Beruflich Dokumente
Kultur Dokumente
of
Edinburgh
Sound
And
Fixed
Media
Film
Sound
Analysis
The
City
of
Lost
Children
Pavlidis
Aris
s0967255
Msc
Acoustics
and
Music
Technology
04/03/2001
Introduction
In
order
to
analyze
the
soundtrack
of
a
specific
segment
of
a
film,
it
would
be
useful
first
to
identify
some
characteristics
of
the
whole
film.
Listening
the
whole
soundtrack
without
seeing
the
movie,
someone
could
say
that
City
of
Lost
Children
is
an
animated
film
because
it
uses
sounds
with
characteristics
of
an
animation
world.
A
world
that
anyone
can
speak
and
anything
can
produce
sound
that
we
can
hear.
From
oncle
Irvin
,
the
speaking
brain
,
to
the
petit
puce
can
produce
a
clear
and
distinct
sound.
Micro
and
Macro
world
becomes
one
body.
One
big
loudspeaker
.
Fantasy,
mystery,
the
battle
of
the
good
and
the
evil,
the
magic
powers
of
randomness,
all
that
are
dressed
with
unique
distinguished
sounds
bringing
imagination
and
realism
into
the
same
plain.
The
wedding
of
the
two
worlds
would
be
impossible
without
the
presence
of
music.
Music
can
guarantee
for
a
successful
wedding
by
using
its
powers
to
bridge
the
gaps,
the
missing
steps,
between
sound
and
picture
and
lead
us
to
the
desirable
emotional
pattern.
We
are
going
to
analyze
mainly
a
2
and
a
half
minutes
scene.
Moreover,
some
discussion
would
be
done
about
some
interesting
factors
of
the
next
scene,
which
is
very
important
for
the
narrative.
Three
are
the
main
characteristics
we
are
going
to
discuss,
starting
from
the
same
point
of
departure.
* On Caro and Jeunet films, frames and sounds are tided together with an invisible chain. The most insignificant in appearance act, can turn out to play the most important role and change the route of the story.
The role of this specific sound is very important for the narrative as the 2 scenes start and end with the twins laughter. Firstly, we hear it as an off - screen acousmatic sound. It is a sound that sees but can not be seen. It talks, speaking the language of the evil of the fairy - tail : Ive found you and I am going to kill you. However, the laughter discloses some madness and a thoughtless confidence and gives hope to the spectator. We are in a fantasy world where anything could happen. The scene would have become more cruel and hopeless if there is no laughter and music at all. Evil that keeps its human characteristics (i.e confidence , ambition) in the shadow is more dreadful. Its power comes out of its silence. There is no hope in the shadow of the unknown. The laughter de- acousmatized some seconds later and its source become visible to us. In fact, we can say that it is a mental de acousmatization while we cannot see the twins laugh but can only conclude that they are them that produce the laughter. The laughter becomes a visualized sound some minutes later.
The same laughter can be heard in the end of scene 2 when the ship stops in front of the twins. Now, it is visualized from the beginning. At first it is hesitant and then becomes louder and shriller as the camera moves away from the object (twins) and shows us the magnitude of the ship in contrast to the twins. This way, it emphasizes the superficial character of the wicked and makes us feel sure about the rescue of the good. It is the total demystification of the evil character. Analyzing the scene from 01:13:25 to 01:15:24 After the fleas animated action, the sound becomes more realistic. Ambience volume is increased again , and some materializing indices can be heard (hear the footsteps on the boat and ladders sound). Music here proves to be a sound bridge between the two images(the fless movements and the next scene) and keeps the same mysterious atmosphere, thus accompanies efficiently the acousmatic evil laughter of the twins. It is a successful attempt to keep this atmosphere until the real action begins (the moment when the twins start playing the gramophone).The laughter rouses the girls fear and curiosity who in turn climbs up the ladder to find out the source of the acousmatic laughter. We can hear now some non diegetic tones, part of the music that has been following the action for some seconds and follow the girls steps as she is walking up the
ladder. It seems as if the footsteps produce these 3 tones(1:13:28 fro 3 seconds) by themselves. This way, the spectators curiosity and agony increse. However, these tones are not exactly like the standard clichs that are usually used in such scenes. Some hope is hidden behind these tones. Someone could say that these three non-diegetic anempathetic sound tones do not fit well in the specific moment. They look like Micky mouses music where for example some synthesized piano tones follow Plutos footsteps while he tiptoes to catch a running bone. These tones remind us of the animated nature of the film and give us that fairy tail feeling, when the battle of the good and the evil is, in fact, a childrens game where the bad has to chase the good and the good must always be the winner. 6
Voice
In the scene, from 01:13:34 to 01:14:05, the ambience and pit music lay the red carpet for the dialogue. Clear frequency of the voice can be used as an index to understand the acoustical characteristics of the recording. We can hear a clear and direct dialogue with some reverb upon it, which is not compatible with the pictures location. Thus, someone can conclude that the dialogue is not recorded directly during the shooting but afterwards in the studio (post- synchronization). The post edited reverb along with the simultaneous speech of the twins, give an out world feeling. Evil becomes stronger and the moment more dreadful. It is interesting the fact that the reverb increases into the twins speech. This is easily understood the moment when the jewels hit the ground. The sound is dryer than the voices and uses only some of the reverb of the virtual reverberating space. This way the spectator focuses on the evil character whose power is increased. Its speech plays the role of the herald of the next scene where something bad is going to happen. Music Music starts when the flea comes into the action. It accompanies the fleas actions by creating the approporiate mysterious atmosphere and some instant lower notes follow the fleas movement as it jumps into ones head. This Micky Mousing tecnique is used to emphasize each particular action of the flea. Music keeps the same atmosphere into the next scene, and a similar Micky mousing technique is used to emphasize girls action. At the end of the dialague, some tone flactuations give tension to the moment and empasize twins words. Then the gramophone starts. The flea is led from gramophones melody, and does its bad work. This active melody can be characterized as leitmotif music. Every time we hear that music, the flea gives its performance. After the fleas work, the camera moves away from the characters and along with some pit music that accompanies the gramophone give tension to the scene. Then, although the twins are still playing the gramophone, we cannot hear it.The same melody (one octave lower) is palyed from the non-diegetic plane and accompanies Ones transformation. However, we can hear it again when the pitch of the melody is increased and the camera focuses on it. It is difficult to understand when exactly screen and pit music are played together. A wonderful waltz song is created from the diegetic and the non- diegetic position. Pitch fluctuations are used in order to change our feelings. The lower pitch makes us feel less agony but maybe more fear while the higher one more tension. At the end of the scene an extended high pitch note is played in order to accompany the tears fall into the spiders web emphasizing its action and pass into another space. 7
01:13:45
01:14:15
01:14:45
01:15:15
01:15:25
Action
cry falls
twins speak
music score
Parrots clear melody is generated from girls tear that hits the spiders web, which then it is mixed with a dogs bark and together signal the start of this funny concert. The sound of the animal, the machine, the human and nature work together to generate the ships action(01:16:38) and its horn is heard for one more time like a battle cry. In the end, the ship destroys everything in front of it, and produces loud and complicated sounds (in the wings effect) that are not easily distinguished. There are no clear and direct sounds as before. The magic kettle explodes and a fleet of different sounds comes out to fulfill its destiny. 9
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References about the symbols and sound analysis methods that have been used to the essay : 1. 2. 3. 4. 5. 6. 7. Sonnenschein, D., Sound design: the expressive power of music, voice, and sound effects in cinema. 2001, Studio City, CA: Michael Wiese Productions. xxiii, Michael Chion, Audio Vision: Sound on Screen , 1994.New York, Columbia university Press Michael Chion: The voice in Cinema, 1999.New York, Columbia university Press Peter Larsen, Film Music, 2005,London. Reaktion Books Ltd Prendergast, Film music:A neglected art, 1992 New York-London W.W Norton & Company, second edition Rick Altman, Sound theory Sound practice , 1992. New York-London Routledge Edward R.Tufte, Envisioning Information , 1990. Graphics Press
Software that is used for the diagrams: Matlab OmniGraffle Professional Audacity
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