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CallofDuty2012theEndoftheWorld

US & China School attacks: Debate Renewed over the Culture of Violent Entertainment
The massacre - one of the deadliest school shootings in U.S. history shocked Americans, in total, 28 people died in the incident. On the other hand in China the suspect in a knife rampage that left 23 students and an elderly woman wounded on Friday was influenced by rumors that the world was about to end, a local government report said. Min Yongjun, the attacker told police he attacked the children after hearing rumors about the end of

The world, said a report the county government released on its website on Monday. The report also said Min has epilepsy. In China School atack none of the 22 children were killed. "The huge difference between this case and

the U.S. is not the suspect, nor the situation, but the simple fact he did not have an effective weapon," said Dr. Ding Xueliang, a Harvard-educated sociologist at the University of Science and Technology in Hong Kong. As the world shares in the horror of the attack that left at least 28 dead, including 20 school children, the attack has rekindled the gun-control debate in the U.S. and international wonder at the propensity of gunrelated deaths in America.

Connecticutschoolmassacre:AdamLanza'spenthoursplayingCallOfDuty

When Call of Duty: Black Ops 2 has taken the top spot for a fifth week on the trot, equalling Lego Batman 2's 2012 top-spot tally. UK tabloids The Sun and The Daily Express have blamed video games for the tragic US school massacre. This Tuesday's The Sun features the front page story 'Killer's Call of Duty Obsession', linking last week's tragic events in Connecticut, USA to gaming.

According to the paper, 20-year-old Adam Lanza, who murdered more than 20 children and adults, was a Call of Duty player. It also carries a column by child psychologist Teresa Bliss, in which she claims games "can lead children to become more immune to violence and death." Similar alleged links between the school tragedy and gaming can be found in American publications, as well as UK papers The Express and The Independent. Elementary school massacre: 27 killed, including 20 kids, at Connecticut school

The12littlegirlsandeightlittleboyskilledinFridaysmassacre. AdamLanzaDestroyedHisHardDriveBeforeAttack

The kid knew what he was doing, the source said. This was a planned event. There is no question about it. FBI source. According to the Hartford Courant, Lanza had used the computer to play a violent video game in which life-like characters participate in bloody battle scenes. At this point, theres no telling what else he did with it. Eight boys and 12 girlsall between the ages of 6 and 7and six adult school employees, including the principal, were killed. Most of them were shot multiple times, some of them at close range as they sat in their classrooms. Lanza was found dead of a selfinflicted wound from a gun owned by his 52-year-old mother Nancy. He had four weapons and hundreds of bullets.

Anyone who is not questioning this themselves might be living in a video game fog. 15 years ago one would have said absolutely not but the last 5 years seem to point to a definite yes. These most violent crimes seem to be more and more committed by high level game enthusiasts and although the correlation surely will be hard to conclude the topic must come to the fore front.

A 'leadi psych ing hologist' ha claimed that vid games are addic as d deo ctive and cause d depression Steve P n. Pope wrote in Saturday's new e wspaper th Moder hat rn Warfar was "hig re ghly addic ctive" and that gam were " d mes "one reaso we are on becomi more violent" a a society ing v as y. Statisti show that after o ics t only 10 m minutes of playing a violent vi ideo game e your m mind becom desen mes nsitized to the fact t o that you a killing someone are e. Althoug it seem like not gh ms thing whe you are playing t en e these gam some mes, kids pla them so often th it is the only thin that th think a ay hat e ng hey about. Even if it is ju a char ust racter in a game it b become as easy as p to pull that trigg s pie l ger. But, some kids get immer g rsed in the violence which m contribute to a e e, may cold-he earted view of other people. It may ma them prone to a r ake aggressive e though attitud and a hts, des, actions. Cl learly, too much tim on any video gam o me y me enterta ainment ta akes away from tim spent o school w y me on work, cau using their r smartn ness to dro Another fact tha violent video gam are ba is the op. at mes ad content While some gam have e ts. mes education conten many o the most nal nt, of popula games emphasize negative themes a promo the killing of ar e e e and ote: people or anima the us and abu of dru and alc als se use ugs cohol cri iminal behavio disresp or, pect for au uthority a the law sexual exploitat and w l tion and violenc toward women racial, sex ce xual, and gender st tereotypes foul s languag obscen ge, nities, and obscene gestures d e

eath Mac chine is a obtaina an able minig in Call of Duty Black O gun y: Ops The De and Ca of Duty Black O II, tha is obtain from C all y: Ops at ned Care Pack kages in Multipl layer and as a Powe er-Up in t Nazi Z the Zombie m maps "Five", Ascensi ion, Dead O Arcad Call of the Dead, and Moo in the f Ops de, , on former an as a nd scorest treak in th latter. I is also a he It available in the cam n mpaign mission "Vorku uta". It is also featur as a ra a red andom we eapon in t Wager Match the r

game mode, Sharpshooter. The Death Machine has very low recoil and very high damage (two shot kill anywhere, one with head-shots). It has a very high fire rate, and does not need to reload. It can be effectively fired fullauto at long ranges with surprising accuracy. These characteristics make the Death Machine ideal for pre-firing and long distance combat. Violence causes children to be more violent in reality than in the games that they are playing. 'Grand Theft Auto' is a great example of a game that causes kids to be violent. But all of this is coming from a kid themselves. The United States has, by far, the highest rate of gun ownership in the world, with 88.8 guns per 100 people, followed by Serbia (58.2), Yemen (54.8) and Finland/Switzerland (45.7 each), according to GunPolicy.org, an international database at the University of Sydney. While nations such as South Africa, El Salvador and Thailand have much higher rates of gun homicides per year, the United States rate of 3.12 deaths per 100,000 people is the highest among industrialized nations.

The Toulouse and Montauban shootings were a series of three gun attacks targeting French soldiers and Jewish civilians in the cities of Montauban and Toulouse in the Midi-Pyrnes region of France in March 2012. The veil-wearing former wife of terrorist Mohammed Merah said the

couple played violent video games including Call of Duty together before he

gunned down seven people in cold blood. Anders Behring Breivik, the Norwegian terrorist atatck resulted in the death of 77 people on July 22, 2011, in Norway, admitted to playing violent video games like Modern Warfare to plan for the killings. In his trial on April 19 Breivik claimed that a game like Call of Duty: Modern Warfare "is good if you want to simulate" police response and escape strategy "for training purposes." Breivik used video games for simulating killings, but he was mentally unstable before he played video games. Call of duty Black Ops Subliminal Message !!

The Call of Duty is completely full of propaganda and brainwashing.

According to some theories during the loading to one of the levels in campaign, 3 or 4 eyes are shown, it shows the date of Malcom X's assassination, water fluoridation, it shows a huge list of secret societies, with the illuminati, the Bildeburgs, Bohemian grove, 1001 Club and more, and the characters names is mason, in the story, mason gets brainwashed and later snaps out of it, because he fought to be free. The subliminal images bring up: Water Fluoridation, Malcom X's Assassination Date, Chemtrails, False Flag Operations, almost every well known Secret Society all on one list, and an abnormal amount of Illuminati subliminal messages, (One-Eye..., Numerology, etc etc).

Also if you play the zombie level after the campaign there is a illuminati television in the third floor it flashes a triangle with an eye, another Illuminati subliminal message. The Illuminati was referenced directly in Black Ops' campaign, the games have plenty of subliminal references to the cult. From the masonic tiles in the Modern Warfare games, to the burnt in images of Baphomet on the burnt cars, to the depictions of the AllSeeing-Eye in Modern Warfare 3's campaign. According to some the symbolism is all over this game. Its about trying to make people think a certain way. To make people care less about the murder of innocent people, in the name of protecting people from terrorism. The real terror threat is not from the Middle East, it is from these secret societies. They are encouraging people to spend all their time on these pieces of culture that they control. Call of duty is loaded with their symbolism, as if they are branding the players with their mark. Saying we control you, now go kill these innocent civilians and enjoy it. And a lot of people do, and don't even think about it.

The Labour backbencher Keith Vaz, chairman of the Home Affairs Select Committee, called for new powers to control the video games industry, and especially huge sellers like Call of Duty. An Early Day Motion sponsored by Mr Vaz called said the government should provide for closer scrutiny of aggressive first-person shooter video games.

KeithVazurgestightercontrolsonviolentvideogames Labour MP who has criticised games in the past says more robust precautions must be taken before games are published.

The Labour MP, Keith Vaz. Vaz has worked tirelessly in recent years to demonstrate the link between violent video games and historic acts of violence, tracing the correlation right back to the tragic consequences that Rome: Total War inflicted on the Gauls. The MP has used the 2011 Norway attacks to put Call of Duty in his sights. In a new EDM he asks the House of Commons to note "that in his submission of evidence to the court [Anders] Breivik describes how he trained for the attacks using the video game Call of Duty: Modern Warfare;" and to declare that he "is disturbed that Breivik used the game to help hone his 'target acquisition' and the suggestion that the simulation prepared him for the attacks." MP Kieth Vaz emphasis that Breivik's claim that he used Call of Duty for 'target acquisition training', before calling for greater regulation of first-person shooters and restrictions on violent content.

Do violent video games cause behavior problems? On the question of what set Adam Lanza on his murderous journey into that school in Newtown, Connecticut Friday? The US Rush University Medical Centers Chief of Adolescent Psychiatry Dr. Louis Kraus says. Were reaching, Were trying to make sense of something we may never be able to make sense of.

But Kraus says young people today are growing up in an increasingly violent media atmosphere. Kraus says the American Academy of Pediatrics recommends no more than 2 hour of screen time each day for young people. Consider the video game called Call of Duty/Black Ops II. The object of the game is for the player to kill as many opponents as possible. I have a strong concern over first-person shooting games, Kraus says. Theyre designed to be addictive. Kids spend hours. Theres prior research to show that video games are associated with increased violent behavior.

Children think of the main characters as role models. Some kids think of the role model of video games as role models. Based on the character the child could copy everything he/she does. If the game is violent the child could run around the house acting crazy and pretending to harm other, the main character could also cuss. Bad words from the main character are also what the child copies. Games are wrong this is wrong!! Violent games make kids violent because, some people in the world have been victims of murders caused by video games. People become desensitized to violence by the constant exposure to violent video games. There becomes a disconnect with violent acts and the reality of the destruction, death, and heartbreak because the human piece is never seen or experienced on the video games.

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