Beruflich Dokumente
Kultur Dokumente
Joanna O. Siapno
De La Salle University
STORYTELLING is the art of using language, vocalization, and/or physical movement and gesture to reveal the elements and images of a story to a specific, live audience.
STORY - a narrative account of a real or imagined event or events TELLING - is the live, person-to-person oral and physical presentation of a story to an audience
STORYTELLING
Storytelling is an interactive performance art form. Storytelling is, by design, a co-creative process Storytelling is, by its nature, personal, interpretive, and uniquely human. Storytelling is a process, a medium for sharing, interpreting, offering the content and meaning of a story to an audience.
EVOLUTION OF STORYTELLING
Oral Tales Folk Tales Storytelling in kindergartens Storytelling in libraries
STORYTELLING
Librarians create an interest in reading by choice rather than reading by requirement.
STORYTELLING
Stories lead to questions, which lead to reading non fiction. How do I find out about that? Where is it? Help me do it myself! Tell me a story! Let me tell a story!
VALUES OF STORYTELLING
Stimulates interest in reading Teaches and reinforces both oral and listening skills Enhances vocabulary and language development Helps foster self-confidence and poise Nurtures the imagination of students and assists them in mental visualization
VALUES OF STORYTELLING
Offers outlets for creative expression Serves as a teaching tool Conveys awareness and appreciation of other cultures Gives fun experience Helps children connect with and understand themselves and other people
GOALS OF GAMING
Attracting underserved users Being a community hub Providing entertainment Serving active users Creating publicity
http://sls.gvboces.org/gaming/
http://ngd.ala.org/
International Games Day @ your library is an initiative of the American Library Association to reconnect communities through their libraries around the educational, recreational, and social value of all types of games.
Questions?
Thank you.
REFERENCES
Bishop, K., & Kimball, M. A. (2006). Engaging students in storytelling. Teacher Librarian, 33(4), 28-31. Retrieved from http://search.proquest.com/docview/224879261?accountid=28547 Czarnecki, K. N. (2010). Gaming in libraries. New York : Neal-Schuman Publishers. Hanson, A. (2005). Telling Stories in the School Library. Knowledge Quest, 33(5), 43-45. International games day @ your library : game on! Retrieved on 5 November 2012 from http://ngd.ala.org/ Levine, J. (2006). Why gaming? Library Technology Reports, 42(5), 10-17. Retrieved on 5 November 2012 from http://search.proquest.com/docview/202702934?accountid=28547 Nicholson, S. (2010). Everyone plays at the library : creating great gaming experiences for all ages. New Jersey: Information Today. Van Kleeck, A., Stahl, S. A., Bauer, E. B., eds. (2003). On reading books to children : parents and teachers. Mahwah, N.J. : L. Erlbaum Associates. Bishop, K., & Melanie, A. K. (2006). What is storytelling? Retrieved on 5 November 2012 from http://www.eldrbarry.net/roos/st_defn.htm