MAX 1

Jinetes

English Knights
MAX 6

Chivalric Knights
MAX 6

Imperial Knights
MAX 6

Men At Arms

MAX 3

ATTK 4

ATTK 5 DEF 5

ATTK 5 DEF 5

ATTK 5

ATTK 5 DEF 4

ATTK 5 DEF 2

ATTK 2

ATTK 5

ATTK 7

ATTK 6 DEF 9

ATTK 5 DEF 3

Stone Wall Hobilars

DEF 2

Master Masons Guild Bill Militia

DEF 2

Catapult Range Catapult

DEF 3

Wooden Castle

DEF 6

Kings Stables Lancers


MAX 4

DEF 10

Mounted Sergeants
MAX 3 MAX 4

Jinetes

Voulge Militia
MAX 4

Halberd Militia

Mailed Knights
MAX 3 MAX 3

Gothic Knights
MAX 6

Stradiots

ATTK 8

ATTK 5 DEF 7

ATTK 7 DEF 6

ATTK 3

ATTK 5

ATTK 8 DEF 8

ATTK 2

Huge Stone Wall Scots Guards

DEF 7

Siege Works Trebuchet


MAX 4

DEF 3

Fortress

DEF 7

Bowyer

DEF 1

Broken Lances
MAX 4 MAX 4

Swordsmen Militia
MAX 4

Feudal Knights
MAX 3 MAX 3

Dismounted Feudal Knights


MAX 3 MAX 3 MAX 3

Peasant Archers
MAX 6 MAX 6

ATTK 3

ATTK 4 DEF 4

ATTK 6

ATTK 4 DEF 1

ATTK 4

ATTK 7

ATTK 5 DEF 8

ATTK 7 DEF 8

ATTK 5 DEF 8

ATTK 3

ATTK 2 DEF 1

Town Watch Town Militia

DEF 3

Masons Guild Headquarters

DEF 6

Gunsmith Bombard

DEF 3

Citadel

DEF 9

Practice Range

DEF 2

Italian Militia
MAX 4 MAX 4

Heavy Bill Militia


MAX 1

Pike Militia
MAX 1

Noble Knights
MAX 3 MAX 3 MAX 3 MAX 4 MAX 1

Imperial Knights
MAX 1

Chivalric Knights
MAX 1

Men At Arms
MAX 1

Longbowmen
MAX 6

Peasant Crossbowmen
MAX 6 MAX 6

ATTK 6

ATTK 7 DEF 6

ATTK 3

ATTK 5 DEF 6

ATTK 5

ATTK 5 DEF 3

ATTK 1 DEF 3

ATTK 9 DEF 7

ATTK 9 DEF 7

ATTK 4 DEF 8

ATTK 8 DEF 9

ATTK 7 DEF 8

ATTK 4

ATTK 3 DEF 3

ATTK 3 DEF 4

Town Guard Spear Militia

DEF 4

Merchants Guild

DEF 6

Cannon Maker Mortar


MAX 4

DEF 3

Archery Range

DEF 3

Italian Spear Militia


MAX 4 MAX 4 MAX 4

Merchant Cavalry Militia


MAX 4

Cavalry Militia
MAX 4

Grand Bombard
MAX 3 MAX 3

Ribault
MAX 3

Dismounted English Knights

Dismounted Noble Knights


MAX 4

Dismounted Imperial Knights

Dismounted Chivalric Knights

Dismounted Men At Arms

Yeoman Archers
MAX 6

Crossbowmen

Pavise Crossbowmen

ATTK 2

ATTK 2 DEF 1

ATTK 3 DEF 4

ATTK 7

ATTK 5 DEF 6

ATTK 5 DEF 2

ATTK 7

ATTK 8 DEF 3

ATTK 1 DEF 3

ATTK 2

ATTK 7 DEF 5

City Watch Archer Militia

DEF 1

Military Academy

DEF 5

Cannon Foundry Culverin

DEF 3

Mustering Hall Peasants

DEF 1

Venetian Archers
MAX 6 MAX 6 MAX 6 MAX 6 MAX 6

Crossbow Militia
MAX 6 MAX 6

Pavise Crossbow Militia


MAX 6

Demi Lancers
MAX 6

French Mounted Archers

Tercio Pikemen

Cannon
MAX 3 MAX 3

Serpentine
MAX 4

MAX 6

ATTK 5

ATTK 5 DEF 4

ATTK 5 DEF 2

ATTK 5

ATTK 10

ATTK 1 DEF 3

ATTK 8 DEF 6

ATTK 6

ATTK 7 DEF 5

ATTK 3 DEF 2

ATTK 7

ATTK 7 DEF 6

ATTK 4 DEF 4

Militia Drill Square Bill Militia

DEF 2

Royal Ocers Academy Gendarmes

DEF 9

Royal Arsenal Basilisk

DEF 3

Garrison Quarters

DEF 4

Marksmans Range

DEF 5

Voulge Militia
MAX 6 MAX 6

Halberd Militia

Monster Ribault
MAX 3

Reiters

Levy Spearmen
MAX 6

Sergeant Spearmen
MAX 6

Javelinmen
MAX 6

Retinue Longbowmen
MAX 1

Aventurier

Mounted Crossbowmen

MAX 4

ATTK 7 DEF 6

ATTK 5 DEF 6

ATTK 5

ATTK 7

ATTK 6

ATTK 7 DEF 7

ATTK 6 DEF 4

ATTK 10

Plaza del Toro Jinetes


MAX 6

DEF 5

Templars Headquarters

DEF 8

Drill Square Billmen

DEF 2

Master Woodsmens Guild

DEF 3

Swordsmen Militia
MAX 6

Cavalry Militia
MAX 6

Knights Templar
MAX 3 MAX 3 MAX 3

Armoured Sergeants
MAX 6 MAX 6

Almughavars

Sherwood Archers

KEY
MAX: Maximum number of units available for recruiting from this building ATTK: Approximation of unit attack value DEF: Approximation of unit defence value
MAX 6

ATTK 6

ATTK 4 DEF 1

ATTK 7 DEF 5

ATTK 1

ATTK 2 DEF 2

ATTK 7

ATTK 8

ATTK 7 DEF 8

Militia Barracks

DEF 6

Port Cog

DEF 2

St Johns Headquarters

DEF 7

Barracks

DEF 9

Heavy Bill Militia


MAX 6

Pike Militia
MAX 6

Hand Gunner

Galley
MAX 3 MAX 3

Knights Hospitaller
MAX 3

Armoured Swordsmen Venetian Heavy Infantry


MAX 6 MAX 6

ATTK 6

ATTK 5 DEF 1

ATTK 2

ATTK 3 DEF 3

ATTK 6

ATTK 6

ATTK 5 DEF 5

ATTK 7 DEF 6

BATTLE TIPS
Dont engage with all your units. The best way to defeat an enemy unit is to engage it from multiple sides. Learn the controls. Make sure you know how to access all your different units quickly, either with grouping, or hotkeys that select the units you need to give orders to. Experience matters. Experience makes all the difference in battle, so use your more experienced units to overcome foes that would otherwise be an even match for them.

Army Barracks Arquebusier

DEF 1

Shipwright Holk

DEF 3

Teutonic Knights Headquarters

DEF 8

Armoury

DEF 6

Pikemen
MAX 6

War Galley
MAX 3 MAX 3 MAX 3

Teutonic Knights
MAX 3

Heavy Billmen
MAX 6

Voulgier

Zwei hander

ATTK 8

ATTK 4

ATTK 5 DEF 5

ATTK 4 DEF 4

Royal Armoury Musketeers

DEF 1

Dockyard Gun Holk

DEF 4

Knights of Santiago Headquarters

ATTK 7 DEF 7

ATTK 8 DEF 7

Lanternas
MAX 3

Caravel

Knights of Santiago

Sword and Buckler Men


MAX 4 MAX 4 MAX 4

MAX 1

Protect your missile units. If you can ensure that your missile units are able to keep wearing down the enemy without having to move, theyll cause more casualties. Let the enemy make the mistakes. Most moves on the battlefield take time to execute, and theres usually time to counter them. Avoid engaging with weak units. Units that are likely to face superior foes are often a routing unit waiting to happen. Make sure you only use units like peasants and town militia as support units to more capable infantry whenever possible. Have cavalry ready to strike. Once you have enemy units engaged with your infantry, look for opportunities to hit their foes hard from the side with cavalry. Also be ready to send the cavalry running out of battle just after they engage if staying in a melee will prove too costly. Use the run key. Having your troops move into a desirable position quickly is usually worth the effort of running. Better to be a little tired in a strong position than fresh in a weak one. Dont waste ammunition. If your missile units arent in a good position to fire, or the enemy has cover, dont waste your ammunition to cause minimal damage.

ATTK 9

ATTK 7 DEF 5

ATTK 4

ATTK 5 DEF 5

ATTK 5 DEF 5

Council Chambers

DEF 7

Carroccio Standard
MAX 3

Galleass
MAX 3 MAX 3

UNIT PLANNER

Stables Hobilars

DEF 2

Mounted Sergeants
MAX 6

Jinetes

ATTK 8

ATTK 8

ATTK 10 DEF 10

ATTK 5

Mayors Palace

DEF 7

Naval Drydock Carrack

DEF 8

Knights Stables

DEF 6

Forlorn Hope

Grande Carrack

Mailed Knights
MAX 6

ATTK 5
TM TM

Barons Stables

DEF 7

Feudal Knights

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