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Beginners Guide To The Fiery Warpath

Introduction Things You Will Need Basic Mechanism Power Type Streaks & Waves Charms Strategies Support Mice Catching the Gargantuamouse Warpath Commander Charm Trap Loots and their Uses Decision Regarding Trap Loots Conclusion

Introduction

First of all let me congratulate you on reaching the heights of Baronhood. Must be brimming with excitement . Let us first start by knowing what exactly is new about this area? Well everything! So better be ready for the most unique and enthralling experience ever in Mouse-Hunt till date. You are in middle of a War where experienced Hunters and Huntresses from all across Gnawnia are trying to repel a terrifying invasion from a group of mice who prefer to call themselves The Marching Flame. It is said they have travelled across the vast Sandtail Desert for ages destroying everything that came in their way. So it goes without saying that this isnt going to be an easy task. That is why we need as much preparations as we can and that is what we ensure over here in this Guide

Basic Mechanism
So lets get going. The mice here will attack in different Waves. But hey, what exactly is that supposed to mean? Well at first a certain number of them will come. Defeating them will cause a new Battalion of mice to appear, only more brutal and powerful this time. There are total of Four Waves, completion of which will result in a head to head battle with the dreaded Warmonger.

Power Type
Regarding the power types, this is one area like the Seasonal Gardens where you will need more than one power type to go through but in a totally different way. Just like in an army there are multiple units, here also there are different kinds of units. And different units have their weakness against different power types. To start with there are Scouts, Warriors and Archers who are weak against Physical Power Type. Then there are Cavalries and Mages weak against Tactical and Hydro Type respectively. Artilleries are also there for whom Arcane Type works well and then there is the vicious Gargantuamouse which can be tamed by a Draconic Type Trap

Streaks & Waves


Streaks:-In different waves you will come across a certain no. of mice in total. But you dont really need to catch all of them to go through. But it sounds impossible right? Not really because you will notice something called streak over here. You will encounter a streak by catching the same mouse in a row thrice without any FTA or FTC in between. For every multiple of 3 streaks you get, you will repel 2 more mice of the same type from the Wave. That is catching 3 will make 2 more of them to retreat. Similarly 4 will retreat after a streak of 6and so on. Wave 1:- There are a total of 105 mice. 35 each of Scout, Archer and Warrior. Wave 2:- There are a total of 185 mice. 40 each of Scout, Archer and Warrior. Along with 45 Cavalry and 20 Mage. Wave 3:- There are a total of 260 mice. 50 each of Scout, Archer and Warrior. Along with 60, Cavalry 30 Mage and 20 Artillery Wave 4:- In here you need to catch 12 Theurgy Warden guarding theWarmonger to come face to face with him.

Charms

The Charms form an integral part of the Warpath without which the task just becomes a whole lot harder and longer as well. So let us now find out how to utilize the Charms over here. Head over to the Charm Shoppe where you will find charms requiring an Ionized Salt each. They are costly no doubt about that but they help in making the journey through Fiery Warpath much easier and faster. It is stated in their description only that these charms assists in pinpointing and targeting a particular adversary in the Marching Flame, increasing how often they're encountered. These charms are consumed upon encountering a particular unit of the Marching Flame. There are Super Charms as well which not only provides the above mentioned thing but also gives a significant power bonus. But they are worth one Magic Essence each so use them only if you have loads of Sb+ to spare. I wont recommend them in the Wave 1 and 2 though. In Wave 3 they are essential and need to be used which we will find out later. There are Charms for the Cavalries and Mages as well but they cant be bought from the Charm Shoppe so you will have to craft them instead or buy them from the Marketplace. Not that they are essential either. Way too costly for the likes of majority of players anyway.

Strategies
Wave 1:-In here you have to deal with a total of 105 mice. Head over to the Charm Shoppe and stock yourself with the 3 Normal Charms or the Super ones if you are willing to burn Sb+. Arm your strongest Physical Trap with Gouda (Sb+ if you are willing to use them) along with a particular charm say Warpath Warrior Charm and let them do all the work. Once a certain Class is defeated switch charms to attract a different class. After finishing that as well you will be left with a single class so no need to waste your charms for that cause only they will fall before your trap. Once all the mice are done you will head over to Wave 2 and will be presented with a Warpath Commander Charm whose use we will see later in a while. Wave 2:- Now here in Wave 2, the mice are tougher to catch than the ones in Wave 1. Apart from Scout, Archer and Warrior now there will be Cavalries and Mages as well. By now you must have a fair idea about how things work so keep repeating what you did in Wave 1. Clear the 3 Physical Classes with their respective charms. Once that is done, arm your strongest Tactical Trap. Zugzwangs First Move is the most common option. But for those who managed to get the Rewers Riposte from She who must not be named its even better. Finishing this wave will also reward you with one Warpath Commander Charm.

Wave 3:-Now comes what could very well be said to be longest challenge ever in the game. It sometimes gets so frustrating that it could even make you feel that it would have been better hunting at the Zugzwangs Tower now. As I said earlier, there are a total of 260 mice in here to clear. 50 each of Scout, Archer and Warrior. Along with 60 Cavalry, 30 Mage and 20 Artillery. Usually it is wise to use the Warpath Commander Charms in here which we will see shortly afterwards. As the previous waves you will get another Warpath Commander Charm as a reward once you complete it

Wave 4:- In here in Wave 4 there are 13 mice to be caught, including the Warmonger himself. But he is actually guarded by 12 Elite Guards known as the Theurgy Wardens. You need to clear 12 of them to be able to catch the Warmonger. Before doing that you might attract one though but wont be able to catch him. Arm your strongest Physical setup in here. Catching the Warmonger for the first time will get you Sandblasted Metal or an Oasis Bead or a Sphynx Crystal which are used to craft the most powerful Physical, Hydro & Tactical Traps respectively. It also drops 100 Flameshard every single time with other random Charms such as Ultimate Power, Ultimate Luck, Warpath Commander and even at times Simple Orbs. After the first catch, the Warmonger will guard its loot closely hence getting one of the trap loots thereafter is completely random and comes down to your own luck.

Support Mice

Apart from all the mice you need to clear, you will occasionally run into two of the support mice which are the Crimson Commander and the Caravan Guards. Catching a Commander will reduce the mice remaining in the wave by your streak at that time. Say you capture a Crimson Commander when your streak is 5, then 5 mice from each class remaining will retreat. Failing to catch him wont have any adverse effect. Whereas failing to catch a Caravan Guard will add one mouse to all the class remaining. Catching it wont have any such effect though. It can be prevented if you have enough friends hunting at the Warpath but that again is complete randomness. You will get this message at times instead of new mice being added Strength in numbers! After I failed to catch a Caravan Guard Mouse, members of my hunting party were able to prevent the mouse reinforcements from arriving! The support mice retreat in Wave 1 when there are 10 mice remaining. Similarly it is 18 in Wave 2 and 26 in Wave 3. It is to be noted that Sb+ has the property of attracting more Commanders and also lower the chances of encountering a Caravan Guard.

Catching the Gargantuamouse

This one isnt that hard but still luck plays a big factor. This is best done in Wave 1 but you can catch one in Wave 2 and 3 too nevertheless. At first you need to build your Streak up to at least 7. Once reaching there you need to check your Trap Effectiveness. If it turns into Mild, that means there is a chance that you might attract the Gargantuamouse. You need to switch to the Ice Maiden then to be sure of catching it. It is effortless, so chances that you will miss one after attracting is rare. It is not a certainty though that you will attract one. At times it comes after a streak of 8 and even after a 9 streak which is really hard to reach. So keeping track of your trap effectiveness is the key to catch the Gargantuamouse. Also you might need to use Sb+ and Super Charms to reach such a streak. It can be caught with a Physical Trap as well but it is really rare.

Warpath Commander Charm

Like you must have noticed that you get one after finishing each Wave. So what exactly they do? Whenever you arm them, theres a high chance of attracting one Crimson Commander. So it is always a good strategy to build a streak of 6 and arming them so that you stand a chance to clear upto 36 mice in Wave 3. I mentioned wave 3, because not only there are more mice in here but it is also hard to catch them. So wasting these charms in Wave 1 and 2 isnt such a great idea. I also did mention a streak of 6 and not more than that cause once it reaches 7 and above theres always a chance of a Gargantuamouse coming to your trap and spoiling the party. Later on once you pay a visit to the Muridae Market; you will be able to upgrade your Warpath Commander Charms to Super Warpath Commander Charms. These as the name suggests are just like the Super Charms we saw before. But along with that they also gets disarmed after use so that really comes in handy at times.

Trap Loots and their Uses

So let us take a brief look into the new Traps which can be obtained here along with their crafting formula. All these Blueprints along with the Gold Leaf can be purchased from the General store in here. It is to be noted that you need to fulfill a certain criteria before you can get them. You require one Warpath Victory for the Oasis Water Node Trap and Sphynx Wrath which can be obtained by defeating the Warmonger Once. Similarly three victories are required for the Sandstorm MonstroBot.

Oasis Water Node Trap


Item
Coconut Milk Oasis Bead Oasis Water Node Trap Blueprints Flameshard Living Shard

Qty 1 1 1 150 1,000

Sphynx Wrath

Item
Sphynx Crystal Sphynx Wrath Blueprints Gold Leaf Flameshard

Qty 1 1 28 200

Sandstorm MonstroBot
Item
DeathBot Parts Digby DrillBot Parts RhinoBot Parts Sandstorm MonstroBot Blueprints Sandblasted Metal Flameshard

Qty 1 1 1 1 2 400

Decision Regarding Trap Loot


Now is the time to find out what is to be done with the Trap Loot for your subsequent runs.

Getting the Oasis Bead in your First Run


It is the cheapest of the 3 Loots in the Market Place and can be bought easily so consider yourself unlucky not to get something else. But hey you will still be able to craft the most powerful Hydro Trap in the game. No need to get disheartened. Just go ahead and finish more runs and who knows you might end up with a Metal soon enough.

Getting the Sphynx Crystal in your First Run


Personally I feel this is the best loot to get among the three. Craft the mighty Sphynx Wrath right away. Also collect enough gold to make the Oasis Water Node by purchasing the Bead from the Market Place. Finish a few more runs to see whether you get a Metal. If not Furoma is the place to be. The Sphynx Wrath makes the Furoma a much better place to be. Collect enough Gold so that you can get Two metals for the Sandstorm MonstroBot. It might not seem a good idea initially but once you get to know Furoma you wont be able to look back.

Getting the Sandblasted Metal in your First Run


Well you got to be lucky if you get this regardless of whatever run it is. But getting the Metal in the first run has left many players in a dilemma that whether to sell it in order to get the other loots or wait for the second Metal. Personally I feel the former is not a very good choice. Many have done that and regretted the fact. Keep your Metal I would say and finish a few more Runs to see whether you get another one or not. If not then collect enough gold to craft a Sphynx Wrath by purchasing the Crystal from the Market Place. Then go on a Furoma run as mentioned before till you have enough gold to get another Metal

Conclusion
So here we are at the end of this guide. So let us take a quick glance regarding what are our objectives in here and what lies ahead : Catch all the 19 possible Mice. Collect enough Flameshard to rebuild Muridae Market which is an area you will unlock after completing a run through the Warpath.

Collect all the Trap Loots to build the three epic Weapons which is no way an easy feat as the Warmonger can really be stingy with its loot after the first battle. Apart from this, this place can really be good place for those Silver Crowns.

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