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AircrAft
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Air Observation Post
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Anti-tank Platoon (SP),
Royal Artillery
Armour
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Anti-tank Platoon,
Royal Artillery
(Mechanised coMpany)
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Recce Squadron HQ
HeAdquArters
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You must feld one platoon from each box shaded black and may feld one platoon from each box
shaded grey.
normAndy itAly
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Rife Platoon
infAntry
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Commando Platoon
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2
Light Anti-aircraft Platoon
Anti-AircrAft
Your force may only include units from one theatre: Normandy or Italy.
Whichever theatre you choose, you may only use platoons and options
marked with that theatres symbol.
AircrAft
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Air Support
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Armoured Platoon
Armour
6
Tank Platoon
Recce Platoon
reconnAissAnce
3
1
1
Field Battery,
Royal Artillery
Artillery
Recce Platoon
reconnAissAnce
3
Anti-tank Platoon
Anti-tAnk
5
Mortar Platoon
Artillery
5
Assault Platoon
infAntry
4
mAcHine-guns
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Heavy Mortar Platoon
1
0
Machine-gun Platoon
infAntry
7
Rife Platoon
Recce Platoon
reconnAissAnce
3
Assault Gun Platoon
Armour
4
4
Assault Gun Platoon
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Recce Squadron HQ
Major
Major
Company HQ
Company Command
Humber LRC
Recce Platoon
Subaltern
Sergeant
Scout Patrol
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Sergeant
Scout Patrol
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Subaltern
Recce Patrol
Subaltern
HQ Armoured Car
Command Humber IV
Corporal
Recce Section
Humber IV Humber LRC
Recce Section
Humber IV Humber LRC
Sergeant
headquarters
Company HQ 25 points
Company HQ 35 points
Te infantry divisions recce regiment leads the way, scouting
ahead and locating the enemys weaknesses and strengths,
probing for the soft spots. Tis intelligence is gathered and
reported back in preparation for an attack on the enemy that
have been identifed.
platoon
Recce Patrol 145 points
Add Scout Patrols for +70 points per patrol.
Arm any or all Universal Carriers with an extra hull-
mounted MG for +5 points per carrier or .50 cal
MG for +10 points per carrier.
Replace up to one extra hull-mounted MG with a
Boys anti-tank rife or PIAT anti-tank projector per
Scout Patrol at no cost.
Recce Patrol 190 points
Add Scout Patrols for +90 points per patrol.
Replace all Humber IV armoured cars with
Greyhound armoured cars at no cost.
Arm any or all Universal Carriers with an extra hull-
mounted MG for +5 points per carrier or .50 cal
MG for +10 points per carrier.
Replace up to one extra hull-mounted MG with a
Boys anti-tank rife or PIAT anti-tank projector per
Scout Patrol at no cost.

recce platoon
Te Company Command team of a Reconnaissance
Squadron is a Recce Team.
Recce and Scout Patrols are Reconnaissance Platoons.
Motivation and skill
Te Reconnaissance Corps prides itself in its skill and esprit de corps. Its troopers are
well-trained and know their job like the back of their hands. A Recce Squadron in
Normandy is rated as Confdent Trained.
Te mountainous terrain of southern Italy makes reconnaissance even more
important for the experienced recon troops.
A Recce Squadron in Italy is rated as Confdent Veteran
HeAdquArters
combAt PlAtoons
recce squadron hq
Recce and Scout Patrols operate as separate platoons, each
with their own command team.

reluctAnt
confident
feArless
conscriPt
trAined
veterAn

reluctAnt
confident
feArless
conscriPt
trAined
veterAn
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Assault Platoon
Subaltern
Subaltern
HQ Section
Command Pioneer
MG team
PIAT team 15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Assault Gun Platoon
Subaltern
Subaltern
HQ Section
Command Rifle
team
Corporal
Gun Section
Corporal
Gun Section
Jeep
Autocar 75mm SP Autocar 75mm SP
platoon
HQ Section with:
4 Assault Squads 120 points
3 Assault Squads 95 points
2 Assault Squads 70 points
Add PIAT team for +15 points.
Replace all 15 cwt trucks with White Scout Cars or
M5 half-tracks for +5 points for the platoon.
HQ Section with:
4 Assault Squads 155 points
3 Assault Squads 125 points
2 Assault Squads 95 points
Add PIAT team for +20 points.
Replace all 15 cwt trucks with White Scout Cars or
M5 half-tracks for +5 points for the platoon.

assault platoon
Te Assault Platoon are well equipped to deal with the
enemys harder defences that the armoured cars cant deal
with. Teir job is to clear roadblocks for the armoured cars
so the recce mission can continue with all haste!
WeAPons PlAtoons
platoon
HQ Section with:
2 Gun Sections 85 points
assault Gun platoon
In August 1944 1 Recce, serving in Italy, reorganised its
assault troops. Te Assault platoons were mounted in half-
tracks and supported by eight Autocar 75mm SP (M3 half-
tracks mounting 75mm guns).
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Mortar Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team
Sergeant
Mortar Section
PIAT team Mortar Carrier
3 mortar
Mortar Carrier
3 mortar Observer Rifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
PIAT team
3 mortar
3 mortar
Observer
Rifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
PIAT team
3 mortar
3 mortar
Observer
Rifle Team
Jeep
Anti-tank Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Jeep
platoon
HQ Section with:
3 Mortar Sections 135 points
2 Mortar Sections 90 points
1 Mortar Section 45 points
Add PIAT teams for +15 points per team.
HQ Section with:
3 Mortar Sections 175 points
2 Mortar Sections 120 points
1 Mortar Section 65 points
Add PIAT teams for +20 points per team.
options
Add Jeep and Mortar Carriers for +5 points for the
platoon.
Replace Jeep with Troop Carrier at no cost.

Mortar platoon
Te new ML 3 Mark II mortar is a big improvement over
the old Mark I. Its increased range allows it to match the
German weapons and cover a greater area. With the new
mortar carriers, the mortar platoons are set to give the infantry
immediate support, wherever and whenever needed.
platoon
HQ Section with:
2 Anti-tank Sections 105 points
1 Anti-tank Section 50 points
HQ Section with:
2 Anti-tank Sections 135 points
1 Anti-tank Section 70 points
options
Add Jeep and Loyd Carriers for +5 points for the
platoon.
Replace Jeep with Troop Carrier at no cost.

anti-tank platoon
Your battalion has a platoon of six light 6 pdr anti-tank guns
to protect your men from Jerry tanks. When used with skill
these superb little guns are capable of punching well above
their weight.
In defence, the key is to not reveal your hand too early.
Allow the over-confdent Panzers to enter your carefully
sited ambush where your dug-in and well-hidden 6 pdrs can
use their high rate of fre to take point-blank shots into the
Panzers fanks.

Armoured Platoon
Subaltern
Subaltern
HQ Tank
Command Sherman
Corporal
Tank
Firefly VC
Lance Corporal
Tank
Sherman
Sergeant
Tank
Sherman
Tank Platoon
Subaltern
Subaltern
HQ Tank
Command infantry tank
Corporal
Tank
Infantry tank
Sergeant
Tank
Infantry tank
tank platoon
platoon
3 Churchill III or IV 215 points
Replace any or all tanks with Churchill VI tanks for
+15 points per tank.
Upgrade any or all tanks with applique armour
increasing the Front armour rating to 9 for +10 points
per tank.
Replace Command Churchill tank with a Command
Churchill VII tank for +60 points.
3 Churchill Crocodile 400 points
3 Churchill III or IV 280 points
3 Churchill IV (NA75) 345 points

Te tank battalions are equipped with Churchill infantry


tanks. Te heavily-armoured I tanks are designed to shoot
the infantry onto the objective, then keep them there. Once
they are on the objective, they protect the infantry from
enemy tank counterattacks until the anti-tank guns are
brought forward to relieve them.
Fuel trailer
Te biggest weakness of fame-tanks is their fuel tanks
which make them prone to burning if hit.
Churchill Crocodile tanks are not afected by the Fuel
Tanks rule like normal tank fame-throwers. In addition,
Tank Platoons equipped with Churchill Crocodile tanks
may not launch assaults and nor may they Counterattack
if assaulted.
platoon
3 Sherman I, II, III, or V 200 points
Add Firefy VC tank for +80 points.
Arm any or all Sherman or Firefy tanks with a .50 cal
AA MG for +5 points per tank.
3 Sherman I, II, III, or V 260 points
Arm any or all Sherman tanks with a .50 cal AA MG
for +5 points per tank.

arMoured platoon
Armoured Division and Independent Armoured Regiments
often worked in cooperation with the Recce Regiments
of the Infantry divisions. Te speed and mobility of these
troops made them ideal for cooperation during armoured
thrusts.
An Armoured Platoon provides some heavy frepower for
your Recce Squadrons operations.
Motivation and skill
Divisional Support Platoons in Normandy are
rated as Confdent Trained.
Divisional Support Platoons in Italy are rated as
Confdent Veteran.

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Anti-tank Platoon, Royal Artillery


Subaltern
Subaltern
HQ Section
Command Rifle team Troop Carrier
Sergeant
Anti-tank Section
Anti-tank gun
Loyd carrier
Anti-tank gun
Loyd carrier
Sergeant
Anti-tank Section
Anti-tank gun
Loyd carrier
Anti-tank gun
Loyd carrier
Subaltern
Anti-tank Platoon (SP), Royal Artillery
Subaltern Sergeant
HQ Section Anti-tank Section
platoon
HQ Section with:
4 OQF 6 pdr 105 points
2 OQF 6 pdr 50 points
4 OQF 17 pdr 175 points
2 OQF 17 pdr 85 points
HQ Section with:
4 OQF 6 pdr 135 points
2 OQF 6 pdr 70 points
4 OQF 17 pdr 230 points
2 OQF 17 pdr 110 points
options
Add Troop Carrier and Loyd Carriers for +5 points
for the platoon.
Replace all Troop Carrier and Loyd Carriers in a
OQF 17 pdr gun equipped platoon with a 15 cwt
truck and Quad tractors or M5 half-tracks at no
cost.

anti-tank platoon, royal artillery


platoon
4 M10 3 SP 230 points
2 M10 3 SP 115 points
4 M10C 17 pdr SP 260 points
2 M10C 17 pdr SP 130 points
4 M10 3 SP 290 points
2 M10 3 SP 145 points
anti-tank platoon (sp), royal artillery
Among the various items supplied by the Americans is the
M10 3 SP gun that equips all of the self-propelled anti-tank
batteries.
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Commando Platoon
Subaltern
Subaltern
HQ Section
Command
Rifle/MG team
Lance Sergeant
Commando Squad
Rifle/MG team
Rifle/MG team
Rifle/MG team
Lance Sergeant
Commando Squad
Rifle/MG team
Rifle/MG team
Rifle/MG team
coMMando platoon
platoon
HQ Section with:
2 Commando Squads 195 points
options
Replace one Rife/MG team with a Light Mortar
team at no cost.
Replace one Rife/MG team with a PIAT team at
no cost.
Upgrade up to two Rife/MG teams to SMG teams
at no cost.

Tese hard-as-nails raiders are trained for all manner of


combat situations, from the tropical heat of Africa to the
near arctic conditions of the Norwegian winter.
Commandos are highly trained, experienced and motivated
volunteers who know that Hitler has ordered them executed
if captured alive. A Commando Platoon is rated as Fearless
Veteran regardless of the theatre they are fghting in.
know the plan
Commandos are expected to be independent-minded (if not
downright unconventional) sorts and every man is drilled in
the plan before an attack. Tat way if the ofcers are killed,
an NCO, or even a private can take over as needed.
Commando Platoons use the German Mission Tactics
special rule.
Mind and heart
Te men trained at the Commando Basic Training Centre at
Achnacarry, Scotland, never forgot their instructors chant of
Its all in the mind and the heart as they scaled impossible
clifs and swam rivers in full kit.
All Commando Infantry and Man-packed Gun teams
are Mountaineers.
FairBairn-sykes
Under Captains W E Fairbairn and A E Sykes, a pair of
tough Shanghai policemen, Commandos were trained in
every imaginable method of killing and avoiding being killed
in close combat. Te Fairbairn-Sykes dagger they designed
for the Commandos is still in use today.
Commando Infantry teams hit on a roll of 2+ in assault
combat.
no British BulldoG
Commandos are fearless, but they are also raiders. Teir
job is to get in, strike hard, and get out. Prolonged combats
simply delay their mission, so the British Bulldog rule does
not apply to Commando platoons.
commAndo sPeciAl rules

feArless veterAn
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Rifle Platoon
Subaltern
Subaltern
HQ Section
Light Mortar
team
PIAT team Command
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team Rifle/MG team
platoon
HQ Section with:
3 Rife Squads 140 points
2 Rife Squads 110 points
HQ Section with:
3 Rife Squads 180 points
2 Rife Squads 140 points
Te veterans of the desert have returned to Old Blighty to
pass on their experience to the divisions preparing for the
invasion of France. Tese old hands ensure the lads are boned
up on all the latest gen on fghting the Hun. Along with the
new fghting techniques the clever chaps at Sandhurst have
come up with, the infantry are more than ready to take on
the Germans.
riFle platoon
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Heavy Mortar Platoon
Subaltern
Subaltern
HQ Section
Command
Rifle team
Troop
Carrier
Troop
Carrier
PIAT team Observer
Rifle Team
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Machine-gun Platoon
Subaltern
Subaltern
HQ Section
PIAT team Command Rifle team Troop Carrier
Sergeant
Machine-gun
Section
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
Sergeant
Machine-gun
Section
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
heavy Mortar platoon
platoon
HQ Section with:
2 Mortar Sections 120 points
1 Mortar Section 60 points
Add PIAT team for +15 points.
Add Troop Carriers and Loyd Carriers for +5 points
for the platoon.
HQ Section with:
2 Mortar Sections 155 points
1 Mortar Section 80 points
Add PIAT team for +20 points.
Add Troop Carriers and Loyd Carriers for +5 points
for the platoon.

Machine-Gun platoon
platoon
HQ Section with:
2 Machine-gun Sections 110 points
1 Machine-gun Section 55 points
Add PIAT team for +15 points.
Add Troop Carrier and MMG Carriers to the platoon
for +15 points for each Machine-gun Section.
HQ Section with:
2 Machine-gun Sections 140 points
1 Machine-gun Section 75 points
Add PIAT team for +20 points.
Add Troop Carrier and MMG Carriers to the platoon
for +15 points for each Machine-gun Section.

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Major
Major
HQ Troop
Lieutenant
Lieutenant
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
GUN Section GUN Section
GUN Troop
Sergeant
HQ Section
Sergeant Sergeant
Lieutenant
Lieutenant
Field Battery, Royal Artillery
platoon
HQ Troop with:
Two Gun Troops with a total of:
8 OQF 25 pdr 250 points
One Gun Troop with:
4 OQF 25 pdr 145 points
2 OQF 25 pdr 85 points
HQ Troop with:
Two Gun Troops with a total of:
8 OQF 25 pdr 325 points
One Gun Troop with:
4 OQF 25 pdr 185 points
2 OQF 25 pdr 105 points
options
Add 15 cwt trucks and Quad tractors for +5 points
per Gun Troop.
Replace the HQ Troop jeep with a White scout car
for +5 points.
Replace any or all Observer Rife teams and their
OP Carriers with Observer Sherman OP tanks for
+10 points per tank.

Te OQF 25 pdr feld gun is a reliable, accurate, well-


designed and much-liked gun. With a well trained crew
capable of fring 12 rounds a minute, its little wonder that
the Germans in Normandy believe that the 25 pounders are
automatic and belt-fed!
Your division has three feld regiments, each of three batteries
of eight guns, giving the division 72 guns, nearly twice as
many as most other armies. Each battery is married up to
an infantry battalion, so the infantry can always expect rapid
fre support from the gunners.
British artillery places quick response to fre orders at the
top of the list. Getting rounds on the ground in the right
place is more important than pin-point precision. By itself
a battery can rain down a devastating barrage on any enemy
formation in sight of the highly-trained forward observers.
If the observing ofcer thinks the target warrants it, they can
order a Mike Target. Te whole feld regiment then fres with
all twenty-four guns as quickly as possible. Initially, only the
observers own battery fres, but minutes later, the others join
in to create utter devastation.
Field Battery, royal artillery
Although a Field Battery, Royal Artillery is a single Support
choice, each Gun Troop operates as a separate platoon with
its own Command team. Te HQ Troop Command team
and Staf team are Independent teams. If the HQ Troop
Command team joins a Gun Troop, it becomes the Platoon
Command team.
Observer Sherman OP tanks cannot launch assaults.
No British ofcer in his right mind should even consider
fghting a battle without plenty of feld artillery in support.
1Z
Flight
Flight Lieutenant
Flight
Flight Lieutenant
Aircraft
Air Observation Post
Flight Lieutenant
AOP
Flight Lieutenant
Auster AOP
Light Anti-aircraft Platoon
Subaltern
Subaltern
Jeep Command Rifle team
Anti-aircraft
Section
Sergeant
Anti-aircraft gun AA tractor
Anti-aircraft gun AA tractor
Anti-aircraft gun AA tractor
Anti-aircraft
Section
Sergeant
Anti-aircraft gun AA tractor
Anti-aircraft gun AA tractor
Anti-aircraft gun AA tractor
platoon
HQ Section with:
6 Bofors 40mm 130 points
3 Bofors 40mm 70 points
6 Bofors 40mm SP 190 points
3 Bofors 40mm SP 100 points
8 Oerlikon 20mm SP 140 points
4 Oerlikon 20mm SP 80 points
HQ Section with:
6 Bofors 40mm 175 points
3 Bofors 40mm 90 points
6 Bofors 40mm SP 250 points
3 Bofors 40mm SP 130 points
8 Oerlikon 20mm SP 180 points
4 Oerlikon 20mm SP 105 points
option
Add AA tractors to a platoon with Bofors 40mm
guns for +5 points for the platoon.

liGht anti-aircraFt platoon


Te Royal Air Force and the US Army Air Force now dominate
the sky, but on occasion the odd daring Hun penetrates the
screen and attacks the troops on the ground. Fortunately the
divisional light anti-aircraft regiment is there to protect both
the front and rear troops from air attacks. Te 40mm Bofors
guns put up an impenetrable wall of automatic fre that even
the most determined Jerry pilot fnds difcult to breach.
priority air support
Typhoon 220 points
Hurricane II C 165 points
Kittyhawk 160 points
liMited air support
Typhoon 170 points
Hurricane II C 140 points
Kittyhawk 130 points
air support
aop
Auster AOP 25 points
air oBservation post
Air Observation Posts follow the rules for Air Observation
posts on page 139 of the Flames Of War rulebook.
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Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
MediuM tanks
Sherman I, II, III, or V Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook.
M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Firefy VC Standard Tank 6 4 1 Co-ax MG, Tow hook.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Semi-indirect fre.
inFantry tanks
Churchill III or IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
OQF 6 pdr 24/60cm 3 10 4+
Churchill IV (NA75) Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Slow traverse, Smoke.
Churchill Crocodile Slow Tank 13 7 1 Co-ax MG, Protected ammo, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Slow traverse, Smoke.
Crocodile fame-gun 4/10cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.
selF-propelled anti-aircraFt Guns
Oerlikon 20mm SP Wheeled - - -
Oerlikon 20mm gun 16/40cm 4 5 5+ Anti-aircraft.
Bofors 40mm SP Wheeled - - - Gun shield, Awkward layout.
Bofors 40mm gun 24/60cm 4 6 4+ Anti-aircraft.
selF-propelled anti-tank Guns
M10 3 SP Standard Tank 4 2 0 .50 cal AA MG.
M7 3 gun 32/80cm 2 12 3+ Slow traverse.
M10C 17 pdr SP Standard Tank 4 2 0 .50 cal AA MG.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Slow traverse.
selF-propelled Guns
Autocar 75mm SP Half-tracked 1 0 0
M1897 75mm gun 24/60cm 2 9 3+ Hull-mounted, Smoke.
Fire bombardments 64/160cm - 2 6 Smoke bombardment.
Sherman OP Standard Tank 6 4 1 Hull MG.
reconnaissance
Universal Carrier Half-tracked 0 0 0 Hull MG.
With Boys anti-tank rife 16/40cm 2 4 5+ Hull-mounted.
With PIAT anti-tank projector 8/20cm 1 10 5+ Hull-mounted.
With .5 MG 16/40cm 3 4 5+ Hull-mounted.
Daimler Dingo Jeep 1 0 0 AA MG.
Humber LRC Jeep 0 0 0 AA MG.
Boys anti-tank rife 16/40cm 2 4 5+ Hull-mounted.
arMoured cars
Humber IV Wheeled 1 0 0 Co-ax MG.
M5 37mm gun 24/60cm 2 7 4+
Greyhound Wheeled 1 0 0 Co-ax MG.
M6 37mm gun 24/60cm 2 7 4+
tAnk teAms
14
Weapon Mobility Range ROF Anti-tank Firepower Notes
Vickers HMG Man-packed 24/60cm 6 2 6 ROF 3 when pinned down or moving.
Firing bombardments 40/100cm - - -
ML 3 Mk II mortar Man-packed 24/60cm 2 2 3+ Minimum range 8/20cm, Smoke.
Firing bombardments 40/100cm - 2 6 Smoke bombardment.
ML 4.2 mortar Light 48/120cm - 3 4+ Smoke bombardment.
Bofors 40mm gun Immobile 24/60cm 4 6 4+ Anti-aircraft, Turntable.
OQF 6 pdr gun Medium 24/60cm 3 10 4+ Gun shield.
OQF 17 pdr gun Immobile 32/80cm 2 13 3+ Gun shield, No HE.
OQF 25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.
Firing bombardments 80/200cm - 4 5+ Smoke bombardment.
gun teAms
Team Range ROF Anti-tank Firepower Notes
Rife team 16/40cm 1 2 6
Rife/MG team 16/40cm 2 2 6
MG team 16/40cm 3 2 6 ROF 2 when pinned down.
SMG team 4/10cm 3 1 6 Full ROF when moving.
Light Mortar team 16/40cm 1 1 4+ Smoke, Can fre over friendly teams.
PIAT team 8/20cm 1 10 5+ Tank Assault 4.
Staf team 16/40cm 1 2 6 Moves as a Heavy Gun team.
additional traininG and equipMent
Pioneer teams are rated as Tank Assault 3.
infAntry teAms
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Jeep Jeep - - -
CMP or Bedford 15 cwt or 3-ton truck Wheeled - - -
Quad or Morris AA tractor Wheeled - - -
White scout car Jeep 1 0 0
Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0
MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fred hull MG.
M5 half-track Half-tracked 1 0 0
trAnsPort teAms
Aircraft Weapon To Hit Anti-tank Firepower Notes
Typhoon Cannon 3+ 8 5+
Rockets 3+ 6 3+
Hurricane IIC Cannon 3+ 8 5+
Bombs 4+ 5 2+
Kittyhawk MG 3+ 6 5+
Bombs 4+ 5 2+

AircrAft

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