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Global Expansion of GREE Platform

Noritaka Kobayashi, Ph.D VP GREE Singapore Pte. Ltd. 2012/5/22

Vision to create community of 1 Billion users


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GREE Company Overview


FY2012, our revenue will be expected to record high

Product Overview

App Portal

Game Dashboard

SNS
* Screenshots are sample images
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Business Strength

Business Field SNS PlaJorm Game

GREE Registered Users in JAPAN


30,300
(Unit:1,000)

23,380 18,430

9,860 4,290 140 Jan-05 Mar-05 320 Jan-06 Mar-06 1,040 Jan-07 Mar-07 Jan-08 Mar-08 Jan-09 Mar-09 Jan-10 Mar-10 Jan-11 Mar-11 Jan-12 Mar-12
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Our Achievement

Currently, 230 million users Over 100+ countries


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Current In-House Social Games

5 years

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Tips of Mone[zing Know-How

Promo[on Maintenance Games Real Time PDCA

Running plenty of TV commercials.

Refresh games every week, everyday, every midnight.

We do not need your professional sense, but skill. Every decision is based on millions of data.
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GREE Main Driver of Revenues

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Global PlaEorm

GREE PlaJorm

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In-House Social Games for Global Market


Will deliver In-house social games into global market through GREE PlaJorm

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GREE PlaJorm Global Strategy


GREE PlaJorm which engages users and developers globally by integra[ng GREE and OpenFeint social gaming plaJorm

Global Cost Know-how ARPU

Launch successful social games to global market Leveraging 230 million user base and developers network

Lower costs for developers to release their applica[ons globally

Leverage GREEs tech to build social and protable games to make worldwide developers' games more engaging

Allow overseas developers reach Japan High-ARPU social game users


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Begin Providing One Global PlaJorm

London

Amsterdam

Beijing

San Francisco

Seoul Tokyo Osaka

Dubai

Singapore So Paulo

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Why GREE PlaEorm

Growth in Free-to-Play Games


Free-to-play with IAP Longer play = more $$$$ $ Paid Premium Game

Download App
Source: Zynga SEC ling, via In-Stat market intelligence rm.

Time game played

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Free-to-Play Games Mone[ze


20 of Top 25 Grossing Games are Free to Download!

Source: iTunes store March 5, 2012

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Goal of Freemium Games


Increase Player Lifetime Value (LTV)!

Life[me Value (LTV)

Revenue = X Per User

Player Reten[on

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Goal of Freemium Games


Minimize Cost Per Acquisition (CPA)!

Cost Per Acquisi[on = (CPA)

Ad Campaign Costs + Marke[ng Campaign Costs Users Acquired through Campaigns

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Why Social Games are Special

Game Economics Network eects Life[me Value = Revenue X Per User (LTV)

Player Engagement Cost Per Acquisi[on (CPA)

Requests from friends


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Notifications from friends

SNS or Social PlaEorm

Social Gaming PlaJorms Win

! ! ! ! Social ! ! SNS Platform ! ! !

Acquisition

Retention

Monetization

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What we focus Smartphone = Android and iOS

Smartphone Shipments and Future Sales Forecast 4.7 Billion units


3,600

4,700

(Unit:1 million)
SP Shipments

2,600

1.1 Billion units


150 2008
*Data: Gartner

1,700 1,100

300 2009

550

2010

2011

2012

2013

2014

2015
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High Poten[al for Growth of GREE PlaJorm

4,700
(Unit:1 Million)
SP Shipments GREE Reg. Users

4.7 Billion units 3,600

2,600

1,700 1,100 300 550

150

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21
2010

170
2011

300
2012 2013 2014 2015
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2008
*Data: Gartner

2009

Worth Joining PlaEorm

Ecosystem
Worldwide Developers
Unify Developer IDs Expand developer support opera[ons globally Integrate API/SDK Integrate App Portal Unify Applica[on IDs

Developers
Middleware Developer Center Developer Support

SDK/APIs App Portal Android App iOS App 230 Million Users SNS WEB App

Unify User IDs

Worldwide Users
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Support Language for PlaJorm and Developer Support


Will support Japanese and English for plaJorm and in near future, expand to 14 languages
PlaJorm/User Support Developer Opera[on

Developer Center

Japanese English Chinese Spanish Portuguese German

Korean French Italian Russian Arabic Indonesian Thai Turkish


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Japanese English Chinese

Japanese English Chinese

PlaJorm Comprehensive Oering


Worlds largest social mobile gaming community Unified global platform Cross promotions through developer announcements Promotional programs

DistribuWon

Localization services

AcquisiWon
Friend invites Incentivized invites Social sharing

Wall posting Gifting

Engagement

Social sharing Push Notifications

Virality

Gifting

International currency management

Dashboard access to game analytics

MoneWzaWon

Unified virtual currency on Android

AnalyWcs

Game, player, and monetization data

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In-House Social Games for Global Market


Will deliver In-house social games into global market through GREE PlaJorm

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Targeted at males age 25 to 40


BUILD YOUR ZOMBIE EMPIRE
Engaging RPG-based social card collec[on game Original and unique character design that is instantly recognizable Formulate your aqack strategy for massive card baqles U[lizes advanced social features with friends to challenge and baqle to achieve higher rankings

Fusion

Explore

UFO Visit

Targeted at females age 25 to 45


AN ALIEN FAMILYS FUTURE IS IN YOUR HANDS!
More than just crops: Collaborate with your friends to design, build, and grow an en[re Alien village Use advanced customiza[on to strengthen your Alien collec[on Combine and fuse your aliens to create special characters Explore distant planets on your UFO and unlock premium content

Partner List - First Phase Announcement


7 major developers will be releasing Apps for our plaJorm with more to be announced

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Chinese & Korean GREE PlaJorm Partners


11 Major Developers and More to Come!

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GREE PlaJorm Site for Developers Released GREE Global PlaJorm


search

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Vision->Goal to create community of 1 Billion users


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Goal to create community of 1 Billion users


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Vision Making the world a beeer place through the power of the Internet.
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GREE
Dec. 2004

100

GREE
June. 2009

1,000

GREE
Jan. 2012

Join us!

GREE
WaiWng for our new developers And new stas

Today

Come to our booth For more informaWon

Thank you!

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