Beruflich Dokumente
Kultur Dokumente
Damage Type
Range Increment
Rate of Fire
Magazine
Size
Weight
Purchase DC
Restriction
Handguns
Beretta 92F (9mm autoloader) Beretta 93R (9mm machine pistol) Colt Double Eagle (10mm autoloader) Colt M1911 (.45 autoloader) Colt Python (.357 revolver) (1) Derringer (.45) Desert Eagle (.50AE autoloader) Glock 17 (9mm autoloader) (1) Glock 20 (10mm autoloader) (1)
MAC Ingram M10 (.45 machine pistol)
2d6 2d6 2d6 2d6 2d6 2d6 2d8 2d6 2d6 2d6 2d4 2d6 2d8 2d6 2d4 2d6 2d4
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic
40 ft. 30 ft. 30 ft. 30 ft. 40 ft. 10 ft. 40 ft. 30 ft. 40 ft. 40 ft. 20 ft. 30 ft. 30 ft. 30 ft. 40 ft. 40 ft. 30 ft.
15 box 20 box 9 box 7 box 6 cyl. 2 int. 9 box 17 box 15 box 30 box 6 cyl. 6 cyl. 6 cyl. 8 box 20 box 32 box 7 box
Small Medium Small Small Medium Tiny Medium Small Small Medium Tiny Small Medium Tiny Medium Medium Small
3 lb. 3 lb. 3 lb. 3 lb. 3 lb. 1 lb. 4 lb. 2 lb. 3 lb. 6 lb. 1 lb. 2 lb. 3 lb. 2 lb. 4 lb. 4 lb. 1 lb.
16 18 16 15 15 14 18 18 18 15 14 14 15 15 17 14 15
Lic (+1) Res (+2) Lic (+1) Lic (+1) Lic (+1) Lic (+1) Lic (+1) Lic (+1) Lic (+1) Res (+2) Lic (+1) Lic (+1) Lic (+1) Lic (+1) Res (+2) Res (+2) Lic (+1)
Pathfinder (.22 revolver) Ruger Service-Six (.38S revolver) S&W M29 (.44 magnum revolver) SITES M9 (9mm autoloader) Skorpion (.32 machine pistol) TEC-9 (9mm machine pistol) Walther PPK (.32 autoloader)
Longarms
AKM/AK-47 (7.62mmR assault rifle) Barrett Light Fifty (.50 sniper rifle) Beretta M3P (12-gauge shotgun) Browning BPS (10-gauge shotgun) HK G3 (7.62mm assault rifle) HK MP5 (9mm submachine gun) (1) HK MP5K (9mm submachine gun) HK PSG1 (7.62mm sniper rifle) (1) M16A2 (5.56mm assault rifle) M4 Carbine (5.56mm assault rifle) Mossberg (12-gauge shotgun)
Remington 700 (7.62mm hunting rifle)
2d8 2d12 2d8 2d10 2d10 2d6 2d6 2d10 2d8 2d8 2d8 2d10 2d8 2d8 2d6 2d10
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic Ballistic
70 ft. 120 ft. 30 ft. 30 ft. 90 ft. 50 ft. 40 ft. 90 ft. 80 ft. 60 ft. 30 ft. 80 ft. 10 ft. 80 ft. 40 ft. 90 ft.
30 box 11 box 5 box 5 int. 20 box 30 box 15 box 5 box 30 box 30 box 6 int. 5 int. 2 int. 30 box 20 box 6 int.
Large Huge Large Large Large Large Medium Large Large Large Large Large Medium Large Large Large
10 lb. 35 lb. 9 lb. 11 lb. 11 lb. 7 lb. 5 lb. 16 lb. 8 lb. 7 lb. 7 lb. 8 lb. 4 lb. 9 lb. 8 lb. 7 lb.
15 22 16 16 19 20 19 22 16 16 15 17 15 19 18 15
Res (+2) Lic (+1) Lic (+1) Lic (+1) Res (+2) Res (+2) Res (+2) Lic (+1) Res (+2) Res (+2) Lic (+1) Lic (+1) Lic (+1) Res (+2) Res (+2) Lic (+1)
Sawed-off Shotgun (12-gauge shotgu Steyr AUG (5.56 assault rifle) Uzi (9mm submachine gun) Winchester 94 (.444 hunting rifle)
Heavy Weapons
M-60 (medium machine gun) M2HB (heavy machine gun) M72A3 LAW (rocket launcher) M79 (grenade launcher) RPG-7 (rocket launcher) 2d8 2d12 10d6 (2) Varies (2) 6d6 (2) 20 20 Ballistic Ballistic 100 ft. 110 ft. 150 ft. 70 ft. 100 ft. A A 1 1 1 Linked Linked 1 int. 1 int. 1 int. Huge Huge Large Large Large 22 lb. 75 lb. 5 lb. 7 lb. 18 lb. 21 22 15 14 12 Mil (+3) Mil (+3) Mil (+3) Mil (+3) Mil (+3)
Damage Type Slasing Concussion Concussion Fire Concussion Special Slasing Fire Fire
Burst Radius 10 ft. 10 ft. 40 ft. Special 5 ft. 15 ft. 20 ft. Special Special 5 ft. 20 ft.
Reflex DC 15 18 16 12 15 - (2) 15 12 12
Size Tiny Small Small Medium Tiny Tiny Tiny Small Small Small Small
Weight 1 lb. 1 lb. 2 lb. 2 lb. 1 lb. 1 lb. 1 lb. 2 lb. 2 lb. 2 lb. 2 lb.
Purchase DC
16 (6 gren.)
Restriction Mil (+3) Mil (+3) Mil (+3) Res (+2) Lic (+1) Res (+2) Mil (+3) Res (+2) Mil (+3) Mil (+3)
14 (6 gren.) 15 (6 gren.)
10 (6 gren.)
12 (6 gren.) 17 (6 gren.) 15 (6 gren.)
SPLASH WEAPONS
Weapon Acid, mild Molotov Cocktail
Splash Damage 1 1
Critical 20 20
Reflex DC -
Purchase DC 6 6 (comp.)
Restriction -
(1) This mastercraft weapon grants a +1 bonus on attack rolls; (2) This weapon does special damage; (3) Special rules
MELEE WEAPONS
Weapon Damage +1 (1) 1d6 1d6 1d4 1d6 1d4 1d6 1d6 (1) 1d3 1d4 Critical
Damage Type
Range Increment
Size
Weight
Purchase DC
Restriction
Simple Weapons
Brass Knuckes Cleaver Club Knife Metal Baton Pistol Whip Rifle Butt Sap Stun Gun (1) Tonfa (1) 20 19-20 20 19-20 19-20 20 20 20 20 20 Bludgeoning Slashing Bludgeoning Piercing Bludgeoning Bludgeoning Bludgeoning Bludgeoning Electricity Bludgeoning 10 ft. 10 ft. Tiny Small Medium Tiny Medium Small Large Small Tiny Medium 1 lb. 2 lb. 3 lb. 1 lb. 2 lb. 3 lb. 1 lb. 2 lb. 5 5 4 7 8 2 5 6 -
Archaic Weapons
Bayonet (fixed) (1) Hatchet Longsword Machete Rapier Spear Straight Razor Sword Cane (1) 1d4/1d6 1d6 1d8 1d6 1d6 1d8 1d4 1d6 20 20 19-20 19-20 18-20 20 19-20 18-20 Piercing Slashing Slashing Slashing Piercing Piercing Slashing Piercing 10 ft. Large Small Medium Small Medium Large Tiny Medium 1 lb. 4 lb. 4 lb. 2 lb. 3 lb. 9 lb. lb. 3 lb. 7 4 11 5 10 6 4 9 -
Exotic Weapons
Chain (1) Chain Saw Kama Katana Kukri Nunchaku Three-Section Staff (1) (1) Special rules 1d6/1d6 3d6 1d6 2d6 1d4 1d6 1d10/1d10 20 20 20 19-20 18-20 20 20 Bludgeoning Slashing Slashing Slashing Slashing Bludgeoning Bludgeoning Large Large Small Large Small Small Large 5 lb. 10 lb. 2 lb. 6 lb. 1 lb. 2 lb. 3 lb. 5 9 5 12 5 3 4 -
ARMOR
Armor Type
Equipment Bonus
Nonprof. Bonus
Armor Penalty
Speed Weight
Purchase DC
Restriction
Light Armor
Leather Jacket Leather Armor Impromptu Archaic +1 +2 +2 +2 +3 +1 +1 +1 +1 +1 +8 +6 +7 +6 +5 -0 -0 -0 -1 -2 30 30 30 30 30 4 lb. 15 lb. 2 lb. 2 lb. 3 lb. 10 12 15 13 14 Lic. (+1) Lic. (+1) Lic. (+1)
Light Undercover Shirt Concealable Pull-up Pouch Vest Undercover Vest Concealable Concealable
Medium Armor
Concealable Vest Chainmail Shirt Light-duty Vest Tactical Vest Concealable Archaic Tactical Tactical +4 +5 +5 +6 +2 +2 +2 +2 +4 +2 +3 +2 -3 -5 -4 -5 25 20 25 25 4 lb. 40 lb. 8 lb. 10 lb. 15 18 16 17 Lic. (+1) Lic. (+1) Lic. (+1)
Heavy Armor
Special Response Vest Plate Mail Forced Entry Unit Tactical Archaic Tactical +7 +8 +9 +3 +3 +3 +1 +1 +0 -6 -6 -8 20 20 20 15 lb. 50 lb. 20 lb. 18 23 19 Lic. (+1) Lic. (+1)
Gargantuan Desk, dumpster, file cabinet, large f Colossal Junked vehicle, stoplight, telephone
CHAR. GENERATION
Score 8 9 10 11 12 13 Cost 0 1 2 3 4 5 Score 14 15 16 17 18 Cost 6 8 10 13 16
ACTION POINTS
Character Level 1st-7th 8th-14th 15th-20th Action Point Dice 1d6 2d6 3d6
LOSING WEALTH
Purchase DC 15+
1-10 higher than current Wealth
11-15 higher than current wealth
DIFF. CLASSES
Difficulty Very Easy Easy Average Tough Challenging Formidable Heroic Superheroic DC 0 5 10 15 20 25 30 35
PURCHASE DCs
Modifier +6 +4 +2 -2 -2 -2 -4 -6 -8 +2 +2
Item Cost $5 $12 $20 $30 $40 $55 $70 $90 $120 $150 $200 $275 $350 $500 $650 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Purch. DC
Item Cost $15,000 $20,000 $27,500 $35,000 $50,000 $65,000 $90,000 $120,000 $150,000 $200,000 $275,000 $350,000 $500,000 $650,000 $900,000 $1,200,000 $1,500,000 $2,000,000 $2,750,000 $3,500,000 $5,000,000 $6,500,000 $9,000,000 $12,000,000
Purch. DC 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Object has no application for assignment Object is rare Object is Licensed Object is Restricted Object is Military Object is Illegal Hero proficient in use of object
Returned all gear undamaged on previous mission
Nearly Impossible 40
$900 $1,200 $1,500 $2,000 $2,750 $3,500 $5,000 $6,500 $9,000 $12,000
THROWN EXPLOSIVES 1 2
10
ACTIONS IN COMBAT
Attack Actions Attack (melee) Attack (ranged) Attack (unarmed) Attack (aid another) Bull rush (attack) Escape a grapple Feint Ready Make a dying character stable Attack a weapon Attack an object Total defense Use a skill that takes an attack action Start/complete full-round action Full-Round Actions Bull rush (charge) Charge Coup de grace Full attack Overrun (charge) Run Withdraw Extinguish flames Use a skill that takes a full round Reload a firearm with internal magazine No Action Delay 5-foot step AoO No Yes Yes No No No No No Yes Yes Maybe No Usually Varies AoO No No Yes No No Yes No No Usually Yes AoO No No Move Actions Move your speed Use a piece of equipment Climb (one-quarter your speed) Climb (one-half your speed) Crawl Draw a weapon Holster a weapon Move a heavy object Open a door Pick up an object
Reload a firearm (box mag or speed loader)
Retrieve a stored object Stand up from prone, sitting or kneeling Swim Use a skill that takes a move action Free Actions Drop an object Drop to prone, sitting or kneeling Speak Action Type Varies Disarm Grapple Load a weapon Trip an opponent Use a feat
SIZE MODIFIERS
Size Colossal Gargantuan Huge Large Medium-size Small Tiny Diminutive Fine Def Mod. -8 -4 -2 -1 +0 +1 +2 +4 +8
HEALING
Method Normal rest (8 hrs) Complete rest (24 hrs) Long term care (24 hrs) Restore hit points Surgery DC 15 15 20 Result 1 hp/ character lev/ day 2 hp/ character lev/ day 3 hp/ character lev/ day 1d4 hp 1d6 hp/ character lev
TWO-WEAPON FIGHTING
Circumstances Normal penalties Off-hand weapon is light Two-Weapon Fighting feat Off-hand weapon is light and Two-Weapon Fighting feat
DEFENSE MODIFIERS
Circumstance Defender sitting or kneeling Defender prone Defender stunned or cowering (1) Defender climbing (1) Defender flat-footed (1) Defender running (1) Defender grappling (attacker not) (1) Defender pinned (2) Defender helpless (1)
Melee -2 -4 -2 -2 +0 +0 +0 -4 +0
Ranged +2 +4 -2 -2 +0 +2 +0 +0 +0
COVER
Degree of Cover One-quarter One-half Three-quarters Nine-tenths Total Defense +2 +4 +7 +10 -
Ref Save +1 +2 +3 +4 -
CONCEALMENT
Concealment One-quarter One-half Three-quarters Nine-tenths Total
ATTACK MODIFIERS
Circumstance Attacker flanking defender Attacker on higher ground Attacker prone Attacker invisible (1) Melee +2 +1 -4 +2 Ranged +0 +2
Denefse Modifier +0 +0 +1 +2 +4
COLLISION DAMAGE
Check/Roll Modifier +0 -1 -2 -4
Highest Speed Alley speed Street speed Highway speed All-out Smallest Size Colossal Gargantuan Huge Large Medium-size Small Tiny Diminutive/Fine Colliding Vehicle's Target Stationary Moving, head-on or 45 deg. from head-on Moving, perpendicular Moving, rear or 45 deg. from rear Sideswiped Occupants Cover None
All-out
VEHICLE SIZES
Vechicle Size Colossal Gargantuan Huge Large Medium-size
Size Modifier -8 -4 -2 -1 +0
FAVORS
DC Favor Easy 10 (up to half Wealth) Problematic 15 (up to Wealth) Difficult 20 (up to twice Wealth)
Clothing is modified for concealing Weapon in concealed carry holster Weapon can be drawn normally
Weapon can be drawn as a free action
Reflex Save DC
ELECTRICITY DAMAGE
Type Jolt Low voltage
Medium voltage
Tiny Small
Fort DC 10 15 15 20
ACID DAMAGE
Acid Mild Potent Concentrated Splash Immers. 1d6 2d6 3d6 1d10 2d10 3d10
High voltage