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1. Identify user needs and establish requirements 2. Develop alternative designs 3. Build interactive prototypes each time more refined
Lecture #11
Information Design
to evaluate them to communicate them to other people (managers, users) with Experts with Users involving no people
3.
Week 3
Todays Overview
Information Design What is it?
Requirements
Week 4
Design
Week 5
Week 11
Conceptual Design
Week 8
Info Design
Week 12
Color Design
Week 12
Info Architecture
Week 7
Evaluation w. users
Week 5
Evaluate
Week 6&7
Evaluation w. experts
Prototype / Implement
Week 14 & 15
Information Design
Definition: During Information Design objects and
actions possible in system are created and arranged to facilitate perception and understanding
Norman, 1986
1. Perceiving Information
Pixels, colors or tones are designers palette These elementary graphical elements are created and
Perception - example
Guiding users to see structure in information display
display
(Tufte 1983, 49: Source: Ho, Powell, and liley. Journal of Physical and Chemical reference Data 3, Supplement, 1, 1974, American Institute of Physics and NIST)
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& quantitative
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Selective
element can be grouped into a category differenced by this variable variable is selective if grouping is immediate and effortless
Ordered
allows each element to be grouped into an order of scale variable is ordered if ranking can be read without referring to key
Quantitative
each visual element can be compared to be greater or smaller than
another element
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perception styles
23 1 2 6 1 6 3 3 4 4 8 0 9 2 0 6 76 58 70
X X X
X X X X X
X X
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Cognition
Perception
A picture is worth a thousand words Make information perceptually explicit information processing load is shifted from the users cognitive system to the perceptual system (Larkin & Simon, 1987) graphical representation can be more computationally efficient than textual representation
UI-Visual
UI-Text
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00:40
00:30
00:20
00:10
UI Text UI Visual
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Header
Date
M ixed
T ask
What is the precise value of sys performance? How does the current performance compare to its peak? How has performance changed over time?
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Gestalt Principles
German psychologists in 1920s introduced the concept of
Gestalt Principles
Gestalt Principle
Proximity: elements near each other tend to be seen as a group Similarity: elements that share visual characteristics (shape, color, etc.) tend to be seen as a group Closure: there is a tendency to organize elements into complete, closed figures Area: there is a tendency to group elements in a way that creates the smallest possible figure Symmetry: there is a tendency to see symmetric elements as part of the same figures Continuity: there is a tendency to group elements into continuous contours or repeating patterns
figure and ground in perception Gestalt principles of perceptual organization describe configural properties of visual information
how individual bits of information are grouped together what elements will be seen as a coherent figure, and what elements will appear as background
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Area (smallness)
Similarity Symmetry
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Principles @ Work UI
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ITI 230 HCI Dialog box used to set and preview page borders in Microsoft Word Jacek Gwizdka Rosson & Carroll, 2002) (example from
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Principles @ Work UI
User should perceive immediate sense of organization and see
Principles @ Work UI
Proximity and Similarity
TRADEOFF: Displaying all active task entities enhances understanding and feelings of control, BUT each display element adds to the complexity of the user interface design.
SOLUTION: Decompose and link related information For example: Use tabs, Link dialogs (one dialog opens another)
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Principles @ Work UI
Use contrasting visual features to create different groups
Principles @ Work UI
(Area) White Space
TRADEOFF: Perceptual distinctions highlight and group user interface elements, BUT the more distinctions a display uses, the less noticeable and useful any individual cue will be. SOLUTION: Limit the number of perceptual distinctions used at any one time. (also related to the previous solutiondecompose)
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(White space)
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Principles @ Work UI
Borders and bounding boxes provide further structural cues
Principles @ Work UI
Redundant coding - use of multiple perceptual cues Redundancy increases the speed and accuracy of perceptual
processing
Principles @ Work UI
Use grid-based design
The general practice: limit to 3 different type settings. Variable width fonts such as Times New Roman are easier to read than fixed width fonts such as courier. STUDIES SHOW THAT TEXT IN ALL CAPS SLOWS READING BY 12% SO YOU SHOULD MIX CASE.
The same goes for justified text, so that is something of which to be aware. Also short justified lines are to be avoided, but that should be common sense.
Aaron Marcus and Associates for Kaiser Permanente
Benefits:
all elements are aligned and symmetrically balanced (vertical axis) regular and predictable information structure across all screens (pages)
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Reading on-screen: sans-serif fonts are easier to read (e.g. Verdana, Tahoma course slides, Arial) Specially design serif fonts are good too (e.g. Georgia course website)
Based on material prepared by Elaine Toms for similar courses at UofT. Used with the permission of the original author. ITI 230 HCI Jacek Gwizdka 34
2. Interpreting Information
Perception
Facilitating Interpretation
Using familiar words and visual language Refining visual language Abstract images vs. realistic images Employing affordances
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Familiarity
Familiar words and visual language aids interpretation
familiar terms are usually less distinctive and precise e.g. enter submit this data or come into this space
is more complex (and interpretation may be slower) recognition process is simpler and faster
TRADEOFF: A familiar vocabulary eases interpretation, BUT familiar terms are usually less distinctive and precise, and what is familiar for one person may not be familiar for another. SOLUTION: Carefully select words and imagery. Be aware of individual and cultural differences.
TRADEOFF: People's recognition memory for realistic images is accurate and long-lasting, BUT realistic images are often complex, and suggest instances rather than concepts.
SOLUTION: (User task and technology dependent.) In most cases, abstract images (e.g. icons) will improve visual design. Interpretation of abstract images is enhanced when a set of icons is refined together.
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Recognizing Affordances
Affordances must be visible to aid interpretation More competition for screen space and more complexity
SOLUTION: Use dynamic affordances. TRADEOFF: Dynamic hiding of user interface controls that are not in use reduces complexity and simplifies the display, BUT also conceals the controls' affordances from users and requires that users know that controls are available and how to activate them.
different interpretations
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Information Integration
Making sense of information requires information
integration
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Consistency
e.g. use Move backward with Move forward, not Reverse
Consistent layout
e.g. OK/Cancel buttons are typically in bottom-right corner but some dialog boxes use other buttons TRADEOFF: Consistent use of shapes, sizes, colors, and position sets up expectations that help users make sense of information, BUT in some cases consistency may actually impair user performance or satisfaction. SOLUTION: Dont be afraid to break consistency when needed
Scope of consistency
internal (within this program) external consistency (other applications)
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Metaphors
Consistency with external world Metaphors should balance
Information Model
Set of concepts, relationships, representations developed to
consistency and familiarity with inconsistency and innovation Technology should enhance physical world metaphors should not be taken too literally
examples of decomposition: Task-centric, Chronological, Spatial, Organizational, Alphabetical, Frequency of use TRADEOFF: Visual metaphors leverage real-world knowledge of objects, BUT metaphors that are very literal may introduce information that is irrelevant or misleading to a task. SOLUTION: Break metaphors when necessary
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breadth & depth: number of choices at each level and number of levels
information architecture
Information visualization
visual features are used to code data attributes
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Dynamic Displays
Computer displays can dynamically change content Restructuring, resizing, dynamic filtering, or Dynamic displays allow for exploration
and
Hyperbolic Lens
A hyperbolic browser (Inxight Tree Studio) used to visualize Web pages from Barnes & Noble
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Pad++: A Zoomable Graphical Sketchpad for Exploring Alternate Interface Physics Bederson et al
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Summary
Information Design is about creating and arranging
Next Week
Color in Design
display objects to facilitate perception, interpretation and understanding Norman's action cycle is a useful framework for analysis of information design Bertins taxonomy and Gestalt principles of perceptual organization offer useful guidance in selecting and arranging elements of visual display The overall information model, how it maps to users' mental model of the task, and its consistency determine how well users will be able to integrate and make sense of their actions as they progress through a task
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