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NAME Edward Westen OBSESSION Shadows RAGE PASSION

The Willfully Ignorant

FEAR PASSION
(Stress) Victimization

NOBLE PASSION
Protecting Innocence

STATS
BODY 60
General Athletics Struggle Distracting Physique 40 30 15

SPEED

60

Dodge Driving Initiative Firearms Move Silently

30 30 45 30 15

MIND

60

General Education Notice Conceal Lore: Occult

15 40 40 30

SOUL

60

Charm Lying Magic Intimidation

35 40 60 15

SANITY
VIOLENCE THE UNNATU RAL HELPLESSNES S ISOLATION SELF HARDENED HARDENED HARDENED 1 HARDENED HARDENED 1 2 3 4 5 6 7 8 9 10 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 10 9 10 FAILED FAILED 1 2 3 4 5 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 10 9 10 FAILED FAILED FAILED 1 1 2 2 3 3 4 4 5 5 1 1 2 2 3 3 4 4 5 5

INVENTORY
ITEMS
ITEM1 :

FIREARMS
Name Glock 17 S&W M586 FN FAL Mossberg Caliber Capacity 17 6 20 8 Max Dmg

ARTIFACTS
Name Power Level

HAND-TO-HAND WEAPONS
Name

Combat Knife Katana

Dmg Bonus +3 +9

RULES SUMMARY
d% 00 88, 99 89, 97 19, 23 11, 22 01 Skill Resolution Result Critical Failure Matched Failure (Simple) Failure Your skill value (Simple) Success Matched Success Critical Success Scale Worst Stress Checks If youre hardened against that rank and type of stress, dont roll; youre unaffected. Otherwise, make a Mind check. If you succeeded, youre hardened (check the next empty box) in that type of stress. If you fail, check the next empty failed box in that type of stress, and then freak out (flee, fight, or freeze).

Best Damage Determined by the roll to hit Minor (hand-to-hand): Add the dice together. A zero counts as 10. E.g., a roll of 30 equals 13 wound points (3+10) Significant (firearms): Equals the roll to hit, up to weapons maximum. E.g., a roll of 38 equals 38 wound points Modifiers to Skill Resolution Shift: + or - to your skill value Threshold: A roll of 01 is still a success, but all other die rolls smaller than the threshold are failures Flip-flop: Swap the tens and ones dice; e.g., 71 becomes 17. You can do this only with Passions or your Obsession skill Your Special Skills Dodge: Dodging means putting all your effort into avoiding being hit. You can only declare a Dodge on or after your initiative, and you can perform no other actions that round. Each time someone successfully strikes you in a round that youre dodging, make a Dodge roll. Your Dodge roll has retroactively become the threshold (see above) for the attack roll. Even if the attack still succeeded, if the attack roll was below your Dodge skillyour skill, not your Dodge rollyou take only half damage.

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