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Baduk Terminology v0.18

Baduk Terminology v0.18


This version was released on July 21st, 2012. This is a work in progress, compiled from many online and oine sources by Marcel Grnauer, with help from Kim Byung-moon u ( ). There are still many things that cant be right. For example, some terms have multiple, partially conicting, meanings, and there are several terms for the same thing. Please send additions, corrections and comments to hanekomu@gmail.com. You can nd the latest version in the Downloads section of http://hanekomu.at my German-language blog about Go. There are ve sections: The rst section, Baduk Terms, provides english translations for words and phrases often found in Korean baduk books. The second section, Baduk Book Guide, provides translations for titles of Korean baduk books. The third section, Baduk Titles and Events, lists the names of tournaments, titles and other important Baduk events. The fourth section, Player Names, lists the names of korean (as well as other) players along with their romanizations. The last section, Example Phrases provides useful phrases to use on baduk servers or when speaking with your Korean baduk friends. Entries are sorted according to hangeul alphabetical order. Pronunciation for the hangeul terms is given according to the Revised Romanization, which was ocially introduced by South Korean authorities in 2000. Note that [eo] is pronounced like the aw in thaw ; [ae] like the a in bat; [j ] like the dg in edge; [ch] like the aspirated ch in chop; [eu] like the u in pull, but without the lip rounding. Before [i ], [s] (but not [ss]) is pronouned sh. Double consonants are voiceless, not aspirated and more explosive than their single counterparts.

d8

Plural marker [deul ] is the particle for forming a plural. Only necessary if you explicitly dont mean the singular; normally, a noun can be singular and plural, depending on the context. Examples: [dol ] stone(s), [doldeul ] stones; [chaek ] book(s), [chaekdeul ] books; [jeongseok ] standard sequence(s), [jeongseokdeul ] standard sequences.

E ! !

Baduk Terms

[il dan] 1-dan (jap. shodan) 1 [il seon maneulmo] diagonal move
1

[ga] territory (jap. kakuteiji ) tH [gareugi ] through (jap. deru) [gabyeoun] light; stones with light, ex [gabyeoun

on the rst line (jap. tanuki no hara)

ible shape which can easily be looked after, or stones which have served their purpose and can be discarded without ill eects (jap. karui ) moyang] light shape (jap. karui katachi )

S J

[gabyeoum] light (jap. karui ) [gabyeopda] light | [gailsu] repair; internal reinforcement d| ! [gajiwara
pattern (jap. teire) jeongseok ] Kajiwara

c E

[gaksaeng] compromise |XH [gallichigi ] divide; separation; wedge; [gallim] divided  [gamgak ] intuition ! [gangsu] strong play ! [gangyo] forcing move (jap. kikashi ) ! [gangta] heavy blow p [geobukdeung] tortoise shell; turtles

a wedging move which has room for expansion (e.g., a two-space extension) in either direction (jap. wariuchi )

Language Notes
Making nouns from verbs For many korean verbs you can take the dictionary form (the one ending in - [da]) and replace the with - [gi ], thereby using the verb as a noun. For example, [baggwochida] to trade (verb); [baggwochigi ] the trading (noun). Therefore, if you see a word ending in - and you dont nd it in this dictionary, see if the corresponding - form is listed.

X XH

back; shape made by the capture of 2 stones (jap. kame no ko)

tHH t [geonneogada] t [geonneoda]


(jap. watari ) across; cross (over) underneath

Baduk Terminology v0.18 go [pass] over; go

connection

t [geonneottwoda] jump ahead tM [geonneomutchim] jump-attachment tt [geonneobutchida] attach across the t [geonneobutchim]
knights move; jump-attach (jap. tobi tsuke)

A [gongbang] ght (jap. tatakai ) H [gongbae] neutral point (jap. dame) HTH [gongbaeme-ugi ] shortage of liberHT [gongbaeme-um] shortage of liberties [gwa] and; with. Two-shape particle -d/-; - is used after a consonant  [gwasu] overplay (jap. uchisugi ) [gwagye] aect [gyohwan] exchange m [guksu] national hand (a big title) s [guthida] enclose s [guthim] enclosure (jap. shimari ); rein} [gubsu] vital point (jap. kyuusho) [gungdo] eye space; capacity for territory |  [gungoreul
the eye space (jap. futokoro) neolhida] enlarging force) (jap. damezumari ) ties (jap. damezumari )

xv [georeum] step xX [geolchida] approach; snuggle xh [geolchim] corner approach (jap. kakari ) [geomta] analyse a game ! [gyeoljeonghada] conclude T [gyeolko] (jap. yume) [gyeonggwado] preceding moves diagram [gyeongu] circumstances; a situation; a case; an instance; an occasion; a time; a moment (t in this case) [gyega] counting the score [gyesok ] continuation [gogeup] advanced level [gomok ] 4-5 point (jap. takamoku) ! [gomok jeongseok ] 4-5 point pattern [gomin] agony |X [gobayasiryu] Kobayashi opening [goksagung] bent four shape, is usually [gollan] diculty; trouble; suering; dis [gonma] baseless group of stones; [gonggyeok ] attack (jap. seme) [gonggyeokhada] attacking
seme) group; pursued stones tress; hardship; embarassment weak alive except in the corner (jap. shimoku) magari(jap. takamoku joseki )

jump-cutting across a knights move (jap. tsuke-koshi )

[gwi ] corner (jap. sumi; kado) [gwiga] returning home; homecoming [gwigoksa] bent four in the corner s [guiguthim] corner enclosure 8 [gwimitmeori ] sideburn  [gwisamsu] three liberties in the corner; p [geungeo] base, root p [geungeoeuiyocheo] base point H [geumgiseohwa] Four Great Accom [geup] student level (jap. kyu) [geupso] vital point (jap. kyusho) [geophan got] urgent area H [gida] crawl (jap. hai ) HH [gidaegi ] leaning attack, lean
motare, motareru, yoko-tsuke? ) plishments tombstone squeeze; fatal in three moves (jap. sumi no sante)

(jap.

(jap.

Baduk Terminology v0.18

Hp| s

Hp [gidaejo] Qidaizhao H [gido] way of baduk H [gibo] game record (jap. kifu) H [gibon] basic; basis H v [gibun joeum] good feeling H [gibun] feeling; sensation; a frame of mind; H [gisa] go player H1 [giseong] Go Saint (a big title) (jap. kisei ) H8 [gise] ghting spirit H [giso] (jap. godokoro) H [gieodeulda] crawl (jap. hai ) H [giweon] baduk house; baduk club (?) H [gipung] style of play R [ginseungbu] a strategy for white in notd [gipeun] deep [ggyeobutchim]
komi games in which he lets the opponent take good points but as compensation takes territory, aiming to outlast the opponent (jap. amashi ) mood

JH [ggeungoneulgi ] cut and extend (jap.


kirinobi )

J [ggeunda] cut; cut o (jap. kiri ) J [ggeuneo jabda] cut-and-kill JH [ggeuneonohgi ] a cut inside the enemy
territory, normally it will imply a sacrice (jap. kirikomi ) ture and other damage (jap. kamitori )

JH [ggeunojabgi ] a combination of capLH [ggeulgi ] pull back (n.) (jap. hiki ) L [ggeulda] draw back; pull back ]H [ggeunnaegi ] endgame; nish
yose) an end; nish

(jap.

] [ggeunnaeda] end (with); close; bring to | [ggiuda] wedge; insert (jap. warikomi ) | [ggium] insert (jap. warikomi ) |5H [ggiweoneohgi ] move between two enemy stones (jap. warikomi )

r [ggyeoanda] hug ,H [ggoburiga] bend (jap. magari ) , [ggoburida] turn; lled triangle , [ggoburim] bend around; lled triangle
(jap. magari, magari tsuke)

clamp, a move which pincers and attaches (jap. hasami tsuke)

|tH [ggiweobutchigi ] clamp H [nagagi ] a move which pushes between J [nagaggeunda]


warui )

two enemy stones, either into a one-point jump or a knights move (jap. de) a sequence of two moves which push and cut (jap. degiri ) wrong; evil (jap.

X [nabbeuda] be bad;

< [ggomsu] tricky play Ct@ [ggomnolipae] a ower-viewing pae ( @), i.e. one side has everything to lose, while the other stakes almost nothing; onesided pae ( @); picnic pae ( @) (jap. C [ggotsagung] ower four Itv [ggwakieum] solid connection
katatsugi ) hanami ko) (jap.

\ [nabbeun mat] bad taste [in mouth];


bad potential (jap. aji waru)

h [nabbeum] bad; wrong; it is bad [nakhasan] a parachute; a chute [nanga] rotten axe (jap. ranka) | tH [narilja geonneogi ] knights
crossing proach

IH [ggwakitta] solid connection of a oneJ v [ggeunum] cut o (jap. kiri )


point jump (jap. botsugi )

| xh [narilja | s [narilja

geolchim] knights ap-

guthim] knights enclosure; the 3-4 and 5-3 points (jap. kogeima shimari )

| $H  | $H [narilja

Baduk Terminology v0.18

neobgi ] knights move bridge; connect underneath (jap. keima watari )

x [norim] a noun form of x lit. (look x x [norim] a peeping move which threatens
to cut (jap. suru, nozoki )

| [narilja dallim] knights slide | [narilja ddwim] knights jump | D [narilja miggeureojim] monkey jump (jap. saru suberi )

and) aim intensely. However, it often denotes hidden agenda behind a move and actual benet of a move. is a move with hidden agenda.

| [narilja beollim] knights move extension

| [narilja butchim] knight-shape attachment, ecient way to cut a knightjump shape (jap. keima tsuke)

|  [narilja sseuium] knights cap | [narilja yeongyeol ] knights connection

x [norim] aim; purpose (jap. nerai ) x [norim] lurk (for making an attack) [nopda] high (jap. taka) [] (be) high (usually on the fourth line) d [nopeun beollim] high extension 0H [nohgoddagi ] being forced to add the

| [narilja]

extra stones necessary to remove a captured group from the board (jap. semedori )

knight jump; knights move (jap. keima); lit. sun, because the knights move reminds one of the chinese symbol for sun tion (jap. keima tsugi )

|tv [nariljaieum] knight-shape connec [] (be) low (usually on the third line) d [najeun beollim] low extension d [nacheum] low 6H [naeryeoseogi ] a descending move
while nishing the shape (jap. ori kiri )

0 [nohgoddada] compulsory capture t [nureuda] to push; press; stretch? [nun] eye, eye space (jap. me, manako) [nun] handicap; [the dierence in] points
(used with a numeral: jap. san-moku means a 3 stone handicap) (jap. moku)

xh [nunmokja

geolchim] large knights move approach to the 3-4 stone (jap. ogeima kakari )

s [nunmokja guthim] large knights


corner enclosure; the 3-4 and 6-3 points (jap. ogeima shimari )

6 [naeryoseoda] descend (jap. sagari ) 6, [naeryoseom] descending downwards


(jap. sagari )

]H [nunmokja ggeunnaegi ] monkey


slide (jap. saru suberi )

$H [neomgi ] a bridge; connection underneath $ [neomda] to bridge; to connect underneath $ [neomeogada]


watari ) bridge under

[nunmokja dallim] large knights


slide (jap. saru-suberi )

or along the edge of the board (jap. watari )

or along the edge of the board (jap. watari ) (jap.

[nunmokja ddwim] large knights cap D| [nunmoka miggeurajim] large


knights slide; monkey jump (jap. suberi ) saru

6x [nekan] (jap. yongen) 6x [nekan beollim] four-point extension


(jap. yongen biraki )

 [nunmokja sseuium] a move which

x [norida] (jap. suru)

combines the large knight jump with a cover. (jap. ogeima kake) For example, if Black has a stone on the 3-4 point and White has a stone on the 5-4 point, then a white move at 4-7 is a large knights press.

Baduk Terminology v0.18

[nunmokja] large knights move; large

! [nunsatae jeongseok ] Avalanche pattern (jap. nadare) ( avalanche; eye; snow) t [nyuseu] news [neuseunhada] 1. (be) loose; slack; H [neulgi ] solid extension (jap. nobi ) [neulda] to stretch; to extend (jap. nobi ) PH [neureodugi ] extension which nishes , [neureoseom] an extension from a single [neureojin chuk ] loose ladder (jap. @ [neureojin pae] one-step pae ( @); one move approach pae ( @) (jap. itte  [dagaseoda] to come close to; to ap, [dagaseom]
tsume) proach (jap. tsume); to make it narrow (jap. sebameru) approach (jap. kakari, ko; itte yose ko) yurumi shicho) stone (jap. narabi ) the shape (jap. nobikiri ) lax. 2. (be) relaxed; slack; easygoing (jap. yurumi as in jap. yurumi shicho loose ladder)

knight jump (lit. eye, because the large knights move reminds one of the chinese symbol for eye) (jap. ogeima)

 [daegakseon poseok ] cross opening;  [daegakseon hwajeom] diagonal 4 [daegakjeom] (jap. tasuki basho) m pt [daeguk jogeon] the conditions m [daeguk m  [daeguk
4-points jap. tasuki hoshi on which two players play each other, i.e., the handicap (jap. teai ) diagonal opening (jap. tasuki fuseki )

jongnyo] the end of the endgame, i.e. no protable moves left jungdan] suspending play during a game (it was Whites privilege to suspend play on his move) (jap. uchikake)

m [daeguk ] match; game;  to play a [daegungsogung] big eye vs small eye [daema] group; a loosely connected set of $! ! [daebungseolhyeong
Large Avalanche pattern taisha) game (jap. taikyoku)

blocks of the same colour; block; connected stones of the same colour jeongseok ]

[daesa] big slant (name of a pattern) (jap. ! [daesajeongseok ] Great Slant pattern E [daechaek ] a measure; a countermeasure; [deonjida] to resign d [deom] compensation; advantage (jap. komi ) [do] diagram (as in 1 diagram 1) [dojang] a drill hall; a gymnasium; a gym Q [dol badukpan] stone board [dol ] stone. Originally korean word.  H [dolgarigi ] stone choice; choosing for t [doldori ] a method to capture where
colors (jap. erabu; nigiri ) stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi ) [seok ] also means stone, but is of chinese origin. a counterplan; a countermove (jap. taisha)

X [dachida] to hurt oneself; to get [be] hurt

[dan] master level (jap. dan)  [dandansu] a method to capture where  [dansu] fatal (jap. atari )  [danjeom] defect; weak point @ [danpae] direct pae ( @) [dallida] slide  [daegak poseok ] diagonal opening

[injured]; to get wounded; to sustain [suer] an injury; to be damaged

stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )

h pP

Baduk Terminology v0.18

6 potential (lit. taste) (jap.

h pP [doreul geoduda] to resign h [doreul deonjida] to resign 8 [dongmunseodam] the moon ! [donghyeong] 1.

[dwitmat]
aji )

and a mud turtle; an immense dierence (jap. tsuki to suppon) the same shape. 2. the same type [pattern] ;a similar type

8 [dwitmun] open back door 8 [dwitmunyeollim] open


(jap. susoaki ) humans)

at the edge

[deul ] plural (z.B. human, D [deulddeundol ] (jap. ukiishi ) H [deuryeodabogi ] a peep; (threaten [deuryeodaboda] to peep (moving so
ing a cut on the next move) (jap. nozoki )

!$ [donghyeongbanbok ] super pae ( @) J [dweggeunda] counter-cut  [dwedansu] counter-dansu 0 [dweddanaem] snapback; recapture 0 [dweddada] counter-capture 'hXH [dwebaddachigi ]
attachment (jap. tsuke kaeshi ) tsuke kaeshi ) (jap. uttegaeshi )

counter-

 [dwebutchim] counter-attachment (jap. " [dwejeojim] counter bend; staircase; a  [dwehyeopgong] counter-pincer +!! [dwetbakhyeong] carpenters square P [dunun] two separate eyes or eye spaces P8 [dujeommeori ] hit on two stones head Px xh [dukan
proach (jap. ni me no atami ) geolchim] two-space bend on top of an enemy bend (jap. nidan bane; hane kaeshi; uwahane)

[deuryeodabom] threat (jap. nozoki ) 0 [ddanaeda] capture; pick out (jap. nuki ) 0 [ddanaendol ] captured stone 0 [ddanaem] pick out (jap. nuki ) [] break out [through] (jap. deru) H [] break out [through] (jap. deru) [ddwida] jump (jap. tobi ) , [ddwieoggoburim] (jap. tobima [ddwieonagada] jump outside (jap. [ddwieodeulda] jump inside (jap. [ddwim] jump (jap. tobi ) D [ddeundol ] oating stones; rootless | [reul ] drect object marker in a sentence [maneulmo] diagonal move (jap. [maneulmobutchim]
sumi ) bikomi ) tobidashi ) togari )

as to threaten a cut on the next move) (jap. nozoki )

ap-

Px d [dukan Px d [dukan
nikken tobi )

najeun beollim] twonopeun beollim] two-

point low extension

Px [dukan ddwim] two-point jump (jap. Px [dukan beollim] two-space extension Px [dukan] two-space P0 [duteoum] thickness (jap. atsumi ) PA [duteomda] thick; of positional advan(jap. nikken biraki )

point high extension

ko-

tage; thickness (jap. atsumi ). However, it sometimes describes solid defensive moves to maintain superiority and conclude a winning game.

[magda] to block (osae) v [mageum] a block (osae) h@ [manneyonpae] ten thousand year pae ( @) (jap. mannen ko) q [manjok ] satised; satisfaction; content [mat] potential (lit. taste) (jap. aji )

diagonal attachment (jap. kosumi tsuke) (kake tsugi?)

Baduk Terminology v0.18

H e,

H [matbogi ] fork; mirror (jap. miai ) h [maseul obsaeda] erase potential


(jap. aji keshi )

hlH [moraddeolgugi ] a method to cap-

h [manghamda] be ruined; fall; perish J [] to crosscut (jap. kiri chigai ) Jv [] a crosscut (jap. kiri chigai ) Q [matbaduk ] rst move in alternate unhandicapped game (jap. tagai sen) game

Q [matbaduk ] non-handicap baduk;

even

H [] paired moves; A or B; fork (jap. miai ) [maedeub] knot 6 [] rabbity six 3 [] ower six (jap. hana roku) () [maek(jeom)] good style; skillful; key
move (jap. suji; tesuji )

 [myosu] excellent move (jap. myoshu) 4 [mugeobda] heavy 4 [muryo] (jap. tozen) 4tH [] retract (jap. matta; yari naoshi ) 4() [muri(su)] unreasonable; overplay 4 [museungbu] a drawn game; a void game 4E [muchaek ] resourcelessness; (a) lack of pol8( [munje] problem; question < [mureobom] a move which tests the opI\ [mungchin
ponents plans (jap. yosu miru) icy (plan) (due to repeated board position) (jap. jigo)

ture where stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )

8 [meori ] head 8 [] a preface; a foreword; an introduction;


a preamble

9XH [meogyeochigi ] a throw in 9X [meogyeochida] to throw

D [miggeureojida] slide D [miggeureojim] slide (jap. suberi ) m [minijungguksik ] mini-Chinese


opening

moyang] overconcentrated shape (jap. korigatachi )

in; cram (jap. horikomi; uchikaku; kuwaseru)

x [] jap. Meijin; a big title s [] diagonal enclosure [] diagonal attachment (jap.


tsuke)

[misaeng] unsettled [misaengma] a group of stones that is [] lukewarm a [miheum] insucient H [] creep (jap. hairu) H [milgi ] a push [milda] to push (peep?) (jap. oshi ) tH [] avalanche D|H [] straight up (jap. masugu)  [] underneath attachment " [] bend underneath (jap. shita hane) e " [] outer bend e [] outside (jap. soto) e, [] (jap. soto magari )
not yet alive

kosumi

[moyang] shape (jap.

katachi ); also that which is still only the shape of a territory, that is, a framework, sphere of inuence (jap. moyo) good in

"H [] being in good shape;


shape

h  [] stylish move [moja] cap (jap. boshi )  [mojasseuium] to cap (jap. boshi ) ) [mochak ] to cap (jap. boshi ) [molda] drive

XH X [] to trade,
(jap. furikawari ) (jap. furikawari )

Baduk Terminology v0.18

XH [] the exchange, the trading [nomen]


to exchange [innitive]

[] 1.
hiraki )

Q [] pebble board game, Go (jap. igo) Q [badukdol ] stone (jap. ishi ) Q [badukpan] board (jap. goban) x [] correct move $ [bannun] half-eye $t [banmyeon] on the board $ [banbok ] repetition; reiteration  re$  [banseonsu]
peat; reiterate; do over again

[] expand; extend; spread; extension (jap. [] law; rule; method [] wall [] side [] metamorphosis;

be protable. 2. expand; extend; spread; open; widen; stretch; lay out; arrange (jap. hiraki )

$ [] half-point game $ [] half a point $Y [banchik ] illegal move (taking back a move, $@ [banpae] half-point pae ( @) ( [bal ] pace A [bangbeob] method A [bangeo] defense A [] sense of direction E [] diagonal jump; large diagonal jump; H [] belly attachment H [] distribution I [] white (jap. shiro; }) I [] white group I [] white stone I [] white to play [] give up; sacrice;
suteru) suicide, exceeding allotted time etc.)

almost seonsu ( (lit. half-seonsu)

)

elephants move (jap. hazama tobi; okosumi )

[byeonhwa] variation ! [] repair (jap. teire) ! [] strengthen X [] reserve H [] inated shape (jap. furoshiki )  [] botched invasion E [] common; average?  [] proper move (jap. honte) xA [] jap. Honinbo; a big title [] blockade; blocking (jap. fusa) [] block  [] sealed move [] bulge [] dividing into parts; cutting in halves  []
(jap. wakare)

transformation (exchange of territory and inuence)

[] resign; win by resignation; win with [] unsatisfactory, dissatised J [] attach and cut L [] attach and pullback [] attach and stretch [] attach and block [] attach and stretch
out counting (jap. toryo)

a method of analysis in which one changes the order of moves in a sequence and removes superuous stones in order to evaluate the basic structure (jap. tewari )

discard (jap.

[] bump; to thrust against an enemy stone ( [] lightning four


(jap. butsukari; tsuki atari )

Baduk Terminology v0.18 tsuke giri;

JH8
life-and-death prob-

JH [] attach and cut (jap.


tsuke kiri )

8( [sahwalmunje]
lem (jap. tsumego)

H [] attach and block, used in 4-4-point

H! [] 4-4-point pattern where you t []

pattern to take the corner (jap. tsuke nobi; tsuke osae)

[] life and death special  [sakkam] reduction  [sakkamhada] reduce; reducing (jap. [sandol ] live; alive) h [saraita] alive;
ikiru, chin. huoqi ) keshi ; erase; deate settled; living (jap.

attach against the knights move approach and extend when the opponent bends (jap. tsuke nobi joseki ) attachment or contact play (jap. tobi

[] a jump and an attachment (jap.


tsuke)

tsuke)

[] to attach inside (jap. tsuke) Dd [bigim] dual life (jap. seki ) Dd [bigimsu] move that makes dual life D ]H [bima ggeunnaegi ] monkey slide D [bima] monkey jump (jap. saru suberi ) D8 [bise] inferior E [bik ] draw; dual life; stale move (jap. seki ) E [biksu] move that makes dual life H [bingwi ] empty corner H [] empty triangle (jap. aki sankaku) H [] loose ladder (jap. yurumi shicho) u0 [] punctured tire; star capture (jap. uL []
ponnuki ) (jap. saru suberi )

[] life; existence [] live; alive @ [] three-step pae ( @) ! [samsam jeongseok ] 3-3 pattern h [samsam chimtu] 3-3 intrude [samsam] 3-3 point (, jap. sansan) 1 [samyeonseon] three star formation @ [sampae] triple pae ( @)  [] farmers hat (jap. jin gasa)  [] pyramid four (jap. yonmoku nakade) ! [] farmers hat; conical hat (jap. jin [sang] top [] advanced level (jap. jo kyu) [sangyong] commonly used  [seoda] stand (jap. tachi )  [seoron] an introduction; introductory  [dol ] stone. Originally chinese word. [dol ]
also means stone, but is of korean origin. [prefatory] remarks gasa) (jap. sanrensei )

H [] extend (jap. nobi ) [sa] dead [sasal ] killing  [saseok ] dead stones; sacriced stone; pris [saseokjakjeon] t [saibeo] cyber [sahwal ] life and
oner; sacrice (jap. suteishi ) sacrice egy/plan/play (jap. suteishi ) strat-

punctured tire; star capture (jap. ponnuki )

death problem (lit. dead, alive?) (jap. tsumego)

[seonsangseon] black-and-even game  [seonsu] initiative (jap. sente) 1 t [seonggong ida] succeed 1 [seongjeom] 4-4 point (jap. hoshi ) 8 [segye] world; Q8 (Baduk World)
is the name of a magazine

[seon] line

87 87 [seryeok ] inuence;
sumi; seiryoku)

Baduk Terminology v0.18 thickness (jap. at-

10 damezu-

q [] shortage of liberties (jap.


mari )

87 ! [] balance in power 8x d [sekan najeun beollim] three8x d [sekan nopeun beollim] three8x [sekan beollim] three-space extension 8x [] three space jump (jap. sankan tobi ) ! [] 3-4 point pattern [] 3-4 point (jap. komoku) $! ! [] Small Avalanche pattern [] the inside; the interior; the inner part H [] quick game 7 [] speed  [] bad move; crude play; a move that  [] trick play (jap. hamete) | [] play elsewhere; omit (jap. tenuki ) [] play elsewhere (jap. tenuki ) [sonsil ] loss t [sonhae] damage; injury; harm; loss; (selft@ [sonhaepae] pae
)damaging play? (jap. sangen biraki ) point high extension point low extension

D [] defence (jap. shubi ) D [] defence; keep (jap. mamori )  [] capturing race (jap. semeai )  [] ght for liberties, race to capture (se [susun] (right) order of play; timing; se [susun] match consisting of a set number   [susuneui myo] sequential magic )6 [susunchako] playing out of order;  [suseub] settlement  [suseubhada] settle; deal (cope) with;  [] capturing race (jap. semeai ) }H [] reading ! [] the last meaningful point in the opening or in the endgame (jap. tedomari ) make the best out of; save; (gain) control (of) a situation. It means manage orderly a chaotic situation or take care of a bad situation. wrong move order of games (jap. bango) quence (jap. tejun) meai)

makes the previous bad move a benet; a move that the player have no good plan/action afterwards, basically selfhurting move

 [] shorten the number of liberties EX [] opening strategy for black based  [sunsil ] honest; serious  Q [sunjang baduk ] Sunjang baduk @ [] rotation pae ( @) ` [seupido] speed  [] all-or-nothing move; do-or-die move; ) [] winning move  [] new opening theory,
(aggressive) movement to change the unfavorable situation (jap. shobute) on three 3-4-points (jap. Shusaku fuseki )

t@ [sonhaepaegam] loss leader pae ( @) threat  [su] move H [sunanugi ] sequence dissection H [suneulligi ] liberty increase  [sudan] a means; a measure; a way; a  [sudam] hand talk H [] the last meaningful point in the opening or in the endgame (jap. tedomari ) method; a step

( loses points (jap. sonko)

@) threat which

[sinhaeng] development of the game

based on 4-4 points and stressing the centre (lit. new opening). Pioneered by Go Seigen and Kitani Minoru (jap. shin fuseki )

11

Baduk Terminology v0.18

[silli ] prot; material gain [silli ] prot; territory towards edge usually  [] territory (jap. kakuteiji ) [siljeon sahwal ] real game life and ! [siljeon jeongseok ] real game pattern [siljeon] actual game (jap. jissen, chin. [siljeoneui
continuation shizhan) jinhaeng] real game death formed by 3rd or 4th line (jap. ji )

} [] a vulnerable point [spot]; a weak point } [] (jap. yowai ) ( , ) [] double- (jap. ryo-) xh [] double approach; double snuggles ( [] wings formation  [] double attack; double dansu  [] double seonsu ( ) (jap.
sente) (jap. ryo kakari ) [spot, side]; a defect; a weakness; ones Achilles heel

ryo

E [silchaek ] mistake; error @ [silpae] failure; wrong answer;


(jap. shippai )

mistake

@ [silpae] lose (jap. make) [ssbareum] swift; light (jap. sabaki ) [ssaum] ght (jap. tatakai ) [] bamboo joint (jap. takefu; narabi ) A [ssangbang chweseon] best for both A [ssangbang] both sides; both parties  [] iron pillar; two stones in a straight line  [] cover; oppress (jap. kake)  [] cover; oppress (jap. kake) h [] contact underneath (jap.

sides

(jap. tetchu)

shita

h" [] bend underneath (jap. shita hane) i [] bad move (jap. akushu) r! [] settle r H [] internal liberty r [] inside; inward (jap. uchi ) r, [] (jap. uchimagari ) r [] (jap. uchisuke) r! [] eye shape } [] some; a little; a bit; a few; somewhat;
slightly; kind [sort] of

tsuke)

" [] double bend (jap. nidan bane) @ E [] dual life because of double pae ( @) @ [yangpae] double pae ( @) Vl [] double tigers connection Vl [] double tigers mouth  [] two-star formation [] shallow h [] shoulder (jap. kata) hH [] shoulder hit (jap. kata tsuki ) hv [] shoulder hit (jap. kata tsuki ) 1H [] castle game ]H [] reverse seonsu ( ) endgame  [] reverse seonsu ( ) endgame [] connection (jap. tsugi ) [] connect H Q [] doubles baduk (jap. rengo)  [] a method to capture where stones are  [] continuous dansu 1 [] star formation 8 [] inferior [] thin (jap. usui ) d [] (jap. usu aji )
sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi )

vx0U

Baduk Terminology v0.18

12

v [] thin; skinny (jap. usumi; usui ) [] side attachment 6 [] ower ve; rabitty ve 6x [oreunzzok ] right (directional) 6 ! [] Go Seigen pattern 7 [] false eye (jap. kakame) D [] net; fork?; trap? (jap. geta) W [] cramped; unsatisfactory W [] worse o; embarrassingly unsatisfac-

, [] (jap. ue magari ) [] (jap. ue tsuke) [] upper attachment [] dangerous  [] thrust (jap. tsuppari ) 24 [] eye vs no eye (lit. have house, no 2 Q i [yureop

house); one group of stones not having an eye, while the opponents has one eye (jap. me ari me nashi ) baduk konggeureiseu] European Go Congress

d [wa] and; with. Two-shape particle -d/-; -d is used after a vowel h) [] relaxed move; poor move xV [] one-way street x [] 3-5 point (jap. mokuhazushi; sotomoku) x! [] (jap. sotomoku joseki ) | [wenzzok ] left (directional)  [] key stone; pivotal stones at very impor, [] (jap. yoten) [] right (directional) [] right edge (jap. uhen) 8 [] humiliating; painful 8 [] superior (either material advantage or X [] (jap. uchuryu) X [] cosmic style ! [] bad shape ! [] stupid shape (jap. gukei ) t [] awaken x [] (jap. soin) H [wigi ] another name for baduk
positional superiority) tant position, should not be given up (jap. kaname ishi; yoseki; taneishi )

tory; depending context, it could mean of poverty. It illustrates reaping little return from your investment or a situation wherein your stones are alive without inuence or material gain, hence, living embarrassingly in poverty

2 [yureop] Europe 2 [] advantage 2 (!8) [] lead; good 2 [yuhaeng] fashion; vogue; style; craze; fad; rage; popularity  be in fashion 3 [] six die eight live  [] counter move  [] a move which tests the opponents  [] prove [] applied [] applied life and death ! [] dumpling ! [] overconcentrated shape (jap.
achi ) plans (jap. yosumi ) [vogue]; be popular; be widely liked; prevail

korigat-

thH [] shoulder hit (jap. katatsuki ) t" [] double bend (jap. nidan bane) t@ [] two-step pae ( @) t [] (jap. ton tesuji ) t1 [] two star framework (jap. nirensei ) tv [] connection (jap. tsugi ) t [] after this; henceforth; in the future; x [] technique to deal with weak groups (jap. x0U [inteonet] Internet
shinogi ) hereafter; from now [this time, today] on

13

Baduk Terminology v0.18

| (2 m 

| [] capture rst | [] rst step | [] key move; winning move |X [] rst class |X [] rst class intuition? |A [] one-way street (jap. ippon michi ) | H [ilbon giweon] Nihon Ki-in | [ilbon] Japan | [] stand (jap. tachi ) l [] diagonal attachment l [] diagonal move (lit. mouth, because

( [] extension (jap. tenkai ) , [] dicult to see the fu [] strategy ,H [] combative mood; ghting mood ! [] a model; a type; a pattern; a specimen; [] disconnect @ [jeoldae paegam] absolute pae ( @) threat (jap. zettaikozai ) [jeoldae] absolute jap. zettai  [jeom] point  [] dead heat (close competition) (jap.  Q [jeopbaduk ] handicap baduk (jap. ! [jeongdap] correct answer ! [jeongsagong] square four ! [jeongseok ] formula; pattern;
go) seri ai ) oki screening; selection; choice ture?

8 [] introduction (jap. nyu mon)  [] (jap. tsugi no itte) [] link Y [] local (internal) pae ( @) threat () []
(jap. soba ko)

the knights move reminds one of the chinese symbol for mouth) (jap. kosumi )

[] self-dansu d() [] small scaled move (jap. chisai ) d!! [] Small Avalanche pattern [] strategy [] capture [] capturing (jap. tori ) [] kill; take; capture (jap. toru) d [] captured stones [] sacriced stone; prisoner; sacrice 8 [] net?;
geta?) (jap. suteishi ) cover or press?; lock?

stale move; a move which lls ones own liberties, or has the potential to do so, auto-atari move, self-killing move. self, lling, move (jap. damezumari )

!t [jeongseokihu] after the pattern ! [jeongseon] a strategy and a style for white

standard move (lit. correct stone(s)) (jap. joseki )

(kake?,

[] eternal life [jeowi ] a low position [rank]; a low degree m [] resistance

! [jeongsu] proper move (jap. honte) !t [jeonghae] correct answer (jap. seikai ) " J [] bend and cut " | [] bend and wedge " [] bend and connect " [] bend and kill " [] bend (jap. hane) " E [] dual life with a bend " [] quick turn; bend (jap. hane) (2 m  [] Part 2 - Mini Chinese opening

in games without compensation where one is always taking territory, even not defending some weak groups, but forcing the opponent to attack the weak groups; complete opposite of the attacking style, which builds thickness. jap. amashi

p t}t

Baduk Terminology v0.18

14

p t [] squeeze p [] to strangle (jap. shime tsuke); e.g.,

p [joim] fasten (jap. shime tsuke) p [joim] squeeze (jap. shibori ) m [jongguk ] the end of the game (not the
endgame)

to sacrice stones to be able to strangle an opponents groups by squeezing it

[] straight three [jib] 1. house (jap. me); prot. 2. territory; [jib] handicap; [the dierence in] points; (jap. tH [] pierce tH [] thrusting against; pushing in prepara t [] thrust (jap.
tion for cutting (tsuki-dashi) warikomi, squeeze into; a move made between opponents stones in order to separate them and/or to connect ones own stones. moku) jap. ji ; points in territory (jap. kakuteiji )

$ [jongban] closing stage d() [joeun (su)] good move (jap. suki te) v [joeum] good ! [] symmetrical shape 8 [] plan; order; request; demand; wish d() [] dead (stones) v [jugeum] death D [junbi ] preparation(s); (preliminary) ar  [junseonsu] almost seonsu ( ) mH [jungguk giweon] Zhongguo Qiyuan mX [junggungnyo] Chinese opening m  [jungguksik poseok ] Chinese open [junggeup] intermediate level (jap.  [jungdanhada] $ [jungban
strategy uchikiru) kyu) play out ing chu (jap. (baduk institute in Beijing) rangements; readiness

 [] choke (d [] order; sequence; arrangement; precedence; QtX (d black to move ) [] place a stone on the board; to move; a ) [] illegal point )H [] pass )6 [chako] mistake 8 [chamgo] reference; information; consulta8 [chamgodo] reference diagram; compar8H [] technique to deal with weak groups (jap. E [] book T` [chaempieon] champion | [] dipping knights move [] (jap. yurumi ) [] 10-10 point; zenith (jap. tengen) @ [] super pae ( @); almighty pae ( @) [] iron pillar (jap. tetchu) [] rst (as in rst steps) [] elementary level (jap. sho kyu) $ [] opening (jap. choban) }t [] overtime counting; second reading
(jap. byoyomi ) shinogi ) ison diagram tion; comparison move (jap. te)

jeonryeok ] middle game

$ [jungban] middle game (jap. chuban)  [jungbok ] overconcentration; overlapping; repetition ($); duplication  [jungang] center; middle (of the board) i [] important  [] (jap. yosu) [] defence; keep (jap. mamori ) [] defence; keep (jap. mamori ) [] straight four

15

Baduk Terminology v0.18 continuous dansu; connect-and-die (jap. oiotoshi )



 []

( []

6 [] left [chweseon] best; best plan [chuk ] ladder (jap. shicho) 8 [chukmeori ] ladder breaker (jap. shicho
atari ) ladder

( []

avoiding death skillfully; overcome; breakthrough (jap. shinogi ) break through; overcome; (jap. shinogi )

` [chukeuro jabhida] captured in [chungbun] enough; sucient X' [chibadda] bump; butt; butting (jap. X'v [chibadeum] butting; bump; to thrust X [chisu] the conditions on which two playXX [chiuchida] lean; incline [to, toward];
against an enemy stone (jap. batsukari; butsukari; tsukiatari ) ers play each other, i.e., the handicap (jap. teai ) slant [forward]; be biased; be partial [to]; be prejudiced; be unfair butsukari )

tD [taijem] Tygem (korean baduk server) t [taiteul ] title [] probe [talchul ] escape; extrication;  es-

1 [] jaw attack L [teseuteu] test Xt [] pillbox enclosure: two 3-5-points and t [teureining] training t [] training  [] gouge out H [] to wave (jap. aoru) V [] break an eye Y [] comb six, rectangular six  [] square four @ t [] pae ( @) elimination (jap.
kaisho) the 5-5-point (jap. tochika)

cape [from] ;get away from; get out of; extricate oneself from; free [liberate] oneself; ee; bail out

X [chijung] placement (jap. oki ) X [chijungsu] a move that goes at opponents vital point; semi-forcing move, not absolutely seonsu ( )? X [chijunghada] play inside; centering; h [chimib] invasion (jap. uchikomi ) h [chimibhada] invade; invading (jap. h, [chimtu] inltration; penetration; permeh, [chimtuhada] invade, invading T [] nose attachment l [keuda] (be) big; large; great; grand; spap [] big point (jap. oba) p() [] large move (jap. okina) p! ! [] Large Avalanche pattern | [keum] large; on a large scale
cious; extensive; broad; vast ation; saturation; osmosis uchikomu) a putting or a placement (jap. oki )

ko

@ [] (jap. ko) @ [paegam] pae ( @) threat (jap. ko date) @ [paesseum] pae ( @) threat (jap. ko @) [ppaechag] losing move, defeat move (jap. @t [paehaeso] pae ( @) elimination Y [paetgam] pae ( @) threat  [pyeonseonsu] unilateral seonsu ( ) endgame h [pyeonham] easily settled (I, h  [pyeonhusu] unilateral husu ( )
endgame White settles himself easily) baichaku) date)

 t [podosongi t [podosong]
stones (lit. dango)

Baduk Terminology v0.18

16

 [pyeoseon] describing stone usually hard to


move, or has no purpose because it is isolated or disconnected heavy, moyang] clumsy shape (jap. omoi katachi )

 [hyeopgong] a pincer; an attack on both anks (jap. hasami );  to pincer; to ! [hyeong] shape? !8 [hyeongsepandan] V [ho] territory V [hogak ] balanced; Vl [hogu
attack on both anks overall situation; positional judgement; judge the board situation

dumpling; a lump of a bunch of grapes) (jap.

 [poseok ] opening (jap. fuseki ) [peuro] pro; professional h [piryeon] certainly [ha] bottom [habyeon] lower edge, bottom edge (jap. t|t [hairaiteu] highlight m H [hanguk giweon] Korean Baduk Asm [hanguk ] Korea  @ [hansu neureojin pae] one-step pae ( @); one move approach pae ( @) x xh [hankan
proach (jap. itte ko; itte yose ko) geolchim] one-space apsociation kahen; shita hen)

even; equal; match; even split; equal [position]

good

Vl [hogu] tigers mouth Vltv [hoguieum] hanging connection (jap.


kaketsugi )

yeongyeol ] diagonal connection; hanging connection; tigers connection

V [horibyeong] cranes nest V  [hoseon poseok ] even game opening V


(jap. tagai sen no fuseki ) [hoseon] even game (alternating black and white); also the rst move in alternate, unhandicapped match (jap. tagai sen) favourable, satisfactory, everything is ne, a favorable turn, a favorable trend. It is often used to denote a series of good moves setting a favorable momentum. doubles baduk

Vp [hojo]

x H [] one-point jump (jap. ikken tobi ) x [] one-space jump, (jap. ikken tobi ) x [] one-space extension x() [] one-point jump (jap. ikken tobi ) x [] one-space h!() [hamjeom (su)] trap; trick play h!, k [] trap; fall into a trap h!X [] escape the trap or trick play [haengma] the ow of the stones, way of the moving horse ( travel; horse) [hyangsomok ] facing 3-4 points forma [heosulhada] 1. be shabby; worn-out; [hyeondae] modern (the company name
humble; poor. 2. be careless; negligent; inattentive Hyundai is a strange representation of this word) tion

`1H Q [heunseongyeongi baduk ] mixed

m [hwaguk ] game of peace  ! [hwajeom jeongseok ] 4-4 point pat [hwajeom]


tern

x [hwakin] certain ! [hwakjeongga] decided territory [hwangyeok ] capturing back (jap.


kaeshi )

ower point, star point, 4-4 point (jap. hoshi )

tori

[hwangyeok ] snapback (jap. utte gaeshi ) [hwansaeng] rebirth; revival; reincarnation (of a previously dead group) 
be born again; come back to life; revive; be reincarnated

17

Baduk Terminology v0.18

[hwallo] liberty; life line (jap. dame; katsuro)

Baduk Book Guide


21 21 5

( [hwalbalhada] (be) lively;

brisk; active; quick; open; free; vivacious; vigorous; sprightly; be full of life

8H2! [isibil segiyuhaeng jeongseok ] 8H2 [isibil


Fashionable Jeongseok in the 21st Century segiyuhaeng poseok ] Fashionable Poseok in the 21st Century

[hwalyong] forcing move; use, utilize t [hwedori ] a method to capture where t [hwedori ]
atari atari )

stones are sacriced to destroy the enemys eye shape (and use shortage of liberties to prevent connection) (jap. bata bata tesuji; oiotoshi ) spin around; thrust (jap.

[obunmaek ] 5 Minute Maek Q [goseuteu baduk ] Ghost


Hikaru no Go? Answer how

Baduk

( [gonggyeokgwan tagae] Attack and x [gonggyeok nohau] Attack Know [gwanjabo] Guanzi Pu (Kanzufu) H [gigyeongjungmyo] Gokyo Shumyo H [gibon sahwal ] Basic Life and Death H [gicho poseok ] Basic Poseok m p [daeguksu jo nam-cheol ] The !$ [donghyeongbanbok siljeon [millenieom
Millennium Haengma Baduk Great Cho Nam-cheol sahwal ] Same Shape Repetition Real Game Life-and-Death haengmabeob]

$ [huban] endgame T [hubimsu] an invasion of an opponents [husok ] following; succeeding  [husoksudan] a following

territory that makes the opponents territory dead or a dual life

measure (move). It most often means a move strategically complementing the previous move(s) and sometimes a following measure to nish or make the best out of a situation created by the previous move(s). cessarily correct). method) (lit. proceeding

 [husoksudan] continuation (not nec [husu] forced to answer (jap. gote)   [husueui seonsu] husu ( ) play with seonsu ( ) followup (jap.
gote no sente)

Qxv [baduk cheotgeoreum] First Steps in [byeonssaumsajeon]


Fighting on the Sides Dictionary of

 [hujeolsu] cutback; under the stones (?)  [hujeolsu] under the stones (jap. ishi no
shita)

 t [soksu keullinik ] Bad Move Clinic  0 [susangjeon maseuteo] Captur` Q [seupideu baduk ] Speed Baduk [sirijeu] Series [siljeon sahwal ] Real Game Life and ! [siljeon
Jeongseok Death jeongseok ] Real Game ing Race Master

I Q [hyungnae baduk ] mimic baduk (I


imitation; mimicry; mock)

Q [heug] black (jap. kuro; ) Q [heugdema] black group Q [heugma] black stone(s) Q [heugseon] black to play

 [siljeon poseok ] Real Game Opening [siljeon haengma] Real Game


Haengma (= Haengma) Think Like a Pro:

t Q @ tH
Children Baduk Camp

Baduk Terminology v0.18

18

t Q @ [eorini baduk suryeonjang] H( [wigibalyangron] Igo Hatsuyoron [jeonsulsajeon] Strategy Dictionary ! 0 [jeongseokeui maek maseu! t 0 [jeongseok ihu maseuteo] Af! [jeongseokeui
Jeongseok ter the Jeongseok Master maek ] Maek in teo] Maek in Jeongseok Master

]H [hyeondae ! [hyeondae ! [hyeondae


Jeongseok

[hyeondae sahwal sajeon] Modern Life and Death Dictionary jeongseok Modern Joseki Dictionary jeongseok ] sajeon] Modern sajeon]

ggeunnaegi sajeon] Modern Endgame Dictionary

$ [hyeondae

pX ! [jo chi-hun siljeon jeongseok ] p Q [jo


for Jeongseok? Cho Chikun Real Game Joseki

 [hyeondae poseok sajeon] Mod h! [hyeondae [hyeondae


ern Opening Dictionary hamjeongsu sajeon] Modern Trick Play Dictionary sajeon]

jungban Modern Middlegame Dictionary

[zogjibge maek ] Selected Correct Tip [chogeub sahwal ] Life and Death for $50 [choban osibsu] First 50 Moves !2! [chwesin jeongseok 8 0 [chukgwa
Beginners

hun-hyeon siljeon baduk ] Cho Hun-hyeon Real Game Baduk (series)

H [hyeonhyeongigyeong] Gengen Gokyo  0 [hwajeomgwa samsam


maseuteo] 4-4 and 3-3 Master

haengma Modern Haengma Dictionary

yuhaeng] Brand New Jeongseok; Fashionable Jeongseok

Baduk Titles and Events

h,d  0 [chimtuwa saggam maseuh,d  Ll [chimtuwa 7 [paweosongnyeog


Power Speed Haengma teo] Invasion and Reduction Master

jangmun maseuteo] Ladder and Net Master

( 51 2 Q i [je

saggameui tekeunik ] Invasion and Reduction Technique haengma]

(9 1H 8 Q 6 [je

osiboheui yureob baduk konggeureseu] 51st European Go Congress guheui samseongheuijaebae segyebaduk opeun] 9th Samsung Cup World Open Baduk Championship Cup

tH [toyota densubae] Toyota-Densu


Player Names

@ 0 [pae maseuteo] Pae Master @| vt Qt [paereul almyeon  ! [poseokgwa [peuro h ! [pilsu


Jeongseok Game Tesuij and Joseki

baduki bo] If You Know Pae, You See Baduk jeongseok ] Opening

siljeon maek ] Pro Real jeongseok ] Necessary maseuteo]

0 [haengmabeob
Haengma Rule Master

Often, the prevalent romanization is not the Revised Romanization; therefore, the most common romanization is still used, but the Revised Romanization is given as well to make pronounciation more consistent throughout this guide. For example, is most often romanized as Cho Hun-hyeon, so that is what I have used here. However, the Revised Romanization is [Jo Hunhyeon], so I have added that as well to enable the reader to pronounce the name correctly within

19

Baduk Terminology v0.18

d|!

the pronounciation guidelines given at the beginning. I have not, however, gone as far as to include all sorts of weird romanizations such as Cho Hun-hyun and the like.

d| [Gajiwara] Kajiwara ! [Gang Man-u] Kang Man-u !l [Gang Seung-heui ] Kang Seung-heui !l [Gang Ju-gu] Kang Chu-ku !1 [Gang Ji-seong] Kang Chi-seong ! [Gang Cheol-min] Kang Cheol-min ! [Gang Hun] Kang Hun | [Gobayasi ] Kobayashi [Go Jae-bong] Ko Chae-pong l [Go Jae-heui ] Ko Chae-heui l [Gu Ri ] Gu Li  [Gwon Gab-yong] Kwon Kap-yong [Gwon Gyeong-eon] Kwon Kyeong-eon 6 [Gwon O-min] Kwon O-min [Gwon Hyo-jin] Kwon Hyo-chin d! [Gim Gang-geun] Kim Kang-keun d [Gim Gwang-sik ] Kim Kwang-sik (Kin dH [Gim Gi-hyeon] Kim Ki-heon d [Gim Deog-gyu] Kim Teok-kyu dt [Gim Dong-myeon] Kim Tong-myeon d [Gim Dong-yeob] Kim Tong-yeop d [Gim Man-su] Kim Man-su d [Gim Myeong-hwan] Kim Myeong-hwan dl [Gim Min-heui ] Kim Min-heui de [] Kim Seok-heung d1 [] Kim Seong-rae d1 [] Kim Seong-ryong d1 [] Kim Seong-hun d [] Kim Su-yeong d [] Kim Su-chang
Keoshoku)

d [] Kim Seung-chun d [] Kim Yeong-sam d [] Kim Yeong-hwan d [] Kim Weon d6 [] Kim Yun-tae dx [] Kim In d| [] Kim Il-hwan dl [] Kim Chae-ku d [] Kim Chong-su d [] Kim Chong-chun dH [] Kim Chwa-ki dV [] Kim Chu-ho d [] Kim Chun-yeong d, [] Kim Chan-u d [] Kim Cheol-chung d [] Kim Tae-hyang d [] Kim Hak-su d( [] Kim Hyeoe-min d [] Kim Hyo-kon d! [] Kim Hyo-cheong dl [] Kim Heui-chung [] Na Chong-hun X! [] Nam Chi-hyeong x [] No Yeong-ha x [] No Chun-hwan tt [] Rui Naiwei (Ye Nae-ui) [] Mok Myeong-keun  [] Mok Chin-seok 8 [] Mun Yong-chik ! [] Pak Pyeong-kyu ! [] Pak Sang-ton !1 [] Pak Sang-su !8 [] Pak Seung-mun ! [] Pak Seung-cheol

!,

Baduk Terminology v0.18

20

!, [] Pak Yeong-chan ! [] Pak Yeong-hun ! [] Pak Chong-yeol !d [] Pak Chi-eun ! [] Pak Chi-hun ! [] Pak Chi-yeol I [] Paek Tae-hyeon Ie [] Paek Heung-su  [] Seo Neung-uk 4 [] Seo Mu-sang  [] Seo Pong-su [] Song Tae-kon EX [] Shusaku [] Sim Chong-sik r [] An Kwan-uk r [] An Tal-hun rV [] An Yeong-kil rp [] An Cho-yeong t [] Yang Keon m [] Yang Sang-kuk V [] Yang Chae-ho ! [] Yeom Cheong-hun , [] Yeom Chan-su [] Ye Nae-ui (Rui Naiwei) 6 [] O Kyu-cheol 6 [O Cheong-won] Go Seigen; 7 [] Ok Teuk-chin 1 [] Weon Seong-chin 2t [] Yu Keon-chae 2 [] Yu Kyeong-min 2V [] Yu Pyeong-ho 2! [] Yu Chae-hyeong 2= [] Yu Chang-hyeok
Qingyuan

Wu

6H [] Yun Ki-hyeon 61 [] Yun Seong-hyeon 6 [] Yun Yeong-min 6 [] Yun Yeong-seon 6- [] Yun Chong-seop 6 [] Yun Hyeok 6 [] Yun Hyeon-seok t!| [] Yi Kang-il t [] Yi Kwan-cheol tH- [] Yi Ki-seop t [] Yi Tong-kyu t [] Yi Min-chin t [] Yi Pong-keun t [] Yi Sang-cheol t [] Yi Sang-hun t1 [] Yi Seong-chae t8 [] Yi Se-tol t [] Yi Yeong-sin t [] Yi Yong-su t, [] Yi Yong-chan t! [] Yi Cheong-u t! [] Yi Cheong-weon t [] Yi Chun-hak t [] Yi Chi-hyeon t=V [] Yi Chang-ho t [] Yi Hyeon-uk t! [] Yi Hyeong-ro twD [] Yi Hong-ryeol tl1 [] Yi Heui-seong [] Im Seon-keun  [] Im Sun-taek = [] Im Chang-sik P [] Chang Tu-chin [] Chang Myeong-han

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Baduk Terminology v0.18

i

 [] Chang Su-yeong ! [Jang Jeong-pyeong]

[Jeou Heoyang] Zhou Heyang [] Cheon Yeong-seon ! [] Cheong Tae-sang ! [] Cheong Tong-sik ! [] Cheong Su-hyeon ! [] Cheong Hyeon-san p [Jo Nam-cheol ] Cho Nam-cheol p [Jo Dae-hyeon] Cho Tae-hyeon p [Jo Yeong-suk ] Cho Yeong-suk p [Jo Han-seung] Cho Han-seung p( [Jo Hye-yeon] Cho Hye-yeon p [Jo Hun-hyeon] Cho Hun-hyeon ( [Cha Min-su] Cha Min-su (Jimmy Cha) ( [Cha Su-gweon] Cha Su-kweon p [Cheon Pung-jo] Cheon Pung-cho [Chwe Gyu-byeong] Choe Kyu-pyeong [Chwe Myeong-hun] Choe Myeong-hun 8 [Chwe Mun-yong] Choe Mun-yong = [Chwe Chang-won] Choe Chang-weon [Chwe Cheol-han] Choe Cheol-han i [Kong Byeong-ju] Kong Pyeong-Chu , [Ha Chan-seok ] Ha Chan-seok V! [] Ha Ho-cheong [] Han Sang-yeol [] Han Chong-chin [Han Cheol-gyun] Han Cheol-kyun t [] Han Hae-weon [] Heo Chang-heui [] Hyeon Mi-chin wCxh [] Hong Kkoch-no-eul w [] Hong Chang-sik

Chang Cheongpyeong (Zhang Zhengping)

w! [] Hong Chong-hyeon w [] Hong Tae-seon i [] Hwang Yeom (Huang Yan) i [] Hwang Weon-chun
Example Phrases
This section provides useful phrases to use on baduk servers or when speaking with your korean baduk friends. It also contains phrases you might come across in korean baduk magazines.

Pv? Pv?

What is your rank? How strong are you?

What geup (rank) do you play?

x0U 3.

On the Internet I play as 3 geup (kyu).

m H 6. H 6!. P.
Have a good game.

I am a Korean Baduk Association 6 dan.

At the baduk club I am about 6 geup (kyu).

P.

(It was a) good game.

  ? Q s`t

Do you have time for one more? ... When I sit in front of the baduk board. . .

( 3, d 6$, , VT

2004

h 6

Time limit is 3 hours each, compensation 6.5 points, June 2004 in Ulsan, at the Hyundai hotel

t A r Qh H .
I am a student and would like to learn baduk over the summer holidays.

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