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VIRTUAL REALITY

-AN ARTIFICIAL ENVIRONMENT

Presented by: a.anusha IVth cse ch.rani ivth cse

Introduction:
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. These environments are displayed either on a computer screen or through special or stereoscopic displays. Users can interact with a virtual environment either through the use of standard input devices

Virtual reality lab:


The Virtual Reality Lab (VRlab), formerly Computer Graphics Lab (LIG), at the Swiss Federal Institute of Technology in Lausanne The laboratory is mainly involved in the modeling and animation of Three-Dimensional Inhabited Virtual Worlds. VRlab is a world leader laboratory in real-time Virtual Humans and a key player in the area of multimodal interaction, immersive Virtual Environments, and Augmented Reality.

Terminology:

The term artificial reality is coined by Myron Krueger. Origin of the term virtual reality can be traced back to the French playwright, poet, actor and director Antonin Artaud Popularized in mass media by movies such as Brainstorm and The Lawnmower Man.

Input devices:
Data gloves offer a simple means of gesturing commands to the computer . data glove has a web of fiber optic cables along its back . Animating cartoons. Wands: Wands, the simplest of the interface devices, come in all shapes and variations Most operate with six degrees of freedom

Applications:
Surgical assistant for simulation of paranasal surgery This virtual reality program has applications in the area of architecture and light engineering. visualization system for weather forecasting called "TriVis This is useful in fields such as drug design.

Future:

Within existing technological limits, sight and sound are the two senses which best lend themselves to high quality simulation. Attempts being currently made to simulate smell Internet-connected odor-delivery system to be used by retailers and restaurants to attract customers Technology will take communications to a new level in content richness, compared to todays communications, which only offers images and sounds.- Hamada

Impact:
Virtual reality will be integrated into daily life and activity and will be used in various human ways. Techniques will be developed to influence human behavior, interpersonal communication. Important changes in economics, worldview, and culture.

Conclusion:

Virtual reality has been heavily criticized for being an inefficient method for navigating non-geographical information. The major obstacle is the headaches due to eye strain, caused by VR headsets.

VR's appeal has largely been due to its marketing. VR now has a solid infrastructure of developers, and a receptive public.

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