Beruflich Dokumente
Kultur Dokumente
inCinErator
2
MP
Courage ER Repair
4 7
Reaction
3 2 6 (5)
Melee
2
Armor Value
2
Armor Failure
1 2
MP
Courage ER Repair
4
Reaction
5 2 7 (6)
Melee
3
Armor Value
4
Armor Failure
+1
+1
1
4
WEAPONS
Personal Abilities
Leadership: +1 to all rolls for allied MERCS within 1 card length Lucky: Can negate 1 success per match
Flame
Auto Hit
Wpn Str
Personal Abilities
Sweep: Attack sweeps across hitting all in 90 degree arc Tough As They Come: + 1 Blood
2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN Pistol FN: 5 Wpn Str
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
Hits all targets in template; Armor Failure check +2; Courage check +2 to targets next action
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
CCC DECK
Range: 2
mEDiC
hEavy assault
2
MP
Courage ER Repair
4 6
Reaction
5 2 6 (5)
2
Armor Value
3
Armor Failure
1 2
MP
Courage ER Repair
4
Reaction
5 2 7 (6)
Melee
3
Armor Value
3
Armor Failure
Melee
+0
+1
WEAPONS
Personal Abilities
Medic: Restores 1 Blood if adjacent with MedKit Speedy: +1 MP
Full Auto
FN: 8
Wpn Str
Personal Abilities
Wall Of Lead: +1 to targets Suppression rolls Brawler: +1 to Melee damage
2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN MedKit x3; restores 1 Blood Range: M
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
Cant fire in melee CCM - Set & Rip: Must stay set for 1 round; 3 attacks per target on all targets in the Extended T firing zone
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
DEmolition
snipEr
2
MP
Courage ER Repair
4 6
Reaction
5* 2 4*(3)
2
Armor Value
3*
Armor Failure
2
MP
Courage ER Repair
4 5
Reaction
5 2 7 (6)
1
Armor Value
2
Armor Failure
Melee
+0*
Melee
+0*
WEAPONS
Personal Abilities
Demolitions: Multiple Grenades; Repair check to disarm mines to actions *Heroic: +1away when 1 card
LRK
FN: 5
Wpn Str
Personal Abilities
Crackshot: Can score 1 success per match Stealth: -1 MP; considered to have half-cover
2 attacks vs. 1 target; cant fire in melee CCM - Fire & Move: -1MP; + 2FN Frag Grenade Range: 2 Wpn Str
1 attack vs. 1 target; not short range CCM - Load & Aim: Two rounds between shots Pistol FN: 5 Wpn Str
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
Corporate Abilities
Nanite Armor: -1 to repair rolls; self heals after 2 rounds Reliable: Low failure rate
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