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1850 Pts - Blood Angels - Gagan Thable Blood Angels 7th Seed

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Mephiston, Lord of Death (1 , 250 pts) Mephiston, Lord of 1 7 5 6 6 5 7 4/5 10 2+ 250 Death (C:BA, pg. 47); Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Psychic Hood; Force Sword; Plasma Pistol; And They Shall Know No Fear; Fleet; Psyker; Transfixing Gaze; The Sanguine Sword; Unleash Rage; Wings of Sanguinius HQ: Librarian (1 , 100 pts) Librarian 1 100 (C:BA, pg. 46); Unit Type: Infantry; ...in Power Armour; And They Shall Know No Fear; Independent Character; Psyker; Fear of the Darkness; Shield of Sanguinius ...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ [100] Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon Elite: Sanguinary Priest (1 , 50 pts) Sanguinary Priest 1 50 (C:Ba, pg. 48); Unit Type: Infantry; Sanguinary Priest in Power Armour; And They Shall Know No Fear; Independent Character Sanguinary Priest in 1 5 4 4 4 1 4 2/3 9 3+ [50] Power Armour (C:Ba, pg. 48); Unit Type: Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Bolt Pistol; Chainsword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character Elite: Chaplain (1 , 100 pts) Chaplain 1 100 (C:BA, pg. 42); Unit Type: Infantry; ...in Power Armour; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood ...in Power Armour 1 5 4 4 4 2 4 2/3 10 3+/4 [100] (i) Frag Grenades; Krak Grenades; Power Armour; Rosarius; Bolt Pistol; Crozius Arcanum Elite: Terminator Assault Squad (6 , 490 pts) Terminator Assault 1 490 Squad (C:BA, pg. 28); Unit Type: Infantry; Lightning Claws (pair); Thunder Hammer & Storm Shield; And They Shall Know No Fear; Combat Squads; The Red Thirst; Land Raider Crusader Terminator with 1 4 4 4 4 1 4 2/3 9 2+/5 [40] Lightning Claws (i) Terminator Armour; Lightning Claws (pair) Terminator with 3 4 4 4/8 4 1 4/1 2 9 2+/3 [135] Thunder Hammer & (i) Terminator Armour; Thunder Hammer & Storm Shield Storm Shield Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5 [40] (i) Terminator Armour; Lightning Claws (pair) Land Raider 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [275] Crusader (C:BA, pg. 37); Unit Type: Vehicle (Tank); Transport Capacity: 16 models; Access Points: 3; Fire Points: 0; Frag Assault Launchers; Smoke Launchers; Extra Armor; Multi-Melta; 2x Hurricane Bolters; Twin Linked Assault Cannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 235 (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst

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Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 235 (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [53] (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Troops: Assault Squad (7 , 193 pts) Assault Squad 4 4 4 4 4 1 4 1/2 8 3+ 193 (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol (x4); Chainsword (x4); Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Razorback Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [28] (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol; Close Combat Weapon; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [65] (C:BA, pg. 35); Unit Type: Vehicle (Tank, Fast); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Hunter Killer Missile; Lascannon and TL Plasmagun Troops: Assault Squad (7 , 193 pts) Assault Squad 4 4 4 4 4 1 4 1/2 8 3+ 193 (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol (x4); Chainsword (x4); Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Razorback Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [28] (C:BA, pg. 25); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol; Close Combat Weapon; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [65] (C:BA, pg. 35); Unit Type: Vehicle (Tank, Fast); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Hunter Killer Missile; Lascannon and TL Plasmagun
Total Cost: 1846

Option Footnotes Fear of the Darkness Psychic Powers This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must immediately take a Morale test with a -2 penalty to their Leadership. All normal modifiers and/or exceptions apply (e.g., units that never fall back are immune to this power). This power is used at the start of the enemy Shooting phase. The Librarian and any unit within 6" receive a 5+ cover save until the end of the phase. This power is used at the start of either player's Assault phase. The Librarian's close combat attacks are made at S10.
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Shield of Sanguinius The Sanguine Sword

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Unleash Rage

This power is used at the start of either player's Assault phase. the Librarian and his unit have the Preferred Enemy special rule until the end of the turn. Wings of Sanguinius This power is used in the Librarian's Movement phase and lasts for the rest of the turn. It allows the Librarian to move as if he had a jump pack. A Librarian riding a bike that uses this power moves as if he was riding a jet bike. Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:BA, pg 23). Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also, it scatters D6" less. Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Honour of the Chapter This model, and all members of a squad he has joined are Fearless. Independent Character (See WH40k, pg. 50.) Liturgies of Blood On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to hit. Models in a Death Company can also re-roll failed rolls To Wound. Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon. Psyker Can use three Psychic Powers per turn. The Red Thirst After forces have been deployed, but before any Scout moves are taken and the first turn begins, roll a D6 for each unit in your army that has this special rule (includig units left in reserve). On a score of 1, one or more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game. Transfixing Gaze At the start of the Assault phase, after assault moves have been made, but before blows have been struck Mephiston can attempt to enthrall a single enemy independent character in base contact. once selected, the target immediately takes a Ld test with a -4 modifier. If the test is failed, Mephiston re-rolls all failed attempts To Hit and To Wound against the enthralled target for the duration of that Assault phase. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) (Tank) Unit Type: Vehicle Unit Type: Vehicle (Tank, Fast) (WH40k, pp. 68-69) (Tank, Fast) Wargear Artificer Armour Confers a 2+ Armour save. Blood Chalice All firendly units within 6" are subject to the Furious Charge and Feel No Pain special rules. Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Frag Assault Launchers See C:SM, pg. 82. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Hunter Killer Missile Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35. Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta. Power Armour Confers a 3+ Armour Save. Psychic Hood Allows Librarian to nullify Psychic attacks by opponent. Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56.

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Smoke Launchers

Terminator Armour 2x Hurricane Bolters Bolt Pistol Chainsword Close Combat Weapon Crozius Arcanum Force Sword Force Weapon Lascannon and TL Plasmagun Lightning Claws (pair) Meltagun Plasma Pistol Power Fist Thunder Hammer & Storm Shield Twin Linked Assault Cannon Roster Statistics % Elite: 34.7 % Fast: 0.0 % Heavy: 0.0 % HQ: 19.0 Model Count: 44 % Troops: 46.4 % Wargear: 0.0 Files version: 1.19 Faith Points: 0

Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see C:BA, pg. 61). Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. 12" Range; S4; AP5; Pistol If used with another close combat weapon, +1 attack in close combat. If used with another close combat weapon, +1 attack in close combat. Ignores armour saves in close combat (p42 WH40K 5E) Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Lascannon: 48" Range; S9; AP2; Heavy 1. TL Plasmagun: 24" Range; S7; AP2; Rapid Fire, Gets Hot!, Twin-linked. Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. 12" Range; S8; AP1; Assault 1; Melta. 12" Range; S7; AP2; Pistol; Gets Hot! Ignores armour saves, increases strength in close combat. Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 3+ Invulnerable Save. 24" Range; S6; AP4; Heavy 4 Rending Linked

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