Beruflich Dokumente
Kultur Dokumente
HQ:
Captain- 85 pts
W B S T W I A L S
S S d v
5 4 4 4 3 6 2 1 4
0 +
Wargear-Raider Armor, Laspistol, Power Cutlass, Telescope, Frag and Krak Grenades
Options-
Troops:
W B S T W I A L S
S S d v
2 4 4 3 1 4 1 7 5
+
One Grunt may be upgraded to a Raider, adding one WS, one BS, one T, one W, one
A, one Ld, and now has a 4+ Sv. A Raider is equipped with raider armor, a bolt
pistol and cutlass-+25 pts
Options-
One Marauder may be upgraded to a Raider, adding one WS, one BS, one T, one W,
one A, one Ld, and now has a 4+ Sv. A Raider is equipped with raider armor, a bolt
pistol and cutlass-+25 pts
Options-
One Raider may be upgraded to a Corsair, adding one A and one Ld. A Corsair is
equipped with a bolt pistol and a power cutlass-+25 pts
Options-
*Note: May only have 1 Raider Squad per every 2 Marauder and/or Grunt squad.
Elites:
W B S T W I A L S
S S d v
4 3 4 4 2 4 2 9 4
+
Wargear-Bolt Pistols, Power Cutlasses, Raider Armor, Frag and Krak Grenades
Options-
Infiltrators-consists of 5 Infiltrators
W B S T W I A L S
S S d v
3 3 4 4 2 4 2 8 4
+
Options-
Squad may
take:
+10
Demo Charges (up to 2) pts
+10
Melta-Charges pts
Up to 3 Infiltrators may replace Assault
Rifles with:
Flamers free
+5
Meltaguns pts
Plasma Guns +10
pts
Fast Attack:
Outriders-consists of 3 outriders-
W B S T W I A L S
S S d v
3 4 4 3( 1 2 2 8 4
4) +
Special Rules-Scout
Options-
W B S T W I A L S
S S d v
4 2 4 3 1 4 1 7 5
+
Options-
Special Rules-
Tactical Retreat-A model with this ability realizes the advantages that can be gained
by falling back and taking up a more defensive position. Models and units joined by
models with this ability can choose to fail any morale check.
Wargear-
Pole Axe-This weapon consists of an axe head on the top of a sturdy metal pole,
which makes it ideal for large sweeping attacks. This weapon does not grant an
extra close combat attack, but instead uses half of the small blast template (place
the center of the small blast template over the wielder and cut it in half so as to
cover the most enemy models possible. Count the number of enemies covered by
the half of the blast template and add that many attacks to the wielder that turn)
and increases the wielders strength by 1.
Boost Pack-This is some form of a booster that the unit has affixed to its body,
allowing it to move greater distances. A unit or model with a boost pack is Jump
Infantry.
Bike-A standard, two-wheeled motorcycle which is used for quick, hit-and-run terror
attacks. A bike follows the bike rules in the Warhammer 40k rulebook and is
equipped with a chaingun.
Power Cutlass-A one-bladed sword ideal for slashing attacks against an enemy.
Counts as a power weapon.
Telescope-Any unit with a telescope in it may measure ranges and distances before
firing or moving.
Ejection Seat-When a model using an ejection seat suffers their last wound, then
instead of removing the model as a casualty, replace the model with an infantry
model without a bike and move it back 4 inches (does not matter whether it was
from close combat). The model loses the benefits of the bike and becomes its own
unit along with any other models in the unit who used their ejection seat that turn.
Demo Charge- Each squad equipped with Demo Charges can booby-trap one piece
of area terrain per Charge before the game begins. At the start of the game, after
terrain is placed, declare that the squad has placed booby-traps and secretly write
down the piece(s) of area terrain that have been booby-trapped in this fashion.
Each terrain piece can only be booby-trapped once. The Demo Charges are
triggered the first time a unit (friendly or enemy) moves into the booby-trapped
terrain. When triggered, the demo charges inflict 2D6 hits on the unit once it has
finished its move. These are treated as shooting hits and use the following profile:
Range: n/a Strength: 4 AP: - Type: No cover saves. If a vehicle triggers the Demo
Charges, the hits are always resolved against rear armor. Once the effect of the
Demo Charges has been resolved, they are assumed to have been expended and
have no further effect.