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SGC AGENT NAME

PERSONAL INFORMATION Species Gender Nationality Place of Birth Ethnic Affiliation Birth Date Current Age Skin Color Eye Color Height Weight Size Rating Base Speed VITAL STATISTICS
ABILITY ABILITY SCORE MOD. TEMP SCORE TOTAL TEMP MOD.

CLEARANCES / RATINGS Branch of Service Service Specialty Rank Serial# Class1 Level Class2 Level Class3 Level Class4 Level Clearance Level
CURRENT DIE TYPE TOTAL TOTAL CURRENT SUBDUAL =

ABILITY NAME

VITALITY WOUNDS DEFENSE


TOTAL = BASE + CLASS/ARMOR + MISC. + SIZE + MISC.

INSPIRATION
WIS. MOD. + LEVEL + MISC.

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA

STR

=
TOTAL =

DEX INT

+ + EDUCATION
INT. MOD. + LEVEL + MISC.

CON WIS

= 10 +
TOTAL = CLASS

/ + INITIATIVE
+ DEX MOD. +

+ +

+
MISC.

ACTION DICE
TOTAL DIE TYPE SPENT

CHA

SAVING THROWS TOTAL BASE ABILITY + BONUS = SAVE + MOD. FORTITUDE = + + CONSTITUTION
SAVE TYPE

MISC. MOD.

PRIMARY WEAPON

ATTACK

DAMAGE

ERROR

THREAT

RANGE

TYPE

WEIGHT

SIZE

SPECIAL PROPERTIES AMMUNITION TYPE PROPERTIES AMMUNITION COUNT

REFLEX
DEXTERITY

= =

+ +

+ +

WILL
WISDOM

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000
AMMUNITION TYPE PROPERTIES AMMUNITION COUNT

ATTACK BONUSES TOTAL BASE ABILITY + BONUS = ATTACK + MOD. UNARMED = + + STRENGTH
ATTACK TYPE

MISC. MOD.

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

SECONDARY WEAPON

ATTACK

DAMAGE

ERROR

THREAT RANGE TYPE WEIGHT

SIZE

MELEE
STRENGTH

= =

+ +

+ +
AMMUNITION TYPE

SPECIAL PROPERTIES PROPERTIES AMMUNITION COUNT

RANGED
DEXTERITY

PRIMARY ARMOR
DEFENSE BONUS DAMAGE RESIST ARMOR CHECK TYPE MAX DEX BONUS SPEED WEIGHT

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000
AMMUNITION TYPE PROPERTIES AMMUNITION COUNT

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

SPECIAL PROPERTIES

TERTIARY WEAPON

ATTACK

DAMAGE

ERROR

THREAT RANGE TYPE WEIGHT

SIZE

SPECIAL PROPERTIES AMMUNITION TYPE PROPERTIES AMMUNITION COUNT

SECONDARY ARMOR
DEFENSE BONUS DAMAGE RESIST ARMOR CHECK TYPE MAX DEX BONUS SPEED WEIGHT

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

TERTIARY WEAPON

ATTACK

DAMAGE

ERROR

THREAT RANGE TYPE WEIGHT

SIZE

SPECIAL PROPERTIES

SPECIAL PROPERTIES AMMUNITION TYPE PROPERTIES AMMUNITION COUNT

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Stargate SG-1 Ultimate Character Dossier Page 1 of 1

CLASS SKILL

SKILL NAME

KEY STAT

SKILL RATINGS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

SKILL STAT BONUS = RANKS + MOD +

MISC MOD

ERROR RANGE

THREAT RANGE

CLASS SKILL SKILL SPECIALTY NAME

KNOWLEDGE SKILL RATINGS


KEY STAT SKILL STAT BONUS = RANKS + MOD + MISC MOD

ERROR RANGE

THREAT RANGE

Appraise Balance Bluff Boating Bureaucracy Climb Computers Concentration Cryptography Cultures Demolitions Diplomacy Disguise Driver Electronics Escape Artist First Aid Forgery Gather Information Handle Animal Hide Innuendo Intimidate Jump Listen Mechanics Move Silently Open Lock Pilot Search Sense Motive Sleight of Hand Spot Surveillance Swim Tumble Xeno-Cultures

INT DEX CHA DEX CHA STR* INT WIS INT WIS INT CHA CHA DEX INT DEX WIS INT CHA CHA DEX WIS
STR/ CHA

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC MOD ERROR RANGE THREAT RANGE

INT INT INT INT INT INT INT INT INT INT INT INT INT
CLASS SKILL SKILL NAME KEY STAT

= = = = = = = = = = = = =

+ + + + + + + + + + + + +

+ + + + + + + + + + + + +
MISC MOD ERROR RANGE THREAT RANGE

LANGUAGE SKILL RATINGS


SKILL STAT BONUS = RANKS + MOD +

Languages Xeno-Languages
LANGUAGE

INT INT

= =
NATIVE

+ +

+ +
LANGUAGE NATIVE

STR WIS INT DEX DEX DEX INT WIS DEX WIS WIS STR* DEX WIS

CLASS SKILL SKILL SPECIALTY NAME

PROFESSIONAL SKILL RATINGS


KEY STAT SKILL STAT BONUS = RANKS + MOD + MISC MOD

ERROR RANGE

THREAT RANGE

WIS WIS WIS WIS WIS WIS


CLASS SKILL SKILL SPECIALTY NAME KEY STAT STR/ DEX STR/ DEX STR/ DEX STR/ DEX STR/ DEX STR/ DEX KEY STAT

= = = = = =

+ + + + + +

+ + + + + +
MISC MOD ERROR RANGE THREAT RANGE

SPORT SKILL RATINGS


SKILL STAT BONUS = RANKS + MOD +

= = = = = =

+ + + + + +

+ + + + + +
MISC MOD ERROR RANGE THREAT RANGE

CLASS SKILL SKILL SPECIALTY NAME

CRAFT SKILL RATINGS


KEY STAT SKILL STAT BONUS = RANKS + MOD +

INT INT INT INT INT INT


CLASS SKILL SKILL SPECIALTY NAME KEY STAT

= = = = = =

+ + + + + +

+ + + + + +
MISC MOD ERROR RANGE THREAT RANGE

CLASS SKILL SKILL SPECIALTY NAME

SURVIVAL SKILL RATINGS


SKILL STAT BONUS = RANKS + MOD +

HOBBY SKILL RATINGS


SKILL STAT BONUS = RANKS + MOD +

WIS WIS WIS WIS WIS WIS


CLASS SKILL SKILL SPECIALTY NAME KEY STAT

= = = = = =

+ + + + + +

+ + + + + +
MISC MOD ERROR RANGE THREAT RANGE

Aquatic Arctic Desert Forest Jungle Mountain Swamp Urban

PERFORM SKILL RATINGS


SKILL STAT BONUS = RANKS + MOD +

WIS WIS WIS WIS WIS WIS WIS WIS WIS WIS

= = = = = = = = = =

+ + + + + + + + + +

+ + + + + + + + + +

CHA CHA CHA CHA CHA CHA

= = = = = =

+ + + + + +

+ + + + + +

Skill may be used normally even if the character has 0 ranks allocated to the skill. *Armor check penalty applies to this skill Mark Class skills by numbering them to correspond to Class# on page 1
Stargate SG-1 RPG is produced by Alderac Entertainment Group, Inc. under license from MGM. These sheets are produced for entertainment purposes only and are not intended as any challenge to this copyright.

Stargate SG-1 Ultimate Character Dossier

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NAME

SPECIAL ABILITIES

EFFECT

LIGHT LOAD

CARRYING CAPACITY
MEDIUM LOAD

HEAVY LOAD

LIFT OVERHEAD
(MAX HEAVY LOAD)

LIFT OFF GROUND


(2X MAX HEAVY LOAD)

PUSH OR DRAG
(5X MAX HEAVY LOAD)

INITIATIVE ACTIONS

COMBAT ACTION REFERENCE


TYPE

Delay Press Ready Regroup


ATTACK ACTIONS
NAME

Free Free Full Half


TYPE

You may voluntarily reduce your initiative by up to 10 + you initiative bonus at which time you must act or lose your turn. [Initiative 26+] You may reduce your initiative count by 20 to gain 1 half action, your standard actions occur on your reduced initiative count. Choose one half action and a trigger, if the trigger doesnt happen, you lose your turn. +5 to your initiative count
EFFECT

EFFECT

TALENTS

Standard attack
EFFECT

Half Full Half Half Full Half Full Full Half Full Half
TYPE

Autofire Burst (narrow) Burst (wide) Coup de grace Disarm Grapple Strafe Attack Strike an object Suppressive fire Trip
MOVEMENTACTIONS
NAME

None; uses 1 shot Fire a number of 3-shot volleys up to 1/3 the ammo in your firearm and make an attack with a 1 penalty per volley; if you hit, one volley hits the target; for every 4 over the targets Defense, another volley hits. Uses 3 shots per volley. -3 attack, +2 damage; uses 3 shots. +1 attack, uses 3 shots Helpless target must make a Fort save (DC 10+ damage you inflict). With failure, target dies. Make an opposed attack roll; if you win the target is disarmed Special (see page 370). Target a number of adjacent squares up to the ammo in your firearm and make an attack with a 2 penalty per square beyond the first; all targets hit suffer the same damage; uses 2 shots per targeted square. Special (see page 364) One target within your line of sight suffers a 4 penalty to attack and skill rolls for 1 round; uses 5 shots Make a melee touch attack; if you hit, make a Strength check opposed by the targets Strength or Dexterity; if you win the target becomes prone
EFFECT

FEATS

Standard move
EFFECT

Half Full Half Half Half Full Full Full


TYPE

Charge Crouch High crawl Low crawl Run Total defense Withdraw
OTHER ACTIONS

Move your speed in feet. Move up to 2x your speed in feet (in a straight line), then make an attack with a +2 bonus; -2 Defense for 1 round. You may move no more than 10ft. per action; ranged attacks against you suffer a 1 penalty You may move no more than 5ft. per action; a;; ranged attacks against you suffer a 3 penalty; all melee attacks against you gain a +3 penalty. You may only move your bonus 5ft-step. You are considered prone. Move 4x your speed in feet (in a straight line). +4 dodge bonus to Defense for 1 round. Move 2x your speed in feet away from combat.
EFFECT

Aim Brace Draw/holster weapon Feint/diversion Refresh Reload Stabilize a dying character Stand up Taunt Threaten Trick

Half Half Half Half Full Half Half Half Half Half Half

+1 bonus to next attack against chosen target. +2 bonus to next attack against chosen target. Ready weapon or put weapon away. Special (see page 375). If you are the target of no attacks this round, you may spend 1 action die at the end of the round to recover the result in Vitality points, or 2 wounds. Fully load 1 magazine-fed weapon or up to 3 shots in any other weapon. With a successful First Aid check (DC 15), your patient stops losing wounds. Recover from being prone. Make a Bluff check opposed by you opponents Sense Motive; if you succeeed, your target must attack you with his next action. Opposed Intimidate check against 1 target within your line of sight; with success you inflict a morale penalty (see page 377). Special (see page 377).

Stargate SG-1 Ultimate Character Dossier

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PSYCHOLOGICAL PROFILE

CURRENT PHOTOGRAPH

FRIENDS, ALLIES, CONTACTS

PERSONAL ENEMIES

PERSONAL HISTORY

Stargate SG-1 Ultimate Character Dossier

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