Beruflich Dokumente
Kultur Dokumente
Objectives
Describe how word processing and desktop publishing software have revolutionized writing and publishing Discuss the potential impact of desktop publishing and Web publishing on the concept of freedom of the press Speculate about future developments in word processing and digital publishing
Chapter 5
Basic Office Applications
Objectives (continued)
Describe the basic functions and applications of spreadsheets and other types of statistical and simulation programs Explain how computers can be used to answer What if? questions Explain how computers are used as tools for simulating mechanical, biological, and social systems
Editing text
Navigating to different parts of a document Inserting or deleting text at any point Moving & copying text Searching and replacing words or phrases
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Use tabs and margin guides, not the spacebar, to align columns
WYSIWYG is a matter of degree Text that looks perfectly aligned onscreen may not line up on paper
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A high-resolution printer
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Database capabilities
Search for information Sort the data by a specific criteria Merge the data with a word processor Generate reports
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Equation solvers
Some spreadsheets generate data needed to fit a given equation and target value
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Summary
Surveys a variety of applications that people use to manipulate words and numbers Considers software tools for working with words
From outliners to sophisticated reference tools and numbers From spreadsheets to statistical packages and money managers
Summary (continued)
Looks at how desktop-publishing technology has transformed the publishing process and provided more people with the power to communicate in print Examines how scientific visualization software can help us understand relationships that are invisible to the naked eye and how computer simulations simulate reality for work and pleasure
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Objectives
Compare and contrast several types of computer graphics programs used by artists, photographers, designers, and others Explain how computers are changing the way professionals and amateurs work with video, animation, audio, and music Describe several ways that computers are used to create multimedia materials in the arts, entertainment, education, and business
Chapter 6
Graphics, Digital Media, and Multimedia
Objectives (continued)
Explain the relationship between hypermedia and multimedia, describing applications of each Describe several present and future applications for multimedia technology
Bitmapped graphics (or raster graphics): pictures that show how the pixels are mapped on the screen Color depth: the number of bits devoted to each pixel Resolution: the density of the pixels
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Digital video cameras capture footage in digital form Digital video can be copied, edited, stored, and played back without any loss of quality Digital video will soon replace analog video for most applications
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Sequencing software turns a computer into a musical composing, recording, and editing machine Electronicamusic designed from the ground up with digital technology
Some of the most interesting sequenced music
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Documents dont encourage scribbled margin notes, highlighting, or turned page corners for marking key passages
Hardware can be hard on humans The art of hypermedia is still in its infancy
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Summary
Computer graphics today encompass more than quantitative charts and graphs generated by spreadsheets Computers today arent limited to working with static images; theyre widely used to create and edit documents in media that change over time or in response to user interaction The interactive nature of the personal computer makes it possible to create nonlinear documents that enable users to take individual paths through information
Summary (continued)
Today we can create or explore hypermedia documents interactive documents that mix text, graphics, sounds, and moving images with onscreen navigation buttonson disk and on the World Wide Web Multimedia computer systems make a new kind of software possiblesoftware that uses text, graphics, animation, video, music, voice, and sound effects to communicate Regardless of the hardware, interactive multimedia software enables the user to control the presentation rather than just watch or listen passively