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Unemployment (or joblessness) occurs when people are without work and actively seeking work.

The unemployment rate is a measure of the prevalence of unemployment and it is calculated as a percentage by dividing the number of unemployed individuals by all individuals currently in the labor force. During periods of [2] recession, an economy usually experiences a relatively high unemployment rate. In a 2011 news story, BusinessWeek reported, "More than 200 million people globally are out of work, a record high, as almost twothirds of advanced economies and half of developing countries are experiencing a slowdown in employment growth Classical The word classical has several meanings. In general, these meanings refer to some past time, works of that era or later works influenced by that time. Classical things are often seen as ordered and part of high culture or a golden age, and contrasted to earlier or later things which may be seen as chaotic, elaborate or emotional. Frictional Frictional unemployment is the time period between jobs when a worker is searching for, or transitioning from one job to another. It is sometimes called search unemployment and can be voluntary based on the circumstances of the unemployed individual. Frictional unemployment exists because both jobs and workers are heterogeneous, and a mismatch can result between the characteristics of supply and demand. Such a mismatch can be related to skills, payment, worktime, location, attitude, taste, and a multitude of other factors. New entrants (such as graduating students) and reentrants (such as former homemakers) can also suffer a spell of frictional unemployment. Workers as well as employers accept a certain level of imperfection, risk or compromise, but usually not right away; they will invest some time and effort to find a better match. This is in fact beneficial to the economy since it results in a better allocation of resources. However, if the search takes too long and mismatches are too frequent, the economy suffers, since some work will not get done. Therefore, governments will seek ways to reduce unnecessary frictional unemployment. Structural unemployment Structural unemployment is a form of unemployment resulting from a mismatch between demand in the labour market and the skills and locations of the workers seeking employment. Even though the number of vacancies may be equal to, or greater than, the number of the unemployed, the unemployed workers may lack the skills needed for the jobs, or they may not live in the part of the country or world where the jobs are available Structural unemployment is a result of the dynamics of the labor market, such as agricultural workers being displaced by mechanized agriculture, unskilled laborers displaced by both mechanization and automation, or industries with declining employment. Many of these displaced workers are "left behind" due to costs of training and moving (e.g., the cost of selling one's house in a depressed local economy), inefficiencies in the labor markets, such as discrimination or monopoly power, or because they are unsuited for work in growing sectors such as health care or high technology.

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programming
Computer programming (often shortened to programming or coding) is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages (such as Java, C++, C#, Python, etc.). The purpose of programming is to create a set of instructions that computers use to perform specific operations or to exhibit desired behaviors. The process of writing source code often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

Programming is instructing a computer to do something for you with the help of a programming language. The role of a programming language can be described in two ways: 1. Technical: It is a means for instructing a Computer to perform Tasks 2. Conceptual: It is a framework within which we organize our ideas about things and processes. According to the last statement, in programming we deal with two kind of things:

data, representing ``objects'' we want to manipulate procedures, i.e. ``descriptions'' or ``rules'' that define how to manipulate data.

Programming language
A programming language is an artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely. The earliest programming languages predate the invention of the computer, and were used to direct the behavior of machines such as Jacquard looms and player pianos[citation needed]. Thousands of different programming languages have been created, mainly in the computer field, with many more being created every year. Most programming languages describe computation in an imperative style, i.e., as a sequence of commands, although some languages, such as those that support functional programming or logic programming, use alternative forms of description. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning). Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard), while other languages, such as Perl 5 and earlier, have a dominant implementation that is used as a reference. A programming language is a computer language programmers use to develop applications, scripts, or other set of instructions for a computer to execute. Below is a listing of several different programming languages and scripting languages currently listed in our database. ALGOL FORTRAN Prolog

Ada AIML Assembly BASIC Batchfile BCPL C C# C++ COBOL CPL D DarkBASIC dBASE

FoxPro HDML HTML Java JavaScript JCL LISP Live Script LOGO Pascal Perl PHP Pick

Ruby SGML Smalltalk SQL Tcl True BASIC VHDL Visual Basic Visual FoxPro WML WHTML XML

Users who are new to computer programming may find the above list confusing and may not be sure where to start. Where to start really depends on the computer programming you wish to do. Below is a listing of some of the different fields of programming as well as what language you should consider for each of these fields. Note: There are several programming languages listed above that may not be listed in a category below that they are capable of doing. Instead of listing every language under every category below, we have just listed some of the more popular choices for each category

History of C++
. The C++ programming language has a history going back to 1979, when Bjarne Stroustrup was doing
work for his Ph.D. thesis. One of the languages Stroustrup had the opportunity to work with was a language called Simula, which as the name implies is a language primarily designed for simulations. The Simula 67 language - which was the variant that Stroustrup worked with - is regarded as the first language to support the object-oriented programming paradigm. Stroustrup found that this paradigm was very useful for software development, however the Simula language was far too slow for practical use. Shortly thereafter, he began work on "C with Classes", which as the name implies was meant to be a superset of the C language. His goal was to add object-oriented programming into the C language, which was and still is a language well-respected for its portability without sacrificing speed or low-level functionality. His language included classes, basic inheritance, inlining, default function arguments, and strong type checking in addition to all the features of the C language. The first C with Classes compiler was called Cfront, which was derived from a C compiler called CPre. It was a program designed to translate C with Classes code to ordinary C. A rather interesting point worth noting is that Cfront was written mostly in C with Classes, making it a self-hosting compiler (a compiler that can compile itself). Cfront would later be abandoned in 1993 after it became difficult to integrate new features into it, namely C++ exceptions. Nonetheless, Cfront made a huge impact on the implementations of future compilers and on the Unix operating system.

In 1983, the name of the language was changed from C with Classes to C++. The ++ operator in the C language is an operator for incrementing a variable, which gives some insight into how Stroustrup regarded the language. Many new features were added around this time, the most notable of which are virtual functions, function overloading, references with the & symbol, the const keyword, and single-line comments using two forward slashes (which is a feature taken from the language BCPL). In 1985, Stroustrup's reference to the language entitled The C++ Programming Language was published. That same year, C++ was implemented as a comercial product. The language was not officially standardized yet, making the book a very important reference. The language was updated again in 1989 to include protected and static members, as well as inheritance from several classes. In 1990, The Annotated C++ Reference Manual was released. The same year, Borland's Turbo C++ compiler would be released as a commercial product. Turbo C++ added a plethora of additional libraries which would have a considerable impact on C++'s development. Although Turbo C++'s last stable release was in 2006, the compiler is still widely used. In 1998, the C++ standards committee published the first international standard for C++ ISO/IEC 14882:1998, which would be informally known as C++98. The Annotated C++ Reference Manual was said to be a large influence in the development of the standard. The Standard Template Library, which began its conceptual development in 1979, was also included. In 2003, the committee responded to multiple problems that were reported with their 1998 standard, and revised it accordingly. The changed language was dubbed C++03. In 2005, the C++ standards committee released a technical report (dubbed TR1) detailing various features they were planning to add to the latest C++ standard. The new standard was informally dubbed C++0x as it was expected to be released sometime before the end of the first decade. Ironically, however, the new standard would not be released until mid-2011. Several technical reports were released up until then, and some compilers began adding experimental support for the new features. In mid-2011, the new C++ standard (dubbed C++11) was finished. The Boost library project made a considerable impact on the new standard, and some of the new modules were derived directly from the corresponding Boost libraries. Some of the new features included regular expression support (details on regular expressions may be found here), a comprehensive randomization library, a new C++ time library, atomics support, a standard threading library (which up until 2011 both C and C++ were lacking), a new for loop syntax providing functionality similar to foreach loops in certain other languages, the auto keyword, new container classes, better support for unions and array-initialization lists, and variadic templates.

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