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Now the Spheres become even more powerful, gaining interesting and unpredicted effects in addition to their normal uses. Many of these Rotes are almost game-breaking, and if used intelligently, can make the game a much more interesting or deadly place. Once any Mages reach the Adept level of a Sphere, the mood of the game will change because at this level, if your enemies arent prepared to defend against you, you can utterly destroy them. The threat of Paradox is still there as always but thats a small price to pay, right?
Correspondence
You Will Not Fail Me Again Science Fiction has had an insurmountable
affect on the mages of this era. In the tradition of Star Wars, the mage literally reaches out and makes a choking grip as if on anothers neck (the sounds of blocked air pressure from Darth Vader have a tendency to accompany the gesture) A victim suddenly feels the strangling grip around his neck as the mage applies continual pressure (Strength is still damage). Since there is nothing for the victim to pry loose, even the most physically weak adept can strangle people. . . it just may take some time
It is when the sword slices through muscle tissue and vital organs that it causes harm. Therefore it is much more efficient simply correspond the blade inside the victim and wave it about a bit at a distance. This doesn't really do any more damage - after all, skin and subcutaneous fat have never provided much of a barrier to tempered steel - but it does overcome a surprising number of magickal defences. This is a highly guarded from the Akashics: All whom are taught are summarily sworn to secrecy. [This rote follows normal Correspondence ranges.]
living thing creates. Alteration of this field can cause the body to react tot he psychotronic stimuli in manners identical to those of having a physical disease or injury. such ailments have no detectable physical cause. This can also be used to re-balance an aura to promote halth and causing the body to respond similarly. A final option is alter the person's aura so that it is generally more or less unballanced than natural. This increases or decreases the resistance of a person to disease or poison. Careful work can change a person's aural balance with respect to a single substance or disease only.
Entropy
Dissolve A nasty rote invented by a desperate and hateful Euthanatos
against her master. The mage dissolves the tissues of her victim. Bones become flexible, muscles turn into jelly and the blood become almost etheric. Usually the victim just collapses and burst open, in a gross and very vulgar display
has been secretly developed and used by the Michaels They will use it for others ( for a sufficient favor ) but will never divulge it's secret to anyone not of their small order. The Traditions continually seek ways to foil the threat of Progenitor Cloning. This rote is one such means of anti-cloning methods. Its use causes small errors in the recipient's genetic structure to be produced, seeds for a chaotic process of cellular degradation. This degradation causes the cell to begin making "suicidal" enzymes and structural components. Progenitors trying to use such a cell for cloning will find the cells untenable, they die out in less than ten divisions. The rote has three specific sub-versions. All require the adept to make a model of the recipient's DNA. The first works along with Correspondence 4 and can take up to a week to run. It causes all cells that the recipient has already shed to undergo the entropic genetic change. It takes so long because the computer must Sort Through All-Space to find every little cell. This affects cells with the recipient's DNA even if they are dead.
The second works on the mage himself, involves life 3, and causes the cells he sheds to develop the entropic gene sequences.. The third and final version uses Life four and is the same as the second version except it is used by the adept on another. [Each success removes two successes from any attempt to clone/grow the effected cells. The second and third versions will cause pattern bleeding if maintained beyond their normal duration, so those who know this Rote often run this rote regularly to ensure pattern integrity. Masters insist their apprentices submit to versions one and three of this rote before sharing any of the secrets of the Rote itself. Paradox rote can cause the early expression of the gene errors or strike a close relative with them ( similar codons ). I don't really want to think what version 1 would do if someone had a clone made or to an identical twin. ]
Threefold Return (Verbena) Using the principle that evil done returns
to the doer three times, the Druid Hwyll employed this effect to discourage attacks on his person. When the Celestial Chorus finally captured and slew him, all those involved perished within a year. [Casting this rote involves a ritual bath in a cauldron. From that point on, any harm intentionally done to the bather during the duration of the effect will eventually return three times upon the person causing the harm. The exact effects are left to the Storyteller, and they may involve an exact repetition of the harm or merely something equivalent. The effect is never immediate, and in extreme cases may take months or years to play out.]
Forces
Summon the mighty Lord Uolxdo of Earth of Fire, He whose name is Annihilation (Enochian) (Forces 4 Entropy 3 Spirit 2) The
mage summons one of the Lords of Fire. If the Lord chooses to help the mage it can destroy almost anything or anyone, using its own considerable power or its servitors. This often happen using static magick. Typical effects is terrorist bombings, small earthquakes, traffic accidents, chemical explosions or riots. The targets demise is almost a certainty, since the Lord is known for his tenacity.
Life
End of Blood The mage touches the victim with some blood (very little
is required). The result is a small infection rendering the victim sterile and unable to pass on undesirable traits. The victim will not notice anything by conventional means; there is no associated cold or backlashthis results as simply a genetic error that has presented itself in the form of an infection that the victim did not notice.
Your own Weight in Gold (Life 4, Matter 2) This rote was reputedly
invented by an ancient sorcerer in Arabia when confronted with a group of adventurers demanding payment. He just turned their skeletons into pure gold and walked away. The victims of this rote become extremely heavy, and due to the flexibility of pure gold their skeletons bend and deform. Most are simply crushed under their own weight. Beside this obvious problem, friends and enemies alike become very interested in their skeletons...
Matter
Transmutation (Alchemists) (Matter 4) The most well known rote of all
alchemist rotes. The mage heats a piece of metal for a long time, carefully meditating on the true secrets of transmutation. When the metal cools, it has become pure gold.
Mind
Talk to animals (Mind 4, Life 2/3) Simply contacting the minds of
animals (and plants) for information is seldom useful, since they lack understanding of human questions and the gift of reason. But an experienced mage can overcome this by temporary making the animal intelligent! Verbena do this by dipping their athame in blood and drawing symbols on the fur of the animal. The mage builds a temporary mind out of the memories and personality of the animal (and partially of the mage) and communicates with it mentally. In this way the animal can respond to questions, think and even act intelligently for a while. But the mage must also keep constant control over its emotions and mind, since they tend to get confused of panic. After the rote ends, the animal return to its original state and forgets everything.
Unconfirmed rumors report Progenitors are working on BES and other biological computers as an alternative to Iteration X hardware. They also hint the New World Order is considering establishing "Monitor" BES systems in sleepers to control them.]
Steal Dream (Dreamer) This rote allows a Dreamer to try to sever the
link between the person dreaming a dream and the dream itself. If it succeeds the dream will become free, hopefully without damage. [The number of successes denote the damage the dream took in the process. One success means that the dream was heavily damaged, with major sections missing and many things changed. With two successes the dream only took some medium damage, loosing some minor locations and objects. Three successes ensure only small damage and minor changes, and four and more successes will generally leave it almost completely intact.]
Summon the mighty archangel Erzla of Air of Air and his four cherubic servitors (Enochian) (Mind 4 Spirit 2) The mage summons
one of the archangels of pure air. The archangel tend to manifest mentally, speaking directly into the mages mind. Air-angels are quick, highly intelligent and curious, but have a short span of attention unless the mage have something interesting to say. Erzla is very good at explaining abstract theories and magick.
Prime
Anti-Reality (Maurader) This Marauder rote is essentially the exact
opposite of anti-magick (see BoS for details). The marauder dissolves the supporting threads of the local Tapestry, allowing reality the flow more freely and adding excess quintessence to it. This creates a local region of dynamic reality, where the normal laws are temporarily suspended. A kind of anti- paradox zone, where vulgar magick may become coincidental. However, the rote itself is *very* vulgar. It will attract Paradox Spirits as honey attracts bees. But if the spirits enter the area, they become influenced by the local paradigm and may begin to behave in unexpected
ways. In fact, they might start defending the *local* rules instead for a short time, in opposition to their unchanged brethren. Very confusing. Another side-effect is that the dynamic reality and free quintessence makes random events occur. This ranges from weak effects like having a glass coincidentally break or insects behaving strangely when the rote haven't turned reality very dynamic, over more dramatic effects like potential fire coming real or spirits manifesting to truly bizarre and dangerous events like objects changing shape, breaches of the Gauntlet and reality behaving like a surrealist painting. [Each success will make vulgar effects of less or equal levels coincidental. For example, with 3 successes all magick up to level 3 in any sphere is coincidental, while Life 4 would still be vulgar. It will also allow random effects up to this level, but they are completely uncontrollable.]
Heal the Primal Wounds (Prime 4 Entropy 1) The Celestial Chorus sees
it as their duty to not only serve mankind, but also the rest of reality. After confrontations with Nephandi, Marauders and other enemy mages the Chorus often have to try to restore some semblance of normality to the areas which have been warped and destroyed. By sprinkling purifying water and consecrating with fire, they seek to unravel the tangles of paradox, destruction and corruption left behind. They might not be able to restore things as they were, but they can dissolve the worst warpings of reality.
speaking), but many Spheres give them excellent ways to interact with reality. [The rote works by removing the Quintessence of the patterns that link the Mind and Body of the victim. It does not do any physical damage. Normally the soul of the victim will be desperately truing to reach back to the body, and this often succeeds if the rote is not sustained or very successful. For some ideas about the effects of sensory deprivation, see the similar Mind rote "Opening the Abyss"]
it, while keeping the essence unchanged. This works mainly on the pattern spheres, but enterprising marauders have experimented with turning people into patterns of randomness or spatial relationships. The new pattern will still retain the essence of its previous form. Radioactivity turned into Life will appear as scorpions, air turned into life will become birds or butterflies. Gravity turned into matter will become lead, while Gravity turned into life will become an Elephant or something heavy. And so on. [To transform a pattern of one type to another, the marauder must perceive it (using level 1 of the sphere), take it apart using Prime 4 and rebuild it using Prime 2 and the new pattern-sphere (Matter 2/4, Life 3, Forces 3/5). The number of successes will tell how well the transformation went and how stable the new pattern is. Most changed patterns don't survive very well.]
Spirit
The Sign of Clypsani (Euthanatos) This sign (symbol) is placed on
doors and openings to seal them from umbrood beings. When drawn, the mage must infuse it with Tass to connect it to Clypsani, guardian of the Between. Most Umbrood, even many of the most powerful respect it since they fear the power of the Great One that Dwells Between. However, there is a catch: If the door is opened, it lets the beings in and out. And there is the added danger and fear of Clypsani, whom may be lurking in the shadows, waiting for a door to be opened so that she can be freed of the between
spirits, mainly used by Order of Hermes. Part of the spirit is simply forced into a material object and locked in place. The spirit has to choose between leaving the object, or ripping itself part. Such spirit-fetters are a very useful way of taming dangerous spirits or to keep spirits imprisoned in the material world. A common addition to the rote is a condition which will hurt the spirit if it tries to affect the object, or even destroys the object plus the essence of the spirit if it is harmed.
Eat Spirit (Spirit 4 Life 3) This rote was reputedly invented by a very
eccentric hermetic mage, who boasted that he had tasted everything on earth. He finally decided to taste something not of this earth, and invented this rote. By drawing a complex hermetic circle, trapping a spirit inside and forcing it to manifest, he was able to make it material... and edible. According to the stories (which diverge on this), the etheric flesh of the spirit was either the greatest disappointment of his life or of such an exquisite flavour that he never ever could eat any earthly food ever again.
[The discharge causes successes x2 damage. In addition, each level not soaked also removes one success from any attempt to cross the gauntlet. One use of the rote can create a number of discharges no greater than the number of successes. ]
Program Expert System (Spirit 4 Mind 3/4 Prime 2) The Virtual Adepts
are very interested in the possibility of creating their own customized expert systems and AIs. This is by no means a simple feat, and AIprogrammers are regarded as very Elite by the Adepts. To create a simple expert system, the programmer must first create a system which can hold information and act on its own. Then it must be programmed with the necessary skills, behaviors and personality to become functional. This is usually done by having the programmed download part of his memories and skills into the system, and then modifying them to fit in. The result is an autonomous system, which exhibits personality traits and behaviors
almost like a real being, although it is not really intelligent or self-aware. The expert system is not truly intelligent, its just a crude simulation (true AI is much harder), but its often hard to tell a cleverly designed Expert from true intelligence. [Each success lets the mage download one skill-point into the system (its often a good idea to slowly build the system under a long time as an extended action). The skills and memories must come from the mage self, or be downloaded with Mind 4 from another person. Personality is up to the designer to determine, but often elements from himself sneaks in. If the mage doesn't succeed in making the magick permanent, the expert will crash after a while and have to be rebooted. ]
and animals have become hideous and surreal creatures, where the normal laws of physics have become warped and the gauntlet weakened. Such blights can grow in secret, and when they have become large enough their influence will start spreading of its own volition.
Open the Ivory Gate (Dreamer) Most Dreamers are solitary and prefer
to contact other mages in their dreams, but sometimes they have to bring them in bodily into their dreams. Adept dreamers are able to open gates into their dreams, or other dreams. They can also open portals into the Chimerae by their own choosing, not having to depend on the whims of the dreams themselves.
Time
Delay Paradox (Johnny Special # 13) (Time 4 Prime 2) Paradox
Backlashes are so great disturbances in reality that any mage with Prime and Time will feel them approaching well in advance. So far nobody has ever been able to avert them, but they can be delayed, giving the mage a chance at least to prepare himself. He simply twists the time around the approaching backlash, delaying it. This is of course utterly vulgar, and will fuel it even more. Powerful mages have experimented with Time 4 to freeze Paradox completely, but it will inevitably escape and become a Timebacklash of almost mythical strength. [Botches are *very* nasty. Handling Paradox is inherently paradoxical, and this rote may even disturb the flow of Time. Caution is advised. The number of turns the mage can delay the Paradox is equal to his successes. Double the strength of the Backlash and use the normal duration table. ]
The Virtual Adepts have always been interested in applying the ideas of technology and science to magick. One early development was the discovery that magickal effects could be delayed until certain conditions
had been fulfilled. Since this is essentially the same principle as the transistor, they began to develop magickal electronics. By joining together many separate "transistors" and using magickal events instead of electricity, they were able to first build immaterial digital devices and finally the virtual computers. These computers are built out of magickal patterns, which interact in complex ways. They require no electricity, since they use causality itself as their building material (some Adepts claim that spacetime really is built out of a network of information processing units, and the virtual computers just are man-made imitations). They have no limitations on speed, size or processing power except paradox and the skill of their creators. This turned out to be the greatest obstacle, since the creation of the ultra complex patterns requires extremely skilled programmers. It was however somewhat simplified when a team of Adepts developed the first compiler, which could compile source code in electronic form into a running virtual program-pattern. These compilers are major feats of magick and programming, and still require extremely skilled adepts, but its no longer a feat worthy an AI to create a virtual computer. [Virtual computers are compiled into extremely complex patterns of causal connections, which interface with the normal world through the Digital Web. The patterns has to be very exact, otherwise the system will quickly unravel. Interfacing with the physical world has proven to be too prone to paradox, which wrecks the intricate patterns in a matter of minutes. However, one elegant application which works is expanding the capacity of a normal Adept computer, which is often coincidental or at least doesn't attract attention. Virtual memory can hold unlimited information and virtual processors can process nearly infinite amounts of data. There are persistent rumours that several experimental virtual computers have achieved consciousness and Ascended. ]
as a weapon, as in the case of Mother Huntington's Pickled Lightening or practical as a diversion (like her Fog Preserves or Hail with Cinnamon).