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d8
Plural marker [deul ] is the particle for forming a plural. Only necessary if you explicitly dont mean the singular; normally, a noun can be singular and plural, depending on the context. Examples: [dol ] stone(s), [doldeul ] stones; [chaek ] book(s), [chaekdeul ] books; [jeongseok ] standard sequence(s), [jeongseokdeul ] standard sequences.
E ! !
Baduk Terms
[il dan] 1-dan (jap. shodan) 1 [il seon maneulmo] diagonal move
1
[ga] territory (jap. kakuteiji ) tH [gareugi ] through (jap. deru) [gabyeoun] light; stones with light, ex [gabyeoun
ible shape which can easily be looked after, or stones which have served their purpose and can be discarded without ill eects (jap. karui ) moyang] light shape (jap. karui katachi )
S J
[gabyeoum] light (jap. karui ) [gabyeopda] light | [gailsu] repair; internal reinforcement d| ! [gajiwara
pattern (jap. teire) jeongseok ] Kajiwara
c E
[gaksaeng] compromise |XH [gallichigi ] divide; separation; wedge; [gallim] divided [gamgak ] intuition ! [gangsu] strong play ! [gangyo] forcing move (jap. kikashi ) ! [gangta] heavy blow p [geobukdeung] tortoise shell; turtles
a wedging move which has room for expansion (e.g., a two-space extension) in either direction (jap. wariuchi )
Language Notes
Making nouns from verbs For many korean verbs you can take the dictionary form (the one ending in - [da]) and replace the with - [gi ], thereby using the verb as a noun. For example, [baggwochida] to trade (verb); [baggwochigi ] the trading (noun). Therefore, if you see a word ending in - and you dont nd it in this dictionary, see if the corresponding - form is listed.
X XH
connection
t [geonneottwoda] jump ahead tM [geonneomutchim] jump-attachment tt [geonneobutchida] attach across the t [geonneobutchim]
knights move; jump-attach (jap. tobi tsuke)
A [gongbang] ght (jap. tatakai ) H [gongbae] neutral point (jap. dame) HTH [gongbaeme-ugi ] shortage of liberHT [gongbaeme-um] shortage of liberties [gwa] and; with. Two-shape particle -d/-; - is used after a consonant [gwasu] overplay (jap. uchisugi ) [gwagye] aect [gyohwan] exchange m [guksu] national hand (a big title) s [guthida] enclose s [guthim] enclosure (jap. shimari ); rein} [gubsu] vital point (jap. kyuusho) [gungdo] eye space; capacity for territory | [gungoreul
the eye space (jap. futokoro) neolhida] enlarging force) (jap. damezumari ) ties (jap. damezumari )
xv [georeum] step xX [geolchida] approach; snuggle xh [geolchim] corner approach (jap. kakari ) [geomta] analyse a game ! [gyeoljeonghada] conclude T [gyeolko] (jap. yume) [gyeonggwado] preceding moves diagram [gyeongu] circumstances; a situation; a case; an instance; an occasion; a time; a moment (t in this case) [gyega] counting the score [gyesok ] continuation [gogeup] advanced level [gomok ] 4-5 point (jap. takamoku) ! [gomok jeongseok ] 4-5 point pattern [gomin] agony |X [gobayasiryu] Kobayashi opening [goksagung] bent four shape, is usually [gollan] diculty; trouble; suering; dis [gonma] baseless group of stones; [gonggyeok ] attack (jap. seme) [gonggyeokhada] attacking
seme) group; pursued stones tress; hardship; embarassment weak alive except in the corner (jap. shimoku) magari(jap. takamoku joseki )
[gwi ] corner (jap. sumi; kado) [gwiga] returning home; homecoming [gwigoksa] bent four in the corner s [guiguthim] corner enclosure 8 [gwimitmeori ] sideburn [gwisamsu] three liberties in the corner; p [geungeo] base, root p [geungeoeuiyocheo] base point H [geumgiseohwa] Four Great Accom [geup] student level (jap. kyu) [geupso] vital point (jap. kyusho) [geophan got] urgent area H [gida] crawl (jap. hai ) HH [gidaegi ] leaning attack, lean
motare, motareru, yoko-tsuke? ) plishments tombstone squeeze; fatal in three moves (jap. sumi no sante)
(jap.
(jap.
Hp| s
Hp [gidaejo] Qidaizhao H [gido] way of baduk H [gibo] game record (jap. kifu) H [gibon] basic; basis H v [gibun joeum] good feeling H [gibun] feeling; sensation; a frame of mind; H [gisa] go player H1 [giseong] Go Saint (a big title) (jap. kisei ) H8 [gise] ghting spirit H [giso] (jap. godokoro) H [gieodeulda] crawl (jap. hai ) H [giweon] baduk house; baduk club (?) H [gipung] style of play R [ginseungbu] a strategy for white in notd [gipeun] deep [ggyeobutchim]
komi games in which he lets the opponent take good points but as compensation takes territory, aiming to outlast the opponent (jap. amashi ) mood
J [ggeunda] cut; cut o (jap. kiri ) J [ggeuneo jabda] cut-and-kill JH [ggeuneonohgi ] a cut inside the enemy
territory, normally it will imply a sacrice (jap. kirikomi ) ture and other damage (jap. kamitori )
JH [ggeunojabgi ] a combination of capLH [ggeulgi ] pull back (n.) (jap. hiki ) L [ggeulda] draw back; pull back ]H [ggeunnaegi ] endgame; nish
yose) an end; nish
(jap.
] [ggeunnaeda] end (with); close; bring to | [ggiuda] wedge; insert (jap. warikomi ) | [ggium] insert (jap. warikomi ) |5H [ggiweoneohgi ] move between two enemy stones (jap. warikomi )
r [ggyeoanda] hug ,H [ggoburiga] bend (jap. magari ) , [ggoburida] turn; lled triangle , [ggoburim] bend around; lled triangle
(jap. magari, magari tsuke)
two enemy stones, either into a one-point jump or a knights move (jap. de) a sequence of two moves which push and cut (jap. degiri ) wrong; evil (jap.
X [nabbeuda] be bad;
< [ggomsu] tricky play Ct@ [ggomnolipae] a ower-viewing pae ( @), i.e. one side has everything to lose, while the other stakes almost nothing; onesided pae ( @); picnic pae ( @) (jap. C [ggotsagung] ower four Itv [ggwakieum] solid connection
katatsugi ) hanami ko) (jap.
h [nabbeum] bad; wrong; it is bad [nakhasan] a parachute; a chute [nanga] rotten axe (jap. ranka) | tH [narilja geonneogi ] knights
crossing proach
| xh [narilja | s [narilja
guthim] knights enclosure; the 3-4 and 5-3 points (jap. kogeima shimari )
| $H | $H [narilja
x [norim] a noun form of x lit. (look x x [norim] a peeping move which threatens
to cut (jap. suru, nozoki )
| [narilja dallim] knights slide | [narilja ddwim] knights jump | D [narilja miggeureojim] monkey jump (jap. saru suberi )
and) aim intensely. However, it often denotes hidden agenda behind a move and actual benet of a move. is a move with hidden agenda.
| [narilja butchim] knight-shape attachment, ecient way to cut a knightjump shape (jap. keima tsuke)
x [norim] aim; purpose (jap. nerai ) x [norim] lurk (for making an attack) [nopda] high (jap. taka) [] (be) high (usually on the fourth line) d [nopeun beollim] high extension 0H [nohgoddagi ] being forced to add the
| [narilja]
extra stones necessary to remove a captured group from the board (jap. semedori )
knight jump; knights move (jap. keima); lit. sun, because the knights move reminds one of the chinese symbol for sun tion (jap. keima tsugi )
|tv [nariljaieum] knight-shape connec [] (be) low (usually on the third line) d [najeun beollim] low extension d [nacheum] low 6H [naeryeoseogi ] a descending move
while nishing the shape (jap. ori kiri )
0 [nohgoddada] compulsory capture t [nureuda] to push; press; stretch? [nun] eye, eye space (jap. me, manako) [nun] handicap; [the dierence in] points
(used with a numeral: jap. san-moku means a 3 stone handicap) (jap. moku)
xh [nunmokja
geolchim] large knights move approach to the 3-4 stone (jap. ogeima kakari )
combines the large knight jump with a cover. (jap. ogeima kake) For example, if Black has a stone on the 3-4 point and White has a stone on the 5-4 point, then a white move at 4-7 is a large knights press.
! [nunsatae jeongseok ] Avalanche pattern (jap. nadare) ( avalanche; eye; snow) t [nyuseu] news [neuseunhada] 1. (be) loose; slack; H [neulgi ] solid extension (jap. nobi ) [neulda] to stretch; to extend (jap. nobi ) PH [neureodugi ] extension which nishes , [neureoseom] an extension from a single [neureojin chuk ] loose ladder (jap. @ [neureojin pae] one-step pae ( @); one move approach pae ( @) (jap. itte [dagaseoda] to come close to; to ap, [dagaseom]
tsume) proach (jap. tsume); to make it narrow (jap. sebameru) approach (jap. kakari, ko; itte yose ko) yurumi shicho) stone (jap. narabi ) the shape (jap. nobikiri ) lax. 2. (be) relaxed; slack; easygoing (jap. yurumi as in jap. yurumi shicho loose ladder)
knight jump (lit. eye, because the large knights move reminds one of the chinese symbol for eye) (jap. ogeima)
[daegakseon poseok ] cross opening; [daegakseon hwajeom] diagonal 4 [daegakjeom] (jap. tasuki basho) m pt [daeguk jogeon] the conditions m [daeguk m [daeguk
4-points jap. tasuki hoshi on which two players play each other, i.e., the handicap (jap. teai ) diagonal opening (jap. tasuki fuseki )
jongnyo] the end of the endgame, i.e. no protable moves left jungdan] suspending play during a game (it was Whites privilege to suspend play on his move) (jap. uchikake)
m [daeguk ] match; game; to play a [daegungsogung] big eye vs small eye [daema] group; a loosely connected set of $! ! [daebungseolhyeong
Large Avalanche pattern taisha) game (jap. taikyoku)
blocks of the same colour; block; connected stones of the same colour jeongseok ]
[daesa] big slant (name of a pattern) (jap. ! [daesajeongseok ] Great Slant pattern E [daechaek ] a measure; a countermeasure; [deonjida] to resign d [deom] compensation; advantage (jap. komi ) [do] diagram (as in 1 diagram 1) [dojang] a drill hall; a gymnasium; a gym Q [dol badukpan] stone board [dol ] stone. Originally korean word. H [dolgarigi ] stone choice; choosing for t [doldori ] a method to capture where
colors (jap. erabu; nigiri ) stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi ) [seok ] also means stone, but is of chinese origin. a counterplan; a countermove (jap. taisha)
[dan] master level (jap. dan) [dandansu] a method to capture where [dansu] fatal (jap. atari ) [danjeom] defect; weak point @ [danpae] direct pae ( @) [dallida] slide [daegak poseok ] diagonal opening
stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )
h pP
h pP [doreul geoduda] to resign h [doreul deonjida] to resign 8 [dongmunseodam] the moon ! [donghyeong] 1.
[dwitmat]
aji )
and a mud turtle; an immense dierence (jap. tsuki to suppon) the same shape. 2. the same type [pattern] ;a similar type
at the edge
[deul ] plural (z.B. human, D [deulddeundol ] (jap. ukiishi ) H [deuryeodabogi ] a peep; (threaten [deuryeodaboda] to peep (moving so
ing a cut on the next move) (jap. nozoki )
!$ [donghyeongbanbok ] super pae ( @) J [dweggeunda] counter-cut [dwedansu] counter-dansu 0 [dweddanaem] snapback; recapture 0 [dweddada] counter-capture 'hXH [dwebaddachigi ]
attachment (jap. tsuke kaeshi ) tsuke kaeshi ) (jap. uttegaeshi )
counter-
[dwebutchim] counter-attachment (jap. " [dwejeojim] counter bend; staircase; a [dwehyeopgong] counter-pincer +!! [dwetbakhyeong] carpenters square P [dunun] two separate eyes or eye spaces P8 [dujeommeori ] hit on two stones head Px xh [dukan
proach (jap. ni me no atami ) geolchim] two-space bend on top of an enemy bend (jap. nidan bane; hane kaeshi; uwahane)
[deuryeodabom] threat (jap. nozoki ) 0 [ddanaeda] capture; pick out (jap. nuki ) 0 [ddanaendol ] captured stone 0 [ddanaem] pick out (jap. nuki ) [] break out [through] (jap. deru) H [] break out [through] (jap. deru) [ddwida] jump (jap. tobi ) , [ddwieoggoburim] (jap. tobima [ddwieonagada] jump outside (jap. [ddwieodeulda] jump inside (jap. [ddwim] jump (jap. tobi ) D [ddeundol ] oating stones; rootless | [reul ] drect object marker in a sentence [maneulmo] diagonal move (jap. [maneulmobutchim]
sumi ) bikomi ) tobidashi ) togari )
ap-
Px d [dukan Px d [dukan
nikken tobi )
Px [dukan ddwim] two-point jump (jap. Px [dukan beollim] two-space extension Px [dukan] two-space P0 [duteoum] thickness (jap. atsumi ) PA [duteomda] thick; of positional advan(jap. nikken biraki )
ko-
tage; thickness (jap. atsumi ). However, it sometimes describes solid defensive moves to maintain superiority and conclude a winning game.
[magda] to block (osae) v [mageum] a block (osae) h@ [manneyonpae] ten thousand year pae ( @) (jap. mannen ko) q [manjok ] satised; satisfaction; content [mat] potential (lit. taste) (jap. aji )
H e,
h [manghamda] be ruined; fall; perish J [] to crosscut (jap. kiri chigai ) Jv [] a crosscut (jap. kiri chigai ) Q [matbaduk ] rst move in alternate unhandicapped game (jap. tagai sen) game
even
H [] paired moves; A or B; fork (jap. miai ) [maedeub] knot 6 [] rabbity six 3 [] ower six (jap. hana roku) () [maek(jeom)] good style; skillful; key
move (jap. suji; tesuji )
[myosu] excellent move (jap. myoshu) 4 [mugeobda] heavy 4 [muryo] (jap. tozen) 4tH [] retract (jap. matta; yari naoshi ) 4() [muri(su)] unreasonable; overplay 4 [museungbu] a drawn game; a void game 4E [muchaek ] resourcelessness; (a) lack of pol8( [munje] problem; question < [mureobom] a move which tests the opI\ [mungchin
ponents plans (jap. yosu miru) icy (plan) (due to repeated board position) (jap. jigo)
ture where stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )
[misaeng] unsettled [misaengma] a group of stones that is [] lukewarm a [miheum] insucient H [] creep (jap. hairu) H [milgi ] a push [milda] to push (peep?) (jap. oshi ) tH [] avalanche D|H [] straight up (jap. masugu) [] underneath attachment " [] bend underneath (jap. shita hane) e " [] outer bend e [] outside (jap. soto) e, [] (jap. soto magari )
not yet alive
kosumi
katachi ); also that which is still only the shape of a territory, that is, a framework, sphere of inuence (jap. moyo) good in
h [] stylish move [moja] cap (jap. boshi ) [mojasseuium] to cap (jap. boshi ) ) [mochak ] to cap (jap. boshi ) [molda] drive
XH X [] to trade,
(jap. furikawari ) (jap. furikawari )
[] 1.
hiraki )
Q [] pebble board game, Go (jap. igo) Q [badukdol ] stone (jap. ishi ) Q [badukpan] board (jap. goban) x [] correct move $ [bannun] half-eye $t [banmyeon] on the board $ [banbok ] repetition; reiteration re$ [banseonsu]
peat; reiterate; do over again
[] expand; extend; spread; extension (jap. [] law; rule; method [] wall [] side [] metamorphosis;
be protable. 2. expand; extend; spread; open; widen; stretch; lay out; arrange (jap. hiraki )
$ [] half-point game $ [] half a point $Y [banchik ] illegal move (taking back a move, $@ [banpae] half-point pae ( @) ( [bal ] pace A [bangbeob] method A [bangeo] defense A [] sense of direction E [] diagonal jump; large diagonal jump; H [] belly attachment H [] distribution I [] white (jap. shiro; }) I [] white group I [] white stone I [] white to play [] give up; sacrice;
suteru) suicide, exceeding allotted time etc.)
)
[byeonhwa] variation ! [] repair (jap. teire) ! [] strengthen X [] reserve H [] inated shape (jap. furoshiki ) [] botched invasion E [] common; average? [] proper move (jap. honte) xA [] jap. Honinbo; a big title [] blockade; blocking (jap. fusa) [] block [] sealed move [] bulge [] dividing into parts; cutting in halves []
(jap. wakare)
[] resign; win by resignation; win with [] unsatisfactory, dissatised J [] attach and cut L [] attach and pullback [] attach and stretch [] attach and block [] attach and stretch
out counting (jap. toryo)
a method of analysis in which one changes the order of moves in a sequence and removes superuous stones in order to evaluate the basic structure (jap. tewari )
discard (jap.
JH8
life-and-death prob-
8( [sahwalmunje]
lem (jap. tsumego)
[] life and death special [sakkam] reduction [sakkamhada] reduce; reducing (jap. [sandol ] live; alive) h [saraita] alive;
ikiru, chin. huoqi ) keshi ; erase; deate settled; living (jap.
attach against the knights move approach and extend when the opponent bends (jap. tsuke nobi joseki ) attachment or contact play (jap. tobi
tsuke)
[] to attach inside (jap. tsuke) Dd [bigim] dual life (jap. seki ) Dd [bigimsu] move that makes dual life D ]H [bima ggeunnaegi ] monkey slide D [bima] monkey jump (jap. saru suberi ) D8 [bise] inferior E [bik ] draw; dual life; stale move (jap. seki ) E [biksu] move that makes dual life H [bingwi ] empty corner H [] empty triangle (jap. aki sankaku) H [] loose ladder (jap. yurumi shicho) u0 [] punctured tire; star capture (jap. uL []
ponnuki ) (jap. saru suberi )
[] life; existence [] live; alive @ [] three-step pae ( @) ! [samsam jeongseok ] 3-3 pattern h [samsam chimtu] 3-3 intrude [samsam] 3-3 point (, jap. sansan) 1 [samyeonseon] three star formation @ [sampae] triple pae ( @) [] farmers hat (jap. jin gasa) [] pyramid four (jap. yonmoku nakade) ! [] farmers hat; conical hat (jap. jin [sang] top [] advanced level (jap. jo kyu) [sangyong] commonly used [seoda] stand (jap. tachi ) [seoron] an introduction; introductory [dol ] stone. Originally chinese word. [dol ]
also means stone, but is of korean origin. [prefatory] remarks gasa) (jap. sanrensei )
H [] extend (jap. nobi ) [sa] dead [sasal ] killing [saseok ] dead stones; sacriced stone; pris [saseokjakjeon] t [saibeo] cyber [sahwal ] life and
oner; sacrice (jap. suteishi ) sacrice egy/plan/play (jap. suteishi ) strat-
[seonsangseon] black-and-even game [seonsu] initiative (jap. sente) 1 t [seonggong ida] succeed 1 [seongjeom] 4-4 point (jap. hoshi ) 8 [segye] world; Q8 (Baduk World)
is the name of a magazine
[seon] line
87 87 [seryeok ] inuence;
sumi; seiryoku)
10 damezu-
87 ! [] balance in power 8x d [sekan najeun beollim] three8x d [sekan nopeun beollim] three8x [sekan beollim] three-space extension 8x [] three space jump (jap. sankan tobi ) ! [] 3-4 point pattern [] 3-4 point (jap. komoku) $! ! [] Small Avalanche pattern [] the inside; the interior; the inner part H [] quick game 7 [] speed [] bad move; crude play; a move that [] trick play (jap. hamete) | [] play elsewhere; omit (jap. tenuki ) [] play elsewhere (jap. tenuki ) [sonsil ] loss t [sonhae] damage; injury; harm; loss; (selft@ [sonhaepae] pae
)damaging play? (jap. sangen biraki ) point high extension point low extension
D [] defence (jap. shubi ) D [] defence; keep (jap. mamori ) [] capturing race (jap. semeai ) [] ght for liberties, race to capture (se [susun] (right) order of play; timing; se [susun] match consisting of a set number [susuneui myo] sequential magic )6 [susunchako] playing out of order; [suseub] settlement [suseubhada] settle; deal (cope) with; [] capturing race (jap. semeai ) }H [] reading ! [] the last meaningful point in the opening or in the endgame (jap. tedomari ) make the best out of; save; (gain) control (of) a situation. It means manage orderly a chaotic situation or take care of a bad situation. wrong move order of games (jap. bango) quence (jap. tejun) meai)
makes the previous bad move a benet; a move that the player have no good plan/action afterwards, basically selfhurting move
[] shorten the number of liberties EX [] opening strategy for black based [sunsil ] honest; serious Q [sunjang baduk ] Sunjang baduk @ [] rotation pae ( @) ` [seupido] speed [] all-or-nothing move; do-or-die move; ) [] winning move [] new opening theory,
(aggressive) movement to change the unfavorable situation (jap. shobute) on three 3-4-points (jap. Shusaku fuseki )
t@ [sonhaepaegam] loss leader pae ( @) threat [su] move H [sunanugi ] sequence dissection H [suneulligi ] liberty increase [sudan] a means; a measure; a way; a [sudam] hand talk H [] the last meaningful point in the opening or in the endgame (jap. tedomari ) method; a step
@) threat which
based on 4-4 points and stressing the centre (lit. new opening). Pioneered by Go Seigen and Kitani Minoru (jap. shin fuseki )
11
[silli ] prot; material gain [silli ] prot; territory towards edge usually [] territory (jap. kakuteiji ) [siljeon sahwal ] real game life and ! [siljeon jeongseok ] real game pattern [siljeon] actual game (jap. jissen, chin. [siljeoneui
continuation shizhan) jinhaeng] real game death formed by 3rd or 4th line (jap. ji )
} [] a vulnerable point [spot]; a weak point } [] (jap. yowai ) ( , ) [] double- (jap. ryo-) xh [] double approach; double snuggles ( [] wings formation [] double attack; double dansu [] double seonsu ( ) (jap.
sente) (jap. ryo kakari ) [spot, side]; a defect; a weakness; ones Achilles heel
ryo
mistake
@ [silpae] lose (jap. make) [ssbareum] swift; light (jap. sabaki ) [ssaum] ght (jap. tatakai ) [] bamboo joint (jap. takefu; narabi ) A [ssangbang chweseon] best for both A [ssangbang] both sides; both parties [] iron pillar; two stones in a straight line [] cover; oppress (jap. kake) [] cover; oppress (jap. kake) h [] contact underneath (jap.
sides
(jap. tetchu)
shita
h" [] bend underneath (jap. shita hane) i [] bad move (jap. akushu) r! [] settle r H [] internal liberty r [] inside; inward (jap. uchi ) r, [] (jap. uchimagari ) r [] (jap. uchisuke) r! [] eye shape } [] some; a little; a bit; a few; somewhat;
slightly; kind [sort] of
tsuke)
" [] double bend (jap. nidan bane) @ E [] dual life because of double pae ( @) @ [yangpae] double pae ( @) Vl [] double tigers connection Vl [] double tigers mouth [] two-star formation [] shallow h [] shoulder (jap. kata) hH [] shoulder hit (jap. kata tsuki ) hv [] shoulder hit (jap. kata tsuki ) 1H [] castle game ]H [] reverse seonsu ( ) endgame [] reverse seonsu ( ) endgame [] connection (jap. tsugi ) [] connect H Q [] doubles baduk (jap. rengo) [] a method to capture where stones are [] continuous dansu 1 [] star formation 8 [] inferior [] thin (jap. usui ) d [] (jap. usu aji )
sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )
vx0U
12
v [] thin; skinny (jap. usumi; usui ) [] side attachment 6 [] ower ve; rabitty ve 6x [oreunzzok ] right (directional) 6 ! [] Go Seigen pattern 7 [] false eye (jap. kakame) D [] net; fork?; trap? (jap. geta) W [] cramped; unsatisfactory W [] worse o; embarrassingly unsatisfac-
, [] (jap. ue magari ) [] (jap. ue tsuke) [] upper attachment [] dangerous [] thrust (jap. tsuppari ) 24 [] eye vs no eye (lit. have house, no 2 Q i [yureop
house); one group of stones not having an eye, while the opponents has one eye (jap. me ari me nashi ) baduk konggeureiseu] European Go Congress
d [wa] and; with. Two-shape particle -d/-; -d is used after a vowel h) [] relaxed move; poor move xV [] one-way street x [] 3-5 point (jap. mokuhazushi; sotomoku) x! [] (jap. sotomoku joseki ) | [wenzzok ] left (directional) [] key stone; pivotal stones at very impor, [] (jap. yoten) [] right (directional) [] right edge (jap. uhen) 8 [] humiliating; painful 8 [] superior (either material advantage or X [] (jap. uchuryu) X [] cosmic style ! [] bad shape ! [] stupid shape (jap. gukei ) t [] awaken x [] (jap. soin) H [wigi ] another name for baduk
positional superiority) tant position, should not be given up (jap. kaname ishi; yoseki; taneishi )
tory; depending context, it could mean of poverty. It illustrates reaping little return from your investment or a situation wherein your stones are alive without inuence or material gain, hence, living embarrassingly in poverty
2 [yureop] Europe 2 [] advantage 2 (!8) [] lead; good 2 [yuhaeng] fashion; vogue; style; craze; fad; rage; popularity be in fashion 3 [] six die eight live [] counter move [] a move which tests the opponents [] prove [] applied [] applied life and death ! [] dumpling ! [] overconcentrated shape (jap.
achi ) plans (jap. yosumi ) [vogue]; be popular; be widely liked; prevail
korigat-
thH [] shoulder hit (jap. katatsuki ) t" [] double bend (jap. nidan bane) t@ [] two-step pae ( @) t [] (jap. ton tesuji ) t1 [] two star framework (jap. nirensei ) tv [] connection (jap. tsugi ) t [] after this; henceforth; in the future; x [] technique to deal with weak groups (jap. x0U [inteonet] Internet
shinogi ) hereafter; from now [this time, today] on
13
| (2 m
| [] capture rst | [] rst step | [] key move; winning move |X [] rst class |X [] rst class intuition? |A [] one-way street (jap. ippon michi ) | H [ilbon giweon] Nihon Ki-in | [ilbon] Japan | [] stand (jap. tachi ) l [] diagonal attachment l [] diagonal move (lit. mouth, because
( [] extension (jap. tenkai ) , [] dicult to see the fu [] strategy ,H [] combative mood; ghting mood ! [] a model; a type; a pattern; a specimen; [] disconnect @ [jeoldae paegam] absolute pae ( @) threat (jap. zettaikozai ) [jeoldae] absolute jap. zettai [jeom] point [] dead heat (close competition) (jap. Q [jeopbaduk ] handicap baduk (jap. ! [jeongdap] correct answer ! [jeongsagong] square four ! [jeongseok ] formula; pattern;
go) seri ai ) oki screening; selection; choice ture?
8 [] introduction (jap. nyu mon) [] (jap. tsugi no itte) [] link Y [] local (internal) pae ( @) threat () []
(jap. soba ko)
the knights move reminds one of the chinese symbol for mouth) (jap. kosumi )
[] self-dansu d() [] small scaled move (jap. chisai ) d!! [] Small Avalanche pattern [] strategy [] capture [] capturing (jap. tori ) [] kill; take; capture (jap. toru) d [] captured stones [] sacriced stone; prisoner; sacrice 8 [] net?;
geta?) (jap. suteishi ) cover or press?; lock?
stale move; a move which lls ones own liberties, or has the potential to do so, auto-atari move, self-killing move. self, lling, move (jap. damezumari )
!t [jeongseokihu] after the pattern ! [jeongseon] a strategy and a style for white
(kake?,
! [jeongsu] proper move (jap. honte) !t [jeonghae] correct answer (jap. seikai ) " J [] bend and cut " | [] bend and wedge " [] bend and connect " [] bend and kill " [] bend (jap. hane) " E [] dual life with a bend " [] quick turn; bend (jap. hane) (2 m [] Part 2 - Mini Chinese opening
in games without compensation where one is always taking territory, even not defending some weak groups, but forcing the opponent to attack the weak groups; complete opposite of the attacking style, which builds thickness. jap. amashi
p t}t
14
p [joim] fasten (jap. shime tsuke) p [joim] squeeze (jap. shibori ) m [jongguk ] the end of the game (not the
endgame)
[] straight three [jib] 1. house (jap. me); prot. 2. territory; [jib] handicap; [the dierence in] points; (jap. tH [] pierce tH [] thrusting against; pushing in preparat [] thrust (jap.
tion for cutting (tsuki-dashi) warikomi, squeeze into; a move made between opponents stones in order to separate them and/or to connect ones own stones. moku) jap. ji ; points in territory (jap. kakuteiji )
$ [jongban] closing stage d() [joeun (su)] good move (jap. suki te) v [joeum] good ! [] symmetrical shape 8 [] plan; order; request; demand; wish d() [] dead (stones) v [jugeum] death D [junbi ] preparation(s); (preliminary) ar [junseonsu] almost seonsu ( ) mH [jungguk giweon] Zhongguo Qiyuan mX [junggungnyo] Chinese opening m [jungguksik poseok ] Chinese open [junggeup] intermediate level (jap. [jungdanhada] $ [jungban
strategy uchikiru) kyu) play out ing chu (jap. (baduk institute in Beijing) rangements; readiness
[] choke (d [] order; sequence; arrangement; precedence; QtX (d black to move ) [] place a stone on the board; to move; a ) [] illegal point )H [] pass )6 [chako] mistake 8 [chamgo] reference; information; consulta8 [chamgodo] reference diagram; compar8H [] technique to deal with weak groups (jap. E [] book T` [chaempieon] champion | [] dipping knights move [] (jap. yurumi ) [] 10-10 point; zenith (jap. tengen) @ [] super pae ( @); almighty pae ( @) [] iron pillar (jap. tetchu) [] rst (as in rst steps) [] elementary level (jap. sho kyu) $ [] opening (jap. choban) }t [] overtime counting; second reading
(jap. byoyomi ) shinogi ) ison diagram tion; comparison move (jap. te)
$ [jungban] middle game (jap. chuban) [jungbok ] overconcentration; overlapping; repetition ($); duplication [jungang] center; middle (of the board) i [] important [] (jap. yosu) [] defence; keep (jap. mamori ) [] defence; keep (jap. mamori ) [] straight four
15
[]
( []
6 [] left [chweseon] best; best plan [chuk ] ladder (jap. shicho) 8 [chukmeori ] ladder breaker (jap. shicho
atari ) ladder
( []
avoiding death skillfully; overcome; breakthrough (jap. shinogi ) break through; overcome; (jap. shinogi )
` [chukeuro jabhida] captured in [chungbun] enough; sucient X' [chibadda] bump; butt; butting (jap. X'v [chibadeum] butting; bump; to thrust X [chisu] the conditions on which two playXX [chiuchida] lean; incline [to, toward];
against an enemy stone (jap. batsukari; butsukari; tsukiatari ) ers play each other, i.e., the handicap (jap. teai ) slant [forward]; be biased; be partial [to]; be prejudiced; be unfair butsukari )
tD [taijem] Tygem (korean baduk server) t [taiteul ] title [] probe [talchul ] escape; extrication; es-
1 [] jaw attack L [teseuteu] test Xt [] pillbox enclosure: two 3-5-points and t [teureining] training t [] training [] gouge out H [] to wave (jap. aoru) V [] break an eye Y [] comb six, rectangular six [] square four @ t [] pae ( @) elimination (jap.
kaisho) the 5-5-point (jap. tochika)
cape [from] ;get away from; get out of; extricate oneself from; free [liberate] oneself; ee; bail out
X [chijung] placement (jap. oki ) X [chijungsu] a move that goes at opponents vital point; semi-forcing move, not absolutely seonsu ( )? X [chijunghada] play inside; centering; h [chimib] invasion (jap. uchikomi ) h [chimibhada] invade; invading (jap. h, [chimtu] inltration; penetration; permeh, [chimtuhada] invade, invading T [] nose attachment l [keuda] (be) big; large; great; grand; spap [] big point (jap. oba) p() [] large move (jap. okina) p! ! [] Large Avalanche pattern | [keum] large; on a large scale
cious; extensive; broad; vast ation; saturation; osmosis uchikomu) a putting or a placement (jap. oki )
ko
@ [] (jap. ko) @ [paegam] pae ( @) threat (jap. ko date) @ [paesseum] pae ( @) threat (jap. ko @) [ppaechag] losing move, defeat move (jap. @t [paehaeso] pae ( @) elimination Y [paetgam] pae ( @) threat [pyeonseonsu] unilateral seonsu ( ) endgame h [pyeonham] easily settled (I, h [pyeonhusu] unilateral husu ( )
endgame White settles himself easily) baichaku) date)
t [podosongi t [podosong]
stones (lit. dango)
16
[hyeopgong] a pincer; an attack on both anks (jap. hasami ); to pincer; to ! [hyeong] shape? !8 [hyeongsepandan] V [ho] territory V [hogak ] balanced; Vl [hogu
attack on both anks overall situation; positional judgement; judge the board situation
[poseok ] opening (jap. fuseki ) [peuro] pro; professional h [piryeon] certainly [ha] bottom [habyeon] lower edge, bottom edge (jap. t|t [hairaiteu] highlight m H [hanguk giweon] Korean Baduk Asm [hanguk ] Korea @ [hansu neureojin pae] one-step pae ( @); one move approach pae ( @) x xh [hankan
proach (jap. itte ko; itte yose ko) geolchim] one-space apsociation kahen; shita hen)
good
Vp [hojo]
x H [] one-point jump (jap. ikken tobi ) x [] one-space jump, (jap. ikken tobi ) x [] one-space extension x() [] one-point jump (jap. ikken tobi ) x [] one-space h!() [hamjeom (su)] trap; trick play h!, k [] trap; fall into a trap h!X [] escape the trap or trick play [haengma] the ow of the stones, way of the moving horse ( travel; horse) [hyangsomok ] facing 3-4 points forma [heosulhada] 1. be shabby; worn-out; [hyeondae] modern (the company name
humble; poor. 2. be careless; negligent; inattentive Hyundai is a strange representation of this word) tion
tori
[hwangyeok ] snapback (jap. utte gaeshi ) [hwansaeng] rebirth; revival; reincarnation (of a previously dead group)
be born again; come back to life; revive; be reincarnated
17
brisk; active; quick; open; free; vivacious; vigorous; sprightly; be full of life
[hwalyong] forcing move; use, utilize t [hwedori ] a method to capture where t [hwedori ]
atari atari )
stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi ) spin around; thrust (jap.
Baduk
( [gonggyeokgwan tagae] Attack and x [gonggyeok nohau] Attack Know [gwanjabo] Guanzi Pu (Kanzufu) H [gigyeongjungmyo] Gokyo Shumyo H [gibon sahwal ] Basic Life and Death H [gicho poseok ] Basic Poseok m p [daeguksu jo nam-cheol ] The !$ [donghyeongbanbok siljeon [millenieom
Millennium Haengma Baduk Great Cho Nam-cheol sahwal ] Same Shape Repetition Real Game Life-and-Death haengmabeob]
$ [huban] endgame T [hubimsu] an invasion of an opponents [husok ] following; succeeding [husoksudan] a following
measure (move). It most often means a move strategically complementing the previous move(s) and sometimes a following measure to nish or make the best out of a situation created by the previous move(s). cessarily correct). method) (lit. proceeding
[husoksudan] continuation (not nec [husu] forced to answer (jap. gote) [husueui seonsu] husu ( ) play with seonsu ( ) followup (jap.
gote no sente)
[hujeolsu] cutback; under the stones (?) [hujeolsu] under the stones (jap. ishi no
shita)
t [soksu keullinik ] Bad Move Clinic 0 [susangjeon maseuteo] Captur` Q [seupideu baduk ] Speed Baduk [sirijeu] Series [siljeon sahwal ] Real Game Life and ! [siljeon
Jeongseok Death jeongseok ] Real Game ing Race Master
Q [heug] black (jap. kuro; ) Q [heugdema] black group Q [heugma] black stone(s) Q [heugseon] black to play
t Q @ tH
Children Baduk Camp
18
t Q @ [eorini baduk suryeonjang] H( [wigibalyangron] Igo Hatsuyoron [jeonsulsajeon] Strategy Dictionary ! 0 [jeongseokeui maek maseu! t 0 [jeongseok ihu maseuteo] Af! [jeongseokeui
Jeongseok ter the Jeongseok Master maek ] Maek in teo] Maek in Jeongseok Master
[hyeondae sahwal sajeon] Modern Life and Death Dictionary jeongseok Modern Joseki Dictionary jeongseok ] sajeon] Modern sajeon]
$ [hyeondae
[zogjibge maek ] Selected Correct Tip [chogeub sahwal ] Life and Death for $50 [choban osibsu] First 50 Moves !2! [chwesin jeongseok 8 0 [chukgwa
Beginners
( 51 2 Q i [je
(9 1H 8 Q 6 [je
osiboheui yureob baduk konggeureseu] 51st European Go Congress guheui samseongheuijaebae segyebaduk opeun] 9th Samsung Cup World Open Baduk Championship Cup
baduki bo] If You Know Pae, You See Baduk jeongseok ] Opening
0 [haengmabeob
Haengma Rule Master
Often, the prevalent romanization is not the Revised Romanization; therefore, the most common romanization is still used, but the Revised Romanization is given as well to make pronounciation more consistent throughout this guide. For example, is most often romanized as Cho Hun-hyeon, so that is what I have used here. However, the Revised Romanization is [Jo Hunhyeon], so I have added that as well to enable the reader to pronounce the name correctly within
19
d|!
the pronounciation guidelines given at the beginning. I have not, however, gone as far as to include all sorts of weird romanizations such as Cho Hun-hyun and the like.
d| [Gajiwara] Kajiwara ! [Gang Man-u] Kang Man-u !l [Gang Seung-heui ] Kang Seung-heui !l [Gang Ju-gu] Kang Chu-ku !1 [Gang Ji-seong] Kang Chi-seong ! [Gang Cheol-min] Kang Cheol-min ! [Gang Hun] Kang Hun | [Gobayasi ] Kobayashi [Go Jae-bong] Ko Chae-pong l [Go Jae-heui ] Ko Chae-heui l [Gu Ri ] Gu Li [Gwon Gab-yong] Kwon Kap-yong [Gwon Gyeong-eon] Kwon Kyeong-eon 6 [Gwon O-min] Kwon O-min [Gwon Hyo-jin] Kwon Hyo-chin d! [Gim Gang-geun] Kim Kang-keun d [Gim Gwang-sik ] Kim Kwang-sik (Kin dH [Gim Gi-hyeon] Kim Ki-heon d [Gim Deog-gyu] Kim Teok-kyu dt [Gim Dong-myeon] Kim Tong-myeon d [Gim Dong-yeob] Kim Tong-yeop d [Gim Man-su] Kim Man-su d [Gim Myeong-hwan] Kim Myeong-hwan dl [Gim Min-heui ] Kim Min-heui de [] Kim Seok-heung d1 [] Kim Seong-rae d1 [] Kim Seong-ryong d1 [] Kim Seong-hun d [] Kim Su-yeong d [] Kim Su-chang
Keoshoku)
d [] Kim Seung-chun d [] Kim Yeong-sam d [] Kim Yeong-hwan d [] Kim Weon d6 [] Kim Yun-tae dx [] Kim In d| [] Kim Il-hwan dl [] Kim Chae-ku d [] Kim Chong-su d [] Kim Chong-chun dH [] Kim Chwa-ki dV [] Kim Chu-ho d [] Kim Chun-yeong d, [] Kim Chan-u d [] Kim Cheol-chung d [] Kim Tae-hyang d [] Kim Hak-su d( [] Kim Hyeoe-min d [] Kim Hyo-kon d! [] Kim Hyo-cheong dl [] Kim Heui-chung [] Na Chong-hun X! [] Nam Chi-hyeong x [] No Yeong-ha x [] No Chun-hwan tt [] Rui Naiwei (Ye Nae-ui) [] Mok Myeong-keun [] Mok Chin-seok 8 [] Mun Yong-chik ! [] Pak Pyeong-kyu ! [] Pak Sang-ton !1 [] Pak Sang-su !8 [] Pak Seung-mun ! [] Pak Seung-cheol
!,
20
!, [] Pak Yeong-chan ! [] Pak Yeong-hun ! [] Pak Chong-yeol !d [] Pak Chi-eun ! [] Pak Chi-hun ! [] Pak Chi-yeol I [] Paek Tae-hyeon Ie [] Paek Heung-su [] Seo Neung-uk 4 [] Seo Mu-sang [] Seo Pong-su [] Song Tae-kon EX [] Shusaku [] Sim Chong-sik r [] An Kwan-uk r [] An Tal-hun rV [] An Yeong-kil rp [] An Cho-yeong t [] Yang Keon m [] Yang Sang-kuk V [] Yang Chae-ho ! [] Yeom Cheong-hun , [] Yeom Chan-su [] Ye Nae-ui (Rui Naiwei) 6 [] O Kyu-cheol 6 [O Cheong-won] Go Seigen; 7 [] Ok Teuk-chin 1 [] Weon Seong-chin 2t [] Yu Keon-chae 2 [] Yu Kyeong-min 2V [] Yu Pyeong-ho 2! [] Yu Chae-hyeong 2= [] Yu Chang-hyeok
Qingyuan
Wu
6H [] Yun Ki-hyeon 61 [] Yun Seong-hyeon 6 [] Yun Yeong-min 6 [] Yun Yeong-seon 6- [] Yun Chong-seop 6 [] Yun Hyeok 6 [] Yun Hyeon-seok t!| [] Yi Kang-il t [] Yi Kwan-cheol tH- [] Yi Ki-seop t [] Yi Tong-kyu t [] Yi Min-chin t [] Yi Pong-keun t [] Yi Sang-cheol t [] Yi Sang-hun t1 [] Yi Seong-chae t8 [] Yi Se-tol t [] Yi Yeong-sin t [] Yi Yong-su t, [] Yi Yong-chan t! [] Yi Cheong-u t! [] Yi Cheong-weon t [] Yi Chun-hak t [] Yi Chi-hyeon t=V [] Yi Chang-ho t [] Yi Hyeon-uk t! [] Yi Hyeong-ro twD [] Yi Hong-ryeol tl1 [] Yi Heui-seong [] Im Seon-keun [] Im Sun-taek = [] Im Chang-sik P [] Chang Tu-chin [] Chang Myeong-han
21
i
[Jeou Heoyang] Zhou Heyang [] Cheon Yeong-seon ! [] Cheong Tae-sang ! [] Cheong Tong-sik ! [] Cheong Su-hyeon ! [] Cheong Hyeon-san p [Jo Nam-cheol ] Cho Nam-cheol p [Jo Dae-hyeon] Cho Tae-hyeon p [Jo Yeong-suk ] Cho Yeong-suk p [Jo Han-seung] Cho Han-seung p( [Jo Hye-yeon] Cho Hye-yeon p [Jo Hun-hyeon] Cho Hun-hyeon ( [Cha Min-su] Cha Min-su (Jimmy Cha) ( [Cha Su-gweon] Cha Su-kweon p [Cheon Pung-jo] Cheon Pung-cho [Chwe Gyu-byeong] Choe Kyu-pyeong [Chwe Myeong-hun] Choe Myeong-hun 8 [Chwe Mun-yong] Choe Mun-yong = [Chwe Chang-won] Choe Chang-weon [Chwe Cheol-han] Choe Cheol-han i [Kong Byeong-ju] Kong Pyeong-Chu , [Ha Chan-seok ] Ha Chan-seok V! [] Ha Ho-cheong [] Han Sang-yeol [] Han Chong-chin [Han Cheol-gyun] Han Cheol-kyun t [] Han Hae-weon [] Heo Chang-heui [] Hyeon Mi-chin wCxh [] Hong Kkoch-no-eul w [] Hong Chang-sik
w! [] Hong Chong-hyeon w [] Hong Tae-seon i [] Hwang Yeom (Huang Yan) i [] Hwang Weon-chun
Example Phrases
This section provides useful phrases to use on baduk servers or when speaking with your korean baduk friends. It also contains phrases you might come across in korean baduk magazines.
Pv? Pv?
x0U 3.
m H 6. H 6!. P.
Have a good game.
P.
? Q s`t
Do you have time for one more? ... When I sit in front of the baduk board. . .
( 3, d 6$, , VT
2004
h 6
Time limit is 3 hours each, compensation 6.5 points, June 2004 in Ulsan, at the Hyundai hotel
t A r Qh H .
I am a student and would like to learn baduk over the summer holidays.