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Positive/ Negative Effects on Teens

Bad Effects towards teens:

Attention problems such as ADD or ADHD

Expression after something went wrong

GPA or OLA decrease in the school grades No family connection between parents and child Violent games can risk life by bad behavior Man are more attracted to online games Women dont have the tendency to go to play online games Visual problem, would need glasses Temperament would go up and down Emotional and behavior disorder Fewer hours to rest or sleep (body exhausted)

Not a good example for KIDS, Internet isn't for gambling online

Good Effects in teens:



Learn teamwork and fortify it Increase divided attention Ability to spatial memory

Survey and Symptoms/Causes



Survey by Dr. David Greenfield proved 4 to 6% admitted that internet was problematic Unsuccessful attempts to stop or control computer use Dishonesty when asked of computer use Spending some much time online Using feelings online Anxiety, mood swings, depression when no use of Internet Also restlessness and irritability Preoccupation and financial problems Internet addiction almost present with gambling and spending addictions Neglecting friends, family and stay online instead of sleeping

Negative effects of Online Games for Students


background

play online game for the students is not a stranger in this day and age. not only students junior high or high school but kids kindergarte were often encountered are playing online games. Internet cafe business grows especially in Bengkulu last few years. have an impact on rising rates of online game players among students. Of this problem there are the effect either positive or negative. I try to discuss how the negative effects of online games for students?

Many cases that occurred among students because of the effects of online gaming. such as gaming addiction, when a student is the opiate of the game then it is very difficult to stop. there is no money when you want to play the game cause they can do anything to fulfill his desire might be able to steal money or his parents or other objects., lazy learning is also one case of students who like to play games often we see students who hobby to play game for the lazy learn and play games rather than on learning is impacting on the quality of the students could have a lot of red marked in his report book.next, skipping school, from lazy students like learning cause membolos.terkadang this is often not in the know parents because most parents guardians less attention to their children. Effect For every online game players certainly have the effect of habit.such as in terms of

education .. decreased performance, lazy learning habits cause cheating and causing violence in the world of students. Linger long in front of the monitor screen (LCD) from a health standpoint is certainly not good could minus their eye and can cause health the other problems . and financial terms is also included waste because burst wasting money just for the novelty. In terms of this time playing online games for too long are also included in the category of wasted time. Time should we use for things that are useful for our future. Solution/suggestion this problem there are way out of the problem.fristly,Need more attention from parents. Because most students who are addicted to the game less attention from parents. But the most important thing is self-awareness that what is done is not useful if excessive or even addicted to playing games. Second,Find a friend who can take us,forward to the better. The point may playing games, but also have to know the time when to learn, when to help parents, when to prays.mudah hopefully useful.enough.. Regards success for the future generation ..

The Positive Effects of Online Video Games on Children


By Gabriel Lozen

Online video games are always believed to provide negative influences on growing children. This is mainly because most video games are addictive and typically about violent battles and fighting. Majority of parents and the media think and believe that these games rot the children's brains and promote violence among them. Also, these games are blamed for the anti-social, weird, rude and drastic behaviors of some children. However, many psychologists, child experts, and scientists believe that these games are actually beneficial to growing children. They are essential and quite responsible in making a child smarter and teach him high-level thinking skills that he may need in the future. Online video games provide good exercise for a child's brain. A huge number of them require abstract and high-level thinking skills to win. These skills include problem solving and logic, following instructions,

hand-eye coordination, math skills, and spatial abilities. They also teach a child resource management and logistics, multitasking, and quick thinking. A huge percentage of the quests and battles in these online video games involve characters that do multiple movements all at the same time. And in order for a child to control his character, his senses must be well-coordinated and he must be able to make fast analysis and quick decisions. They also help a child develop better reading and math skills; as well as, perseverance, better memory, logistics, and strategy-making. Teamwork, camaraderie, and cooperation are also values that a child learns by playing online video games with other children. Furthermore, in a game such as flight simulation, the child becomes familiar with the airplane's parts and controls; so if ever he decides to become a pilot when he grows up, he already has an informal training and background on flying. This is because the parts in the said flight simulation game are modeled according to the actual parts of an airplane. Plus, it is set in real-time. These games are also instruments that introduce a child to computer technology and the Internet. Being familiar with these high-tech gadgets is necessary to keep up with the fast development of the world. These games, when played together, allow a child to bond with his parents, siblings, or cousins. They also make learning fun for children who are very much fond of colors and animation. And lastly, these video games may be the way for a child to release his stress. Just like other games, online video games can also provide a positive aggression outlet. Gabriel enjoys writing up on a variety of subjects. Other than the above topic, he also likes to set up sites on different topics. Do check out his new site which covers useful information on dog allergies.

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The Impact of Online Cartoon Games on Young Teens


January 25, 2013 by Maikel De Bakker Leave a Comment

As a parent you have probably noticed that your son or daughter spends a lot of their time playing cartoon games. From football games, to Lazy Town Games, to dress up games; there is a vast array of different types of online games which children seem to enjoy nowadays. A lot of parents worry because they see their child spending a large proportion of their time playing these games and they can only assume that they must be bad for their children. However, there are a lot of good things which come from young teens playing online cartoon games, and thus these should also be considered. After all, there are positives and negatives associated with everything, and gaming is no different. Thus, read on to discover the positive impact of online cartoon games on young teens

Online games help to unlock a childs imagination As mentioned, there is a wealth of different cartoon games which are available online nowadays. These games tend to be highly creative, different and exciting. After all, they need to be in order to attract your childs attention. These games thus help to unlock your childs imagination because they are so innovative. This encourages children to be more

open minded, willing to learn, willing to listen and willing to look at things from a different perspective.

Games can bring out your childs creative and artistic side There are lots of cartoon games which are associated with the arts. For young children there are games whereby they can simply colour in pictures of their favourite cartoon characters. Nevertheless, for older teens there are games which revolve around dressing up and thus are fashion based. Moreover, there are design based games whereby children can partake in interior designing and alike. Online games help your child to solve problems and think strategically In order for your child to complete games they have to think outside of the box, they have to plan their moves quickly and act on them effectively. These qualities all prove to be beneficial because they help children when it comes to academia. For example, problem solving is something which will aid them in subjects such as maths and physics. Furthermore, thinking quickly is something which will prove to be advantageous when taking tests and examinations.

The positive impact that online games have on teens have been established, but what about the negatives of gaming? If your child spends all of their time on the computer then they will not get any exercise and they could also be damaging their eyesight by staring at a screen for too long. Moreover, they also limit their social interaction, unless they are playing with a friend on the game of course. Nevertheless, it is important to be aware of the fact that these negatives only occur when online games are being used excessively. Therefore, as long as you make sure you have control over the amount of time that your child uses their computer then you are guaranteed to only reap the benefits which are associated.

All things considered, it is fair to say that online games, such as Lazy Town Games andThe Sims, can have a positive impact on your children as long as they are used within moderation. The benefits entailed help to develop your child with regards to education and key life skills. Nisute always advises to keep an watch full eye on your child while playing online. Written by guest author: Lisa Jane

The Impact of Video and Computer Games on the Educational, Cultural and Social 1. Introduction 2. Negative consequences of video and computer games on children 3. Implications of video and computer games in education 4. Recommendations for implication of video games in education 5. Conclusion 6. Bibliography Introduction Nowadays the development of technologies is so rapid that it involves all layers of society, regardless their social status, economic position, educational level, or age. As a result the education of children, their psychological, physical and moral development are in the focus of attention and one of a very significant factor that influences their development are video and computer games. At the same time the impact of video and computer games is still obscure and there is no common view on their effect on children. Traditionally both positive and negative effects may be

found in the researches dedicated to this problem. On the one hand, there is a strong belief that video and computer games, or at least some of them, can be dangerous for childrens development because such games contribute to their anti-social behaviour.

On the other hand, there are evident advantages video and computer games provide for children and one of the main domain they may be used in is education, which nowadays tends to catch up the gap between its conventional methodology and implementation of sophisticated technological tools in the process of education and the games are one of such tools. This is why it is very important to trace what the effects, both positive and negative, of video and computer games on children are and how they can be applied in educational purposes. Negative impact of video and computer games on children On the other hand, video and computer games are often criticised as being harmful and even dangerous for children causing different problems from purely psychologically to physical ones. In fact the filed of video and computer games and their negative impact on children is not sufficiently researched but still it is evident that there are some dangerous aspects of playing such games. Firstly, social and emotional well-being may also suffer from playing video and computer games. It is not a secret that violent games provoke aggression and antisocial behaviour of children. As Ballard and Weist (1996) indicate that playing a violante game, such as Mortal Kombat results in psychological arousal and increased aggression. Moreover, aggression provoked and stimulated by violated games may be only one of possible negative consequences. Violent video and computer games, promoting violence, may lead to such negative consequences as desensitisation to violence, disinhibition of violence, a strong believe in a scary world, acquisition of cognitive schemas supportive of aggression. Naturally, aggression caused by violent video and computer games leads to antisocial behaviour of children and their poor emotional state. Furthermore, physical health of children is really in great danger because a growing number of children are spending more and more time playing video and computer games. As a result, the risk of health problems increases dramatically because children playing video and computer games are involved in sedentary activities that may lead to such illnesses as obesity which acquires epidemic characters nowadays in the US. At this respect, it is quite disturbing that the average American child spends over six hours a day in front of a screen of some kind, be it a television, movie, video game, or computer screen (Roberts et al 1999, p.274). Consequently, children spent less time playing active games or practicing some sport that would naturally improve their health. Unfortunately, obesity is not the only danger children face playing video and computer games. Notably, a number of studies have documented that playing video games may trigger epileptic seizures in some children (Badinand-Hubert et al 1999, p. 424). Consequently, video and computer games can stimulate the progress of certain diseases. Finally, a number of studies reveal a negative correlation between amount of time spent playing video and computer games and school performance. But it should be pointed out that such a trend is observed among children that are heavy player, i.e. children who spent a lot of time playing video and computer games. Consequently, it is quite natural that children who play more have less time to improve their academic level. Moreover, children who have problems in school

are less inclined to do homework, and instead they are more inclined to spend time participating in something they are successful in, for instance, video and computer games. Implications of video and computer games in education Speaking about video and computer games, it is necessary to point out that nowadays children start to play them at a very young age and, consequently, their impacts is more significant than probably ever before. In fact some specialists indicate that it is not unusual for children as young as three to have had some limited experience playing computer games (Roberts et al 1998, p.263). It is only one way video and computer games may be useful for children and which reveal a great educational potential of the games. Actually, this fact may be assessed as rather positive because due to video and computer games children are introduced to computer technologies at a very young age that open really great horizons before them. It is obvious that playing video and computer games children acquire essential experience that is very useful in their life. The games may help children foster a good level with computers, computer interfaces, and input and output devices. As a result they learn a lot of new things, for instance, they learn such terms as point or click, etc. Moreover, along some basic knowledge of computer technologies children acquire much larger knowledge they used to in the past without access to video and computer games. For instance, specialists argue that video and computer games are the training wheels for the computer literacy (Subrahmanyam et al 2000, p.138). However, in actuality, video and computer games also provide children with skills that are beyond traditional literacy skills, such as iconic skill, i.e. image representation and manipulation. Also, video and computer games stimulate the development of such skills, which are similar to measured in nonverbal intelligence test. For instance, in addition to iconic there may be developed spatial and visual attention skills that are essential in playing video and computer games. Another positive effect of video and computer games is their contribution to the socialisation of children, at least within the family because they can provide occasions for adults and children to play together. Obviously, through such communication children and their parents can better understand each other and the former get socialised. At the same time, video and computer games are entertainment that can be an alternative to negative influence from the outside. In other words, it may be an alternative to a negative social surrounding of a child, for instance when peers are characterised by deviant or anti-social behaviour. Finally, video and computer games contribute to a significant intellectual progress of children through the development of strategic thinking, creativity, analytical skills, etc. that are needed in some games. Consequently, children learn a variety of skills which they traditionally acquire later and often less successful while video and computer games stimulate children to develop the skills mentioned above because a game is natural activity for them, it makes them interested and highly motivated. Recommendations for implication of video and computer games in education Obviously, video and computer games produce a significant impact on children both positive and negative and it is extremely important to use them in education in order to maximize the positive effect of playing such games and minimize their negative impact. Speaking about implementation of video and computer games in the system of education, it is

necessary to underline that it may be done either in instructionist or constructionist way. The former implies the use of video and computer games which aim at childrens activity which is directly linked to their school curriculum while the latter suggests children to act relatively independent and such games develop their analytical thinking imagination, creativity because children are making the rules in such games but not the contrary as in the case of instructions approach. Anyway, regardless the approach either insurrectionist or constructionist, it is also very important to take into consideration those who will implement video and computer games with educational purposes. First of all, it is necessary to start with teachers. It is teachers who should learn about both positive and negative effects of playing video and computer games. Naturally they can use a variety of games, which have been worked out, as educational tools, for instance Math Blaster, and others. At the same time video and computer games may be used in education non-directly for many games stimulate childrens strategic and analytical thinking, imagination, creativity, etc. Furthermore, the role of parents is not less important. They also should know about the impact of video and computer games on their children and act correspondingly, i.e. they have to known what sorts of game are useful for their children at a concrete age and they have to help their children choose appropriate games that would stimulate their development and progress and would cause no harm. Unfortunately, as the research shows, most parents do not know about, understand, or use the video game ratings to choose what games to allow their children to rent or buy (Gentile and Walsh 2005, p.233). As a result, children play video and computer games without any restrictions or control from the part of their parents. At the same time, it is very important that producers and distributors of video and computer games also take care about children and also either restricted the access of children to certain games that may be harmful for them, or limited the production of such games, and instead focused on the production and distribution of games that could be used in education or which could be educative by their main characteristics. Another important thing educators should remember about is the fact that children should not be too involved in playing video and computer games that may have negative results in their academic activity. In other words, video and computer games even though they are used in education cannot substitute conventional educational tools absolutely and they should be used rather as motivators and stimuli for further learning. The latter is very important because many children are enthralled by video and computer games. Moreover, there are a lot of games that produce positive impact on children through promotion of useful skills such as strategic thinking, problem solving, cooperation, etc. There are also many simulation games, such as Sim City that make children get used to real life situations and by playing such games they modulate their behaviour in the real life. Conclusion Thus, in conclusion, it is possible to say that video and computer games are very influential and they may produce both positive and negative impact on children. At the same time, it is necessary to admit that they possess a great power that can be and should be used in education in order to develop positive qualities of children. On the other hand, children should be prevented from negative impact of games, such as violent games, in order to avoid various problems. Anyway, the problem of the impact of video and computer games on children is not solved and there are still more questions than answers as for the impact of the games on children. This is why the further researches in this field are needed.

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