Beruflich Dokumente
Kultur Dokumente
v. 1.2
1997 Mindscape and Strategic Simulations Inc. All rights reserved worldwide.
In order to read the manual for Panzer General II, you must have Adobe Acrobat installed on your system. The executable to install Adobe Acrobat can be found in the Acrobat folder on the Panzer General II CD. Double click on the icon to install. The manual can be found on the CD as well as in your game directory. After installing Adobe Acrobat, you need only double click on the *.PDF icon to read and print the manual. TABLE OF CONTENTS SECTION 1: Hardware Configuration Notes SECTION 2: Windows Configuration Notes SECTION 3: Additional Gameplay Notes SECTION 4: Game Manual Errata SECTION 5: Multiplayer Setup SECTION 6: Scenario Editor Tutorial SECTION 7: Club SSI SECTION 8: Additional Credits
2) Cirrus Logic video card series: Problems were noted running a Direct X 5 application on the Cirrus Logic 4 card. We recommend updating your Cirrus Logic video card drivers with the latest Direct X 5 compliant drivers available from Cirrus Logic. 3) Diamond Fire GL: Problems were noted running a Direct X 5 application on the Diamond Fire GL card. We recommend updating your Diamond video card drivers with the latest Direct X 5 compliant drivers available from Diamond. 4) It was also noted during testing that the Sony CDU55E CD-ROM is not compatible with Panzer General II. We recommend updating your drivers by obtaining the latest CD ROM drivers from Sony (when available).
We recommended not using the Alt-TAB function while playing Panzer General II. Switching between applications may cause the game to crash.
Panzer General II
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3) Alpine Troops: Alpine troops move through rough, hill, and mountain terrain as clear (movement cost of 1). The following troops in Panzer General II have Alpine capability: Alpini (Italian) Chasseurs (French) Ghurka (British) Jaeger (German) Mountain (American)
4) Deployment: The user should note that at the beginning of each scenario a number of deployment hexes are available for the user to place units into. These hexes are indicated by a darker shade of color. If the user closes their deployment panel (clicking on the checkmark) before deploying all units into these hexes, then it will not be possible to deploy into these hexes upon reopening the deployment panel. For this reason we recommend saving your game (in the upgrade screen) before entering a scenario. NOTE: The area surrounding a green supply hex will always have deployment hexes available. 5) View Terrain: To determine the base terrain type for any hex go to the additional options menu and select view terrain. Passing the cursor over any hex will reveal the base terrain of that hex. This is particularly important for determining if a river is impassable. 6) View Careers Point Breakdown: 0-175 176-255 225-300 Colonel General Field Marshall
7) How to read Panzer General II unit names: As an example: 1/4/6 [20] = 1st Battalion of the 4th motorized infantry Regiment of the 6th Panzer Division of the 20th Panzer Korps. 8) The following hotkeys have been added (single-player only): L= Supply on/off W= Weather on/off 9) When moving ships you will notice that it is not possible to move ships within 1 hex of each other. This is due to the fact that ships require a certain amount of operational space. Thus, ships are not allowed within 1 hex of one another. 10) Unit Class and Equipment Table Changes: Spelling correction: Italy Bersagliere The USA M24 was changed to track movement The USA Scout Car was changed to wheeled movement All aircraft now have a movement of 16 All ships now have a spotting range of at least 2 UNIT PZIIIJ PZIVG H39 R35 PZIIF PZIIIH PZIIIN CHANGE SA 7 SA 10 Cost: 168, IN 5, SA 5, HA 6 Date Available: 3/35 Date Available: 3/41 HA 9 SA 11, HA 9 Panzer General II
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Germany USA USA USSR USSR USSR USSR USSR USSR USSR USSR USSR
IN : Initiative HA: Hard Attack SA: Soft Attack
PZIVH M2A4 M3A1 KV-1/39 KV-1/41 KV-1/42 KV-85 T-34/40 T-34/41 T-34/43 T-34/85 T-43
NOTE: When choosing primary countries, it is best to choose different flags. You can choose a secondary nation and make it the same as the other player's primary country if you want to purchase from their force pool. 4) Load a map. Choose from one of the maps on the list. Click on the checkmark to load the map into the editor. You will now be at the main editor screen. Click on the checkmark again to begin editing the map. NOTE: When you load a map, you will be loading a map without any victory hexes, ownership hexes, supply hexes, deployment hexes, units and names of rivers/cities. You are not able to load or edit the scenarios included with Panzer General II. 5) Click on the Designate Ownership button. You can now set ownership hexes for Player 1. 6) If you plan to allow Player 1 to buy units during the scenario, you must click on Designate a Supply Point and then set a supply point on an a hex owned by Player 1. 7) You are now ready to designate Victory hexes for your side on hexes owned by the opposite side. Be sure to place the victory hexes on a hex owned by a Player on the opposite side. 8) You are now ready to build your army for Player 1. Click on the Build Army button. This will take you to the requisition screen as seen in the main game. 9) After leaving the requisition screen, press the deployment button, and you will be able to deploy your army. NOTE: When deploying, you can change the facing of your units by right-clicking on the deployed unit. 10) You can now designate deployment hexes if you so wish. Any unit left in the deployment window after you close it will be able to deploy around a Player 1 supply hex, and any deployment hex you have designated for Player 1 on the first turn. 11) By clicking on the unit settings button, you can name your units, set their starting experience level, and their starting strength. You will be taken to a screen which allows you to edit all these parameters. When finished click on the OK button, you will be taken back to the Player 1 screen. 12) By clicking on the Set Prestige button you can set the prestige level for Player 1 turn by turn. When finished, click on the checkmark to return to the main editor screen. 13) We now recommend entering the game functions menu and saving your work. Save your work to a file name of your choosing. Your work will be saved to the USERSCEN directory. NOTE: If you wish to play your scenario against other people on line, you will need to send the following files to them: (these files are located in your USERSCEN directory). <your file name>.PLY : This contains the scenario description <your file name>.SCN : This contains scenario data file (don't edit) <your file name>.TXT : Contains the names of the units 14) After saving your scenario, click on the up arrow to change to Player 2. Repeat all the above steps for Player 2. If you have set more than 2 players, then repeat all steps for players 3 and 4 as well. IMPORTANT NOTE: YOU MUST SET A VICTORY HEX FOR SIDE 1 CONTROLLED BY A SIDE 2 PLAYER, AND A VICTORY HEX FOR SIDE 2 CONTROLLED BY A SIDE 1 PLAYER. 15) After you have saved your scenario, go to the Game Functions screen again and choose New Game. Your scenario will be shown in the scenario list (indicated by blue lettering). Enjoy! Panzer General II
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NOTE: Each scenario has a default air transport and sea transport of 3 for every player.
Panzer General II v. 1.01 (c) 1997 Mindscape and Strategic Simulations, Inc. *********************************** TABLE OF CONTENTS SECTION 1: Club SSI SECTION 2: Corrections/Changes SECTION 3: Additional Game Manual Errata *********************************** ************************************************************************* SECTION 1: Club SSI ************************************************************************* Panzer General II
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The Club SSI feature is now implemented. Club SSI allows you to play online Internet games against other Panzer General II users. To connect to Club SSI you must have an ISP (Internet Service Provider). If you have an ISP, simply log into your Internet account, launch PG II, click on the Start a Multiplayer Game button, and then click on the Club SSI button. ************************************************************************* SECTION 2: Corrections/Changes ************************************************************************* 1) The 0 point Russian T-34/41 Tank now costs 288 points. 2) The Replay Turn button now functions properly. 3) Airborne infantry units may deploy into air transport when over ocean hexes. 4) The Strategic Map button now animates correctly. 5) The Multiplayer Turn Timer is now set to one minute intervals. 6) To play a multiplayer scenario you have designed, move the .PLY, .SCN and .TXT files of that scenario from the userscen folder to the scenario folder. 7) Corrected duplicate leaders. 8) Corrected player prestige campaign hot text. ************************************************************************* SECTION 3: Additional Game Manual Errata ************************************************************************* Page 5: The Turn Panel has no check mark. Left clicking anywhere on the battlefield will remove the Turn Panel. Pages 17 and 37: The Time Per Turn button is now set to one minute intervals. Page 27: View Unit Panel. Left clicking on the Unit Plaque will access the Inspect Unit Screen. Page 52: Supply Rules. If a unit has no enemy unit(s) adjacent to it, it will fully resupply. Page 78: The Scenario Parameters Screen. User created scenarios are saved in the UserScen directory. Back Cover of Rulebook: 1) No VCR Function (5) in Additional Options. 2) Shift-E to end game turn. 10/29/97 SE/RM
Panzer General II v. 1.02 (c) 1997 Mindscape and Strategic Simulations, Inc. *********************************** TABLE OF CONTENTS SECTION 1: Internet and LAN Play SECTION 2: Additional Corrections *********************************** Panzer General II
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************************************************************************* SECTION 1: Internet and LAN Play ************************************************************************* 1) The Chat panel now functions properly. 2) The Chat icon lights up to indicate incoming messages. 3) The screen can be scrolled during an opponent's turn. 4) Synchronization errors pertaining to combat results, undoing moves, and reinforcements appearing have been corrected. 5) For any technical support questions regarding Club SSI, contact clubssisupt@mindscape.com ************************************************************************* SECTION 2: Additional Corrections ************************************************************************* 1) Problems related to installing to the Z drive, or having the CD Rom as the Z drive have been corrected. 2) Paratroopers can now take cities and objectives. RM 1/30/98
Panzer General II
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