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Trade Representative For Intellectual Property and Innovation Office of the United States Trade Representative 600 17th Street, N.W. Washington, D.C. 20508 Re: 2013 Special 301 Comments on Piracy of Nintendo Video Game Products Dear Mr. McCoy: Nintendo of America Inc. (Nintendo) submits this letter in response to the Request for Written Submissions From the Public which appeared in the December 31, 2012 Federal Register. In that notice, the Office of the United States Trade Representative (USTR) requested comments pursuant to Section 182 of the Trade Act of 1974 (19 U.S.C. 2242), known as Special 301, on countries that deny adequate and effective protection of intellectual property rights or deny fair and equitable market access to U.S. persons who rely on intellectual property protection. Nintendo has provided information to the International Intellectual Property Alliance (IIPA) which is included in the filing of that organization. Nintendo is associated with the IIPA through its membership in the Entertainment Software Association (ESA). This letter provides more detailed information on piracy of Nintendo video game products, with an emphasis on Internet piracy, along with Nintendos Special 301 placement recommendations. Nintendo, along with its publishers and developers, is injured by the prevalence and ease of illegal online distribution, as well as the continued manufacture, assembly, distribution, import, export and sale of counterfeit Nintendo video game products across the globe. In the past few years, the scope of online piracy for Nintendo has grown dramatically. Every month tens of thousands of illegal Nintendo game files are detected on the Internet. The legal environment to limit the flow of these files remains extremely challenging. Theft of Nintendos video games illegally shared over the Internet impacts all who create, develop, market and sell video games for the Wii U, Wii, Nintendo 3DS and the Nintendo DS 1
family of handheld systems. Surging Internet piracy continues to result in lost sales, lost jobs, lost taxes for local, state and national governments, as well as the loss of incentives to create and innovate. Despite the operation of Nintendos anti-piracy programs in over 40 countries, worldwide piracy of Nintendo video game products remains a chronic problem resulting in huge losses. Special 301 has proven to be a highly effective tool in highlighting those countries that do not provide adequate protection of copyrights and trademarks. For 2013, Nintendo recommends that USTR designate: (1) Brazil remain on the Watch List; (2) China for monitoring under Section 306 of the Trade Act and continued placement on the Priority Watch List; (3) Mexico remain on the Watch List; and (4) Spain to be elevated to the Watch List.
Table of Contents
Nintendo Video Game Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Internet Piracy and Circumvention Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Nintendo Infringing Hard Goods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Brazil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Mexico . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Spain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Release Date
November 18, 2012 March 27, 2011
April 5, 2009
153.67 million WW
Wii
99.38 million WW
First Appearance
1981 in Donkey Kong, Arcade 1996 in Pokmon Green (Japan only), Game Boy 1981 in Donkey Kong, Arcade 1994 in Donkey Kong Country, Super NES 1995 in Donkey Kong Country 2: Diddys Kong Quest, Super NES
Zelda and Link Yoshi Star Fox Kirby Wario Samus Aran
1997 in The Legend of Zelda, Nintendo Entertainment System (NES) 1991, Super Mario World, Super NES 1993, Star Fox, Super NES 1992, Kirbys Dream Land, Game Boy 1983, Mario Bros., Arcade 1989, Metroid, Nintendo Entertainment System (NES)
Game Copiers: Game copiers are circumvention devices used to bypass the security embedded in Nintendo DS handheld systems to allow users to play illegal video games downloaded from the Internet. Nintendo makes video games available for download on the Internet only through its proprietary systems. Hence, all Nintendo game files offered via the Internet for download are illegal copies. The following section illustrates how game copiers work to circumvent Nintendos security and how these circumvention devices facilitate the downloading of illegal game files from the Internet.
This is a popular game copier. A USB-to-Micro SD flash memory card reader (included in packaging) is used to transfer illegal games downloaded from the Internet from computer to a Micro SD flash memory card.
The game copier card (included in packaging) is designed exactly like an authentic Nintendo DS game card (except for the addition of a slot at the top of the game copier card to accept a Micro SD flash memory card). This card contains copyright protected Nintendo software (logo data) used to bypass the security of the Nintendo DS systems security measures.
The user purchases the Micro SD flash memory card separately. Game software is illegally downloaded from the Internet and stored on this Micro SD flash memory card.
The Micro SD flash memory card containing illegal game files is inserted into the game copier card.
The Micro SD flash memory card is here. The R4 game copier is the most popular in the world. The game copier card is inserted into the Nintendo DS card slot on the Nintendo DS system to play the illegal game files.
Game copier card (note the Micro SD flash memory card in the slot)
Authentic
Internet Piracy
The trafficking in, sale and use of circumvention devices facilitate Internet piracy of video games because the most common way to play illegal Wii or Nintendo DS game files downloaded from the Internet on Nintendo video game systems is by using circumvention devices, such as the abovementioned game copiers and mod chips. Certain terms, defined below, are commonly used when discussing Internet piracy. Internet Piracy Definitions: Cyberlinker - "Cyberlinkers," also known as "indexers," are websites that collect the links (a.k.a. URLs) for infringing content that users have uploaded and stored on cyberlockers. For a cyberlinker to be most effective, it must be vigilant in gathering the most up-to-date links, eliminating those which no longer work (either because the original user removed the file, the file was corrupted somehow or a copyright owner had requested the file to be removed). The most popular cyberlinkers usually have a dedicated community that contributes links (either from uploading the infringing content themselves and sharing the link, or finding a working link from another source and sharing it). Cyberlocker - "Cyberlockers," also known as "sharehosts," "one-click hosts," or "direct downloads (DDL)" are websites that provide storage space (varying in size but usually at minimum several hundred megabytes, and at maximum a few gigabytes) for any file type a user wishes to upload and store. After uploading a file, a user is commonly given a password and/or a direct URL to access that file. Many users use this functionality to store infringing content. Marketplaces - Any auction site, trade board or classified listing website, like eBay, Craigslist, Mercado Libre and Alibaba, operated with the express purpose of allowing users to advertise, buy and sell products. These websites vary from auction-style bidding to periodic sales postings or classified ads for services offered by other users. In many cases, users looking to profit from illegal hard goods abuse these websites. Monitoring & Enforcement - These terms describe the manual or automated search techniques to locate and identify infringing content combined with manual or automated issuance of legal notification (DMCA takedown notices, Cease-and-Desist Letters or other legal warnings) to the appropriate Internet Service Provider (ISP). Rights owners will either perform such techniques in-house, or hire vendor companies who specialize in these services, as way to determine what infringing content is available online and act upon it.
Peer-to-Peer (P2P) Networks - Computer networks, like BitTorrent and eDonkey, established between users who share illegal Nintendo game files (or parts of files) among themselves. Users download illegal Nintendo game files through accessing P2P portal sites. P2P Portal Sites - Websites that offer links, trackers, or indices to connect users to the P2P networks for downloading illegal Nintendo game files. Webshops/E-Commerce Sites - Internet retailers offering/distributing hard goods (game copiers, mod chips, counterfeit Nintendo products) via a website. Each website typically has one individual seller per website with no take-down procedure for notification of infringement.
(Hosted Content)
Examples Megaupload, Hotfile
P2P Networks
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11
BRAZIL
Nintendo recommends that Brazil remain on the Watch List.
Internet piracy continues with no adequate legal infrastructure in place to respond to the threat it poses to rights holders.
Hard goods piracy for Nintendo persists in Brazil, with trends pointing toward a shift to Internet piracy. Two popular areas for Internet access to illegal Nintendo video game files are through peer-to-peer (P2P) and Portuguese language link sites (cyberlinkers) that link to host sites (cyberlockers), most of which are not hosted in Brazil.
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Illegal P2P Downloads of Nintendo Games January 1, 2012 to December 31, 2012 (Source: DtecNet)
5,500,000 5,000,000 4,500,000 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 0
Illegal P2P Downloads of Nintendo Games January 1, 2011 to December 31, 2011 (source: DtecNet)
5,500,000 5,000,000 4,500,000 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 0
Despite factors that led to lower 2012 P2P downloads overall, Brazil numbers notably still increased by one-third (see chart on next page). 13
BRAZIL Illegal P2P Downloads of Nintendo Games 2010 - 2012 (Source: DtecNet)
Portuguese Language Link Sites That Link to Host Sites (most not hosted in Brazil)
In Brazil, cyberlockers (host sites) remain one of the most popular file sharing protocols, with easy access provided by Portuguese language linking sites. The example on the next page Baixar jogos completes translates to Download full games.
Unfortunately, identifying infringing content on host sites is a challenge because the majority of Brazilian link sites use unique, localized encryption services to hinder automated scanning, detection and verification of links to infringing files. Most cases require a manual search effort limiting the total amount of identifiable and enforceable links.
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15
Statistics compiled by Nintendos monitoring service show Brazilian auction sites offer twice as many circumvention devices than any other country. It also shows that take-down notices do not deter sellers from listing illegal products on the auction site. Enforcement by the government, as well as publicity of actions against infringers, would help deter the sale of game copiers on auction sites, especially with respect to repeat sellers, and educate consumers against purchasing devices from these sites in the future. Mercado Libre covers 13 Latin American markets, and Brazil is its largest. Internet Auction Sites - Number of Listings of Game Copiers on Mercado Libre (Source: MarkMonitor)
30,000 25,000 20,000 15,000 10,000 5,000 0
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1 2 3 4 5 6 7 8 9 10
Country Brazil United States New Zealand China Netherlands Venezuela Mexico Chile Costa Rica Canada
Dec 350 2087 451 162 458 423 197 151 194 119
Total 28500 14068 7585 4869 4207 2909 2470 1399 1397 1307
1 2 3 4 5 6 7 8 9 10
Country China United States New Zealand Brazil Venezuela Spain Mexico Canada Netherlands Chile
Number of game copier listings found per month / per country via online marketplaces
Jan 1171 1808 372 311 425 523 199 311 45 118 Feb 506 1339 573 287 251 428 201 173 86 83 Mar 1837 2053 806 375 259 541 255 228 108 147 Apr 1134 3379 712 423 300 449 287 321 115 125 Aug 994 1667 950 581 553 128 429 201 291 128 Sept 1308 859 668 344 625 204 333 116 283 89 Oct 1717 1146 568 464 386 198 264 151 328 140 Nov 5398 1017 721 415 240 141 241 190 298 97
Dec 2800 953 692 1031 584 141 286 152 329 115
Total 27390 20864 9541 5748 5057 3823 3672 2700 2450 1405
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95%
Mercado Libre
90%
Mercado Libre was the only Marketplace to which Nintendo issued enforcement notices where the listing location was determined to be Brazil. Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
85%
Brazil has never acceded to the WIPO Copyright Treaty and has no specific laws to protect IP owners from the unauthorized circumvention of technical protection measures, nor laws holding Internet Service Providers liable for hosting infringing web sites. This poses serious challenges when addressing the growing problem of IP violations and illegal downloads available on Brazilian web sites. It is critical that laws be passed addressing these two serious shortcomings.
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Recommendations
Adopt and strictly enforce new laws that explicitly protect against the circumvention of technical protection measures and trafficking in circumvention devices; hold Internet Service Providers responsible for facilitating piracy under certain circumstances including a requirement that ISPs take down infringing content when notified by a rights holder representative. Publicize legal actions and raids taken against infringers, especially for online piracy, to increase awareness and deterrence. Bring criminal prosecutions of major infringers, including those facilitating piracy on the Internet. The courts must impose stronger penalties against IP crimes (both traditional forms of piracy and online piracy) to raise awareness and foster deterrence.
*****
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China continues to be the hub of production for infringing Nintendo video game products, including circumvention devices. Lax enforcement in China by authorities negatively impacts all areas including scant customs seizures, few raids, and weak penalties. Internet piracy enforcement in China requires a unique approach depending on whether the infringing goods are sold on auction sites, through web-retailers, shared through P2P networks, or downloaded directly.
For over a decade, China has been the hub of production for infringing Nintendo video game products, including circumvention devices. China is the leading worldwide exporter of these illicit goods. Customs services in nine countries, including the U.S., across three continents seized over 36,000 infringing Nintendo video game products sourced from China in over 254 separate seizure actions in 2012. This sourcing of products from China is key to understanding the scope of Nintendos challenges with piracy. Furthermore, the Intellectual Property Rights: Fiscal Year 2012 Seizure Statistics Report published by U.S. Customs and Border Protections (CBP) Office of International Trade, states that 72% of all seized products in 2012 was sourced from China.
Chinese Customs
Chinese Customs must improve its efforts in 2013 to prevent exportation of game copiers and other infringing products from China. As millions of infringing products continue to escape China Customs inspection and are distributed around the world, far more attention must be placed on shipments leaving the country, especially those in small parcels. The growing trend of small packages carrying counterfeit and illegal products, sent via postal and carrier services, 20
poses the question: Is China Customs dedicating enough resources to thwart the export of goods at post offices, airports, and by local courier services? Traditionally, China Customs focuses more on stopping imports than halting export of illegal goods. The map below shows more than two dozen local and provincial customs offices where Nintendo conducted training programs in 2012, paying special attention to trainings offered by Customs Offices located at post offices and airports.
But as the graph illustrates on the next page, despite intensive training in the detection of counterfeit and infringing Nintendo products, China Customs detained only three shipments of suspected infringing Nintendo game products; seizing a mere 171 products in 2012. This is a substantial reduction from the 31 shipments and 4,266 products seized in 2011. Of equal concern, China Customs did not seize a single circumvention device in 2012, despite the focus on these illegal goods during Nintendo training programs. The recent US Department of Homeland Security report Intellectual Property Rights: Fiscal Year 2012 Seizure Statistics Report, published by U.S. Customs and Border Protections (CBP) Office of International Trade, finds an increase in the amount of seized counterfeit IPR goods sent by mail. Consistent with current trends, actual IPR seizures in the international mail and express facilities continued to outpace IPR seizures in cargo and other environments for FY2012. 21
6,733
China Customs should make education and training of its customs agents a priority in 2013 in order to learn about identification of counterfeit products and illegal goods such as circumvention devices. More importantly, vastly improving Customs performance will require a nationwide campaign to focus on this problem area and increase resources and directives to provincial customs authorities. The chart below identifies the local and provincial customs services that seized infringing Nintendo video game products in 2010 through 2012. Further, the bar graph shows the dramatic decline in the number of raids and goods seized by Customs authorities and Administrative Law Enforcement agencies from 2008 through 2012. Some of this decline is likely due to a worldwide shift to Internet piracy also taking place in China.
Customs conducting Seizures Guangzhou Customs Shenzhen Customs Hangzhou Customs Nanjing Customs Wenzhou Customs Shanghai Customs Kunming Customs Total
2010 6 33 2 1 1 0 0 43
2011 21 2 3 1 0 3 1 31
2012 3 0 0 0 0 0 0 3
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The chart below includes all products seized in China through both (1) Customs authorities, and (2) Administrative raids (i.e., AIC).
415,058
375,361 365,419
2008
2009
2011
2012
Online Marketplaces
Despite increased enforcement on China-based marketplaces, a huge number of infringing Nintendo products listed on worldwide online marketplaces continue to originate from China. In 2011 (see chart on next page), China led all countries worldwide in game copier listings found per month. Nintendo has worked for several years with China-based marketplaces such as Taobao to reduce the availability of game copiers. While most of these marketplaces have improved enforcement against the devices (the updated 2012 chart on the next page shows China as #4 worldwide) the majority of game copier products listed for sale on worldwide marketplaces still originate in China.
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1 2 3 4 5 6 7 8 9 10
Country China United States New Zealand Brazil Venezuela Spain Mexico Canada Netherlands Chile
Number of Game Copier Listings Found per Month / per Country via Online Marketplaces
Jan 1171 1808 372 311 425 523 199 311 45 118 Feb 506 1339 573 287 251 428 201 173 86 83 Mar 1837 2053 806 375 259 541 255 228 108 147 Apr 1134 3379 712 423 300 449 287 321 115 125 Aug 994 1667 950 581 553 128 429 201 291 128 Sept 1308 859 668 344 625 204 333 116 283 89 Oct 1717 1146 568 464 386 198 264 151 328 140 Nov 5398 1017 721 415 240 141 241 190 298 97 Dec 2800 953 692 1031 584 141 286 152 329 115
Total 27390 20864 9541 5748 5057 3823 3672 2700 2450 1405
The most popular and well-known brand of game copier in the world is the R4, a brand of game copier manufactured almost exclusively in China. Based on a search of the term R4 card (game copiers are also referred to as flash cards in pirate terminology), the Global Sources online website shows four verified manufacturers: three from Mainland China and one from Hong Kong.
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Global Sources (NASDAQ Symbol: GSOL), a Hong-Kong based B2B media company, provides sourcing information to suppliers and provides quality assurance reports of product manufacturers to prospective sellers. The Global Sources online website allows buyers to contact manufacturers directly regarding products. Global Sources launched its China Sourcing Fairs in 2003, with shows in Hong Kong, Mumbai, Dubai, Miami, Johannesburg and Sao Paulo. Based on Nintendos global marketplace Internet monitoring in 2012, R4 brand game copiers accounted for 49% of game copier listings on all marketplaces globally in 2012. Over 80% of all listings in seven of the other nine countries in the Top 10 (presented in the 2012 chart above) are for R4 game copiers (the other two countries, the United States and Canada, have 55% and 71%, respectively). Modifying the 2012 chart above to allocate all of these R4 game copier listings to China, easily makes the country #1 worldwide as shown in the chart below. Country 1 China 2 United States 3 New Zealand 4 Brazil 5 Netherlands 6 Mexico 7 Canada 8 Chile 9 Venezuela 10 Costa Rica Total 57881 6396 1346 1182 787 449 380 177 64 49
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In 2011, Nintendos Special 301 submission cited factors that help explain the deceptively low and inaccurate online piracy rate for China. One of the primary factors was that Internet monitoring services used by rightsholders had yet to fully grasp the Chinese language nuances in their monitoring techniques. In December 2012, Nintendo began testing a new service using Internet monitoring capabilities located in Mainland China that searches in Chinese (Mandarin). In roughly one month of testing, the service shows that cyberlockers/cyberlinkers and SNS (a Chinese form of blogging sites/BBS forums) were the predominant location for pirated Nintendo game files. Nearly 27,000 infringing links to pirated Nintendo game files were discovered and if extrapolated to a full year, would translate to be approximately 324,000 infringing links, placing China 8th among the top 10 countries worldwide in a 2012 P2P chart. Because cyberlocker links can provide access to multiple users, the potential downloads from those 324,000 infringing links easily could be double, triple or even quadruple that numberpropelling China to a top-5 or even top-3 country globally for Internet piracy of Nintendo game products.
Recommendations
Administrative authorities should issue stiffer penalties to ISPs, infringers, sellers/distributors of circumvention devices in an effort to curtail the production and distribution of illegal products. Customs at export must actively seize illegal products especially illegal circumvention devices leaving China for shipping abroad. The national government must place greater emphasis and dedicate increased resources to improving customs ability to halt the exportation of infringing items. Online marketplace websites must proactively monitor and remove listings of circumvention devices and terminate repeat infringer accounts. Also, the process for reporting IP violations to Administrative or other federal law enforcement bodies should be made clearer and more efficient for IPR owners. Given the increase in shipment of infringing products in small parcels, more efforts should focus on interdicting these shipments leaving the country, especially through postal channels. *****
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MEXICO
Nintendo recommends that Mexico remain on the Watch List. Mexico must address the growing Internet piracy problems and increased sales of circumvention devices through online retailers. Mexico should elevate IP enforcement as a priority and demonstrate its commitment to doing so with an increase in prosecutions resulting in convictions with deterrent sentences.
Hard goods piracy in Mexico, found at notorious physical markets such as San Juan de Dios, Tepito, Pericoapa and Meave, remains a major problem for Nintendo. Despite occasional raids by authorities, these markets have sold illicit products for decades, with no end in sight. The only way to end this scourge is through a government commitment to provide resources that ensure permanent closure of markets offering counterfeit goods, and hold market owners accountable for the booths engaging in illicit activities, as well as aggressively prosecuting IP crimes and finding other creative strategies to stop the distribution of pirated Nintendo video game products and other counterfeit goods. The chart below shows the numbers of counterfeit Nintendo products seized in Mexico over the past four years. Seizures rebounded in 2012 after a dismal enforcement performance in 2011. Anti-piracy actions by authorities were especially deficient in 2011 due to changes in government agencies, lack of resources and no defined priorities.
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In 2012, criminal raid activity increased in the first half of 2012, yielding higher product seizure numbers for Nintendo. The second half of 2012, however, produced no raids due to lack of coordination between agencies (the specialized IP unit, police, and Attorney Generals office). IP enforcement with a consistent focus on deterring piracy must be a year-round priority for enforcement agencies. Raids must be followed with prosecutions, source investigations and indictments, or recidivist vendors will continue to sell infringing products. Unfortunately, without meaningful follow-up to raids in Mexico, there is little deterrent to piracy.
Illegal P2P Downloads of Nintendo Games January 1, 2012 to December 31, 2012 (Source: DtecNet)
5,500,000 5,000,000 4,500,000 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 0
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The chart below gives P2P download figures for the past three years, showing the sharp trend in higher demand.
The chart below presents the numbers of circumvention devices seized in Mexico over the past three years. The Mexican Government must recognize Mexicos video game piracy shift from hard goods to Internet piracy facilitated through use of circumvention devices.
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1 2 3 4 5 6 7 8 9 10
Country Brazil United States New Zealand China Netherlands Venezuela Mexico Chile Costa Rica Canada
Number of Game Copier Listings Found per Month/per Country via Online Marketplaces
Jan 2247 1299 809 325 314 422 336 126 185 164 Feb 3023 651 970 46 303 289 228 53 147 130 Mar 2487 786 781 602 388 221 211 144 94 84 Apr 2469 734 520 116 345 202 181 96 61 84 Aug 2568 1042 558 1154 394 191 222 95 64 100 Sept 4007 1412 492 562 333 191 146 104 86 65 Oct 1818 1616 680 504 391 167 173 146 139 92 Nov 364 1749 508 268 363 251 222 135 158 120 Dec 350 2087 451 162 458 423 197 151 194 119
Total 28500 14068 7585 4869 4207 2909 2470 1399 1397 1307
30
The Mexican website selling game copying circumvention devices shown on the next page reveals the ease of accessing devices in Mexico that circumvent TPMs and support online piracy.
31
September 2012 These products were shipped from Hong Kong and are not finished goods they are intended for in-country assembly and distribution.
Labels are not affixed to the product but shipped separately, again, for in-country assembly and distribution.
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Mexico must recognize the technological evolution by updating its legislation by making the circumvention of technological protection measures a criminal offence in Mexico, including provisions to impose sanctions for distributing/trafficking devices that circumvent technical protection measures. Mexico also must address its lack of norms in the area of ISP responsibility. Mexico should dedicate additional resources and provide opportunities for all law enforcement authorities and judges dealing with intellectual property matters to regularly attend courses to improve their knowledge of IP laws and effective enforcement procedures. Mexican courts and prosecutors must prioritize IP cases, seeking convictions to create deterrence in the future. The Mexican Government must be consistent and place emphasis on actions to stop illegal vendors, suppliers and online piracy regimes especially concerning repeat infringers. ***** 34
Recommendations
SPAIN
Nintendo recommends elevating Spain to the Watch List.
More resources must be given to the IPC to effectively implement the intention of Ley
Sinde. Spain is a piracy haven for the global distribution of circumvention devices. The high level of downloads by Spanish users on P2P networks directly correlate to the availability and use of circumvention devices locally.
Spain remains one of the global leaders in the sale and distribution of circumvention devices and for illegal downloads of video games from the Internet. The Spanish Government has moved slowly to confront Internet piracy. Legislation to improve the piracy landscape in Spain finally passed in 2011. The law established the Intellectual Property Commission (IPC), but the IPC has been slow to address Spains wide spread piracy and must be given additional resources to fulfill its mission.
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Illegal P2P Downloads of Nintendo Games January 1, 2012 to December 31, 2012 (Source: DtecNet)
5,500,000 5,000,000 4,500,000 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 0
Illegal P2P Downloads of Nintendo Games January 1, 2011 to December 31, 2011 (source: DtecNet)
5,500,000 5,000,000 4,500,000 4,000,000 3,500,000 3,000,000 2,500,000 2,000,000 1,500,000 1,000,000 500,000 0
Note: In 2011, 45 Nintendo titles were monitored. In 2012, 36 Nintendo titles were monitored.
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The chart below shows the 10 most popular Spanish-language P2P Portal Sites. None of the domains have been registered in Spain, and non-Spanish Internet hosting providers host almost all of the websites, illustrating the separation between the content and the users trying to access that content.
gamestorrents.com INTERNET.BS CORP todocvcd.com INTERNET.BS CORP tomadivx.com GODADDY.COM, LLC lokotorrents.com GODADDY.COM, LLC torrentspain.com ENOM, Inc. contorrent.com PDR (Public Domain Registry.com)
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Cyberlocker Piracy
Top 10 Spanish Language Linking Sites January 1, 2012 to December 31, 2012
18,000 16,000 14,000 12,000 10,000 8,000 6,000 4,000 2,000 0 vagos.es gratisjuegos.org argentinawarez.com ba-k.com emudesc.net pordescargadirecta.com sinjuegospc.com descargarjuegosmx.com chilecomparte.cl todoroms.com
The chart above and table below further illustrate the foreign hosting trend for Spanish Internet user piracy.
Link Site vagos.es gratisjuegos.org argentinawarez.com ba-k.com emudesc.net pordescargadirecta.com sinjuegospc.com descargarjuegosmx.com chilecomparte.cl todoroms.com
Country Netherlands United States of America United States of America Spain Spain Spain United States of America Netherlands Colombia Spain
ISP LeaseWeb B.V. SoftLayer Technologies SoftLayer Technologies Ovh Systems Ovh Systems Comvive Servidores S.L. Hosting Solutions International RouteLabel V.O.F. IFX NETWORKS COLOMBIA Ovh Systems
Files Shared 2231 2027 1431 1139 730 481 170 151 185 194
Web Infringements 16738 11957 9198 8680 4000 3466 1890 1640 1355 1289
TOTAL
4651
8739
60213
38
Domain
Selling Country
Est. Daily Visitors 12,500 6,800 5,200 4,800 3,800 4,600 3,800 3,600 2,700 3,100
Language
ISP Name acens Technologies, S.L. Ovh Systems Grupo Interdominios S.A ONO Affinity Internet Axarnet Comunicaciones SL R cable y telecomunicaciones acens technologies Ovh Systems LeaseWeb B.V.
chipspain.com discoazul.com locuradigital.com e-nuc.com electronicweb2001.com incopia2.com todoconsolas.com euroconsolas.com foxchip.com tuconsola.com
Spain Spain Spain Spain Spain Spain Spain Spain France Spain
Spain Spain Spain Spain United States Spain Spain Spain France Netherlands
Multiple Multiple Spanish Multiple Spanish Spanish Spanish Spanish French Multiple
As Nintendo has obtained more and more positive court decisions against game copier sellers in other EU Member States (e.g. France, Germany, Italy, UK, Belgium and the Netherlands), Nintendo has identified an increase in the number of e-commerce sites selling game copiers
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operating from Spain to such an extent, that in Nintendos opinion (and confirmed by the data set out in the above table) Spain has become a haven for sellers of game copiers. Spain has ratified the WIPO Copyright Treaty (WCT) and has faithfully transposed the respective provisions of the Copyright and Computer Programs Directives into national law (Intellectual Property Code) but gaps still exist in its criminal law provisions for the protection of copyright works against the commercial dealing of devices designed to circumvent technological protection measures (TPMs). These gaps have led to an inconsistent application of the criminal law provisions by Spanish criminal courts. Since 2007, a number of prosecutions brought by the Spanish authorities and supported by the video games industry association (ADESE) or by Nintendo (both acting in their capacity as a civil party) have borne out these deficiencies in the criminal law provisions. Multiple criminal cases are being erroneously concluded because the test the courts are employing involves applying a standard that requires the circumvention devices that are the subject of the case be specifically designed for purposes of circumvention, thus imposing liability only if the device is shown to be incapable of non-infringing uses. In interpreting this provision, the Spanish criminal courts have been distracted by the potential secondary use of circumvention devices once the TPMs are circumvented by the device, although these secondary uses cannot be undertaken without first circumventing the TPMs deployed in authentic games and consoles. In taking such a narrow approach, the Spanish Courts are effectively undermining and nullifying the overall objective of these anti-circumvention provisions. Once these devices circumvent the TPMs the user is then capable of performing, within reason, any secondary uses and most users will use the device to play unauthorized copies of pirated games (in fact the charts in the above chart confirm this) but there will always be the option of secondary non-infringing use. This option, however commercially insignificant should not be able to defeat the overall intention and objective of the anti-circumvention provisions. In addition, with respect to video games, multiple copyrighted works are being protected by the TPMs employed by rights holders but there is no explicit language in the Spanish Penal Code transposing the respective provision of the EU Copyright Directive (Article 6) as it applies to 40
copyright works other than computer programs. The current language of Article 270.3 of the Penal Code does not expressly include a prohibition against the trafficking of devices primarily designed for the purposes of circumvention or which have only commercially limited uses other than circumvention. Having such wording included explicitly in an amended provision of the Penal Code can only add clarity and greater consistency where Spanish criminal judges seek to apply this provision. Legislative amendments would ensure that the provisions function as intended to effectively prosecute the importation and distribution of circumvention devices because unfortunately, many Spanish courts have interpreted the statute as imposing liability only upon proof that the sole purpose of the device is to circumvent TPMs in order to facilitate piracy. As a result, defendants engaged in the commercial distribution of devices primarily used to defeat Nintendos TPMs (and thus enable the use of infringing copies of games) routinely escape liability by simply arguing that such devices are capable of incidental and commercially insignificant and secondary non-infringing uses. Below is a list of negative judgments rendered by Spanish criminal courts (where Nintendo acted as civil party) based on their interpretation of the Spanish Criminal Code. May 31, 2010 - Investigation Court #11 Sevilla (Cayo Sistemas case) March 24, 2011 - Investigation Court #4 Salamanca (Movilquick case) May 6, 2011 - Investigation Court #3 Ciudad Real (Francisco Salinero Palomares case) June 6, 2011 - Penal Court #1 Aviles (Alechip case) April 23, 2012 - Appeal Court Ciudad Real (Francisco Salinero Palomares case) June 12, 2012 - Penal Court #21 Madrid (1314 Informatica case)
Not all cases have been lost -- the following are positive judgments: Criminal Court of Madrid, 26 March 2012 Considers Art 270.3 of the Criminal Code. Defendant liable for selling Game Copiers which were devices for piracy which circumvent Nintendo's software protection measures. Custodial sentence suspended in lieu of a fine. Criminal Court Palma de Mallorca, 15 February 2011 Articles 270.1 and 270.3 of the Criminal Code. Sale of devices (Game Copiers) which circumvent the TPMs applied by Nintendo. Custodial sentence suspended in lieu of a fine. Criminal Court Palma de Mallorca, 10 September 2010 Games copier case under Art 270.1 of the Criminal Code. Ordered to pay 4,000 damages to Nintendo as well as a fine. 41
Recommendations
Additional resources are required to support and respond to complaints filed by rights holder associations before the IP Commission. These additional resources to allow the IPC to more efficiently process a greater volume of complaints. Since so many illegal video games are downloaded in Spain from foreign-based cyberlockers, and accessed through cyberlinkers or P2P linking sites hosted outside Spain, the IPC must address this issue by authorizing the blocking of linking sites. Courts should be provided with greater resources to take on additional IP cases. Due to an overloaded Spanish judicial system, IP cases move too slowly to resolution. The reform of the Penal Code should include an amendment for new Article 270.4 stating:
"The same penalty shall also be applied to those who manufacture, import, distribute, put into circulation, make available, sell, rent, advertise for sale or rental, or possess for commercial purposes any means, device, product or component or who performs or provides a service which is primarily designed, produced, adapted or performed for the purpose of enabling or facilitating the circumvention of any effective technological measure that is used to protect any of the other works, interpretations or implementations in the terms set out in Section 1 of this Article (Article 270 of the
*****
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CONCLUSION
The Special 301 process has become one of the most effective tools the U.S. has to encourage countries to make the necessary commitment to improve their intellectual property protection to the level of international standards. Nintendo of America Inc. respectfully submits its recommendations on Brazil, China, Mexico and Spain. Nintendo welcomes the opportunity to work with USTR and other involved federal departments and agencies in any way possible to reduce piracy in all countries, and would be pleased to provide any further information or documentation. Very truly yours, NINTENDO OF AMERICA INC.
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