Beruflich Dokumente
Kultur Dokumente
Introduction Plot generation: tools and techniques The ProtoPropp system Results: 9r Conclusions Future Work
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Federico Peinado
Computer Engineering PhD Student in Interactive Digital Storytelling Lecturer in our Computer Games Design MSc Poetry generation Ontologies & Description Logics (DLs) Case-Based Reasoning
Morphology of the Folk Tale Narrative layer of 31 functions with a formal naming
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Analized corpus of Russian folk tales Other works have used Proppian theory for
processable representation
Automatic story generation, coherent & creative Automatic control for interactive storytelling systems
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Libraries Integration for Building Reasoning Infrastructures Domain-independent framework to develop CBR systems
CBROnto
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How the system works: two stages
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User Query
Simple adaptation
plot case mixture
Elaborate adaptation
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6irhv of the hero (one brother goes hunting) 9rprv of the villain (beautiful girl entices him) Hqr (girl turns into lioness and devours him) [...] 8rprhpv (other brother sets out) 8rvv (faces beautiful girl) Wvp (he kills lioness) Srpvhv (first brother resurrection!) Sr (both brothers return home)
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Dvvhyvhv (a knight and his beloved princess) Drqvpv (dont go outside!) Drqvpvvyhrq (she goes outside) Hqr (a lioness devours her) 8rvv (knight faces the lioness) Wvp (he kills the lioness) Srpvhv (princess resurrection!) Ursur (lioness pursue them) Thvrqqrhy (they evade lioness) Sr (the knight and the princess go home together)
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Narrative and simulation layers = different ontologies Its easy to transfer the same ideas to
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Computer Games
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FPI Predoctoral Grant from Complutense University of Madrid Spanish Committee of Science & Technology (TIC2002-01961)
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Federico Peinado http://gaia.sip.ucm.es/people/fpeinado/
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