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Caliphate

Game Phases

Unit Pool

Combat Results Table

Purchase Costs

(roll D6 for losses)

3
4
2

2
3
2

2
2
2

1
2
3

Victory Points
CP
City in CP
CP in 75% Muslim Em.
CP in 100% Muslim Em.
Great Mosque
Great Work*
Great Person*
Initial Turn Order**

CP = controlled prov.; OP = occupied prov.;


* = in Era built or won only; ** = first Era only.

Armenia
Khurasan
Sistan
Iraq
Syria
Arabia
Egypt
Barqa
Ifriquiya
Maghrib
North. Eur.
Frankia
Dacia
Slavia
China
India
Africa

5
5
5
4

4
3
3
1

0
20
30
0

20
20
0
0

0
0
0
40

0
0
0
0

0
0
20
0

0
0
0
0

0
40
0
20

0
30
0
0

0
0
0
0

0
30
0
0

0
0
30
20

0
0
0
0

03
0
0
0

03
0
0
0

0
0
20
20

0
0
40
0

Fortress
Great Mosque
Ec. Improvement
Extra Conversion
Great Work Attempt
Luxuries

40
0
0
0

0
0
0
0

03
0
0
0

0
0
0
20

0
0
0
0

0
0
0
0

0
0
0
0

0
0
0
0

0
0
0
0

4 1
4 3
5 3

0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

0 0 0 0 0
0 0 0 20 0
0 0 0 03 30

0 0 0 20 0
0 40 0 0 0
0 0 20 0 0

02 0 30 20 20
20 20 0 0 30
0 20 0 0 0

0 0 0 0 0
0 0 0 0 0
0 40 0 0 0

5
5
5
5

40
0
0
40

0
0
0
20

0
0
0
0

0
0
20
0

0
0
0
20

5
4
2
2

4 2
4 2
4 3

0
0
0
0

0
30
0
0

30
30
20
0

0
0
0
0

0
0
0
0

0
40
0
20

0
0
0
0

0
0
0
30

0
0
0
0

0
0
0
0

0
0
0
0

0
30
0
0

30
0
0
0

30
0
0
0

0
20
0
0

0
0
0
0

0
0
0
0

0
0
20
0

0
0
30
0

30
0
40
0

03 20 0 0 0
0 20 0 0 0
20 0 0 0 40

03 0 0 0 0
30 0 0 30 0
20 0 0 0 0

0 20 0 0 0
0 20 0 0 0
0 0 0 03 0

0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

0 20 0 0 0
20 0 0 0 0
20 0 0 0 0

0
20
0
10

0
0
0
0

0
0
0
20

0
0
10
0

0
0
0
0

0
0
0
0

0
0
20
0

0
0
0
0

01
0
10
10

0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

0
10
0
0

0
0
0
0

0
0
0
0

0
0
0
0

0 10 0 0 0
0 0 0 0 0
0 0 0 0 0

0
0
0
0

01
20
0
0

0
0
0
0

0
10
0
0

0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

1
3
3
3
5
5
LT

Unit

6
1
2
3
4
5

0
0
0
0

0
0
0
0

0
0
0
0

0
0
0
0

0 0 20 0 0
0 0 0 0 0
0 0 0 0 0

0
0
0
0

0
0
0
0

0
0
0
0

0
0
0
0

0 0 0 0 0
0 10 02 20 0
0 10 0 0 10

ivory
tea
amber
furs
spices

OP or CP with def. 4

1
+1
+2
+1
+2
1
5*
card*
-bid**

Cordoba
Longobardia
Byzantium
Anatolia

5
1
2
2
3
4

Commodity Production Table

25%
75%

4
1
1
2
2
3

incense
pearls
gems
dyes
salt

50%
50%

3
0
1
1
2
2

cotton
flax
silk
wool
gold

75%
25%

1
2
3
4
5+

2
0
0
1
1
2

silver
copper
iron
horses
cattle

R
Heretical 4
Rationalist 5
Mystical 2
Fanatical

fish
dates
wood
olives
grain

(roll equal or lower for success)

1
0
0
0
0
0

metalwares
carpets
glass
ceramics
oil

Great Work Table

cities
provinces

New Units

Enemy Size

1 Random Events
2 Movement & Combat
3 Production
4 Trade
5 Tax & Maintenance
6 Great Person Bid
7 Turn Order Bid
8 Purchases
9 Conversion

0
0
0
0

20
0
20
20

02
0
0
0

0
0
0
0

0
0
0
0

10 0 0 20 0
0 0 0 10 0
20 0 0 0 20

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