Beruflich Dokumente
Kultur Dokumente
Game Phases
Unit Pool
Purchase Costs
3
4
2
2
3
2
2
2
2
1
2
3
Victory Points
CP
City in CP
CP in 75% Muslim Em.
CP in 100% Muslim Em.
Great Mosque
Great Work*
Great Person*
Initial Turn Order**
Armenia
Khurasan
Sistan
Iraq
Syria
Arabia
Egypt
Barqa
Ifriquiya
Maghrib
North. Eur.
Frankia
Dacia
Slavia
China
India
Africa
5
5
5
4
4
3
3
1
0
20
30
0
20
20
0
0
0
0
0
40
0
0
0
0
0
0
20
0
0
0
0
0
0
40
0
20
0
30
0
0
0
0
0
0
0
30
0
0
0
0
30
20
0
0
0
0
03
0
0
0
03
0
0
0
0
0
20
20
0
0
40
0
Fortress
Great Mosque
Ec. Improvement
Extra Conversion
Great Work Attempt
Luxuries
40
0
0
0
0
0
0
0
03
0
0
0
0
0
0
20
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4 1
4 3
5 3
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 20 0
0 0 0 03 30
0 0 0 20 0
0 40 0 0 0
0 0 20 0 0
02 0 30 20 20
20 20 0 0 30
0 20 0 0 0
0 0 0 0 0
0 0 0 0 0
0 40 0 0 0
5
5
5
5
40
0
0
40
0
0
0
20
0
0
0
0
0
0
20
0
0
0
0
20
5
4
2
2
4 2
4 2
4 3
0
0
0
0
0
30
0
0
30
30
20
0
0
0
0
0
0
0
0
0
0
40
0
20
0
0
0
0
0
0
0
30
0
0
0
0
0
0
0
0
0
0
0
0
0
30
0
0
30
0
0
0
30
0
0
0
0
20
0
0
0
0
0
0
0
0
0
0
0
0
20
0
0
0
30
0
30
0
40
0
03 20 0 0 0
0 20 0 0 0
20 0 0 0 40
03 0 0 0 0
30 0 0 30 0
20 0 0 0 0
0 20 0 0 0
0 20 0 0 0
0 0 0 03 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 20 0 0 0
20 0 0 0 0
20 0 0 0 0
0
20
0
10
0
0
0
0
0
0
0
20
0
0
10
0
0
0
0
0
0
0
0
0
0
0
20
0
0
0
0
0
01
0
10
10
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 10 0 0 0
0 0 0 0 0
0 0 0 0 0
0
0
0
0
01
20
0
0
0
0
0
0
0
10
0
0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1
3
3
3
5
5
LT
Unit
6
1
2
3
4
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 0 20 0 0
0 0 0 0 0
0 0 0 0 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 0 0 0 0
0 10 02 20 0
0 10 0 0 10
ivory
tea
amber
furs
spices
OP or CP with def. 4
1
+1
+2
+1
+2
1
5*
card*
-bid**
Cordoba
Longobardia
Byzantium
Anatolia
5
1
2
2
3
4
25%
75%
4
1
1
2
2
3
incense
pearls
gems
dyes
salt
50%
50%
3
0
1
1
2
2
cotton
flax
silk
wool
gold
75%
25%
1
2
3
4
5+
2
0
0
1
1
2
silver
copper
iron
horses
cattle
R
Heretical 4
Rationalist 5
Mystical 2
Fanatical
fish
dates
wood
olives
grain
1
0
0
0
0
0
metalwares
carpets
glass
ceramics
oil
cities
provinces
New Units
Enemy Size
1 Random Events
2 Movement & Combat
3 Production
4 Trade
5 Tax & Maintenance
6 Great Person Bid
7 Turn Order Bid
8 Purchases
9 Conversion
0
0
0
0
20
0
20
20
02
0
0
0
0
0
0
0
0
0
0
0
10 0 0 20 0
0 0 0 10 0
20 0 0 0 20