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####################################### # # Byzantine Events # # Event ID LoR.800 - LoR.

999 reserved # ####################################### # Written by Henrik Eklund namespace = LoR ### Eunuchs # Introduce Eunuch? character_event = { id = LoR.800 desc =EVTDESCLoR.800 picture = GFX_evt_emissary_byzantine capable_only = yes prisoner = no trigger = { has_dlc = "Legacy of Rome" age = 16 OR = { has_landed_title = e_byzantium has_landed_title = e_roman_empire } NOT = { any_courtier = { has_minor_title = title_imperial_eunuch } } } mean_time_to_happen = { months = 300 } option = { name = EVTOPTALoR.800 custom_tooltip = introduce_eunuch hidden_tooltip = { random_list = { 20 = { character_event 20 = { character_event 20 = { character_event 20 = { character_event 20 = { character_event } } } option = { name = EVTOPTBLoR.800 custom_tooltip = no_to_eunuchs } } # Martial Eunuch

= = = = =

{ { { { {

id id id id id

= = = = =

LoR.801 LoR.802 LoR.803 LoR.804 LoR.805

} } } } }

} } } } }

character_event = { id = LoR.801 desc =EVTDESCLoR.801 picture = GFX_evt_emissary_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.801 create_character = { random_traits = no dynasty = NONE female = no age = 20 religion = ROOT culture = ROOT trait = eunuch trait = diligent trait = quick trait = brave trait = brilliant_strategist attributes = { martial = 10 } } new_character = { give_minor_title = title_imperial_eunuch } } } # Diplomacy Eunuch character_event = { id = LoR.802 desc =EVTDESCLoR.802 picture = GFX_evt_emissary_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.801 create_character = { random_traits = no dynasty = NONE female = no age = 20 religion = ROOT culture = ROOT trait = eunuch trait = diligent trait = quick trait = gregarious trait = grey_eminence attributes = { diplomacy = 10 }

} new_character = { give_minor_title = title_imperial_eunuch } } } # Steward Eunuch character_event = { id = LoR.803 desc =EVTDESCLoR.803 picture = GFX_evt_emissary_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.801 create_character = { random_traits = no dynasty = NONE female = no age = 20 religion = ROOT culture = ROOT trait = eunuch trait = diligent trait = quick trait = temperate trait = midas_touched attributes = { stewardship = 10 } } new_character = { give_minor_title = title_imperial_eunuch } } } # Spymaster Eunuch character_event = { id = LoR.804 desc =EVTDESCLoR.804 picture = GFX_evt_emissary_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.801 create_character = { random_traits = no dynasty = NONE female = no age = 20 religion = ROOT culture = ROOT

trait = eunuch trait = diligent trait = quick trait = deceitful trait = elusive_shadow attributes = { intrigue = 10 } } new_character = { give_minor_title = title_imperial_eunuch } } } # Learning Eunuch character_event = { id = LoR.805 desc =EVTDESCLoR.805 picture = GFX_evt_emissary_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.801 create_character = { random_traits = no dynasty = NONE female = no age = 20 religion = ROOT culture = ROOT trait = eunuch trait = diligent trait = quick trait = scholar trait = mastermind_theologian attributes = { learning = 10 } } new_character = { give_minor_title = title_imperial_eunuch } } } ### Prisoner Events # Jailer Blind character_event = { id = LoR.830 desc =EVTDESCLoR.830 picture = GFX_evt_torture is_triggered_only = yes option = {

name = EVTOPTALoR.830 } } # Prisoner Blind character_event = { id = LoR.831 desc =EVTDESCLoR.831 picture = GFX_evt_torture hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.831 } } # Jailer Castrate character_event = { id = LoR.832 desc =EVTDESCLoR.832 picture = GFX_evt_torture is_triggered_only = yes option = { name = EVTOPTALoR.832 } } # Prisoner Castrate character_event = { id = LoR.833 desc =EVTDESCLoR.833 picture = GFX_evt_torture hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.833 } } # Jailer Castrate Boy character_event = { id = LoR.834 desc =EVTDESCLoR.834 picture = GFX_evt_torture hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.834 }

} ### Varangian Hippodrome Riots # Hippodrome Riots character_event = { id = LoR.840 desc =EVTDESCLoR.840 picture = GFX_evt_riots_byzantine ai = no capable_only = yes prisoner = no trigger = { has_dlc = "Legacy of Rome" age = 16 in_command = no OR = { has_landed_title = e_byzantium has_landed_title = e_roman_empire } capital_scope = { province_id = 496 } any_vassal = { has_landed_title = d_varangian_guard } } mean_time_to_happen = { months = 420 } option = { name = EVTOPTALoR.840 character_event = { id = LoR.841 days = 3 tooltip = EVTTOOLTIPLo R.841 } } option = { name = EVTOPTBLoR.840 character_event = { id = LoR.842 days = 3 tooltip = EVTTOOLTIPLo R.842 } } } # Varangian Guard unleashed character_event = { id = LoR.841 desc =EVTDESCLoR.841 picture = GFX_evt_battle_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.841 scaled_wealth = -0.25 prestige = -100 } }

# City Guard handles it character_event = { id = LoR.842 desc =EVTDESCLoR.842 picture = GFX_evt_riots_byzantine hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.842 scaled_wealth = -0.1 } } ### The Varangian and the Princess # AI Event for Daughter character_event = { id = LoR.845 hide_window = yes ai = yes trigger = { has_dlc = "Legacy of Rome" is_female = yes age = 16 father = { ai = no OR = { has_landed_title = e_byzantium has_landed_title = e_roman_empire } any_vassal = { has_landed_title = d_varangian_guard } NOT = { trait = incapable } prisoner = no } is_married = no NOT = { trait = celibate } NOT = { trait = chaste } NOT = { trait = homosexual } } mean_time_to_happen = { months = 400 modifier = { factor = 0.5 trait = lustful } } immediate = { hidden_tooltip = { father = {

character_event = { id = LoR.846 days = 3 } } } } option = { name = OK } } # Your Daughter Approaches character_event = { id = LoR.846 desc =EVTDESCLoR.846 picture = GFX_evt_princess_byzantine is_triggered_only = yes option = { name = EVTOPTALoR.846 create_character = { random_traits = yes dynasty = NONE female = no age = 22 religion = ROOT culture = swedish } new_character = { add_spouse_matrilineal = FROM hidden_tooltip = { add_lover = FROM } opinion = { modifier = opinion_grateful who = ROOT } } FROM = { opinion = { modifier = opinion_grateful who = ROOT } } } option = { name = EVTOPTBLoR.846 FROM = { opinion = { modifier = opinion_unhappy who = ROOT years = 2 } } } option = { name = EVTOPTCLoR.846 FROM = { opinion = { modifier = evil_murderer

who = ROOT years = 6 } } } } ### Drunken Varangians # AI Mayor Event character_event = { id = LoR.850 hide_window = yes capable_only = yes prisoner = no ai = yes trigger = { has_dlc = "Legacy of Rome" OR = { has_landed_title = b_galata has_landed_title = b_hieron has_landed_title = b_deuteron has_landed_title = b_pempton } age = 16 liege = { ai = no OR = { has_landed_title = e_byzantium has_landed_title = e_roman_empire } any_vassal = { has_landed_title = d_varangian_guard } } } mean_time_to_happen = { months = 1480 } immediate = { liege = { character_event = { id = LoR.851 } } } option = { name = OK } } # Drunken Varangians character_event = { id = LoR.851 desc =EVTDESCLoR.851 picture = GFX_evt_riots_byzantine

is_triggered_only = yes option = { name = EVTOPTALoR.851 FROM = { opinion = { modifier = opinion_happy who = ROOT years = 4 } } any_vassal = { limit = { has_landed_title = d_varangian_guard } opinion = { modifier = opinion_bitter who = ROOT years = 4 } } custom_tooltip = punish_varangians } option = { name = EVTOPTBLoR.851 any_vassal = { limit = { has_landed_title = d_varangian_guard } opinion = { modifier = opinion_happy who = ROOT years = 4 } } FROM = { opinion = { modifier = opinion_bitter who = ROOT years = 4 } } piety = -50 custom_tooltip = free_varangians } } ### Greek Fire Event Series # Explosion narrative_event = { id = LoR.860 title = EVTNAMELoR.860 desc =EVTDESCLoR.860 picture = GFX_evt_throne_room_byzantine capable_only = yes prisoner = no ai = no trigger = { has_dlc = "Legacy of Rome" OR = { has_landed_title = e_byzantium

has_landed_title = e_roman_empire } NOT = { has_global_flag = greek_fire } age = 16 in_command = no capital_scope = { province_id = 496 } religion_group = christian } mean_time_to_happen = { months = 780 } option = { name = EVTOPTALoR.860 character_event = { id = LoR.861 days = 3 tooltip = EVTTOOLTIPLo R.861 } set_global_flag = greek_fire } option = { name = EVTOPTBLoR.860 custom_tooltip = not_interested_in_explosion set_global_flag = greek_fire } } # Aftermath narrative_event = { id = LoR.861 title = EVTNAMELoR.861 desc =EVTDESCLoR.861 picture = GFX_evt_market_byzantine is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.861 character_event = { id = LoR.862 days = 120 random = 20 tooltip = EVTTOOLTIPLoR.862 } } } # Pirate Fleet narrative_event = { id = LoR.862 title = EVTNAMELoR.862 desc =EVTDESCLoR.862 picture = GFX_evt_emissary_byzantine is_triggered_only = yes hide_from = yes option = { # Naval fleet name = EVTOPTALoR.862 hidden_tooltip = { random_list = { 33 = { character_event = { id = LoR.863 days = 3

8 random = 8 } } 33 = { character_event = { id = LoR.864 days = 3 8 random = 8 } } 33 = { character_event = { id = LoR.865 days = 3 8 random = 8 } } } } custom_tooltip = deploy_fleet } option = { # Spies name = EVTOPTBLoR.862 hidden_tooltip = { random_list = { 33 = { character_event = { id = LoR.866 days = 3 8 random = 8 } } 33 = { character_event = { id = LoR.867 days = 3 8 random = 8 } } 33 = { character_event = { id = LoR.868 days = 3 8 random = 8 } } } } custom_tooltip = send_in_spies } } # Naval Battle Won (Daughter) narrative_event = { id = LoR.863 title = EVTNAMELoR.863 desc =EVTDESCLoR.863 picture = GFX_evt_kraken is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.863 change_martial = 1 character_event = { id = LoR.869 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 } } } # Naval Battle Won (Wife) narrative_event = { id = LoR.864 title = EVTNAMELoR.863 desc =EVTDESCLoR.864 picture = GFX_evt_kraken is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.863 change_martial = 1 character_event = { id = LoR.870 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 }

} } # Naval Battle Lost narrative_event = { id = LoR.865 title = EVTNAMELoR.863 desc =EVTDESCLoR.865 picture = GFX_evt_kraken is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.865 prestige = -25 character_event = { id = LoR.871 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 } } } # Spies Succeed (Daughter) narrative_event = { id = LoR.866 title = EVTNAMELoR.866 desc =EVTDESCLoR.866 picture = GFX_evt_shadow is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.863 change_intrigue = 1 character_event = { id = LoR.869 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 } } } # Spies Succeed (Wife) narrative_event = { id = LoR.867 title = EVTNAMELoR.866 desc =EVTDESCLoR.867 picture = GFX_evt_shadow is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.863 change_intrigue = 1 character_event = { id = LoR.870 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 } } }

# Spies Lose narrative_event = { id = LoR.868 title = EVTNAMELoR.866 desc =EVTDESCLoR.868 picture = GFX_evt_shadow is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.865 prestige = -25 character_event = { id = LoR.871 days = 65 random = 10 tooltip = EVTTOOLTIPLoR.869 } } } # The Letter (has daughter) narrative_event = { id = LoR.869 title = EVTNAMELoR.869 desc =EVTDESCLoR.869 picture = GFX_evt_recieve_letter is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.869 character_event = { id = LoR.872 days = 7 tooltip = EVTTOOLTIPLo R.872 } } option = { name = EVTOPTBLoR.869 character_event = { id = LoR.873 days = 7 tooltip = EVTTOOLTIPLo R.873 } } } # The Letter (has wife) narrative_event = { id = LoR.870 title = EVTNAMELoR.869 desc =EVTDESCLoR.870 picture = GFX_evt_recieve_letter is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.869 character_event = { id = LoR.874 days = 7 tooltip = EVTTOOLTIPLo R.872 } } option = { name = EVTOPTBLoR.869

character_event = { id = LoR.875 days = 7 tooltip = EVTTOOLTIPLo R.873 } } } # The Letter (no daughter or wife) narrative_event = { id = LoR.871 title = EVTNAMELoR.869 desc =EVTDESCLoR.870 picture = GFX_evt_recieve_letter is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.869 character_event = { id = LoR.876 days = 7 tooltip = EVTTOOLTIPLo R.872 } } option = { name = EVTOPTBLoR.869 character_event = { id = LoR.877 days = 7 tooltip = EVTTOOLTIPLo R.873 } } } # The Deal (Backstabbing with Daughter) narrative_event = { id = LoR.872 title = EVTNAMELoR.872 desc =EVTDESCLoR.872 picture = GFX_evt_shadowy_cabal is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 hidden_tooltip = { random_list = { 30 = { character_event = { id = LoR.880 days = 2 } } 70 = { character_event = { id = LoR.878 days = 2 } } } } custom_tooltip = ship_hoists_sails } } # The Deal (with Daughter) narrative_event = { id = LoR.873 title = EVTNAMELoR.872 desc =EVTDESCLoR.873 picture = GFX_evt_shadowy_cabal

is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 character_event = { id = LoR.881 days = 2 tooltip = EVTTOOLTIPLo R.878 } } } # The Deal (Backstabbing with Wife) narrative_event = { id = LoR.874 title = EVTNAMELoR.872 desc =EVTDESCLoR.874 picture = GFX_evt_shadowy_cabal is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 hidden_tooltip = { random_list = { 30 = { character_event = { id = LoR.880 days = 2 } } 70 = { character_event = { id = LoR.879 days = 2 } } } } scaled_wealth = -0.25 custom_tooltip = ship_hoists_sails } } # The Deal (with Wife) narrative_event = { id = LoR.875 title = EVTNAMELoR.872 desc =EVTDESCLoR.875 picture = GFX_evt_shadowy_cabal is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 scaled_wealth = -0.25 character_event = { id = LoR.881 days = 2 tooltip = EVTTOOLTIPLo R.878 } } } # The Deal (Backstabbing with Money) narrative_event = { id = LoR.876 title = EVTNAMELoR.872

desc =EVTDESCLoR.876 picture = GFX_evt_shadowy_cabal is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 hidden_tooltip = { random_list = { 30 = { character_event = { id = LoR.880 days = 2 } } 70 = { character_event = { id = LoR.879 days = 2 } } } } scaled_wealth = -0.35 custom_tooltip = ship_hoists_sails } } # The Deal (with Money) narrative_event = { id = LoR.877 title = EVTNAMELoR.872 desc =EVTDESCLoR.877 picture = GFX_evt_shadowy_cabal is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.872 scaled_wealth = -0.35 character_event = { id = LoR.881 days = 2 tooltip = EVTTOOLTIPLo R.878 } } } # Conclusion (Ambush success with daughter) narrative_event = { id = LoR.878 title = EVTNAMELoR.878 desc =EVTDESCLoR.878 picture = GFX_evt_victory_arch_byzantine is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.878 create_character = { name = Kyrillos random_traits = no dynasty = NONE female = no age = 47

religion = orthodox culture = greek trait = intricate_webweaver trait = brave trait = drunkard trait = hedonist trait = wroth trait = greedy trait = proud trait = ambitious attributes = { learning = 2 martial = 5 diplomacy = 2 intrigue = 1 stewardship = 1 } } new_character = { prisoner = yes create_character = { name = Despina random_traits = no dynasty = NONE female = yes age = 21 religion = orthodox culture = greek trait = intricate_webweaver trait = brave trait = hedonist trait = wroth trait = fair trait = proud trait = ambitious attributes = { learning = 1 martial = 3 diplomacy = 3 intrigue = 2 stewardship = 2 } } new_character = { prisoner = yes set_father = prev } } change_intrigue = 1 wealth = 25 custom_tooltip = liquid_fire_settled } } # Conclusion (Ambush success without daughter) narrative_event = { id = LoR.879 title = EVTNAMELoR.878 desc =EVTDESCLoR.879 picture = GFX_evt_victory_arch_byzantine

is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.878 create_character = { name = Kyrillos random_traits = no dynasty = NONE female = no age = 47 religion = orthodox culture = greek trait = intricate_webweaver trait = brave trait = drunkard trait = hedonist trait = wroth trait = greedy trait = proud trait = ambitious attributes = { learning = 2 martial = 5 diplomacy = 2 intrigue = 1 stewardship = 1 } } new_character = { prisoner = yes } change_intrigue = 1 scaled_wealth = 0.35 custom_tooltip = liquid_fire_settled } } # Conclusion (Ambush fails) narrative_event = { id = LoR.880 title = EVTNAMELoR.878 desc =EVTDESCLoR.880 picture = GFX_evt_hagia_sofia is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.878 prestige = -50 custom_tooltip = liquid_fire_settled } } # Conclusion (no Ambush) narrative_event = {

id = LoR.881 title = EVTNAMELoR.878 desc =EVTDESCLoR.881 picture = GFX_evt_hagia_sofia is_triggered_only = yes hide_from = yes option = { name = EVTOPTALoR.878 prestige = -50 custom_tooltip = liquid_fire_settled } } ### The Eunuch Merchant # Merchant Arrives character_event = { id = LoR.885 desc =EVTDESCLoR.885 picture = GFX_evt_carriage ai = no capable_only = yes prisoner = no trigger = { has_dlc = "Legacy of Rome" age = 16 in_command = no } mean_time_to_happen = { months = 780 } option = { name = EVTOPTALoR.885 character_event = { id = LoR.886 days = 3 tooltip = EVTTOOLTIPLo R.886 } } option = { name = EVTOPTBLoR.885 custom_tooltip = send_merchants_away } } # Spends the Night character_event = { id = LoR.886 desc =EVTDESCLoR.886 picture = GFX_evt_feast hide_from = yes is_triggered_only = yes option = {

name = EVTOPTALoR.886 custom_tooltip = eunuch_offer hidden_tooltip = { random_list = { 25 = { character_event = { id = LoR.887 days = 3 } } 25 = { character_event = { id = LoR.888 days = 3 } } 25 = { character_event = { id = LoR.889 days = 3 } } 25 = { character_event = { id = LoR.890 days = 3 } } } } } } # Gift 1 character_event = { id = LoR.887 desc =EVTDESCLoR.887 picture = GFX_evt_emissary hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.887 create_random_steward = { random_traits = no dynasty = NONE female = no age = 22 religion = ROOT culture = manden trait = eunuch trait = diligent trait = temperate trait = humble } new_character = { opinion = { modifier = opinion_loyal_servant who = ROOT } } } option = { name = EVTOPTBLoR.887 custom_tooltip = eunuch_declined } } # Gift 2 character_event = { id = LoR.888 desc =EVTDESCLoR.887 picture = GFX_evt_emissary

hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.887 create_random_diplomat = { random_traits = no dynasty = NONE female = no age = 22 religion = ROOT culture = ethiopian trait = eunuch trait = diligent trait = temperate trait = humble } new_character = { opinion = { modifier = opinion_loyal_servant who = ROOT } } } option = { name = EVTOPTBLoR.887 custom_tooltip = eunuch_declined } } # Gift 3 character_event = { id = LoR.889 desc =EVTDESCLoR.887 picture = GFX_evt_emissary hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.887 create_random_intriguer = { random_traits = no dynasty = NONE female = no age = 22 religion = ROOT culture = greek trait = eunuch trait = diligent trait = temperate trait = humble } new_character = { opinion = { modifier = opinion_loyal_servant who = ROOT }

} } option = { name = EVTOPTBLoR.887 custom_tooltip = eunuch_declined } } # Gift 4 character_event = { id = LoR.890 desc =EVTDESCLoR.887 picture = GFX_evt_emissary hide_from = yes is_triggered_only = yes option = { name = EVTOPTALoR.887 create_random_soldier = { random_traits = no dynasty = NONE female = no age = 22 religion = ROOT culture = bedouin_arabic trait = eunuch trait = diligent trait = temperate trait = humble } new_character = { opinion = { modifier = opinion_loyal_servant who = ROOT } } } option = { name = EVTOPTBLoR.887 custom_tooltip = eunuch_declined } } ### Tzykanion # AI Challenges character_event = { id = LoR.900 hide_window = yes ai = yes min_age = 16 max_age = 60 capable_only = yes prisoner = no trigger = { primary_title = { higher_tier_than = COUNT }

OR = { liege = { has_dlc = "Legacy of Rome" has_landed_title = e_byzantium NOT = { has_character_flag = no_more_tzykanion } ai = no culture = greek is_female = no prisoner = no age = 16 NOT = { age = 65 } NOT = { trait = infirm } NOT = { trait = incapable } } liege = { has_landed_title = e_byzantium any_realm_lord = { ai = no has_dlc = "Legacy of Rome" NOT = { has_character_flag = no_more_tzy kanion } same_liege = ROOT culture = greek is_female = no prisoner = no age = 16 NOT = { age = 65 } NOT = { trait = infirm } NOT = { trait = incapable } } } } culture = greek is_female = no } mean_time_to_happen = { months = 1400 } immediate = { if = { limit = { liege = { has_landed_title = e_byzantium ai = no } } liege = { character_event = { id = LoR.901 } } } if = { limit = { liege = { has_landed_title = e_byzantium any_realm_lord = { ai = no } } } liege = {

random_realm_lord = { limit = { ai = no } character_event = { id = LoR.901 } } } } } option = { name = OK } } # Player is Challenged character_event = { id = LoR.901 desc =EVTDESCLoR.901 picture = GFX_evt_hippodrome_byzantine is_triggered_only = yes option = { name = EVTOPTALoR.901 custom_tooltip = tzykanion_accepted hidden_tooltip = { FROM = { set_character_flag = tzykanion } if = { limit = { NOT = { trait = wroth } } random_list = { 50 = { character_event = { id = LoR.902 } } 50 = { character_event = { id = LoR.903 } } } } if = { limit = { trait = wroth } character_event = { id = LoR.904 } } } } option = { name = EVTOPTBLoR.901 custom_tooltip = tzykanion_declined } } # Player Wins character_event = { id = LoR.902 desc =EVTDESCLoR.902 picture = GFX_evt_hippodrome_byzantine is_triggered_only = yes

option = { name = EVTOPTALoR.902 prestige = 25 if = { limit = { NOT = { has_landed_title = e_byzantium } } liege = { any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_pos who = ROOT } clr_character_flag = tzykanion } } } if = { limit = { has_landed_title = e_byzantium } any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_pos who = ROOT } clr_character_flag = tzykanion } } } } # Player Loses character_event = { id = LoR.903 desc =EVTDESCLoR.903 picture = GFX_evt_hippodrome_byzantine is_triggered_only = yes option = { name = EVTOPTALoR.903 if = { limit = { NOT = { has_landed_title = e_byzantium } } liege = { any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_pos who = ROOT } clr_character_flag = tzykanion } } }

if = { limit = { has_landed_title = e_byzantium } any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_pos who = ROOT } clr_character_flag = tzykanion } } } } # Player Goes Bananas character_event = { id = LoR.904 desc =EVTDESCLoR.904 picture = GFX_evt_hippodrome_byzantine is_triggered_only = yes option = { name = EVTOPTALoR.904 prestige = -25 set_character_flag = no_more_tzykanion if = { limit = { NOT = { has_landed_title = e_byzantium } } liege = { any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_neg who = ROOT } clr_character_flag = tzykanion } } } if = { limit = { has_landed_title = e_byzantium } any_realm_lord = { limit = { has_character_flag = tzykanion } opinion = { modifier = opinion_tzykanion_neg who = ROOT } clr_character_flag = tzykanion } } } }

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